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General Custom Mansions Area (Mac and Windows) >> Original MM Talk (Mac only) >> Zapper beams http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?num=1198930248 Message started by Toybox on 29.12.2007 at 19:19:48 |
Title: Zapper beams Post by Toybox on 29.12.2007 at 19:19:48
They appear to be quite unpopular, yet the game wouldn't be the same without them. They can be extremely frustrating, but so rewarding when you beat them. They can turn out to be much harder than intended, but they look so nice in a room!
What's your opinion? |
Title: Re: Zapper beams Post by Mikee on 29.12.2007 at 19:25:44
The Zapper Beams are good in the mansions for explore and so... They make the mansion a little harder, and that's the best one in a mansion, or not? 8-)
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Title: Re: Zapper beams Post by Toybox on 29.12.2007 at 19:47:48
That makes mansions very nice indeed :D
However, if you run into a creature, the danger disappears. With zapper beams, if you are not careful, you can waste all your extra lives and not progress at all! By and large, I like them, there are beautiful electric puzzles. Still, I'm happy Psychotronic's Thunderstorm is optional [smiley=evil.gif] |
Title: Re: Zapper beams Post by Mikee on 29.12.2007 at 20:54:14
hehe psychotronics thunderstorm :P :)
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Title: Re: Zapper beams Post by Freddy on 29.12.2007 at 21:43:09
Everything has to do about the way those zappers are used.
E.g. in the EASY section of Midnight Mazes and Monsters there is a 4-room maze with zappers. But they shouldn't give any problem, as long as you play carefully and stay concentrated. And the legendary thunderstorm in A Curious Observatory I can appreciate, because in a matter of fact it is a puzzle that one needs to solve. But getting through irregular working beams in combination with red birds or whatever ... Please no. Made the Temple of the Moon too tough for me. |
Title: Re: Zapper beams Post by Toybox on 29.12.2007 at 22:18:42
Yes, there's a frustration factor which you don't have with other features.
A zapper beam strike then? Would that be like, no zapper at all or the opposite, a zapper-mania? ;D |
Title: Re: Zapper beams Post by Freddy on 29.12.2007 at 22:41:35
I am looking forward to Matari's laser-mansion. Hope she doesn't take our comments too serious. Every style is okay for me. And when a mansion seems to be too difficult for me, then it is what it is. Because of zapperbeams, red birds, ... doesn't matter at all.
And to say it with MMaM-terminology: difficulties in a mansion make your playingskills better. The best attitude when you really want a strike is: let Jack play yoyo at the start of an electric energy installation, take a screenshot of it and send it as spam to the designer. ;) ;D ;D |
Title: Re: Zapper beams Post by brell on 29.12.2007 at 22:52:36
I am not so fond of zapper beams and red birds although, of course, I have used them in my mansions. But sometimes there is a trick to play the beams, e.g. at least at one place in Arfrg. And there are places where it is a question of exact timing, like in Doldrum Dungeon.
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Title: Re: Zapper beams Post by Matari on 29.12.2007 at 23:10:34
Wow - my comment on a possible laser mansion has resulted in a lot of opinions - obviously zappers are difficult for everyone...
if I do go ahead I PROMISE not to use a red bird in combination with zappers anywhere in the mansion - those red birds - another pet hate of mine... Matari |
Title: Re: Zapper beams Post by Toybox on 29.12.2007 at 23:38:51
What about the deadly fish-and-ghost platforms combination?
::) Finally it makes you wonder if we don't prefer large empty rooms with only solid floor and money ;) |
Title: Re: Zapper beams Post by Freddy on 30.12.2007 at 00:51:02 Toybox wrote on 29.12.2007 at 23:38:51:
Okay. Case closed. Final decision! From now on, all custom mansion must be like Malone's Manor. Was btw the very first custom mansion, made by no one else than daFalcon. [smiley=vrolijk_26.gif] |
Title: Re: Zapper beams Post by Mikee on 30.12.2007 at 00:58:45
Who had made zapper beams are nightmare? :-/ they are good features ::)
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