Yesterday, 07:40 AM
April 20, 2026 Update
On Jan 16, my first child was born, a sweet baby girl who has kept my wife and I quite busy. At first this meant no progress on the game, but in time I've learned to type with my left hand while holding her as she sleeps in my right at night.
As such I've been able to make progress on the game again.
I've also started alpha testing with 3 users. If you are interested in being an alpha or beta tester, DM the Midnight Mansion page on Facebook. Main requirement is being familiar with the original game so you notice when something isn't quite the same, and time to play entire mansions, as well as willingness to write up bug reports.
Here's a list of what I've done in 2026:
Added:
• Beat Mansion Screen
• Select Difficulty Screen (not animated yet)
• Jack can now exit mansions
• Implemented secrets
• Added Easy/Hard versions of mansions
• Basic player profile that remembers what mansions you’ve beaten in browser cache
• Added signs
• Added '?' hints
• Save Pedestal shows 'Save Game?' confirm dialog first
• Added jack's idle animations (yoyo, sleeping, etc)
• Painting animations
• Proper shield, backpack, map animations
• Added WADX movement keys
Fixes:
• Show lava in dark rooms
• Fixed so custom mansions will open
• Fixed Jack climbing up into room above to not be a huge offset
• Fixed reappear-after-death restore spot to work properly when on ladders
• Fixed vine bug reported from alpha besting
• Improved loading progress bar
• Doors that are marked to be open to start now are
• Tutorial mansion now has 90 lives
• Various sound loop bugs fixed
• Animations for sprites properly resumed on load of saved game
• Fixes for Jack's animations to avoid weird random glitches (esp on death)
• Custom Mansions can now be opened (but not games saved in them)
• Light Sabre floors always remain slightly visible
• Timing issues fixed when going up/down between rooms (formerly Jack died in some rooms of Knight Mansion when sliding down a long pole.)
There is still more to do, but things are getting much closer! This means we might be ready to begin beta testing within 2-3 months.
On Jan 16, my first child was born, a sweet baby girl who has kept my wife and I quite busy. At first this meant no progress on the game, but in time I've learned to type with my left hand while holding her as she sleeps in my right at night.
As such I've been able to make progress on the game again.
I've also started alpha testing with 3 users. If you are interested in being an alpha or beta tester, DM the Midnight Mansion page on Facebook. Main requirement is being familiar with the original game so you notice when something isn't quite the same, and time to play entire mansions, as well as willingness to write up bug reports.
Here's a list of what I've done in 2026:
Added:
• Beat Mansion Screen
• Select Difficulty Screen (not animated yet)
• Jack can now exit mansions
• Implemented secrets
• Added Easy/Hard versions of mansions
• Basic player profile that remembers what mansions you’ve beaten in browser cache
• Added signs
• Added '?' hints
• Save Pedestal shows 'Save Game?' confirm dialog first
• Added jack's idle animations (yoyo, sleeping, etc)
• Painting animations
• Proper shield, backpack, map animations
• Added WADX movement keys
Fixes:
• Show lava in dark rooms
• Fixed so custom mansions will open
• Fixed Jack climbing up into room above to not be a huge offset
• Fixed reappear-after-death restore spot to work properly when on ladders
• Fixed vine bug reported from alpha besting
• Improved loading progress bar
• Doors that are marked to be open to start now are
• Tutorial mansion now has 90 lives
• Various sound loop bugs fixed
• Animations for sprites properly resumed on load of saved game
• Fixes for Jack's animations to avoid weird random glitches (esp on death)
• Custom Mansions can now be opened (but not games saved in them)
• Light Sabre floors always remain slightly visible
• Timing issues fixed when going up/down between rooms (formerly Jack died in some rooms of Knight Mansion when sliding down a long pole.)
There is still more to do, but things are getting much closer! This means we might be ready to begin beta testing within 2-3 months.

