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Discussions of approved MM1 and MM1 HD custom mansions (Mac and Windows) >> Foggy Forest Mansion >> Foggy Forest Mansion
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Message started by VernJensen on 16.02.2007 at 04:12:23

Title: Foggy Forest Mansion
Post by VernJensen on 16.02.2007 at 04:12:23
I must confess I have not played very many custom mansions, but I just tried Foggy Forest Mansion, and WOW, do I ever love it! GREAT use of artwork, and very fun level designs. I love all the secrets. So well designed.

The only thing I don't like is the dark room, where it seems you need to get the yellow key to proceeed. But I just keep falling off a ledge when I try to get to it. I don't like dark rooms where it's possible to die. I think that's cheap.

Anyway, this mansion is the type of mansion that would win, if I had a level design contest for the original game. Not that all mansions should be like this... if everything had artwork and secrets used like this, it would get old fast. Rather, what I like about this mansion is the creativity. It looks great and is a ton of fun to play.

Title: Re: Foggy Forest Mansion
Post by Freddy on 16.02.2007 at 05:03:48
I understand what you say, but there is one word I am missing: variety. Suztours told me, and she is right, that the minor point of my new A Deserted Holiday Village is ... the sameness. And that is what you are also saying between the lines: variety in a mansion AND variety between mansions are so important.

Although I am rather proud about MMaM I knooooow that the minor point is that, because the whole mansion is huge, it is almost inevitable that the pieces of it are also large. In his analysis of MMaM, Psychotronic said, a maze is okay, lots of different mazes are okay as well, but why must each maze be so big? That is boring.

So, variety is the word!

frost, congratulations!! [smiley=beer.gif]

Title: Re: Foggy Forest Mansion
Post by frost on 18.02.2007 at 02:12:45
Vern, you made my Day :)  :)
It started out pretty bad and now I'm sitting here with a big smile on my face.
Thank you very much for you compliments.


Quote:
The only thing I don't like is the dark room, where it seems you need to get the yellow key to proceeed. But I just keep falling off a ledge when I try to get to it. I don't like dark rooms where it's possible to die. I think that's cheap.

I have assumed a player would go for the lantern first before trying to get the key :o :-[
Well there is still a lot to learn for a mansion builder newbie like me  :)


Title: Re: Foggy Forest Mansion
Post by VernJensen on 18.02.2007 at 02:43:41
I assumed the key was required to get the lantern... I couldn't seem to get to the lantern otherwise, so I figured a door (that I couldn't see) was in the way, and probably the yellow key would open that door, since it's the only other thing you could see in the room.

Title: Re: Foggy Forest Mansion
Post by frost on 18.02.2007 at 03:40:10

Quote:
I assumed the key was required to get the lantern... I couldn't seem to get to the lantern otherwise, so I figured a door (that I couldn't see) was in the way, and probably the yellow key would open that door, since it's the only other thing you could see in the room.

Ah I see. So the lever indicated by the silver coins isn't obvious enough.
Well it won't be much of a problem to keep Jack from dying there. I'll fix that soon.
Thanks Vern.

Title: Re: Foggy Forest Mansion
Post by Wingy on 18.02.2007 at 04:33:00
I complained about that... but nobody did anything. But you sure do listen to the maker!  ;D

Title: Re: Foggy Forest Mansion
Post by frost on 18.02.2007 at 10:21:05

Anthony wrote on 18.02.2007 at 04:33:00:
I complained about that... but nobody did anything. But you sure do listen to the maker!  ;D

Sorry Wingy, I can't remember you complaining about this problem. Yesterday was the first time I read that a player risked Jacks life in trying to reach the yellow key while the room is still dark.

By the  way I treat Vern's criticism the same as criticism from any other players, since in this case he is a player not a maker  ;)

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