01-10-2007, 04:37 PM
The question of custom music turned up again, in another thread (but I put my comment here...in the 'custom music' thread) 
I do habe a very good idea, which needs a bit organizing, but will be worth the effort.
I'd like to initiate a sort of 'guideline' for custom music:
If any designer who wants to include costum music with his mansions would give his custom music a number higher than ALL musics used before, we could minimise the need to exchange files in the Game Data folder, and maybe end up with just one file, which could remain there.
In other words:
Say, Wingy was the first one to use custom music, he'd start to number his tracks with the number 5 (as 1-4 are used by the original music).
Next, I would create a mansion, and I would number my custom music with digits higher than the ones Wingy used.
The end user who downloaded several mansions with custom music, could then easily create ONE Game Data/music file which had ALL music tracks ever needed in it (including the original music), and there would never be the need to permanently change files in the Game Data folder. Or -even better- and easier:
Every designer could just update the latest 'official' Game Data/music file with his music, and we'd be up and running.
What do you guys think?

I do habe a very good idea, which needs a bit organizing, but will be worth the effort.
I'd like to initiate a sort of 'guideline' for custom music:
If any designer who wants to include costum music with his mansions would give his custom music a number higher than ALL musics used before, we could minimise the need to exchange files in the Game Data folder, and maybe end up with just one file, which could remain there.
In other words:
Say, Wingy was the first one to use custom music, he'd start to number his tracks with the number 5 (as 1-4 are used by the original music).
Next, I would create a mansion, and I would number my custom music with digits higher than the ones Wingy used.
The end user who downloaded several mansions with custom music, could then easily create ONE Game Data/music file which had ALL music tracks ever needed in it (including the original music), and there would never be the need to permanently change files in the Game Data folder. Or -even better- and easier:
Every designer could just update the latest 'official' Game Data/music file with his music, and we'd be up and running.
What do you guys think?

