Midnight Mansion Forums
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl
General Custom Mansions Area (Mac and Windows) >> Original MM Talk (Mac only) >> SCREAM PARK - joint effort deadly mansion
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?num=1191494952

Message started by aquaMat on 04.10.2007 at 18:58:12

Title: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 04.10.2007 at 18:58:12
This is the thread for all future posts concerning our planned new joint effort custom mansion: Scream Park or Infernal Scream Park.

Stay tuned.....

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by Wingy on 04.10.2007 at 20:37:38
...Infernal... please no more lava... Freddy says he had enough ever since Volcanis! There was so much that it slowed down most computers! ::) :P

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by ryos on 05.10.2007 at 02:11:28
Lava and conveyor belts together are the real kicker. I remember a room in Church that had a lot of that. It killed my framerate every time.

In the XP, you'll be able to have lava, rain, and conveyor belts all in the same room. You can kiss your framerates goodbye.

But anyway, thanks for letting me take the lead. I should have the very evil beginning, as well as possibly the first ride, by Monday or so.

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 06.10.2007 at 15:32:04
Looking forward to it...!!

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 12.10.2007 at 17:06:11
Ryos, my friend....

Where's the entrance to the deadly Scream Park ??   ;)

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by ryos on 15.10.2007 at 14:38:11
Did I say which Monday? Well, did I?  :P

It's just the beginning, without any rides. I only had a few hours to spend on it, so it's IMO a little rough visually, but I think it works.

BTW, modeling greatly accelerated the realization of this (admittedly simple, but I like it) idea.

I look forward to seeing what ride(s) you have in store.  [smiley=evil.gif]
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=Scream_Park.zip (9 KB | )

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 15.10.2007 at 16:26:32
Wow, great....ryos !

I'll immediately download it & play it...... maybe add a room or two? Let's see.....

And, yeah....it's Monday today....  :D  ;D

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 15.10.2007 at 16:45:49
I've just played your SCREAM PARK section, ryos.

Looks already really great (!!) .....but we / you have forgotten something extremely important:

1. At the very beginning of SCREAM PARK there must be that room (I mentioned) where Jack is supplied enough money bags to give him 99 lives. Otherwise the game is over right after your first few rooms !
Which brings us to No. 2:

2. We have to somehow include the possibility to survive each section, otherwise Jack simply has no means to proceed to the next section (and - ultimately - to the end / exit). And this is the hard part, I know. It must be hidden so Jack will first lose a couple of lives but eventually can proceed.

Remember: we said the goal of the game could be to arrive at the exit room with your very last life !

So maybe you could modify your section a bit by
a) adding one or two "intro" room(s)  (Maybe something like "Jack-on-his-way-to-the-scream-park") where -along the way- he gets enough money for 99 lives and also
b) adding the possibility to survive the fall....maybe by jumping in a very specific way ?

Also I have the feeling it would be better for the "story" to have one or two intro rooms and not start with Jack hanging in mid-air (and immediately falling down). How did he get there ?  We should not forget that not ALL potential later players of Scream Park have been following this discussion. They will wonder what the hell is going on !  :D

So maybe it would be helpful to include one or two BBBs at the start, giving a bit of a story backdrop and also getting the concept across.
What do you think ?

EDIT / ADDITION:
Maybe you have already done all that, and I was only too stooopid to survive the fall....(??!). But I have tried to fall / jump in all possible ways, in the hope of finding a way to survive.....but to no avail !!  If there's a way to survive that fall, you've hidden it very well !!   ;)  :D

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by sam skelton on 15.10.2007 at 20:26:17
Very cool idea, ryos. I could make a ferris wheel if you want.

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 15.10.2007 at 20:52:08
To ALL OTHER DESIGNERS interested in contributing to our joint SCREAM PARK mansion:

I suggest we create a list of designers for the resp. sections of SCREAM PARK, so we do not end up with several designers working on the same section.

We should do it like Catacombs, basically.

At the moment it looks like this:

Section             Designer
-----------------------------------

1 (Start)          ryos
2                    aquaMat
3                    ?
4                    ?
....
(to be continued).

So Sam, if you want you can volunteer for Section 3 or 4. I figure each designer should do between 1 to 4 rooms.

The rules are:
- In each section Jack must lose sevreal lives in hilarious ways, but
- it must also be possible to advance to the next section
- the designer of the last finshed section must forward the 'official' SCREAM PARK file to the next designer in line.
(I suggest once we got this project perfectly "off the ground" we should not continue publishing "unfinished versions" here).

