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Discussions of approved MM1 and MM1 HD custom mansions (Mac and Windows) >> Luris >> About Luris
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Message started by Olle the Greatest on 08.04.2009 at 19:38:22

Title: About Luris
Post by Olle the Greatest on 08.04.2009 at 19:38:22
This mansion is mainly a "solve this room to get to next room"-mansion, some are easier than others [which are harder :)] while some are tricky ["Luriga" in swedish, hence the name].

It contains 101800 in gold [including backpack score] and 48 secrets which are not always indicated. Thus look everywhere for anything... :)

Since it's [perhaps] less fun when you've solved a room already, there are quite a lot of saving pedestals, so that you don't have to replay that much once you're done.

Have fun!
[the first room is rather tricky, don't give up, it gets a bit easier soon :)]

Greetings from otg & AK

Title: Re: About Luris
Post by Semi-Native on 08.04.2009 at 21:18:25
Oh yay, I didn't even know you were working on a mansion. Thanks, Olle. Well, maybe I should hold my thanks until Jack makes his first attempt.
;)

Title: Re: About Luris
Post by Olle the Greatest on 08.04.2009 at 21:57:35
as I said, the first room is quite "think twice before doing anything, then think again", as are many of the other rooms. The difficulty lies usually in the thinking, not that much in the doing [even if timing of course is crucial as always]. Patience is very useful :)

Title: Re: About Luris
Post by BO PEEP on 09.04.2009 at 04:57:09
Hi
Just tried several attempts at your latest mansion,   and although it seems nice I am pretty fed up already with each room being so difficult. I wonder if anyone else feels the same .
I really liked your other mansions so I am hoping to get further than the first two rooms so I can see how the mansion looks!

Well done for a really difficult start!

Bo Peep

Title: Re: About Luris
Post by Semi-Native on 09.04.2009 at 05:58:11
Wow, Bo Peep, good for you. I still haven't figured out the first room!
:-[ :-/ :'(

Title: Re: About Luris
Post by iRock on 10.04.2009 at 09:05:59
Made it out of the 1st room but I can see no way out of the 2nd.
Clever play though.

Title: Re: About Luris
Post by josephine on 10.04.2009 at 12:20:48
I got a few rooms in and quit. This one is insanely hard, it's making me not want to play MM at all. Some of the expert players will probably enjoy it though. It looks like it could be fun, maybe some day there will be a normal version of it?

Olle/AK, just curious- how did you get the multiple layer 6's?? Is that a game bug? I don't recall seeing that in a mansion until now.

Title: Re: About Luris
Post by Olle the Greatest on 10.04.2009 at 18:02:47
Yes, it's a hard mansion, but don't give up already! :) as Brell recently posted:
"The movements and actions Jack can take are in fact very few, so there are only six keys we need to try, sometimes with combinations of two (seldom three) keys and seldom press-and-hold."

The first save pedestal is in the beginning of room 6...

@josephine: What do you mean by multiple layer 6? Where did you see it?

Title: Re: About Luris
Post by Semi-Native on 10.04.2009 at 18:27:46
Okay, I'm feeling really stupid right now. I still haven't figured out the first room. A hint please?
>:( :-[

Title: Re: About Luris
Post by Olle the Greatest on 10.04.2009 at 18:44:56
a hint I could give you, if I knew where you are stuck... I'll PM you something perhaps useful

Title: Re: About Luris
Post by Semi-Native on 10.04.2009 at 21:59:43
Finally made it. Whew, very sneaky. Am now in the third room.
:o

Title: Re: About Luris
Post by SandyBean on 10.04.2009 at 23:30:02
Yes, Indeed........... a very sneaky and trying mansion. [smiley=evil.gif]

Funny, I was just thinking a while back it would be cool to have a mansion where each room was a little 'mansion' in itself, having to be solved.

Took my Jack 24 tries to get through just the First Room  :o

We have made it past the first save pedestal (don't think we have ever been so glad to see one of those !!)

