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Beta 2: Jasperlone Mountains - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: 120 (https://actionsoft.com/forum/forumdisplay.php?fid=10) +--- Forum: 999 (https://actionsoft.com/forum/forumdisplay.php?fid=55) +--- Thread: Beta 2: Jasperlone Mountains (/showthread.php?tid=1324) Pages:
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Re: Beta 2: Jasperlone Mountains - jamesbolton@cox.ne - 04-21-2010 see I told you I was missing something ![]() Re: Beta 2: Jasperlone Mountains - jasweena - 04-23-2010 14898 (normal) - the first time I played the level I arrived in this room without a yellow key, and got stuck on the middle left after I pulled the lever and stopped the moving blocks. Without a yellow key, I had no way to leave the room to reset the lever and since it is a single-use lever (for lack of a better term), I couldn't get the blocks moving again. 14299 (normal) - the gold blocks were showing when I walked out of the room, but when I walked back in (without having pulled any levers), the silver blocks were showing. I thought those particular blocks weren't supposed to change unless a lever was pulled? (By the way, I'm new here. I'm Suzanne and I live in California. Hi!) Edited to attach screenshot (I hope) Re: Beta 2: Jasperlone Mountains - hawaii - 04-23-2010 5C62656C720B0 wrote: [quote author=5C5543555D5D340 link=1271353982/3#3 date=1271652868]14703 - Normal Alright, I'll move the bat platform down a bit. Hi Anthony, I don't think you understood what I was saying. Jack was at the top, took the vine down from the top, and could not go back up the vine as the bat brick is TO LOW. He is forced to back track just to get back to the top of the vine. Pls scroll to find the pic I made of this room in the original post. Re: Beta 2: Jasperlone Mountains - Wingy - 04-23-2010 I understood what you meant, don't worry Missy. Also, please don't complain or anything about if Jack re-enters the room he'll have to backtrack because the grey bat brick reset; that's really the players fault, not mine. They should know it will reset if they re-enter the room. Re: Beta 2: Jasperlone Mountains - MTGA - 04-23-2010 Room 15094 Jack came into this room from the right (15095), hopped on the bat bricks going to the left and about halfway through he stopped picking up $$ (even though he stepped on the bricks with the bag or coin). After exiting to the left to resetthe room and heading back towards the right, the same thing happened (did not pick up $$). tried one more time and then the program quit with the following message: Assertion failed, this program will now quit File name: Sprite.c Line number: 499 (unknown) Error code: None [sorry - i don't know how to attach screen pictures.....] Re: Beta 2: Jasperlone Mountains - jamesbolton@cox.ne - 04-25-2010 Hi Vern Had an issue with Jasperlone normal got to room 15894 and jack stopped picking up coins, couldn't switch to map then program crashed with the message Assertion failed this program will now quit File name Sprite C Line # 499 unknown Error code none I do have movie of the event if you need Regards Jim Re: Beta 2: Jasperlone Mountains - VernJensen - 04-28-2010 Wow, that's a pretty major error! Yes, please send me the movie file. Sent it by email please to vernat actionsoft [dot] com. Be sure to ZIP it first, otherwise it won't survive the transmission. Also, in the future, please post game-related bug reports like this in the General Discussion thread. I don't read some of the mansion-specific threads very often and might miss it. Re: Beta 2: Jasperlone Mountains - rose - 05-07-2010 (normal) 655B5C554B320 wrote: The mis-match number of keys/doors is intentional.I don't like the mismatch of keys. Maybe in a very difficult mansion but not in a normal mansion [smiley=angry.gif] I just have a few pointers but they are already mentioned by other testers. It will be interesting testing an easy and a hard version too.
Re: Beta 2: Jasperlone Mountains - Wingy - 05-07-2010 I believe this was also the case in even easy mansions in the original game. As long as the player thinks ahead and doesn't use up all the keys unnecessarily, a bonus at the end is up for grabs. Re: Beta 2: Jasperlone Mountains - VernJensen - 05-14-2010 FYI, the assertion error in Sprite.c line 499 should now be fixed in beta 3. |