GOAL: Jack must arrive in the exit room with his last remaining life. If he runs out of lives earlier, the player must restart and try again. We should decide later, if we integrate save pedestals along the way and how many.

Now: let's all join in the effort to build the DEADLIEST mansion ever: the terrifying SCREAM PARK !

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by sam skelton on 15.10.2007 at 22:00:38
I'll be number 4, that way I can see how people will do it.

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 15.10.2007 at 23:41:47
Alright, Sam !

Now our list reads like this:

Section            Designer
-----------------------------------

1 (Start)          ryos
2                    aquaMat
3                    ?
4                    SamSkelton
5                    ?
....

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by ryos on 16.10.2007 at 00:48:04
You *can* survive the fall. Therein lies the trick. If it's too hard to figure out we can change it or axe it altogether...your call.

I also wouldn't be opposed to including a walkthrough, under the title "Do not open unless you're stuck".

Here's a hint, if you want it: It works similar to the ladder jump.
And the solution, if you give up (in ROT13; paste into rot13.com to decode): Lbh unir ab pubvpr ohg gb snyy gb lbhe qbbz ng svefg, ohg gura lbh jvyy erfcnja, synfuvat, va zvqnve. Whzc naq vzzrqvngryl cerff naq ubyq evtug, naq lbh jvyy ynaq fnsryl va gur arkg ebbz.

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by suztours on 16.10.2007 at 02:47:26
VERY NICE (okay, I cheated and decoded)!  Looking forward to the next part...

suzanne

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 16.10.2007 at 16:29:31
Ryos,

I found out in the meantime that there WAS a "survival possibility" after all, even before I read your post about it.

However, it's very hard !! Though I love the way it is constructed..... so maybe you could make it just a little bit easier.
Also I think it's dangerous to supply the money only AFTER the fall.... on the other hand, at this point in the game it's not too dramatic if the player has to restart. (Cause he will definitely lose ALL his lives before he has a chance to find out how to survive  :D  ;)).

Besides, I still feel one or two "introductory rooms" might be very helpful, storywise.

What do you think ?

Apart from that, I have started constructing a successor-room to your last room.... but I wait with finishing that, until I have your def. version.  Are you in the mood to build a few introductory rooms (before your "fall rooms"), or do you want me to do them ?

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by Mikee on 16.10.2007 at 17:45:56

aquaMat wrote on 15.10.2007 at 23:41:47:
Alright, Sam !

Now our list reads like this:

Section            Designer
-----------------------------------

1 (Start)          ryos
2                    aquaMat
3                    ?
4                    SamSkelton
5                    ?
....

I has right understood? I can build a section maybe on place 3 or 5?

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 16.10.2007 at 22:08:33
Yes that's right.
You can apply to be 3rd or 5th in line....but of course you can also be 6th or 7th etc.

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by Mikee on 17.10.2007 at 00:47:22
Okay Aqua maybe make a section. I tell you soon!

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by ryos on 17.10.2007 at 07:27:32

aquaMat wrote on 16.10.2007 at 16:29:31:
Ryos,

I found out in the meantime that there WAS a "survival possibility" after all, even before I read your post about it.

However, it's very hard !! Though I love the way it is constructed..... so maybe you could make it just a little bit easier.
Also I think it's dangerous to supply the money only AFTER the fall.... on the other hand, at this point in the game it's not too dramatic if the player has to restart. (Cause he will definitely lose ALL his lives before he has a chance to find out how to survive  :D  ;)).

Besides, I still feel one or two "introductory rooms" might be very helpful, storywise.

What do you think ?

Apart from that, I have started constructing a successor-room to your last room.... but I wait with finishing that, until I have your def. version.  Are you in the mood to build a few introductory rooms (before your "fall rooms"), or do you want me to do them ?