Question though;  why is this topic blocked from viewing unless one logs in?  I will post this question also in another area so it will show if one is not logged in.

Thanks for the entertainment OTG and AK, looking forward to more frustration and effort when we go back in this afternoon.  ;D

SandyBean  [smiley=2vrolijk_08.gif]

Title: Re: About Luris
Post by Olle the Greatest on 10.04.2009 at 23:32:34
I don't think this mansion is made to be played as a whole, it's more of a mansion you play every now and then.

If you have nothing to do, you pick Luris and try to get to the next save.
There are more than one save every 10 rooms on average, and the first save already after finished five rooms.

Title: Re: About Luris
Post by Olle the Greatest on 10.04.2009 at 23:38:43

SandyBean wrote on 10.04.2009 at 23:30:02:
Yes, Indeed........... a very sneaky and trying mansion. [smiley=evil.gif]
We have made it past the first save pedestal (don't think we have ever been so glad to see one of those !!)

Great work getting there!


Quote:
Question though;  why is this topic blocked from viewing unless one logs in?  I will post this question also in another area so it will show if one is not logged in.

No idea, something for the admins to look at?

Quote:
Thanks for the entertainment OTG and AK, looking forward to more frustration and effort when we go back in this afternoon.  ;D

Thanx for playing [and not giving up :) ] I think you will have a well-deserved pause in difficulty after that save

Title: Re: About Luris
Post by Windrider on 11.04.2009 at 02:10:49
Ok, am feeling REALLY stupid but I really do need a hint for the second room. I keep thinking that I have a JS but something tells me that I am missing something. I just can't seem to move forward on this. PLEEEZE (!) someone give me a hint. I can't seem to go up, down or to either side.!

Title: Re: About Luris
Post by brell on 11.04.2009 at 02:37:29

Olle the Greatest wrote on 10.04.2009 at 23:38:43:

SandyBean wrote on 10.04.2009 at 23:30:02:
Question though;  why is this topic blocked from viewing unless one logs in?  I will post this question also in another area so it will show if one is not logged in.

No idea, something for the admins to look at?


Fixed.

Title: Re: About Luris
Post by rose on 11.04.2009 at 02:44:11
Ah, I thought i had on JS too in the second room. BUT if you jump the right length you can slid between some stones and move on. Tricky!

Title: Re: About Luris
Post by Semi-Native on 11.04.2009 at 02:46:15
I had the same problem, thought Jack was stuck. He has to stand in just the right spot to jump over those tiles.

Title: Re: About Luris
Post by Wingy on 11.04.2009 at 20:52:42
Wowee, Ollie, you're a tricky one, like Aquamat... I've beaten about 20 rooms and got the third save point, stopping there for now... interesting mansion...

Title: Re: About Luris
Post by rose on 11.04.2009 at 22:06:11
I am not through the 3d room. Jack needs a lot of extra life if I am to guide him   >:( ;D

30 minutes later and WE arrived to the first save pedestal!! Yippee! [smiley=2vrolijk_08.gif]

Title: Re: About Luris
Post by BO PEEP on 12.04.2009 at 02:11:26
I wonder if anyone has managed a fourth save.  I seem to be unable to land on the top of the pedestal and keep sliding down the poles . Is this save just a 'trick'.

Olle you have created a really fun mansion , well done and thanks.

Bo Peep

Title: Re: About Luris
Post by Olle the Greatest on 12.04.2009 at 03:08:56
"we", my gf AK has been designing about half of the rooms, especially those with moving enemies and money bags :)

It's a real save, but you can't just walk down the ladder

Title: Re: About Luris
Post by aquaMat on 12.04.2009 at 20:37:13
I thought I consider myself a pretty accomplished player, but I really have to admit I'm having problems with Luris.  :o

It's one of those mansions that is so hard that there's a great danger of me becoming disinterested before I even make a considerable progress.

