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Discussions of approved MM1 and MM1 HD custom mansions (Mac and Windows) >> Radeka >> Room 8903
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Message started by arevn on 07.01.2008 at 08:29:55

Title: Room 8903
Post by arevn on 07.01.2008 at 08:29:55
I can't figure out how anyone has been able to finish this mansion since there doesn't seem to be any way out of this room.... When you arrive at the bottom, both doors are blocked. Brell identified this problem and I got the impression that it was fixed, but I downloaded the latest version and I'm still stuck there....  :-[

Arevn

Title: Re: room 8903
Post by aquaMat on 07.01.2008 at 17:42:18
I don't know about this room.

But I can't seem to get beyond room # 9101 !!!

I can't see how anyone can get past the zapper beams (on the middle floor) to activate the lever for the platform without gettin' electrocuted !

So I always end there !
And there doesn't seem to be any switch to turn the zappers off or anything, so I really don't understand how anyone got beyond that room ???!    :-/

Besides:
In spite of all recent updates, there's still the vicious unaligned ground floor between rooms # 9102 and 9101.  When you walk from 9102 into 9101 it isn't that tragic as Jack simply stumbles a bit. But try walking from room 9101 into 9102 and you'll die !!!   :'(  :o

Title: Re: room 8903
Post by Semi-Native on 07.01.2008 at 19:21:58
Re: 8903
Yes, that is a Jack Stuck which I meant to report but forgot. You have to arrive in that room from the left so you can pull the lever to open the doors.

Re: 9101
aquaMat, download the latest version. That area has been fixed so Jack can jump without being zapped. I don't know how anyone got past that point, either, before it was changed! I was stuck there, too.

Title: Re: room 8903
Post by brell on 07.01.2008 at 19:27:14

arevn wrote on 07.01.2008 at 08:29:55:
I can't figure out how anyone has been able to finish this mansion since there doesn't seem to be any way out of this room.... When you arrive at the bottom, both doors are blocked. Brell identified this problem and I got the impression that it was fixed, but I downloaded the latest version and I'm still stuck there....  :-[Arevn


You can go back up now.....
So you aren't stuck.

Title: Re: room 8903
Post by brell on 07.01.2008 at 19:29:42

aquaMat wrote on 07.01.2008 at 17:42:18:
In spite of all recent updates, there's still the vicious unaligned ground floor between rooms # 9102 and 9101.  When you walk from 9102 into 9101 it isn't that tragic as Jack simply stumbles a bit. But try walking from room 9101 into 9102 and you'll die !!!   :'(  :o



Hmm....  are you sure you have the latest update?

Title: Re: room 8903
Post by brell on 07.01.2008 at 19:33:53

Semi-Native wrote on 07.01.2008 at 19:21:58:
Re: 9101
aquaMat, download the latest version. That area has been fixed so Jack can jump without being zapped. I don't know how anyone got past that point, either, before it was changed! I was stuck there, too.


Since I was already beyond this room I didn't notice the changes.  It sure is easy now.

It was possible to solve the room before those changes.  The solution had nothing to do with jumping through the zappers without being zapped.  That was a red herring.

Title: Re: room 8903
Post by aquaMat on 07.01.2008 at 20:59:51
Thanks, brell !

I had only downloaded version 1.5 this morning (but not played it yet) so my comments referred to version 1.3.

I'll try the new one later today !

Title: Re: room 8903
Post by arevn on 08.01.2008 at 00:28:23

brell wrote on 07.01.2008 at 19:27:14:

You can go back up now.....
So you aren't stuck.


What good is going back up?

At first, I thought that this room was a red herring; so I looked for an alternative path (that would hopefully lead me to enter room 8903 from bottom left), which included jumping in lava, to no avail.   :'(

Arevn

Title: Re: room 8903
Post by SandyBean on 08.01.2008 at 00:57:34
Hi Arevn,

Go back up, and down into the room where the red and blue doors are with the big spider.  From here go to the next room to the left.  Check out this room for alternate exits.   (Sorry, I don't remember the room numbers.)

Hope this helps, :)

SandyBean [smiley=2vrolijk_08.gif]

Title: Re: room 8903
Post by joeb on 08.01.2008 at 03:26:14
Absolutely right Sandy. You need to complete 2 paths to get past both gray doors AND the yellow door. Since there is a virtual fork earlier that allows you to take either path you will need to complete both to get past that point in the mansion.

Believe it or not you can get past 9101 with the close zappers but only on a FAST machine. I can do it on my 2.4 MacBookPro but not on my 2G MBP. Weird. So I fixed it to work either way.

AND 3 people (besides me) have made it past 9503 with the rev before 1.5 so after the rev it's easier. I originally would lose one life taking out  a snake or scorpion. I can now do the entire room without losing a life. I'll say it again: Use patience and timing and you can get through that room WITHOUT losing a life.

Remember, I DID say this was the toughest mansion we had created yet.

Joe B

:P :D :P

Title: Re: room 8903
Post by arevn on 08.01.2008 at 06:25:34

SandyBean wrote on 08.01.2008 at 00:57:34:
Go back up, and down into the room where the red and blue doors are with the big spider.  [smiley=2vrolijk_08.gif]


That's all I needed, thank you!!! I was so busy trying to avoid being dinner that I completely missed the clue!

Arevn

Title: Re: room 8903
Post by arevn on 08.01.2008 at 06:28:44

joeb wrote on 08.01.2008 at 03:26:14:
Believe it or not you can get past 9101 with the close zappers but only on a FAST machine.


I have no problem with that room, it's just a matter of timing. Freddy had a similar issue in MM&M, except with vanishing bars. I can't remember the room number, but you had to jump into thin air to get onto a bar below a solid one. You can all be confused now.  ;D

Arevn

Title: Re: room 8903
Post by Mikee on 09.01.2008 at 23:37:45
yeah, i haven't no problems with Radeka!!  :)
No Stuck found, hehe. Nice work!  ;D

Title: Re: room 8903
Post by Freddy on 16.03.2008 at 00:32:54
Last night I restarted PLAYING Midnight Mansion for the first time in several months. And I chose Radeka (version 1.5 freshly downloaded) to visit.

As you can see on the enclosed image, my Jack succeeded in arriving in # 8903 while having 2 yellow keys. So no problem to open the yellow door over there. Now, unless I am wrong, I believe that it is possible that Jack arrives in this room, coming from the left, while having neither of the 2 keys. And I also don't see a way to go back up again. So maybe there is still a JS here?

I also had the impression that there was something wrong in # 9302 when climbing the ladder to # 9102. At first I thought it was the roomlink. But I think there is "only" a double cheap death, because 2 of the green enemies which are too close.

Joe & Matt, it was great to be inside a mansion again. And it is a nice and pretty large one! So, it isn't finished yet and I will have some more fun tonight or later this weekend. If you want to know where my Jack is ... somewhere beyond the 4 green doors near the saving pedestal. But :( I forgot to do the area below the first saving point and above # 8903. ::)
Afbeelding_2_002.png (290 KB | )

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