I'm using ROT13 here because I don't want to potentially spoil things for this mansion's primary audience: the people that read these boards! ;)

Gur ceboyrz jvgu jvgu vagebqhpgbel ebbzf vf gung gur gevpx uvatrf ba Wnpx fgnegvat va zvqnve. Gur chmmyr vf gung gur cynlre arrqf gb ernyvmr gung: n) gurl pna whzc bhg bs zvqnve, naq o) gurl arrq gb whzc gb gur evtug va beqre gb rfpncr. Vg'f n irel anfgl guvat gb qb gb gur cynlre, naq V'q arire qb vg va n "abezny" sbezng znafvba. Ohg va guvf znafvba, V npghnyyl jnagrq gb qvfpbapreg crbcyr evtug bss gur ong naq gnxr gurz bhg bs gurve ryrzrag. Pbashfr gurz, rira purrfr gurz bss, naq trg gurz ernql sbe gur jnagba qrfgehpgvba bs Wnpxf gung vf gb pbzr.

Vs jr chg vagebqhpgbel ebbzf orsber gur snyy, gura gur snyy vgfrys orpbzrf n cbvagyrff rkrepvfr naq jr znl nf jryy whfg fgneg bhg va ebbz 17900.

V pbhyq qb n pbhcyr bs guvatf gung zvtug uryc:
+ Nqq fbzr zber boivbhf ivfhny phrf gb ebbz 17899, naq znlor rira gb gur svefg ebbz. Gur onpxtebhaq vf qrfvtarq gb qenj lbhe nggragvba gb gur zrnaf bs rfpncr, ohg znlor vg'f n yvggyr uneq gb abgvpr jura lbh'er sylvat ol ng 12 cvkryf cre senzr (gur znc fubhyq fgvyy jbex, gubhtu).
+ Zbir Wnpx gb gur yrsg, naq rkgraq gur sybbe bhg n srj oevpxf gb znxr vg zber boivbhf gung fbzrguvat vf gurer.

...Or, maybe the whole concept is unsalvageable and just shouldn't be used. I'd like to hear more opinions on this.

Oh, and also, I could redo the sign text, which I wrote in a hurry and am not all that happy with.

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 17.10.2007 at 08:11:55
Ryos,
I de-rotted your text ( ;)) and have decoded my answer below as well.... though I think we should not do that always.....(or people might lose interest).

So here's my reply:

Bxnl..... V frr lbhe cbvagf.
Svefg bs nyy - gur "urycshy guvatf" lbh zragvbarq lbh zvtug or noyr gb nqq....lrf ! Lbh fubhvyq qb gurz! Gurl qrsvavgryl jvyy uryc.

Ohg gurer' bar guvat V qba'g haqrefgnaq: Jul qb lbh guvax lbhe "snyy tvzzvpx" jbhyq abg jbex jvgu n srj vagebqhpgbel ebbzf nqqrq orsber vg ??
Lbh pbhyq fgvyy yrg gur snyy vgfrys unccra fhqqrayl, nf n fhecevfr....r.t. ol chggvat n uvqqra ubyr va gur sybbe haqre Wnpx'f srrg (ng gur raq bs gur vagebqhpgbel ebbz(f)), juvpu yrg'f uvz irel noehcgyl snyy qbja!  Be vf gurer n ernfba jul vg jbhyqa'g jbex gura ?

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 17.10.2007 at 08:20:31

ryos wrote on 17.10.2007 at 07:27:32:
...Or, maybe the whole concept is unsalvageable and just shouldn't be used. I'd like to hear more opinions on this.


What do you mean by this? The whole concept of Scream Park....or the whole concept of the "fall trick" ???
(Whatever you meant, I feel both can work very well, if done properly.)


ryos wrote on 17.10.2007 at 07:27:32:
Oh, and also, I could redo the sign text, which I wrote in a hurry and am not all that happy with.


That's a good idea, too !!  (I was a bit confused by that "Daaaah" bit, I feel we should stick to the name Scream Park. Just keep in mind, that somewhere in your first couple rooms, you should build / include the very "entrance" to the Scream Park.

Continuing your beautiful idea of the multicolored-light bulbs floor (which really has the perfect 70s fairground look!) I  have built in my first room (to the right of your last room) a little "ticket box" where Jack can buy his ticket for the first ride. That ride I still have to build, though.

I really like the whole Scream Park concept very much. It's only a shame that we can't use Exp.Pack platforms yet, with them we might be able to even build a roller coaster !!!   ;)

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by ryos on 17.10.2007 at 08:32:12

Quote:
Lbh pbhyq fgvyy yrg gur snyy vgfrys unccra fhqqrayl, nf n fhecevfr....r.t. ol chggvat n uvqqra ubyr va gur sybbe haqre Wnpx'f srrg (ng gur raq bs gur vagebqhpgbel ebbz(f)), juvpu yrg'f uvz irel noehcgyl snyy qbja!  Be vf gurer n ernfba jul vg jbhyqa'g jbex gura ?