Maybe you should have handed out a few extra lives (by including a lot of extra money bags) in the first room, so one doesn't have to restart that often before even getting to the first save.

Title: Re: About Luris
Post by Olle the Greatest on 12.04.2009 at 20:52:08

aquaMat wrote on 12.04.2009 at 20:37:13:
Maybe you should have handed out a few extra lives (by including a lot of extra money bags) in the first room, so one doesn't have to restart that often before even getting to the first save.


That is an idea, [there's only 1375 to find before the first save] since (I think) it gets a bit easier after the first save.
[It would be a shame if people didn't want to play it....]

Good to get so much feedback too, one gets a bit blind after the 100th test of the first room... I sure know how to get to the first save without dying, but I've been trying and testing for almost half a year :)

I'm currently playing it through [a lot easier when I know what to do in each room before entering it... :)] and it seems I have an excess of lives in the middle part, and after that it gets a bit harder again.
Not impossible, of course, just harder, mostly as in "think before you do anything"

Title: Re: About Luris
Post by rose on 12.04.2009 at 21:00:38
I would love to have a save pedestal in each room with a lot of extra lives. [smiley=engel017.gif]

Title: Re: About Luris
Post by Wingy on 13.04.2009 at 09:59:32

Olle the Greatest wrote on 12.04.2009 at 20:52:08:
... I sure know how to get to the first save without dying, but I've been trying and testing for almost half a year :)


Woah, you've been working at this for half a year?

Title: Re: About Luris
Post by Olle the Greatest on 13.04.2009 at 14:46:58

Anthony wrote on 13.04.2009 at 09:59:32:
Woah, you've been working at this for half a year?


well... not constantly... :) but the embryo was formed last fall, with long periods of no building, and periods of small changes while beta testing were in progress

It takes time to be creative in each room... not that we've been in all of the rooms, but still :)

Title: Re: About Luris
Post by josephine on 14.04.2009 at 14:12:07

Olle the Greatest wrote on 10.04.2009 at 18:02:47:
@josephine: What do you mean by multiple layer 6? Where did you see it?


Hey Olle- nevermind. I guess it's just the way the builder puts the sprites vs tiles and which row you put them. (I was referring to how the lever was hidden in the first room. My mistake, I thought they were in the same layer  :P )

Title: Re: About Luris
Post by Olle the Greatest on 14.04.2009 at 15:21:14
ah... the sprites are in all layers [or more like layer independent] and we didn't mean to hide the lever in the first place... it just disappeared :) But it was a nice feature so we used it

Title: Re: About Luris
Post by SandyBean on 19.04.2009 at 00:20:55
In Room 13302;

Not sure if this is a JS, or my Jack has too much curiosity for his own good, but we could not get out of this little situation, and had to forfeit our progress and start again from the last save pedestal !   :-[

This mansion has been well thought out with escape routes where ever needed, (maybe just hard to find), so I am thinking my Jack couldn't find it?

thanks,

SandyBean [smiley=2vrolijk_08.gif]

PS: OTG and AK, thanks so much for building this mansion, it has been my 'afternoon treat' every day since you released it!
Picture_3_016.png (86 KB | )

Title: Room 12500
Post by nancygevans on 19.04.2009 at 00:44:14
I need help in this room to get the green key. I know it must be in the green tile rectangle but can't figure out how to get inside. Hint please!

Thanks for all your hard work,
Nancy

Title: Re: About Luris
Post by rose on 19.04.2009 at 01:23:23
Have you tried everything? Jumping, kneeling etc?????

Title: Re: About Luris
Post by Olle the Greatest on 19.04.2009 at 01:36:20
[quote author=SandyBean link=1239190165/15#29 date=1240071115]In Room 13302;

Not sure if this is a JS, or my Jack has too much curiosity for his own good, but we could not get out of this little situation, and had to forfeit our progress and start again from the last save pedestal !   :-[/quote]

I must say that I find it quite astonishing that you managed to end up down there alive after pulling the lever in the lower right... I sure can't... It should be impossible to go to the left as you seem to have, the only way I can get jack down there is by jumping down from above, and then he comes down as a skeleton...

