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Message started by YaBB Administrator on 06.01.2007 at 09:00:44

Title: Midnight Mansion 1.0.7 Released
Post by YaBB Administrator on 06.01.2007 at 09:00:44
Version 1.0.7 was just released. I've had a few bugs reported to me within the last few days that won't be in this particular update, but there are fixes that you've been waiting for a while that are included:

- Fixed a bug where Jack would fall right through moving/falling platforms if they were close to the top of the screen, at just the right height.
- Fixed a rare zapper-beam problem, where on rare occasion a zapper beam you had previously turned off would suddenly be on when you re-entered the room.
- Changed editor's "Reset ObjectIDs dialog box" to not say that it resets them when quitting, because it doesn't.
- Changed Falcon Manor Easy so that you don't need to complete both "The Red Section" and "The Blue Section" in order to beat it. Now you can do either one if you want.
- Fixed Spider Palace Normal, room 17695, so you can now get the purple key without dying.

Title: Re: Midnight Mansion 1.0.7 Released
Post by Freddy on 06.01.2007 at 17:03:28
[smiley=tekst-toppie.gif]

THANKS Vern!

And Vern is much better than he knows! Version 1.0.7 also fixed an other problem. When Jack fell down in the deep onto a saving point he did NOT die. Jack was so fast that ... he saved his game! Was pretty 8-) of him! In 1.0.7 Jack will ... die. :'(

If you want to become Midnight Mansion 1.0.7 immediately, click here and continue with clicking on Download in the left lower corner.

Title: Re: Midnight Mansion 1.0.7 Released
Post by brell on 06.01.2007 at 19:52:07

YaBB Administrator wrote on 06.01.2007 at 09:00:44:
- Fixed a rare zapper-beam problem, where on rare occasion a zapper beam you had previously turned off would suddenly be on when you re-entered the room.


Thanks for the update, Vern.  Does the above zapper fix also fix the zapper problem when pulling a lever does not turn off a zapper beam?

Title: Re: Midnight Mansion 1.0.7 Released
Post by rose on 06.01.2007 at 21:12:19
Oh brell, you've had that problem too! I had it once in MMM. I also have had a lever problem in BSO when it didn't start a brick moving. I thought it was a corrupt saved file.

Title: Re: Midnight Mansion 1.0.7 Released
Post by brell on 06.01.2007 at 21:41:55
Rose, this lever problem in BtSO was in the beta version, right?  My mistake  :-[

PS please move further discussion of BtSO to the appropiate forum.

Title: Re: Midnight Mansion 1.0.7 Released
Post by VernJensen on 07.01.2007 at 03:22:22
Freddy -- Yes, I guess I forgot to mention the falling-on-save-point bug was fixed. Somehow that didn't make it into the release notes, but yes, it was intentionally fixed. ;-)

Brell -- Yes, my fix should also fix the problem where pulling a lever doesn't turn off a zapper beam. (I'm assuming this happened randomly, and also very rarely.) But yeah, the bug I found could cause both problems.

Rose -- the same bug may have also caused the problem you experienced. This bug could result in a lever failing to control *any* individual sprite, given that there is at least one zapper beam somewhere in the room. (Even if the lever that fails doesn't control that zapper beam.) The more zapper beams there were in a room, the more likely the bug was to occur, but it could still occur in a room with even only one zapper beam.

For instance, if you have a room with one zapper beam, and an *unrelated* lever/brick switch was set to control a specific moving platform, to make it start moving for example, that lever/switch might have malfunction randomly. That has been fixed.

Title: Re: Midnight Mansion 1.0.7 Released
Post by Mikee on 05.04.2007 at 02:30:32
One asks at you: Is it to be made actually with difficulty so a further version, thus for example from 1.0.6 to 1.0.7?

:-?

Title: Re: Midnight Mansion 1.0.7 Released
Post by Freddy on 05.04.2007 at 03:58:03
Using 1.0.6 or 1.0.7 has nothing to do with Midnight Mansion being more OR less difficult. When there is an update, it means that mistakes have been fixed and sometimes that some building-features have become better. That will also be the matter with 1.0.8, although I know yet that there will be VAST improvements. But it has nothing to do with difficulty OR the expansion pack.

Title: Re: Midnight Mansion 1.0.7 Released
Post by aquaMat on 05.04.2007 at 18:08:42
Freddy,
I have the feeling he means, whether it's difficult to make the UD from 1.0.6 to 1.0.7.

I could be wrong, though....?!   ;)

Title: Re: Midnight Mansion 1.0.7 Released
Post by Freddy on 06.04.2007 at 03:22:26
I see. I must confess that I might have been wrong.

The process to update is NOT 100 % clear. One just needs to follow the instructions to "buy" the new version, which seems to be FREE for current members.  :)

Title: Re: Midnight Mansion 1.0.7 Released
Post by joeb on 06.04.2007 at 22:19:03
I'm still at 1.06 waiting for 1.08.....

:-[ :-[ :-[ :-[

Joe B

Title: Re: Midnight Mansion 1.0.7 Released
Post by Mikee on 07.04.2007 at 09:46:10
Estimate times in such a way to... When does the version 1.0.8 come? May or June or later?

Title: Re: Midnight Mansion 1.0.7 Released
Post by Freddy on 07.04.2007 at 13:18:41
As far as I know the MM 1.0.8 update and the Expansion Pack will be released together. But I have no idea if the contest-competitors will get the 1.0.8 earlier than the other customers.

Anyway, it will not be for the next coming weeks.  :'(

Title: Re: Midnight Mansion 1.0.7 Released
Post by Mikee on 07.04.2007 at 17:08:33
Ok, Is not bad!

Title: Re: Midnight Mansion 1.0.7 Released
Post by Wingy on 08.04.2007 at 00:14:30
So... expansion will be released late october? Because Vern decides what mansions go in september, and he's gotta install them into the game, and get easy & hard versions. Or maybe people could work abit faster...  ;)

Title: Re: Midnight Mansion 1.0.7 Released
Post by Mikee on 08.04.2007 at 02:36:49
Wingy, Vern Said the race has in May starts, and on September it is finished. Then the winner time has to make a hard and easy Version from it. Understands itself in one month!

8-)


Title: Re: Midnight Mansion 1.0.7 Released
Post by Wingy on 08.04.2007 at 05:45:05
That's what I said!

Title: Re: Midnight Mansion 1.0.7 Released
Post by Mikee on 08.04.2007 at 05:46:44
:o

Really??

Title: Re: Midnight Mansion 1.0.7 Released
Post by Wingy on 08.04.2007 at 05:47:17
Well... sorta. All but the timer thing.  :P

Title: Re: Midnight Mansion 1.0.7 Released
Post by Mikee on 08.04.2007 at 05:48:28
Thus begins off here to come to a hold the translations. What exactly did you say?  :o

Title: Re: Midnight Mansion 1.0.7 Released
Post by Wingy on 08.04.2007 at 06:28:35
I said the expansion will be released probably at the end of october because it will take awhile for someone to make a hard and easy, don't you think? Will there only be 4 winners or 8? :-?

Title: Re: Midnight Mansion 1.0.7 Released
Post by Mikee on 08.04.2007 at 23:17:23
Somewhat more time would not be bad, because in one month one easy and hard version from it to make is not so simple at all. Because in addition perhaps also still the school or the work comes. Therefore one has then almost no more time. Best it would be if man it in holidays could make.

Would the Vern go in such a way?  :-?

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