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General Custom Mansions Area (Mac and Windows) >> Custom Mansions / Art >> Problem w/ custom graphics
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Message started by aquaMat on 05.01.2007 at 22:47:05

Title: Problem w/ custom graphics
Post by aquaMat on 05.01.2007 at 22:47:05
@anybody w/ custom graphics experience:

Thanks to brell who hipped me to Rezilla, I am currently experimenting w/ a few custom graphics.

However, I have acountered the following problem:
According to the new guidelines since version 1.0.6. I included the customised (replaced) resources in my mansion's resource map (as opposed to the 'Midnight Mansion Sprites' resource as was the case in earlier versions).
While it worked fine with the first 2 customised resources, all the next ones I did never showed up in the game (or the editor). :(

Has anyone else experienced this problem / behaviour ?
(Of course, I have given the resources to be replaced the exact same resouce ID as their respective originals.)

Any advice will be gratefully appreciated !!

Title: Re: Problem w/ custom graphics
Post by aquaMat on 07.01.2007 at 19:25:36
Concerning the above problem (which nobody else seems to have encountered ???), I can now explain what it is...but not why :(

I have realised, the reason why my first 2 custom graphics showed up in the game, and later ones didn't, is because:

- the first two were customised TILES, the later ones were SPRITES; so
- opposed to what Vern wrote in the ReadMe of 1.0.7. concerning custom graphics, it seems NOT to be possible to replace BOTH, tiles and sprites, by putting them in your mansion's resource map. If one wants to replace SPRITES, you still have to put them in the "Midnight Mansion Sprites" file (and later replace that in Game Data).

@Vern: Are you aware of that problem / bug ??  

So, unfortunately, when I will be offering you my 'Discotheque' in a few weeks, I will have to include a Sprites file (as it was with Mummy's Revenge). :(

Title: Re: Problem w/ custom graphics
Post by Wingy on 07.01.2007 at 19:39:23
I wonder why you're the only person encountering these problemes?  :-? I did some fooling around with tile replacements with a Ted Theme. I made a picture of Ted sitting right on the gray-skull-brick!  ;D Then I made the background a picture of were Ted lives. It worked perfectly for me, with ResEdit and PhotoShop CS.  ;)

What I did was:
Made a second copy of the Midnight Mansion Sprites.
Opened ResEdit,
Opened Midnight Mansion Sprites,
Opeded the PICT resource,
Found the picture with the grey-skull-brick,
Selected it, Copied, (Short: Click it once, Command + C)
Opened up PhotoShop,
Made a new picture, (Short: Command + N)
Made the size to "Clipboard,"
Pressed ok, then pasted it, (Short: Return, Command + V)
Then I got my Ted picture, copyed it and pasted it onto the grey-skull-brick.

Takes awhile to do but you can get pretty funny stuff there!  ;D

Title: Re: Problem w/ custom graphics
Post by aquaMat on 07.01.2007 at 20:34:35
Wingy, that's about the same way I do it.... but that's what I said above:
When you do the replacing in the 'Midnight Mansion Sprites' file, it works.... but since 1.0.6. Vern said it was possible to put the custom graphics into your mansion's resource.

However, this method works only with tiles not with sprites.

And when you check TOTOMBS, which was the first mansion with custom graphics after the update to 1.0.6., and which didn't have an extra 'MM Sprites' file (to be put into Game Data)... when you check TOTOMBS you will realize that its author only changed tiles not sprites !!

As I need both, new tiles and new sprites, I'll have to enclose a 'MM Sprites' file with the download, as in earlier versions, I'm afraid.

Title: Re: Problem w/ custom graphics
Post by Wingy on 08.01.2007 at 00:04:08
Hmmm.... I'm confused. Are you just saying that you made the tiles and put them into the file with the same numbers as the origanal tiles?  :-?

Title: Re: Problem w/ custom graphics
Post by aquaMat on 08.01.2007 at 01:52:34
That's right.
After I have modified a graphic, say - the red block with the cat on it, I do give it the exact same resID it had before, but include the new resource into my masnion's resource file, NOT the MM sprites file.
Vern has introduced that feature where the game knows automatically that there is an 'updated' (=modified) resource, and replaces the original one in the Sprites file resource, with the new one (in your mansion's resource).

And it works.... but unfortunately it works only with tiles (editor, left side) not with sprites (right side: creatures, doors etc.).

But as I understood Vern#s ReadMe of 1.0.6. it was supposed to work with both, tiles and sprites.   :(

Title: Re: Problem w/ custom graphics
Post by Wingy on 08.01.2007 at 03:50:05
I read the Readme very carefully when I did it. Even the slightest mistake will screw it all up. Like for example, if you made the name wrong of the new spite fill, like Minight Mansoin Sprites. The "T" is missing. Simple things like that could have occured.  ::) Try making another copy of the sprites and do it again.  ;)

If you still encouter problemes, tell Vern exacly what you did.  :)

Title: Re: Problem w/ custom graphics
Post by VernJensen on 08.01.2007 at 09:25:56
You must be referring to the 1.0.5 release notes:

"Changed Mansion Sprites file so that tiles are self-masking, allowing mansion designers to have complete freedom in creating new custom tile graphics for their mansions."

Notice this says so that "tiles" are self-masking. You still can't do sprites.

I want to add the ability to replace sprite graphics too someday, but that takes work and testing, and adds the possibility for new bugs.

As of right now, you can ONLY replace graphics for tiles.

Title: Re: Problem w/ custom graphics
Post by aquaMat on 08.01.2007 at 19:23:04
@Vern:
Thank you very much for clarification, I have misunderstood the portion in the ReadMe to 1.0.6. were both, tiles and sprites, are mentioned. I went back to the ReadMe, and there of course you mention that Sprites are not yet possible. I should have read more carefully.....

That's no real problem, though.
I will have the custom tiles in my mansion's resource, and the custom sprites in an added 'MM Sprites' file (like Mummy's Revenge').

Title: Re: Problem w/ custom graphics
Post by joeb on 08.02.2007 at 02:19:35
Word of advice here....
If you going to include a Sprites file just put all the modded graphics in there. Don't mix and match, tiles in the mansion, sprites in the rez file. Real easy to get out of sync. Been there done that.

joeb

Title: Re: Problem w/ custom graphics
Post by aquaMat on 08.02.2007 at 03:19:28
No, I've put them all into the Sprites resource file anyway, it was much easier that way......  :)

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