If you tell me how you did it, I can tell you if it's a JS or not

[edit] I managed to reproduce the JS, and it sure is a JS... a strange one though :) I fixed it, sending an update to the admins[/edit]

Title: Re: Room 12500
Post by Olle the Greatest on 19.04.2009 at 01:40:30

nancygevans wrote on 19.04.2009 at 00:44:14:
can't figure out how to get inside. Hint please!


don't just slide, slide with a twist! :)

Title: Re: About Luris
Post by sherryl199 on 20.04.2009 at 22:56:13
OK, I need a hint - in 10902 are all 5 keys inside the maze? I've spent wayyyyyy too much time on this room! Great mansion - very hard but not unfair. For me it's the kind to step away from and return in a day or two.

Title: Re: About Luris
Post by Olle the Greatest on 20.04.2009 at 23:14:35

sherryl199 wrote on 20.04.2009 at 22:56:13:
OK, I need a hint - in 10902 are all 5 keys inside the maze? I've spent wayyyyyy too much time on this room! Great mansion - very hard but not unfair. For me it's the kind to step away from and return in a day or two.


Yes they are all there. There's no way back so they have to be. The little maze can be tricky, but not impossible of course :)

Title: Re: About Luris
Post by SandyBean on 20.04.2009 at 23:19:11
Really enjoying this Mansion, but unfortunately my Jack has an often detrimental exploration habit.  ::)

He decided to try jumping off to the right at the top of the screen here in rm 12498, and although the fall was wondrous and lengthy, ultimately he did die!  Not sure if it is worth fixing or possible?  Maybe my Jack is the only suicidal one!   ;D

OTG: you mentioned your GF, AK was responsible for designing most of the rooms with moving monsters?  Well, Jack would like her to know he thinks her Devious and Evil when she created rm. 11698.  He has yet to get through that room without losing at least one life!  [smiley=evil.gif]

Thanks again to both of you,

SandyBean [smiley=2vrolijk_08.gif]
Picture_1_034.png (94 KB | )

Title: Re: About Luris
Post by Olle the Greatest on 21.04.2009 at 02:40:34

SandyBean wrote on 20.04.2009 at 23:19:11:
Really enjoying this Mansion, but unfortunately my Jack has an often detrimental exploration habit.  ::)
although the fall was wondrous and lengthy, ultimately he did die!  Not sure if it is worth fixing or possible?


Depends, did you mean Jack fell out of the room? I couldn't make him do that, but I could make him fall and die, since the platform is a little too fast, it gets below 6 stones underneath Jack before he lands


Quote:
Well, Jack would like her to know he thinks her Devious and Evil when she created rm. 11698.  He has yet to get through that room without losing at least one life!  [smiley=evil.gif]


I'm afraid I'm responsible for that one... but the one you attached is hers, with the moneybag that moves around by itself...

that's her trademark [stuff and enemies moving around in perpetual motion] [even if I used it in some rooms]

Thanx for the fine words :)

Title: Re: About Luris
Post by SandyBean on 21.04.2009 at 03:11:28
Hi OTG,

My Apologies.... it was a few days ago we played that spot (repeatedly, most likely due to the "Devious and Evil" designing by YourSelf  [smiley=evil.gif] in certain rooms!) and I mislead you by saying Jack jumped to the right.  I replayed it just now, and he has to walk off at the uppermost right tile, and will fall a wondrous, glorious, albeit painful death.

Hope that helps.  :)

Also would like to say I am Most Impressed with AK's concepts of the perpetual moving monsters and money, very well done!   [smiley=tekst-toppie.gif]

Thanks,

SandyBean [smiley=2vrolijk_08.gif]

Title: Re: About Luris
Post by josephine on 21.04.2009 at 15:26:36

SandyBean wrote on 20.04.2009 at 23:19:11:
... unfortunately my Jack has an often detrimental exploration habit.