It would lose some of its impact. You know, the "OMG WHAT IS GOING ON!?" factor. :) I'm also not sure how I would integrate the jumping as an essential mechanism. I'd have to play with it, but I don't have much time to right now; I'm working against a couple of different deadlines in my non-hobby pursuits...

Why don't you build off of what I have, and then when you're done, I'll take a turn and polish up the beginning, and maybe add a ride or two? Hopefully I'll have more time then. I'm really not happy with the visuals thus far - I was hoping for a sort of "horror carnival" atmosphere but didn't have time to achieve it.

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by ryos on 17.10.2007 at 08:41:37
I meant the fall gimmick, not the park as a whole. The more I think about it, the more I come around to the need for introductory rooms. Oh well. Maybe I can come up with another concept weird enough to let me start Jack in midair. :D

BTW, in case you were wondering, I split the "money room" into two in an attempt to avoid sending Jack to the Moon, but it does leave the second room a little bare and useless-feeling. Feel free to use it for something if you'd like.

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 17.10.2007 at 17:51:24
Alright.... good idea, that's the way we do it.
I'll add a couple of rooms after your last one and then I'll send the original baclk to you (best via mail) so you can have another go at the beginning !

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 19.10.2007 at 19:28:21
Ryos,
attached you find the latest SCREAM PARK, with my rooms added. I feel this should be the last time we hand the file over in this thread. We should rather use private mail from now on.

About my design:  I got a little carried away....and did 7 new rooms  8-)  plus added a few details to your last room.
Please tell me what you think....if it's bloody enough etc.
And please add to & change your beginning as you wish......I'm looking forward to it !


http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=Scream_Park_001.zip (15 KB | )

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by ryos on 22.10.2007 at 13:57:20
I sent the following in an email to aquamat in which I had attached the updated SP. I post it here as well in the hopes that future builders might find it helpful.


Quote:
I found your rides to be generally amusing, if tedious at times. For example, in the room with all the snakes, you have to kill most or all of the large number of snakes in order to pass. This got old fast for me. The platform floor works very well (I laughed out loud the first time I turned it on), and I think that if you just reduce the number of snakes you'll have a winner on your hands.

The same applies to the spider room, only more so, since it takes more time to kill a spider! I thought it was more tedious than amusing. I think part of that is that it became boring to watch Jack die in the same way over and over. We can throw in a simple death gag here and there, and that ought to remain funny, but I think the focus should be more on letting the player determine by trial and error how to get through our zany traps. There should be lots of routes that end in Jack's demise before the true way forward becomes apparent. It should feel like a puzzle - an extremely dangerous puzzle - in which Jack dies in many different ways.

Or, at least, that's how I felt while playing it. :)

Oh, and the random conveyor belts were genius. Good job!


EDIT: change "scorpion" to "snake"...as I should have written in the first place!

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 22.10.2007 at 22:28:34
BTW, new section builders STEP FORWARD !!

We need more volunteers for Scream Park, so far only SamSkelton and Mikee have shown interest.... what about YOU ??

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 07.11.2007 at 04:13:54
Ryos,
in case you're wondering why I didn't get back to you with my update of ScreamPark:

I was very busy at work in the last 10 days, so I couldn't build. However, yesterday I finally started to "repair" my section and I'm ready soon.

BTW, until now NO OTHER volunteers have come forward for Scream Park, which I find very sad.
If it stays like this, we could:

a)  Make the mansion just between the two of us (plus maybe the 1-2 other volunteers who showed interest)
b) wait for more volunteers (??)
c) bury the project   :o

The last point is not an option, if you ask me... as I find the idea still very good and the beginning was very strong.

What do you think ??

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by ryos on 07.11.2007 at 14:47:33
Let's do it. We're both busy, but as long as we're both patient with each other it should be fun. Maybe more people will be inspired by the idea when they get to play what we've done. I think the "moving ending" model that has worked so well for Catacombs would work well here as well.

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 08.11.2007 at 02:56:00

ryos wrote on 07.11.2007 at 14:47:33:
I think the "moving ending" model that has worked so well for Catacombs would work well here as well.


Absolutely !!  Good idea......

