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Congoron Caves (now goron grotto)
#16
Finished it. You came up with some innovative new puzzles which was great! A few nitpicks here and there:

- It didn't seem like you were playing fair in rooms 16114-15514 with the hidden blocks that stop some of the blocks that Jack might be riding on. Seems like there should be some sort of tough escape if Jack accidentally traps himself on the sides. If not that, then at least some sort of warning. Still, I really like the obstacle in these rooms - something I don't think I've seen done yet.

- Was there some sort of hint that I missed in the room of levers where if you make a mistake, then you're zapped? Perhaps there was and it was too subtle for me.

- I felt like the layout initially was pretty strong with great puzzles along the way, but I felt a little let down by the layout towards the end. It seemed a little disjointed in the end with the various bonus areas - esp. if you wanted to open all the yellow doors and had missed the yellow key early in the game.

Still, it was very creative and I had a lot of fun with it. I love mansions that force me to think about what I have to do next. Thanks for sharing it!
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Messages In This Thread
Re: Congoron Caves - by brell - 10-28-2010, 11:47 PM
Re: Congoron Caves (now goron grotto) - by Pipps - 11-01-2010, 08:57 PM
Re: Congoron Caves (now goron grotto) - by RobSeegel - 11-04-2010, 05:52 AM
Re: Congoron Caves (now goron grotto) - by rose - 11-06-2010, 03:25 PM
Re: Congoron Caves (now goron grotto) - by Corpus - 11-08-2010, 07:52 PM
Re: Congoron Caves (now goron grotto) - by Corpus - 11-09-2010, 04:03 PM
Re: Congoron Caves (now goron grotto) - by Corpus - 11-09-2010, 06:33 PM
Re: Congoron Caves (now goron grotto) - by Corpus - 11-10-2010, 01:54 PM
Re: Congoron Caves (now goron grotto) - by rose - 11-10-2010, 03:44 PM
Re: Congoron Caves (now goron grotto) - by Corpus - 11-11-2010, 02:06 PM
Re: Congoron Caves (now goron grotto) - by Corpus - 11-15-2010, 02:37 PM

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