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General Custom Mansions Area (Mac and Windows) >> Custom Mansions / Designing >> Conveyor belts http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?num=1170111224 Message started by Maniac on 30.01.2007 at 06:02:44 |
Title: Conveyor belts Post by Maniac on 30.01.2007 at 06:02:44
I'm making a room for Smallsome Swicks, in which some moneybags are going to be pretty tricky to get. In order to get them, I want Jack to have to turn on some conveyor belts. However, I can't seem to make the room start with conveyors off. I've tried making the conveyorbeltlever do "default action" like some moving platform levers I've made, but this doesn't seem to work.
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Title: Re: Conveyor belts Post by brell on 30.01.2007 at 06:21:40
I tried the same in my BtSO but it didn't work. I asked for help on the old boards and someone told me it didn't work for conveyor belts.
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Title: Re: Conveyor belts Post by aquaMat on 30.01.2007 at 16:27:05
@Maniac:
Maybe you could do something like this: As soon as Jack enters the room, have him step on a (hidden) floor-switch, which deactivates all running conveyor belts. Then, in order to get the money, Jack needs to re-activate the belts. I guess it should work this way.... :) |
Title: Re: Conveyor belts Post by Maniac on 30.01.2007 at 19:40:30
Unwanted solution: jump over switch when entering room.
Unwanted solution: even if you add a second switch, the jump time will make the conveyor belts run for that time and mess things up. Jack also approaches this room from a vine. Yeah, I suppose I could tweak it to work differently, but. |
Title: Re: Conveyor belts Post by samskelton on 31.01.2007 at 05:30:52
couldn't you add a gray door on the belt? that's how I do it.
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Title: Re: Conveyor belts Post by Maniac on 31.01.2007 at 07:23:32
Yeah, I suppose that situation will work, even though there's another door in the room. There are scorpions on the belt too, though.
Thanks Sam. |
Title: Re: Conveyor belts Post by VernJensen on 08.02.2007 at 03:11:05
Huh, you're right -- doing "Action is default room state" doesn't affect conveyor belts. I'll look into this later today. There may be a good reason why this is the way it is, so I'm not guaranteeing it'll change.
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Title: Re: Conveyor belts Post by Alan Falcon on 02.02.2008 at 19:39:42 VernJensen wrote on 08.02.2007 at 03:11:05:
I'm not sure if this is related, but you can't have a lever that reverses conveyor belt direction which makes the action permanent when leaving and re-entering a room. It'd be great if this were possible - and I had to use an inelegant brick-switch workaround due to this behavior in a revision to Falcon Manor. |
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