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by Chris on 11.11.2007 at 03:25:40
Hey aqua, can you show again the list of the designers???  :)

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 11.11.2007 at 17:13:31
Until now, nothing has changed Mikee. (Or should I say Chris ??)

SanSkelton has shown interest, and if you want to do a few rooms you're welcome.
Ryos and I will probably do more rooms than originally planned, as there are not enough volunteers.

It'll look like this:

1. Ryos   (finished)
2. aquaMat   (finished)
3. Ryos   (finished)
4. aquaMat
5. SamSkelton
6. .....
7. .....

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by Chris on 11.11.2007 at 19:26:32
Say Chris hehe, but i would make it a section, but i don't know when...  :-/ Can you make me in the list of the designers plz!  :)

I must first make the Section from the Catacombs ready and then i build "Maybe" a new mansion from me. But anyway, i looking for that, thx!  ;D

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 11.11.2007 at 23:59:51
Well, that sounds like you can only do it in a few months or so ??!

Maybe I should put you very late in the list....like:

1. Ryos   (finished)
2. aquaMat   (finished)
3. Ryos   (finished)
4. aquaMat
5. SamSkelton
6. .....
7. .....
(....)
15.  Chris
16. .....

I thought you had already finished Catacombs (or almost)...... that is more important, of course !!!

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by Chris on 13.11.2007 at 03:43:14

aquaMat wrote on 11.11.2007 at 23:59:51:
Well, that sounds like you can only do it in a few months or so ??!

Maybe I should put you very late in the list....like:

1. Ryos   (finished)
2. aquaMat   (finished)
3. Ryos   (finished)
4. aquaMat
5. SamSkelton
6. .....
7. .....
(....)
15.  Chris
16. .....

I thought you had already finished Catacombs (or almost)...... that is more important, of course !!!

xD okay aqua 15. ^^

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 28.11.2007 at 17:35:45
Ryos.....

I'm sooo sorry I kept you waiting with Scream Park. I have started to improve my rooms weeks ago, and was nearly finished and then I had so much work etc. so I couldn't finish it.

I#ll send it tomorrow (hopefully) !

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 01.12.2007 at 18:05:21
Ryos,

did you get the update of SCREAM PARK I've sent via email a couple of days ago ?


@ everybody else:
Apart from SamSkelton and Mikee, no other members have volunteered as builders so far. Don't YOU want to participate too?

Uncle Jack wants YOU.

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by Wingy on 10.12.2007 at 07:29:54
Me?  :-/

Umm..... not going to say no or I'll get it... hmm...

Maybe later. (THats no no!)

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 10.12.2007 at 17:49:18
Sorry, Wingy...

but I'm not sure I understand what you're saying here !?!  :-/

Does that mean you might be interested, but not now ???

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by Wingy on 11.12.2007 at 02:46:30
I meant... fit me in between sam and mikee... like number 8?

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by Mikee on 11.12.2007 at 04:25:05
number 15. hahaha i come!!! xD

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 11.12.2007 at 06:27:27

Anthony wrote on 11.12.2007 at 02:46:30:
I meant... fit me in between sam and mikee... like number 8?


Sure, no problem !!

Thanks for volunteering...!!!

So it reads like this:

1. Ryos   (finished)
2. aquaMat   (finished)
3. Ryos   (finished)
4. aquaMat
5. SamSkelton
6. .....
7. .....
8. Wingy
(....)
15.  Chris/Mikee
16. .....

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by Mikee on 15.12.2007 at 18:39:31
Please write on the list not Chris/Mikee, only Mikee  ;)

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 15.12.2007 at 20:34:34
Oh Mikee...

...you change your mind so frequently...  ::)   :-/   :o

Here you go:

1. Ryos   (finished)
2. aquaMat   (finished)
3. Ryos   (finished)
4. aquaMat
5. SamSkelton
6. .....
7. .....
8. Wingy
(....)
15. Mikee
16. .....

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by Mikee on 16.12.2007 at 19:51:38

aquaMat wrote on 15.12.2007 at 20:34:34:
Oh Mikee...

