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Message started by VernJensen on 24.09.2007 at 23:41:10

Title: Tiny Quest
Post by VernJensen on 24.09.2007 at 23:41:10
Just had a person email me thinking someone had ripped off Midnight Mansion here:

http://gamescene.com/Tiny_Quest_game.html

Turns out to be nothing of the sort... just a platformer that happens to have a few similar gameplay rules (keys open doors, long falls kill you, etc.) Kind of an amusing game if you care to try it out, but kinda hard IMO.

Who knows, it might have some inspiration from Montezuma's Revenge, just like Midnight Mansion does.

Title: Re: Tiny Quest
Post by Freddy on 25.09.2007 at 03:39:14
Mmmm. The idea may be similar. But the graphics are AWFUL. Without any question!!

Let us stick to our Midnight Mansion fever. :)

Title: Re: Tiny Quest
Post by Wingy on 25.09.2007 at 07:08:08
It's pretty different with the "keys that last forever and can open many doors" But I think it's pretty good for a one-or-two-flash-people game that took afew weeks... To make a really good game, you need a musican, designer, programmer and artist. And it took Vern and Jacob and all those other musicans and designers took... like 8 months...? (Im only guessing) But anyways... I'm agreeing with Freddy now. Midnight Mansion forever.

Title: Re: Tiny Quest
Post by VernJensen on 25.09.2007 at 07:25:14

Anthony wrote on 25.09.2007 at 07:08:08:
To make a really good game, you need a musican, designer, programmer and artist. And it took Vern and Jacob and all those other musicans and designers took... like 8 months...? (Im only guessing) But anyways... I'm agreeing with Freddy now. Midnight Mansion forever.


It took us 4 years to develop. But that was during summer and winter breaks while going to college. So in the end, it was about a year and a half of full-time work, if you put all the time together.

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