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Discussions of approved MM1 and MM1 HD custom mansions (Mac and Windows) >> Doldrum Dungeon >> Second post - help in DD
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Message started by dlcatftwin on 23.01.2007 at 05:16:01

Title: Second post - help in DD
Post by dlcatftwin on 23.01.2007 at 05:16:01
Hi all,
I am posting this here as a second attempt - I posted a duplicate elsewhere, not knowing the best location for such.
I am in the middle of Doldrum dungeon, Room 17700 to be exact. I am at a deadend. Following the logical course to proceed, I arrive at this room with no options - where do i proceed from here?
The floor blocks are grey, BTW, and the zapper in the upper right corner is still on, preventing me to get at what I presume to be an important lever.
Many thanks,
DLC :-/

Title: Re: Second post - help in DD
Post by brell on 23.01.2007 at 05:23:30
Yes, it is crucial to get to that lever and, no, you cannot stop that zappers.  The trick is VERY exact timing when jumping across the gap to reach the lever.

Title: Re: Second post - help in DD
Post by Freddy on 23.01.2007 at 06:01:12
;D Sorry for laughing. But ... Doldrum Dungeon is one of Maniac's mansions. And I remember his contribution for the Catacombs that gave an unseen debate on the previous boards about a zapperbeamproblem being normal or hard due to a matter of ... perfect timing. After a real serious poll ::) it got changed at last.

Title: Re: Second post - help in DD
Post by Maniac on 30.01.2007 at 05:58:41
Hey, hey, the Catacombs one was a lot more reasonable than this one.

Sorry about this. Yeah, DD is a nails-on-chalkboard-tough mansion. You do indeed have to do that jump almost perfectly in order to get to the lever...

Smallsome Swicks has absolutely no zapperbeamjumps.

Title: Re: Second post - help in DD
Post by brell on 30.01.2007 at 06:22:39
Topic moved to Talk

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