...you change your mind so frequently...  ::)   :-/   :o

Here you go:

1. Ryos   (finished)
2. aquaMat   (finished)
3. Ryos   (finished)
4. aquaMat
5. SamSkelton
6. .....
7. .....
8. Wingy
(....)
15. Mikee
16. .....

easy aqua  ;) 8-)

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 22.12.2007 at 18:10:24
@ Mikee:
Don't worry..... I'm the easiest cat on the block !  8-)

@ ryos:
Ryos...where are you ????  :o   ::)   :-/  

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by Mikee on 25.12.2007 at 20:33:38
hehe  :D

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by ryos on 06.01.2008 at 13:10:45
Sorry for disappearing, guys. I've been avoiding you all because, though I wanted to do something with Scream Park, I was busy and the time kept lengthening so much that I got embarrassed. It's been so long, I think we should just pass the file along to whoever's next (Sam, right?).

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 06.01.2008 at 17:46:41
No problem, ryos.

I was getting seriously worried, though....!

@Sam:

Please contact me via PM if & when you're ready to start working on your section..... I'll mail you all necessary files then.

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by sam skelton on 06.01.2008 at 20:10:59
Sure, I'm ready to build! (I have a little work, so it may take me a week or so...)

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 07.01.2008 at 20:57:25
Great, Sam !  :)

Could you PM me your private mail address and I will send you all necessary files and information !

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 13.01.2008 at 21:39:45
Meanwhile..... the latest edition of SCREAM PARK has been sent to SamSkelton who is designing his (first) section next.

If there are other volunteers out there - step forward and be counted !

Apart from Mikee and - maybe - Wingy, who come later in the list, we could need a few more designers willing to take part in creating a DEADLY mansion..... with many lethal, but fun rides that Jack has to master before he arrives at the exit with his last of 100 lives !

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by joeb on 13.01.2008 at 22:22:14
OK. So what's the deal here? I'm sure Matt and I could come up with some lethal stuff. And I promise, less spiders.....

;) 8-) ::)

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by Mikee on 14.01.2008 at 03:11:12
yeah aqua please wait to bring me on the list yeah?  ;)

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 14.01.2008 at 20:51:41
Dear Joe,

it would be great if you and Matt would like to participate.

For Scream Park our idea was to "reverse" the usual concept:

In the beginning the player gets enough money to equal approx. 100 lives.... and then Jack will have to master his way through SCREAM PARK, a lethal amusement park with a lot of deadly rides.

Each room should be tough enough for Jack to lose a couple of lives until he finds out how to finally get through that room (=that ride) alive.
The designer should be as creative as possible with those deaths (= not simply finishing him off by lots of creatures, but rather tricky, slippery floors, insane platforms/roller coasters etc.. That type of stuff....).

The goal is:  Jack should manage to arrive at the exit with his last life !

We thought for a change it would be fun to think of as many weird and strange and far-out deadly constructions / rooms as we could....and do it as a shared mansion...like a lethal Catacombs or something.

I'm sure you two can construct many interesting rides that suit the "deadly amusement park scenario", what with your great custom graphics etc.

Let me know if & when you'd like to participate and I'll put you on the list. You will then receive the latest version by e-mail.

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by joeb on 14.01.2008 at 21:33:22
We're there, but I don't think custom stuff would work because of the "shared" nature of the mansion unless we (all the designers) could agree on what graphics you'd like us to include. In any case we're in!

M&J

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by ryos on 15.01.2008 at 15:34:49
Glad to have you on board!

Custom graphics would have worked if we'd planned for it at the beginning, but now that the first few rooms are made, we'd either have to be careful to only replace those tiles that haven't been used yet, or redo the current designs.

The exception would be backgrounds, since we can add more of those. I think custom backgrounds could be used to good effect.

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 15.01.2008 at 20:16:39
Of course.....
...I had forgotten this !

Indeed it would be problematic if we#d try to include custom graphics at this point.

BUT: Joe & Matt...I know you can do great things without custom graphics (by looking at "Matt & Joe's Place" etc.), in fact sometimes it can be quite refreshing to forced to work "with what is there"......

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by joeb on 15.01.2008 at 23:46:09
Quite right aquaMat! It can be a challenge and it would be fun to show folks that we can indeed create within the "standards". Is there a limit to the number of rooms per "ride"?
M&J

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by ryos on 16.01.2008 at 03:05:22

joeb wrote on 15.01.2008 at 23:46:09:
Quite right aquaMat! It can be a challenge and it would be fun to show folks that we can indeed create within the "standards". Is there a limit to the number of rooms per "ride"?
M&J


As far as I'm concerned, no. Go wild. ;)

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by joeb on 17.01.2008 at 00:03:03
Wild we will be.
8-) 8-) 8-)

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 17.01.2008 at 01:43:22
No, not really.