Ha! You're funny SandyBean  ;D

Title: Re: About Luris
Post by Olle the Greatest on 21.04.2009 at 16:28:53

SandyBean wrote on 21.04.2009 at 03:11:28:
he has to walk off at the uppermost right tile, and will fall a wondrous, glorious, albeit painful death.


Ah, I was able to do that, don't know why Jack would like to walk off that platform though when there's a perfectly nice pole to slide down on :) Perhaps considered a cd, or more like a iowtkJocdtbtinrtdtkomt...
[if one wants to kill Jack one could do that but there is no reason to do that kind of move there] :)


Quote:
Also would like to say I am Most Impressed with AK's concepts of the perpetual moving monsters and money, very well done!   [smiley=tekst-toppie.gif]


yeah, funny isn't it? :D

Title: Re: About Luris
Post by Missy on 25.04.2009 at 08:08:30
Yep, real hard mansion.  My Jack had a real tough time with the moves in the 1st rm, not with the puzzle part.  My Jack is getting old & not so quick any more.  We both hated the zapper rm.  YUKKKIE!
But now my Jack's brains are tired too.  We can't figure out the puzzle part in the 1st save rm.  Jack got all the bricks moving & doing they're thing, but how does Jack get the **** green key???
Jack also found if he jumps in the upper left corner, he enters rm. 11899, but can't get into it.  Is he suppose to?
Anyway, we really need a hint.  How to get that green key.  Watch, now that I posted this plea, the answer becomes obvious......or not!  
Great mansion!  Every rm reminds me of the CM - The Vault, a Mansion Unto Itself.  Great Stuff.  But pls. HELP!!!    [smiley=cry.gif]

Title: Re: About Luris
Post by Olle the Greatest on 25.04.2009 at 15:24:11

Missy wrote on 25.04.2009 at 08:08:30:
Jack got all the bricks moving & doing they're thing, but how does Jack get the **** green key???


The hint is depending on how close to the key you are... The disappearing platform is one hint, and how you picked up the key in room 2 is another.


Quote:
Jack also found if he jumps in the upper left corner, he enters rm. 11899, but can't get into it.  Is he suppose to?

The rooms are color coded in sections, so... no

Title: Re: About Luris
Post by Missy on 25.04.2009 at 22:05:57
Great Puzzle, but, Gosh the jumps are hard.  I figured the disappearing platform had something to do with it.  But is my Jack on the right path to jump onto the platform?  He has tried jumping on it from both bricks & never makes it.
[smiley=cry.gif] [smiley=cry.gif] [smiley=cry.gif]


Picture_4_007.png (117 KB | )

Title: Re: About Luris
Post by Missy on 25.04.2009 at 23:00:55
BTW:  After many exhausted tried to figure out how to get the green key.....Jack jumped onto the little brick in front of the green door, in an attempt to jump onto the ledge over the green door.......GUESS WHAT?!  Jack ended up under the ledge and on top of the green door, so he just walked to the right and slid down the pole without getting the green key or opening the green door.  
Picture_5_002.png (105 KB | )

Title: Re: About Luris
Post by BO PEEP on 25.04.2009 at 23:02:05
Hi everyone !

Has anyone reached the end with 100%? I seem to be stuck with 87% whatever I do. Also does the room 13502 have any other purpose apart from opening a door in room 13302. I keep wondering what the small brick below 13502 is for , can I go further down the mansion from here?

Anyway I love the mansion , am on my third attempt for all the secrets !

