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General Custom Mansions Area (Mac and Windows) >> Custom Mansions / Art >> Decorum
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Message started by ryos on 28.02.2007 at 14:34:13

Title: Decorum
Post by ryos on 28.02.2007 at 14:34:13
OK, I promised I'd do this tonight, so here it is. Unfortunately, I'm exhausted from taking two exams (7 hours' worth  >:() and have a pounding headache, so it's missing a few things. Namely, it's missing some documentation and the source code. I'll get these packaged in when I have more time, but for now I'm going to bed. Enjoy. :)


EDIT by brell:  Attachment removed due to a newer version, which can be downloaded from a post by ryos 13.03.2007 (scroll down)

Title: Re: Decorum
Post by aquaMat on 28.02.2007 at 17:04:40
ryos...I'm very impressed !! I haven't used Decorum yet, but I studied the ReadMe....really impressing. Thanks a lot !! :)

Title: Re: Decorum
Post by Mikee on 01.03.2007 at 04:38:55
For what is that actually good?  :-?

Title: Re: Decorum
Post by Wingy on 01.03.2007 at 04:54:42
I believe its used to switch custom mansion data to original data quickly.

Title: Re: Decorum
Post by Mikee on 01.03.2007 at 04:58:55
....Hmmm, I understands it not completely....  :-[

Title: Re: Decorum
Post by samskelton on 01.03.2007 at 05:39:23
I'm with Mikee, but as we english people say it, I don't get it ;D

Title: Re: Decorum
Post by ryos on 01.03.2007 at 11:54:10
A couple things to clarify:

The program above is an empty template. It won't do anything at all (except produce error dialogs) until you:
1) Install one or more custom-graphics mansions and all associated data files inside the application bundle, and
2) Configure it with the filename(s) of the mansion(s) you've installed.

The included readme provides detailed instructions on how to do this. Once you do these two things, the program will install the mansion and its data files for you whenever you want to play, and then restore the game to its default state when you are done. It's quite convenient.

Ideally, developers of custom graphics mansions would ship their mansions and data files all wrapped up in a configured copy of Decorum, so their users never have to worry about it. At least, that was my intent when I wrote it, and so I've designed it with that in mind. One step at a time...:)

Title: Re: Decorum
Post by Mikee on 03.03.2007 at 01:47:40
I believe I it understood... i thing.... lol  ;)

Title: Re: Decorum
Post by Freddy on 08.03.2007 at 05:23:51

ryos wrote on 01.03.2007 at 11:54:10:
... Ideally, developers of custom graphics mansions would ship their mansions and data files all wrapped up in a configured copy of Decorum, so their users never have to worry about it. At least, that was my intent when I wrote it, and so I've designed it with that in mind. One step at a time...

Interesting idea. Once MM 1.0.8 is out ...

Title: Re: Decorum
Post by ryos on 15.03.2007 at 05:15:53
...weeks pass...

Whew! I almost forgot to do this. Here's the new release I promised in the first thread. The application itself is unchanged, but I've included more documentation and the source code, so this release is a must for developers looking to release their mansions with this tool, but not so much for people who just want to use it.

Can someone edit the first post to reflect this? I would have but it seems editing expires after a while.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=Decorum_001.dmg (223 KB | )

Title: Re: Decorum
Post by brell on 15.03.2007 at 05:26:46

ryos wrote on 15.03.2007 at 05:15:53:
...weeks pass...

Whew! I almost forgot to do this. Here's the new release I promised in the first thread. The application itself is unchanged, but I've included more documentation and the source code, so this release is a must for developers looking to release their mansions with this tool, but not so much for people who just want to use it.

Can someone edit the first post to reflect this? I would have but it seems editing expires after a while.


ryos, do you want me to remove the attached file in the first post and point people to this one?

Title: Re: Decorum
Post by Freddy on 15.03.2007 at 05:26:58
@ ryos: I have been busy with a lot of other MM-things, but anyway, I am ashamed that I didn't "test" Decorum yet. When it works smoothly, please tell me, I wonder if we, administrators, should be able to include the use of Decorum BEFORE the release of mansions with customisezd graphics, sounds etc. That would be a great help for all players, I think. I am also thinking of this kind of mansions that were released in the past.

Title: Re: Decorum
Post by ryos on 15.03.2007 at 05:48:16
@Brell: yes please.

@Freddy: I must admit that while parts of your post make sense on their own, the gist of what you're trying to say escapes me.  :-[

Edit: while I'm still not sure what exactly you're getting at, let me reiterate that Decorum is open source software and you are all free to do with it as you please provided you comply with the (extremely liberal) terms of the BSD license. You don't need to ask permission, just do it. :)

Title: Re: Decorum
Post by Freddy on 15.03.2007 at 06:10:17
Okay. New try.

There is Decorum. And there are custom Mansions: from the past and in future. I was wondering, for the already released mansions and for the future mansions where the designers did NOT integrate Decorum, if we, administrators could do that. So that ALL mansions with customized graphics etc. are nicely prepared for all players.

That was what I was trying to ask. Hope it is clearer now.

Title: Re: Decorum
Post by ryos on 15.03.2007 at 06:23:10
Oh! Well, no complaint from me. You might want to clear it with the actual designers first, though.

And, you'll also hit a documentation-shaped hurdle. I've included a suggested readme in this new release that should be handy as a base for readmes of mansions that use Decorum, but it still needs to be tailored to the specific mansion.

And, I don't remember if I mentioned this in any readme, but Decorum works on OS X 10.2 - 10.4 and is a universal binary. Any mansions that use it should be packaged in a disk image for the sake of 10.2, which does not properly unzip applications.

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