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Who's Where?? - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: Discussions of approved MM1 and MM1 HD custom mansions (Mac and Windows) (https://actionsoft.com/forum/forumdisplay.php?fid=11) +--- Forum: Radeka (https://actionsoft.com/forum/forumdisplay.php?fid=140) +--- Thread: Who's Where?? (/showthread.php?tid=670) |
Re: Who's Where?? - Semi-Native - 01-06-2008 Am I missing something in 9101? I opened the red door to get to the top lever, which activated the up-down platform from the middle. But I can't get to the middle lever without being zapped to death. And what's the purpose of that platform? I went down below and died a thousand deaths in 9501 trying to get past the spiders and scorpions, made it to the bottom of 9101 finally. Now what? It doesn't seem like Jack has anywhere new to go. :'( Re: Who's Where?? - brell - 01-06-2008 SandyBean wrote: As Joe has come up with an easier version of this room this question is propably irrevelant now (I haven't played the newest version of R yet). But, yes, there IS a trick to it. Jack can stand on the same moving tile as a snake and thus jump over it to the next tile with a very precise timing. The scorpions are harder, though, since they are the reverse of the snakes. Re: Who's Where?? - brell - 01-06-2008 Semi-Native wrote: Am I missing something in 9101? I opened the red door to get to the top lever, which activated the up-down platform from the middle. But I can't get to the middle lever without being zapped to death. And what's the purpose of that platform? I went down below and died a thousand deaths in 9501 trying to get past the spiders and scorpions, made it to the bottom of 9101 finally. Now what? It doesn't seem like Jack has anywhere new to go. There is a trick to this room. As I said in another post there is more than meets the eye in this mansion. You have already activated the upper platform by pulling the uppermost lever. Now you need to pull the other lever. How can you get there WITHOUT having to jump through ALL the zappers? Re: Who's Where?? - SandyBean - 01-06-2008 Well.........we made it through, sacrificing a lot of lives, and Jack was very Pleased to find a way up through #8295 available!!! ;D ![]() Loved the design of #8095, good timing made it fun, but found a half JS when he went to the lower right corner to get the backpack, could not get back up, so had to jump to his death! :'( As #9101 layout was changed and I didn't realize it, my Jack tried his old method and after dying a few times, we figured out we had to do it in a new fashion. : ![]() We didn't find all the secrets, and will be having another go at it once we have recovered !!! (may take months!) All in all, I loved the mansion, and enjoyed the challenge!!! thanks, SandyBean [smiley=2vrolijk_08.gif] Re: Who's Where?? - Toybox - 01-08-2008 Phew, I managed to get through! I missed the screenshot - I had about 15 lives left, 60% secrets and it took me more than 100 minutes. And I had an extra red and yellow (or green) key. It is quite difficult indeed, it made me raise an eyebrow at times. Especially that trick where you have to jump above snakes on moving platforms, then above scorpions! The graphics are getting better and better - some stony walls are just fantastic, and the zapper beams look much friendlier now (I even liked going through them :o - not through the beam, mark you). I didn't think that any death was actually cheap, Joeb's warning notwithstanding - you could always see through the spiderweb's veils (if you remembered to look before getting eaten : ), or notice the little glowing eyes, etc.And for the reckless, there is a great amount of shields and money providing enough lives to allow for some, er, creative playing ![]() And the exploration feeling was amazing! But where are the missing 40%, I wonder? Re: Who's Where?? - Toybox - 01-08-2008 And the trick I finally found for Room #9501: sacrifice two Jacks to get rid of the middle critter; then, jumping above the first and third ones is not a huge problem. Not extremely elegant, but I had only 3 Jacks left before taking this extreme measure. I had some trouble in a room just prior to 9501 (but didn't note down the number; it had 3 floors of 'grey' doors and, to the right, a very foggy room): I managed to get the top floors' doors open and the bottom one's closed, but then I was sort of stuck. Trying to open the lower doors would close all top ones, and I couldn't reach the foggy room anymore. Finally I jumped on a snake (and lost a shield) to use its moving platform to get down. Is there a better trick? Re: Who's Where?? - joeb - 01-08-2008 Toybox, Since it seems that a couple of the trickshave been discovered here is the 9503/9504 hint. Don't use the 9504 bottom floor to get thru 9503. In this thread someone has posted THE trick which can be used in a few places 9503 being one of them. This room can be traversed WITHOUT losing a life. Sounds like you all are having fun though and we thank you for the comments on the graphics. If it's OK with Vern I'm going to be putting together a compositeempty mansion with what I consider are my best bricks, matching platforms, the new zappers, the single pole and metal ladders, the ropes and vines, the slime snake and some of the backgrounds. Let me know if you're interested. Joe B Re: Who's Where?? - Toybox - 01-08-2008 That would be nice. These little rooms in the Empty mansion are so useful, as I discovered once when I had deleted them too early. And something I wanted to add: in that place near the, er, third saving point (with the green doors), I think you can avoid using the keys by going on the floor above the doors. Of course, extra green keys means less space in the backpack, so it may also be considered as a very subtle trap
Re: Who's Where?? - Toybox - 01-08-2008 Mmmh, 20% missing, and I still have those two extra keys > I wonder if these facts could be related
Re: Who's Where?? - joeb - 01-08-2008 Nope. I just pulled out (or forgot) to put in the doors for those 2 keys. Matt had wanted those keys and doors so they were kind of off my radar i.e. you can wind up with 2 keys and they have nothing to do with the secrets. Joe B |