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General Custom Mansions Area (Mac and Windows) >> Custom Mansions / Designing >> Conveyor belts
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Message started by Maniac on 30.01.2007 at 06:02:44

Title: Conveyor belts
Post by Maniac on 30.01.2007 at 06:02:44
I'm making a room for Smallsome Swicks, in which some moneybags are going to be pretty tricky to get. In order to get them, I want Jack to have to turn on some conveyor belts. However, I can't seem to make the room start with conveyors off. I've tried making the conveyorbeltlever do "default action" like some moving platform levers I've made, but this doesn't seem to work.

Title: Re: Conveyor belts
Post by brell on 30.01.2007 at 06:21:40
I tried the same in my BtSO but it didn't work.  I asked for help on the old boards and someone told me it didn't work for conveyor belts.

Title: Re: Conveyor belts
Post by aquaMat on 30.01.2007 at 16:27:05
@Maniac:
Maybe you could do something like this:
As soon as Jack enters the room, have him step on a (hidden) floor-switch, which deactivates all running conveyor belts. Then, in order to get the money, Jack needs to re-activate the belts.

I guess it should work this way....   :)

Title: Re: Conveyor belts
Post by Maniac on 30.01.2007 at 19:40:30
Unwanted solution: jump over switch when entering room.

Unwanted solution: even if you add a second switch, the jump time will make the conveyor belts run for that time and mess things up.

Jack also approaches this room from a vine.

Yeah, I suppose I could tweak it to work differently, but.

Title: Re: Conveyor belts
Post by samskelton on 31.01.2007 at 05:30:52
couldn't you add a gray door on the belt? that's how I do it.

Title: Re: Conveyor belts
Post by Maniac on 31.01.2007 at 07:23:32
Yeah, I suppose that situation will work, even though there's another door in the room. There are scorpions on the belt too, though.

Thanks Sam.

Title: Re: Conveyor belts
Post by VernJensen on 08.02.2007 at 03:11:05
Huh, you're right -- doing "Action is default room state" doesn't affect conveyor belts. I'll look into this later today. There may be a good reason why this is the way it is, so I'm not guaranteeing it'll change.

Title: Re: Conveyor belts
Post by Alan Falcon on 02.02.2008 at 19:39:42

VernJensen wrote on 08.02.2007 at 03:11:05:
Huh, you're right -- doing "Action is default room state" doesn't affect conveyor belts. I'll look into this later today. There may be a good reason why this is the way it is, so I'm not guaranteeing it'll change.


I'm not sure if this is related, but you can't have a lever that reverses conveyor belt direction which makes the action permanent when leaving and re-entering a room.  It'd be great if this were possible - and I had to use an inelegant brick-switch workaround due to this behavior in a revision to Falcon Manor.

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