Title: Re: About Luris
Post by Missy on 25.04.2009 at 23:22:31
WOW BO PEEP, YOU ARE GOOOOOOD!!!!  
EXCELLENT JOB!!! [smiley=2vrolijk_08.gif] [smiley=thumbup.gif] [smiley=tekst-toppie.gif]



Title: Re: About Luris
Post by rose on 25.04.2009 at 23:45:01
Bo Peep, I am envious of you. I am having big time problems >:(. I even put in an extra saving point just to get on. Yes i know but Jack is strong and can carry  ;Done saving point with him.

He is also having problem with room 13301, 13299. Can't go back when he is in the lower parts and the grey bricks are showing! Maybe Olle has thought this out in a clever way but Jack is very tired and can't find a solution.

Title: Re: About Luris
Post by Semi-Native on 26.04.2009 at 00:22:09
The solution is there, Rose. When Jack has rested, look for the way to change the bricks.

And Bo Peep, that is awesome!  I finished with 60-something percent secrets. Will try again soon.
[smiley=beer.gif]


Title: Re: About Luris
Post by Missy on 26.04.2009 at 00:27:06
okay, anyone, help pls.  re:  rm 11901, the grey panel on top of the last moving platform will not lift and reset itself when Jack leaves the rm & comes back.  It came down when Jack stepped on the brick trying for the ladder, but ended up in the lava.  Now it won't go back up.  Is that the way it's suppose to be?

Title: Re: About Luris
Post by Olle the Greatest on 26.04.2009 at 00:28:26

BO PEEP wrote on 25.04.2009 at 23:02:05:
does the room 13502 have any other purpose apart from opening a door in room 13302. I keep wondering what the small brick below 13502 is for , can I go further down the mansion from here?


No other purpose, apart from the nice little effect that if you let the heads be eaten by the spiders, and re-enter the room, the heads are gone... weird...

Great job finishing off with 87%
I made it through with 100% so it should be possible [was a bit worried first that I've done something wrong with the mansion info and number of secrets... :)]

Title: Re: About Luris
Post by Missy on 26.04.2009 at 00:51:27
ok, I give up, had it not been for the GLITCH in the 1st save rm, I would not have gotten this far. But it is to nerve racking when my Jack gets stuck and no help from anyone.


Olle, Great Mansion Design!   [smiley=tekst-toppie.gif] [smiley=thumbsup.gif]

Title: Re: About Luris
Post by Semi-Native on 26.04.2009 at 01:58:12
Missy, in Room 11901 I think you've found a Jack Stuck. Olle?

Title: Re: About Luris
Post by Olle the Greatest on 26.04.2009 at 03:25:42

Missy wrote on 26.04.2009 at 00:27:06:
okay, anyone, help pls.  re:  rm 11901, the grey panel on top of the last moving platform will not lift and reset itself when Jack leaves the rm & comes back.  It came down when Jack stepped on the brick trying for the ladder, but ended up in the lava.  Now it won't go back up.  Is that the way it's suppose to be?


Yes, that's the way it should be, you are not supposed to be able to go back. Of course, you're not supposed to die either ;) Have to change the action of the brick then...

And yes, I saw the glitch... it doesn't really matter for the game, just that you get out of the room with an extra green key, or none [but you get out anyway]

I'll see if I can fix that too, the admins haven't uploaded the new version yet so I'll try to be quick

Title: Re: About Luris
Post by Missy on 26.04.2009 at 04:30:26
Jack Stuck rm 11502.....leave it to my Jack to get stuck. lolol  see pic below.

Thank you Semi-Native.

Also, is there a trick I don't know about.  How does Jack get past the pole to the other lever.  Jack has tried everything & can't get out of this room and now he is stuck.
Picture_2_020.png (127 KB | )

Title: Re: About Luris
Post by Olle the Greatest on 26.04.2009 at 05:28:12

Missy wrote on 26.04.2009 at 04:30:26:
Jack Stuck rm 11502.....leave it to my Jack to get stuck. lolol  see pic below.

Next time I build a mansion, I will contact you for beta test. This is a situation which I didn't think was possible... I tried and tried and tried and... oops... he made it in there, but nobody knows why :)

I sent the updated version to Brell just now.