Although we (Ryos and I) did say at the beginning that each designer should limit himself to abot 8-10 rooms per "turn/round" (as we are not that many designers, we'd assumed there'll be several rounds going through the list of designers.... resulting in each designer's turn coming up two or more times), and we started out that way and I also said so to SamSkelton (who's at it now).

However, I feel we can handle this only as a guideline, and if you'd rather do - say - 20 rooms in a row, well, then go ahead....  
BUT: It'll be great if in the end each designer will have contributed an approx. similar amount of rooms (and work) for the PARK, so the finished mansion will really give the impression of a "shared enterprise".

But we have not as strict a set of rules as Catacombs, so there's no exact number of pedestals / coins / secrets etc. each designer does have to include.
Just keep in mind that you must "level" the amount of "victims" with how far inside the mansion a given room is, and with how much money you are handing out.
Anyway.... we (=all designers involved) will do the finetuning of deaths vs. money etc. near the end of the mansion, since we don't know yet with how many rooms etc. we end up...!

Do you agree, ryos ?

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by sam skelton on 17.01.2008 at 06:43:09
My appologies guys- It might be a week or so before I release my version of scream park. (I have to fill out highschool applications) I'm open-enrolling to a IB program, so I need to focus as much as I can on trying to get in. Sorry...

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by joeb on 17.01.2008 at 08:20:04
We were looking at 10-15 rooms so we're good with that. We've got time as we're working on a new custom mansion anyway.

MJ

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 17.01.2008 at 22:58:01
@ Joe:

Great!!  Looking forward to what you'll be coming up with.....

@ Sam:

No problem..... Take your time !!

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 05.02.2008 at 22:12:07
@ Sam:

How is it going w/ Scream Park ?

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 16.02.2008 at 21:48:55
Fellow Scream Park designers.....
...Sam has to finish his Scream Park section earlier than planned (he might return to it later) for time reasons, so we could hand it over to the next in line.

Joe B. ....what about you ??
You and Matt offered to build a section.  Please get in touch, either here or via my private mail address.

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by Missy on 11.09.2008 at 21:04:12
Hello CM creators,

I was wondering when Scream Park will be completed.

I think the beginning is a blast.....but there are only 2 rooms.  
[smiley=cry.gif] [smiley=cry.gif] [smiley=cry.gif]

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 11.09.2008 at 21:42:38
Hi Missy,

unfortunately almost all other designers ceased their participation on Scream Park, one after the other, ca. after the first 8 or so rooms were finished..... so I'm afraid this must go down into our history as - the unfinished, joint mansion.

Maybe the idea was too weird, after all....?

Maybe I put up the unfinished SCREAM PARK for download in the "Free up- and downloading" area, one day....  :-/    ::)

Title: Re: SCREAM PARK - joint effort deadly mansion
Post by Missy on 11.09.2008 at 22:20:28
Awwww, please don't give up on it.  

Catacombs was a joint venture and is still alive, perhaps that is why this joint venture did not take off.  People like to make their own CM's and one joint venture is enough for them to participate in......it's just human nature.

Just work on it yourself.  It has a great and unusual beginning.  Just keep adding onto it yourself, with the option of joint participation open to anyone who feels they want to add to it.

You never know.....maybe, after you add some weird and wacky rooms, it might just inspire some one to add to it.  Maybe that's how to get the ball rolling.

After all, Catacombs has 10 levels.........maybe it's time to close it soon.  Making it any larger is just to much for one mansion.  Having said that, if it does close soon, then another joint venture will surely be on everyone's mind as they already have their creative juices flowing in that direction.

Just keep Scream Park alive until the other CM comes to a close.  Which will be, hopefully soon.   [smiley=bath.gif]

ps.  what 8 rooms, I only saw 2.......am I missing something?


Title: Re: SCREAM PARK - joint effort deadly mansion
Post by aquaMat on 12.09.2008 at 21:13:54

Missy wrote on 11.09.2008 at 22:20:28:
ps.  what 8 rooms, I only saw 2.......am I missing something?


No.....  only a very early version was offered here for public download... to get the ball rolling.
Then we decided to not publicise any later versions until we have a finished, playable draft....which - unfortunately - never happened.

Midnight Mansion Forums » Powered by YaBB 2.4!
YaBB © 2000-2009. All Rights Reserved.