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General Custom Mansions Area (Mac and Windows) >> Custom Mansions / Designing >> Zapper Beams
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Message started by Mikee on 02.03.2008 at 17:24:43

Title: Zapper Beams
Post by Mikee on 02.03.2008 at 17:24:43
For what are the reserve at the Zapper Beams. When I give a number to this and i save them I don't know, for what is that? So, when I would to look again, the reserve is at 0. Why? :-/

Title: Re: Zapper Beams
Post by Toybox on 02.03.2008 at 19:13:20
I have been wondering exactly the same thing all this time!

It is like having a switch with a big caption: Do not activate. Then the one and only thing you will have in your mind is the pressing urge to tamper with it  :D

Title: Re: Zapper Beams
Post by Mikee on 02.03.2008 at 19:43:39
Hmm, anyway, I don't use this!  :P  [smiley=2vrolijk_08.gif]

Title: Re: Zapper Beams
Post by Toybox on 02.03.2008 at 19:49:09
Yes, but you tried  ;)

Title: Re: Zapper Beams
Post by Mikee on 04.03.2008 at 19:19:21
yeah  :P

Title: Re: Zapper Beams
Post by Olle the Greatest on 21.05.2008 at 17:26:38
another question concerning zapper beams, I don't find anywhere an option to make the beam be switched off by default [and then turned on by a switch or something but that I can do...]

Title: Re: Zapper Beams
Post by Toybox on 21.05.2008 at 21:21:14
You have to put a lever (or switch?) somewhere unaccessible to Jack and use the 'Zapper Beams Off' option in combination with Action Is Default State (or whatever it's called in reality - I forgot the name of the option). Then you hide the switch under some Layer 6 and Bob's your uncle.

Title: Re: Zapper Beams
Post by aquaMat on 21.05.2008 at 22:24:41
It works with a switch.....
(and a switch is easier to hide, too !)

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