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Beta 2: Mount Peril - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: 120 (https://actionsoft.com/forum/forumdisplay.php?fid=10) +--- Forum: 999 (https://actionsoft.com/forum/forumdisplay.php?fid=55) +--- Thread: Beta 2: Mount Peril (/showthread.php?tid=1326) |
Re: Beta 2: Mount Peril - Wingy - 04-18-2010 6C6573656D6D040 wrote: 15897 - Normal Okay. 777E687E76761F0 wrote: 15497 - Normal As much as I would love to help you out here, it's really part of the game's mechanics where Jack reappears after deaths and where/when platforms disappear / reappear. You'd have to ask Vern about this, but I myself wouldn't worry too much about it. 51676F6B2F4C63766B7467020 wrote: NORMAL I'm going to add a zapper beam in the purple key's box, preventing any sneaky players. Also I'll increase the ghost's vertical distance, so you don't have to jump off the ladder to make it appear. My bad.2D2432242C2C450 wrote: 15899 - Normal I'll move the vine over a bit. 2D2432242C2C450 wrote: That would be the grey bat platform you start the mansion on. 2D2432242C2C450 wrote: Here you just have to make sure you don't jump from the very top of the vine and you'll be fine. I myself find jumping from the middle is a lot easier. 2D2432242C2C450 wrote: I'll put in another falling platform. 646D7B6D65650C0 wrote: 16500 - Normal Yeah, my bad-- when I made the below rooms easier I made it so in room 17700 you couldn't use the grey platform to travel all the way up to the yellow key; it would just stop part way up! 737A6C7A72721B0 wrote: [quote author=65535B5F1B7857425F4053360 link=1271354044/16#16 date=1271620070][quote author=636A7C6A62620B0 link=1271354044/14#14 date=1271618612]16500 - Normal I don't know if this is what the designer intended, but you can jump on top the gray door as the yellow platform is going up, go get the yellow key and then the lever opens the door for you. Then this is a definite problem & should be fixed. But, if you look at the MLB, there is a moving brick in there??? Thank you for your prompt reply. Edit: I am jumping & jumping as per your instructions & can't get past that darn flaw.....!!! Oh, I now did once & Jack plummeted to his death! This is a definite flaw in the game. I'll move the grey door over a bit so you can't do this. You were never meant to jump over the grey door with the yellow platform, you were meant to ride the grey bat platform in 17700 up to the yellow key from the below section. 6B6274626A6A030 wrote: 15704 -Normal Yeah, I was moving ghosts around to make it more normal and forgot to add the vertical distance to appear on one of them. It shall be increased to 500, as Semi suggested, so you don't have to jump off the ladder. 6B6274626A6A030 wrote: Yep, I'm going to add a trigger to open the section. 6B6274626A6A030 wrote: I'll put in another bat platform from inside the secret so you can ride back if you re-enter the room. 6B6274626A6A030 wrote: I'll move the grey doors over a bit so you have to re-enter the room. Tobin intended if players died they would have to try the puzzle over again, I think. 565F495F57573E0 wrote: 15701 - Normal Nope, that's just the elevator shaft you use once you're done the new section. Re: Beta 2: Mount Peril - hawaii - 04-18-2010 Okay Anthony, I guess that we will have to wait until the update to continue testing the upper part. Re: Beta 2: Mount Peril - Wingy - 04-18-2010 Here you go. Patch notes: (these shall be in the next patch, beta 3) Mount Peril • 15301 Normal - Added a trigger to open the grey door when you ride up, preventing a Jack-stuck. • 14702 Normal - Added a falling platform / ladder to get to it / to prevent a Jack stuck in the upper area. (If you don't open the door/zapper beam first) • 16301 Normal - Made zapper beams in sync so it is easier to time the platform activation. • 16301 Normal - Slowed the platforms down by 2, giving players more time to react to the zapper beam at the top of the shaft (if they haven't turned it off) • 16900 Normal - Added a zapper beam near the key's trap door to prevent players from obtaining the key before pulling the trap door lever. • 15704 Normal - Increased a ghost's vertical distance to appear so it actually shows, allowing you to continue. • 15897 Normal - Added a lever on the top left, to make things a little less annoying. • 15899 Normal - Moved the vine over a bit so adventurous players can't get stuck. • 16700 Normal - Added another falling platform so if you try to get the map from the right you won't die. • and some other minor changes. Re: Beta 2: Mount Peril - hawaii - 04-18-2010 Anthony, I was testing beyond the Jack Stuck area in the MLB test room. There are no room numbers. Jack can't access the lever, as the bricks are to low. If you open that room in MLB you will see a gremlin, but if you click test room he is not there, hmmm. Re: Beta 2: Mount Peril - Wingy - 04-18-2010 That lever is for the goblin, remember? Jack isn't meant to touch that lever. Also, the door on top should already be open from previously in the mansion. (It's a secret, going where you want to go, btw) Use the update I attached in my previous post to test further, within the game. Re: Beta 2: Mount Peril - divadnala - 04-18-2010 6B6274626A6A030 wrote: Anthony, I was testing beyond the Jack Stuck area in the MLB test room. There are no room numbers. Jack can't access the lever, as the bricks are to low. Missy, That is room 15100. To see the room numbers in the MLB press cmd and L (or use Room Options... in the File menu). Try starting from the room to the left (15099), go into 15100 and go up the ladder. You can play with your gremlin then.
Re: Beta 2: Mount Peril - hawaii - 04-18-2010 16103 - Normal In the NEW PATCH LINK, if Jack pulls the lever, the red trap doors open & money falls into lava. :'( The room will not reset if Jack leaves. This is not good. Re: Beta 2: Mount Peril - hawaii - 04-18-2010 15497 - Normal This is still NOT fixed in New Patch link The yellow moving platform from below disappears if Jack falls & reappears. There is no way for him to p/u the coins now, unless he goes right back to the beginning. NOT GOOD Re: Beta 2: Mount Peril - hawaii - 04-19-2010 15701 - Normal Jack took the RIGHT TOP yellow platform (from the room above) down to where he is standing in pic. The FAR LEFT yellow platform is missing, Jack can't go back up. Re: Beta 2: Mount Peril - Wingy - 04-19-2010 252C3A2C24244D0 wrote: 16103 - Normal I believe this was the case in the version before, too. The only way to avoid this dilemma is to obtain the money before opening the trap doors. It would be much much more trouble on the players part if you had to open the trap doors each time you wanted to go to the room to the right. 454C5A4C44442D0 wrote: 15497 - Normal Like I said before, there is nothing I can do about where Jack can appears after death or where/when platforms come back, etc. That is part of the game, not this particular mansion. 373E283E36365F0 wrote: 15701 - Normal Oops, forgot to have the lever reset when you re-enter the room. This shall be fixed. |