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iPhone 4.0 - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: 120 (https://actionsoft.com/forum/forumdisplay.php?fid=10) +--- Forum: 999 (https://actionsoft.com/forum/forumdisplay.php?fid=55) +--- Thread: iPhone 4.0 (/showthread.php?tid=1320) |
iPhone 4.0 - Alanfalcon - 04-09-2010 John Gruber writes: Prior to today’s release of the iPhone OS 4 SDK, section 3.3.1 of the iPhone Developer Program License Agreement read, in its entirety: Does this then affect the potential iPhone release of Midnight Mansion? If so it is a true shame because having played with an iPad, Midnight Mansion is an amazing fit for that platform. Hopefully though this doesn't affect your plans at all. Re: iPhone 4.0 - VernJensen - 04-09-2010 It shouldn't affect me one bit. I won't be using Torque for iPhone, as I had considered a while back. Torque is absolutely terrible on iPHone -- slow frame rate, abysmal loading times, etc. That might be fixed with the brand new Torque 2D they're releasing sometime next year, but I'm done with GarageGames for now. Midnight Mansion is written in straight C, so no problem there. To port it, I've been planning on using SDL, which isn't really a translation layeras they describe -- it's just a library in C. So provided Midnight Mansion 2 wells well, I still fully plan to port Midnight Mansion (and by extension, MM 2) to both iPhone and the iPad and Windows. Hopefully this year. Re: iPhone 4.0 - Alanfalcon - 04-09-2010 695A4D51755A514C5A513F0 wrote: So provided Midnight Mansion 2 wells well, I still fully plan to port Midnight Mansion (and by extension, MM 2) to both iPhone and the iPad and Windows. Hopefully this year. Awesome, great to hear! And that bit about how poorly games from torque run on the iPhone is probably one of many considerations that Apple took before putting that clause in the developer agreement. Or as Gruber puts it, Do you think Nintendo would allow Flash-cross-compiled games for the DS or Wii? |