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General Custom Mansions Area (Mac and Windows) >> Custom Mansions / Designing >> Zapper Beams http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?num=1204452945 Message started by Mikee on 02.03.2008 at 17:24:43 |
Title: Zapper Beams Post by Mikee on 02.03.2008 at 17:24:43
For what are the reserve at the Zapper Beams. When I give a number to this and i save them I don't know, for what is that? So, when I would to look again, the reserve is at 0. Why? :-/
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Title: Re: Zapper Beams Post by Toybox on 02.03.2008 at 19:13:20
I have been wondering exactly the same thing all this time!
It is like having a switch with a big caption: Do not activate. Then the one and only thing you will have in your mind is the pressing urge to tamper with it :D |
Title: Re: Zapper Beams Post by Mikee on 02.03.2008 at 19:43:39
Hmm, anyway, I don't use this! :P [smiley=2vrolijk_08.gif]
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Title: Re: Zapper Beams Post by Toybox on 02.03.2008 at 19:49:09
Yes, but you tried ;)
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Title: Re: Zapper Beams Post by Mikee on 04.03.2008 at 19:19:21
yeah :P
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Title: Re: Zapper Beams Post by Olle the Greatest on 21.05.2008 at 17:26:38
another question concerning zapper beams, I don't find anywhere an option to make the beam be switched off by default [and then turned on by a switch or something but that I can do...]
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Title: Re: Zapper Beams Post by Toybox on 21.05.2008 at 21:21:14
You have to put a lever (or switch?) somewhere unaccessible to Jack and use the 'Zapper Beams Off' option in combination with Action Is Default State (or whatever it's called in reality - I forgot the name of the option). Then you hide the switch under some Layer 6 and Bob's your uncle.
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Title: Re: Zapper Beams Post by aquaMat on 21.05.2008 at 22:24:41
It works with a switch.....
(and a switch is easier to hide, too !) |
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