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General Custom Mansions Area (Mac and Windows) >> Custom Mansions / Designing >> Defying the Laws of Gravity
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Message started by arevn on 18.02.2007 at 01:10:36

Title: Defying the Laws of Gravity
Post by arevn on 18.02.2007 at 01:10:36
I've seen this come up in several mansions, but, since I'm currently playing MM&M, I'll use an example from there. It's in room 17115.

If Jack climbs all the steps and jumps down from the tallest one, he goes SPLAT when he lands on the area where the scorpion is playing. But if he jumps over the tallest step from the second tallest one, he lands on his feet!

Since I've seen this 'trick' used in at least one other mansion besides MM&M where (like in this room) I couldn't go on unless I made this gravity-defying jump, I'm guessing this isn't a game bug.

So, my question is, how come this works and how do I duplicate it???

Arevn  

Title: Re: Defying the Laws of Gravity
Post by rose on 18.02.2007 at 01:33:14
Can't help you on the duplication thing as I haven't tried to make my own mansion yet, BUT why jack doesn't die when he is jumping from the second tallest step is probably because he isn't as high up when he starts the jump. Somewhere in the instructions to the game it states it has to do with how high Jack fall if he dies or not!

Title: Re: Defying the Laws of Gravity
Post by arevn on 18.02.2007 at 01:38:26

rose wrote on 18.02.2007 at 01:33:14:
BUT why jack doesn't die when he is jumping from the second tallest step is probably because he isn't as high up when he starts the jump. Somewhere in the instructions to the game it states it has to do with how high Jack fall if he dies or not!


That's why I'm so confused--whether he jumps from the 2nd to last or last step, he still 'falls' from the same height... Curious.

Arevn

Title: Re: Defying the Laws of Gravity
Post by Semi-Native on 18.02.2007 at 01:42:18
I think it might have to do with his starting point to the ground, not how high he jumps.

Title: Re: Defying the Laws of Gravity
Post by rose on 18.02.2007 at 01:47:37
That is what I meant. He isn't falling from top of the jump!

Title: Re: Defying the Laws of Gravity
Post by arevn on 18.02.2007 at 02:23:00

Semi-Native wrote on 18.02.2007 at 01:42:18:
I think it might have to do with his starting point to the ground, not how high he jumps.


Aaaaaaah. Sounds like a loophole to me, but anyway...

Arevn

Title: Re: Defying the Laws of Gravity
Post by Freddy on 18.02.2007 at 03:14:52
I took the MMaM-example by the hand. And the answer on your question is very easy. Jack can step, walk, jump, even stumble safely down from maximum 6 bricks high. In the case that Jack JUMPS, it doesn't matter if he jumps over something or not.

Title: Re: Defying the Laws of Gravity
Post by ryos on 18.02.2007 at 03:51:07
In other words, the game determines whether to kill Jack on a fall or not based on where he jumps from, not on the highest point he reached while jumping

Title: Re: Defying the Laws of Gravity
Post by Freddy on 18.02.2007 at 03:57:28
Indeed. But in a matter of fact, I don't see what you all mean with the "highest point" of Jack. As far as I know, Jack can't jump "a little bit". He is always going to the same height while jumping. The length of his jumps is variable, but the height isn't!

Title: Re: Defying the Laws of Gravity
Post by arevn on 18.02.2007 at 10:32:51

Freddy wrote on 18.02.2007 at 03:57:28:
Indeed. But in a matter of fact, I don't see what you all mean with the "highest point" of Jack. As far as I know, Jack can't jump "a little bit". He is always going to the same height while jumping. The length of his jumps is variable, but the height isn't!


What he means is what I've understood--Jack starts the jump at six blocks from the floor, but at the peak of his jump arc he is at least eight blocks from the floor (since the top block is seven blocks from the floor and he's jumping higher than that).

Interesting loophole.

Arevn

Title: Re: Defying the Laws of Gravity
Post by aquaMat on 18.02.2007 at 16:14:22
I wouldn't say this is a loophole, arevn.... it's just the logics and physics of a computer-generated creature at work here...and I find it rather charming....makes sense to me  (and I have also used it, BTW).

The ladder jump..... that probably IS a loophole !  Hahaha  :D

Title: Re: Defying the Laws of Gravity
Post by Freddy on 18.02.2007 at 16:58:02

arevn wrote on 18.02.2007 at 10:32:51:
... since the top block is seven blocks from the floor and he's jumping higher than that ...

Small correction. The top block is EIGHT high. And, although not the case here, the top block may be TWO squares wide. Anyway, Jack is "flying" more than NINE high !

But, when Jack is staying on a floor, his jump is as high: just a little more than THREE (starting from ZERO and not from SIX). Why? Because he is always able to jump onto a block of THREE high and not onto one of FOUR high. It is that simple.

Title: Re: Defying the Laws of Gravity
Post by Alan Falcon on 02.02.2008 at 18:57:02

aquaMat wrote on 18.02.2007 at 16:14:22:
I wouldn't say this is a loophole, arevn.... it's just the logics and physics of a computer-generated creature at work here...and I find it rather charming....makes sense to me  (and I have also used it, BTW).



Exactly. :-)  This is just the way the game is built because it makes sense from a programming point of view.

Even so, I think of it this way: Jack prepares himself to land when he jumps, so he can fall (from the height of his jump) further.  When he simply walks of a ledge, he isn't fully prepared for the landing, and so he can not fall so far.  ;)

BTW, I hope people don't mind me resurrecting year-old threads!  The information is still relevant. :-)

Title: Re: Defying the Laws of Gravity
Post by brell on 02.02.2008 at 19:27:11

Alan Falcon wrote on 02.02.2008 at 18:57:02:
BTW, I hope people don't mind me resurrecting year-old threads!  The information is still relevant. :-)


Not at all.  It is very nice to have you back in full flood  :)

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