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Beta 2: Leofani Manor - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: 120 (https://actionsoft.com/forum/forumdisplay.php?fid=10) +--- Forum: 999 (https://actionsoft.com/forum/forumdisplay.php?fid=55) +--- Thread: Beta 2: Leofani Manor (/showthread.php?tid=1335) |
Re: Beta 2: Leofani Manor - hawaii - 04-20-2010 15905 - Hard see pic, Jack is Stuck, the upper bat mobiel is way on the left. It's real hard trying to jump onto the bookcase, because the upper bat brick moves away and he falls to the lower bat brick. See Next Pic, same room, Jack found a short cut from floor to zapper area. Re: Beta 2: Leofani Manor - hawaii - 04-20-2010 16905 & 16705 - Hard The vines in 16905 do not meet up with the vines above in 16705. Jack is climbing on air. Try climbing last 3 vines on the right in the bottom room. Re: Beta 2: Leofani Manor - hawaii - 04-20-2010 16704 - Hard The 3 middle bricks under the short ladder all go at the same time, to much of a jumping gap to a safe brick. Way to hard. 16903 - Hard What happens if Jack is way down there, pulled all the levers & no yellow platform shows up in the water below. Now he is stuck in the lower level. 15709 - Hard REAL NASTY BLOCKS. This area is really tough. Too many deaths. This area has done me in. Jack can't get to the lower level to p/u yellow key. see pic, he is stuck Please make sure you check out the lower level in the left room as well, to make sure he can get across to the yellow key 15708 - Hard (left room to above) If Jack pulls the lever on the bat brick level (far left above yellow key) and some how falls before getting onto the bat brick, he ends up on the far right with NO BRICKS UNDER HIM (flashing). see pic. Re: Beta 2: Leofani Manor - hawaii - 04-20-2010 457B7C756B120 wrote: Oops, I forgot to add a way from 15503 to 15502. My bad! For now, just edit in some bricks on the floor between the rooms instead of water. FYI: I can hear something clang/bang when Jack leaps towards those coloured disappearing squares. Pls do something about them as they disappear way, way, way to fast! Re: Beta 2: Leofani Manor - hawaii - 04-20-2010 15504 - Hard - That snake on the lower level MIDDLE has got to GO! Please. - If Jack pulls the lever on the left side, the upper snakes moves down, if he pulls the lever again, it kills him. Cheap Death. 15305 - Hard Snake in the middle has to go......this mansion has so many real impossible plays & not enough saves to accommodate them 15104 - Hard The moving yellow platform, moves way to fast! 14703 - Hard Cheap Death with ghost on bed. SUGGESTION: It would be great to have a bat brick from the top of the roof to the bottom. 15706 - Hard Very hard to get thru that opening for the upper bat brick Re: Beta 2: Leofani Manor - hawaii - 04-20-2010 15502 - Hard Jack gets stuck in this room if once the SKULLS disappear. The only way he can get out, is if he dies. 15708 - Hard Back to this room (already posted problems from right to left) This time, Jack is entering from left to right and he can't get to the lever. He has to die to get out of there. btw: I had to put those green brick in the MLB just to continue testing. 15710 - Hard Going back from Left to Right, the bricks are to far apart. As I posted before, this entire block area, in the next few rooms is a major problem. see pic Re: Beta 2: Leofani Manor - hawaii - 04-20-2010 16112 - Hard The coloured blocks in this room are just way to fast, Jack always falls thru them. There should be a save in this area. Trying to go up from right to left is near impossible! THE PROBLEM WITH THOSE COLOURED BRICKS IS THAT THEY ARE TO SHORT FOR FOR JUMPING. 16113 - Hard Pls check the spider in this room. I can't do it again as he got Jack. I think it is a cheap death. 16114 - Hard Jack enters this room on the lower level 1st, after all those NASTY coloured bricks in the previous room only to find a grey door with a save beyond it. There is no way to open the grey door from this level. This is NOT a good thing. The save should be at the beginning of entering this level not after. 16113 - Hard Those moving belts are to short, now that Jack has to double back, he can't if this was a normal play, as he would have used up all his lives at those darn coloured bricks. This entire section should be looked at. 15911 Hard - The 1st lady bug on the vine prevents Jack from making a clean jump. To me this is a cheap death. - The moving yellow platform disappears under the water & does NOT return.....can't p/u the shield and can't go up the ladder! 15714 - Hard Cheap death with the medusa head, if Jack wants to check out what is behind the last statue on right Re: Beta 2: Leofani Manor - hawaii - 04-20-2010 16114 Hard To me, this part makes no sense. After Jack p/u the keys and finally uses the save, he has to go back all the way to the top to get out. The reason I say that is because of those nasty coloured blocks. There should be a short cut from room 16114 so that he can continue exploring the very lower level. that is only my opinion because of those coloured brick....nightmare, real nightmare 16309 -Hard The spider over the moving brick is such a cheap death The ending of this mansion is pretty cool, but I must say that it really does need a major overhaul due to all the problems in it. Great design tho, very nerve racking & not in a good way. Re: Beta 2: Leofani Manor - margherita64 - 04-20-2010 NORMAL No problems, no bugs found. Just a suggestion: a backpack at the beginning of the way (I loose 1 key because I had no space). @ Anthony: GREAT JOB!
Re: Beta 2: Leofani Manor - Wingy - 04-20-2010 497F777337547B6E736C7F1A0 wrote: HARD Yep, I forgot to put triggers + falling platform. This shall be fixed. I'm so forgetful! 0B3D35317516392C312E3D580 wrote: HARD Yeah I realized I put in too many doors then I should've. When I redesigned it from normal to hard I must have forgot to add the 3rd key. I'll add another one somewhere : for the next version.7E7761777F7F160 wrote: 15905 - Hard I'll move the lower bat platform up a bit and add more layer 4 under that wall to prevent sneaky Jacks from disrupting the forces of reality and walking through a wall. 545D4B5D55553C0 wrote: 16905 & 16705 - Hard Thanks, that'll be straightened out. 656C7A6C64640D0 wrote: 16704 - Hard Hence the 'hard' mode. I've tested it; once you got it, you got it and it's pretty simple. All you really have to is get on the 3 middle bricks while they are moving up, then jump over and get onto one of the side ones as it comes up. Nothin' to it. ![]() 656C7A6C64640D0 wrote: 16903 - Hard Then he dies. 656C7A6C64640D0 wrote: 15709 - Hard In the picture, you're not stuck. Move down to the right to the lower brick you're on, and you can jump through the top brick. (The one that was blocking you) Just make sure you don't go flying off the edge and jump too far. 656C7A6C64640D0 wrote: 15708 - Hard (left room to above) I'll put a falling platform under the where you are so then you'll fall on that if this happens. 242D3B2D25254C0 wrote: [quote author=457B7C756B120 link=1271445769/12#12 date=1271606945]Oops, I forgot to add a way from 15503 to 15502. My bad! For now, just edit in some bricks on the floor between the rooms instead of water. FYI: I can hear something clang/bang when Jack leaps towards those coloured disappearing squares. Pls do something about them as they disappear way, way, way to fast! The speed is 2 seconds, which is, I believe, correct for disappearing blocks on hard mode. I will, however, add a solid brick instead of one of the the top, top, yellow disappearing bricks for the falling platforms up there could be rushed. |