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Beta 3 - Nightmare Mansion HARD [Fixed: Beta4] - Printable Version

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Beta 3 - Nightmare Mansion HARD [Fixed: Beta4] - margherita64 - 07-15-2011

When Jack entered the room 16691 the music stops and I had the message you can see in the picture


Re: Beta 3 - Nightmare Mansion HARD - RobSeegel - 07-15-2011

My fault I'm afraid, Vern. I'll write a quick script that will check all mansions for similar issues.


Re: Beta 3 - Nightmare Mansion HARD - VernJensen - 07-15-2011

Thanks Rob. Would it be easy to modify the script to report all room numbers in a mansion where music changes? (i.e. index other than 0.) That would be quite useful. (Bonus: if it also lists what index each room changes the music to.)

For instance:

16690: music index 3
17428: music index 2

and so on.


Re: Beta 3 - Nightmare Mansion HARD - VernJensen - 07-15-2011

And maybe do
POSSIBLE ERROR
if the music index is higher than the build-in music index list. And
ERROR ALERT!!!
if it's higher than 100.


Re: Beta 3 - Nightmare Mansion HARD - RobSeegel - 07-15-2011

093A2D31153A312C3A315F0 wrote: Thanks Rob. Would it be easy to modify the script to report all room numbers in a mansion where music changes? (i.e. index other than 0.) That would be quite useful. (Bonus: if it also lists what index each room changes the music to.)

For instance:

16690: music index 3
17428: music index 2

and so on.

Yes - all of these plus what's in your other post should be very easy to do. I'll probably send you an email about this later on today.


Re: Beta 3 - Nightmare Mansion HARD - RobSeegel - 07-16-2011

Just an update for the thread. Using a script I found that that was the only room like that. I ran it against all mansions in Beta3 and Beta4. Beta3 showed the one room, and Beta4 didn't (since Vern fixed it). So, that's a relief.