09-08-2011, 09:00 PM
I've spent all day yesterday, and am working more today, on speeding the game up. I've seen good results so far, and am hoping that will continue once I finish today's optimizations.
If that turns out to not be enough, I'll have the game automatically remove sprite-based shadows (the ones that move dynamically) when you enter a slow room. This should allow it to again run full-speed, in combination with the optimizations I'm making today.
If that turns out to not be enough, I'll have the game automatically remove sprite-based shadows (the ones that move dynamically) when you enter a slow room. This should allow it to again run full-speed, in combination with the optimizations I'm making today.

