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General Custom Mansions Area (Mac and Windows) >> Original MM Talk (Mac only) >> Easy jumping..
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Message started by Mikee on 04.04.2007 at 00:43:10

Title: Easy jumping..
Post by Mikee on 04.04.2007 at 00:43:10
In the Easy mode can one with the options adjust more highly to branch in the Easy mode. Now did I want to know whether this also go for created Mansion?

Title: Re: Easy jumping..
Post by joeb on 04.04.2007 at 01:14:53
HUH??

Do you mean does Easy mode apply to custom mansions?
I'm confused.......

Joe B

Title: Re: Easy jumping..
Post by ryos on 04.04.2007 at 04:17:01
If I'm reading right, then no, easy jumping mode cannot be used with custom mansions.

Title: Re: Easy jumping..
Post by joeb on 04.04.2007 at 04:33:48
I'm glad I'm not the only one confused.

Although speaking of jumping was it you who was having the problem jumping over the crab-bots? I never noticed it before but there is a VERY similar issue with jumping over skull spiders that aren't moving. Try it and let me know if you see the same thing. In Dominator I kept trying to make the crab-bots smaller but I could never get them to a size where you could easily jump over a stationary one unless it was lower than the level Jack is on. I'm also seeing the same issue with the skull spiders which the sprite I used to do the crab-bots.

Has anyone else noticed this behaviour or is it documented somewhere?

Thanks,

Joe B

Title: Re: Easy jumping..
Post by Mikee on 04.04.2007 at 04:41:04

ryos wrote on 04.04.2007 at 04:17:01:
If I'm reading right, then no, easy jumping mode cannot be used with custom mansions.


I would like to know it gladly times of vern !  

Title: Re: Easy jumping..
Post by ryos on 04.04.2007 at 04:43:15
Huh. I don't have time to try it now, but are you saying that stationary spiders can't be jumped no matter how small you make them? How does the game do hit detection? Does it use the sprite graphic to determine the hit zone, or does it store a hit rectangle for each sprite? If the latter, then it wouldn't matter how small you made the graphic, since the hit rectangle would still be too big to clear if the spider is not moving.

I had wondered why you both made the bot smaller and got rid of all stationary crabbots. I liked the big crabbot better, although the smaller version does look more like the spider it replaces.

Title: Re: Easy jumping..
Post by rose on 04.04.2007 at 14:17:31
I remember those d-n crab-bots >:(. I think it got somewhat easier when you shrinked them. But I think they also were partly hidden witch made the jump evenmore difficult.

Title: Re: Easy jumping..
Post by joeb on 04.04.2007 at 21:33:11
I'm going to look at it again today but I'm pretty sure that no matter how small you make the graphic the hit rectangle for the skull spiders is VERY difficult to get over/around unless they're moving. The point hit home when I was doing HS and I was using stationery skull spiders there as well and having difficulty in testing which is why you see height differences where ever they're not moving in HS. Funny I forgot to mention it until this thread.

Joe B

ps Rose, the little guys liked you too!
::)

Title: Re: Easy jumping..
Post by joeb on 04.04.2007 at 21:39:06
YUP. I just tried it again. It is darn near impossible (I know I haven't been able to do it) to jump over a stationary skull spider when you're on the same level (height level, not layer level). Try it! I'd be real curious if anyone can do it.

Thanks,

Joe B

Title: Re: Easy jumping..
Post by Mikee on 05.04.2007 at 02:12:21
Good would be nevertheless, if one can branch with its own Mansion more highly. But I found a trick out now. One must open first a Mansion in the Easy mode (an original Mansion) And then one goes on toilet. Afterwards start a built Mansion and voilą you can more highly branch in the Mansion. Thus with me that is case of up each like that!

8-)

But unfortunately it does not function always, all the same. But if one can branch more highly into the Mansion it made makes it equivalent twice as fun!   ;) ;) ;)

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