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JS in room 19106?
#6
574C5F380 wrote: indeed I did jump over that &%
€# door... Won't do it again though

I think I found another JS also in another room but it wasn't a real one.
I could die and then move on, but I personally don't like dying... Big Grin


Well.... any Jack-stucks that have come about by a player's
non-standard behaviour
(= jumping over closed doors etc.) really don't count as JS in my book.

If played
normally
(= according to the rules) this room will not create a JS-situation, no matter how hard you try.

So, in this case, I'm afraid, yes....you'll have to restart from your last save.

8-)

PS: It will please you, however, that I have just now redesigned the area above the grey door in question, so that it will no longer be possible to jump over it. The fact that it WAS possible until now, BTW, wasn't an oversight or design error of myself, but was due to that old
jumping-over-certain-closed-doors-is possible" - bug of the classic MM. I had to reinforce the area above the door with double layer-4 bricks to stop it being possible.
(Will be in the next update of BFAP.)
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Messages In This Thread
JS in room 19106? - by otg - 08-13-2010, 10:08 PM
Re: JS in room 19106? - by Semi-Native - 08-13-2010, 10:27 PM
Re: JS in room 19106? - by otg - 08-14-2010, 07:11 PM
Re: JS in room 19106? - by Semi-Native - 08-15-2010, 12:20 PM
Re: JS in room 19106? - by otg - 08-15-2010, 03:54 PM
Re: JS in room 19106? - by aquaMat - 08-18-2010, 01:17 PM
Re: JS in room 19106? - by brell - 08-18-2010, 05:38 PM
Re: JS in room 19106? - by otg - 08-19-2010, 07:49 AM

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