Quote:
Also, is there a trick I don't know about.  How does Jack get past the pole to the other lever.


He's not supposed to get past the pole to get to the lever. He gets to the lever anyway. But of course, he cannot get anywhere from where he is now :)

Title: Re: About Luris
Post by Missy on 26.04.2009 at 06:07:00
btw Olle, I think that this game should called Nightmare Caverns!  lolololol

This mansion is so busy, dizzy & hard.....I think that the beta testers did a GREAT JOB   [smiley=thumbsup.gif] with all they had to contend with.

My Jack is a walking accident looking for a place to happen, that's why he ends up in such weird places.  lolol

Title: Re: About Luris
Post by Missy on 26.04.2009 at 12:37:16
Room 12297 hint pls. how to get up????

Olle, you really put your heart and soul into this one.  

Title: Re: About Luris
Post by Olle the Greatest on 26.04.2009 at 20:38:21

Missy wrote on 26.04.2009 at 12:37:16:
Room 12297 hint pls. how to get up????

Olle, you really put your heart and soul into this one.  


There aren't that many things to try in that room... keep trying :)

Title: Re: About Luris
Post by Semi-Native on 26.04.2009 at 20:39:11
Room 12297, very tricky. Jack has to begin his jumps in just the right spot.

Title: Re: About Luris
Post by rose on 26.04.2009 at 21:47:46

Semi-Native wrote on 26.04.2009 at 00:22:09:
The solution is there, Rose. When Jack has rested, look for the way to change the bricks.


Jack has rested and after a lot of trying he found a level where he thought it ought to be but it was tricky to get to. It needed precision!

He is moving on! :)

Title: Re: About Luris
Post by Semi-Native on 26.04.2009 at 23:27:40
Yay Jack!
8-)

Title: Re: About Luris
Post by SandyBean on 26.04.2009 at 23:51:32
Hi OTG and AK,

We just had to let you know how me and Jack feel about the 'fishy room'................ IT STINKS !!!   [smiley=lolk.gif]

I think now the section to the first save was not so bad, this part between save 10 and 11 had us sweating !   :o

Keep it up!  and take care,  8-)

SandyBean [smiley=2vrolijk_08.gif]

Title: Re: About Luris
Post by Missy on 27.04.2009 at 01:04:33
Re:  Room 12297
Olle, you're such a sadist!  lololololol  You're enjoying this so much, aren't you?   lolololol

Thank you Semi-Native, I will give it another try.  I even tried getting Jack to do a backward upper flip to jump onto the next tier from the right side, but to no avail.   [smiley=cry.gif]

Title: Re: About Luris
Post by rose on 27.04.2009 at 01:17:45
Missy, don't wear out your Jack! He needs some rest and easy going and then come back and find all the hidden tricky things Olle has built in to the rooms in Luris.

Title: Re: About Luris
Post by Missy on 27.04.2009 at 01:19:06
re: Room 12297

Jack is still unable to figure it out.  On the left he gets up 2 tiers, on the right, only 1 tier.  HELLLLLLP PLS, PRETTY PLS. WITH SUGAR ON TOP.  lololol

Title: Re: About Luris
Post by Missy on 27.04.2009 at 01:21:59
Hi Rose, and Thank you.  Jack had his rest last night.  But it looks like he's going to go to his FINAL RESTING PLACE in this room.
lololol
Jack can't figure it out.  I guess this is as far in the game as he can go. Poor Jack.   [smiley=cry.gif]

Title: Re: About Luris
Post by Semi-Native on 27.04.2009 at 01:35:58
Missy, Jack has to jump up a little on the inside of those tiles that are sticking out, and then jump up to the next one, staying a bit inside toward the center. Hope this helps.

Title: Re: About Luris
Post by Missy on 27.04.2009 at 01:43:09
Thank You Semi-Native, but Jack has been doing that...and he can only get to the 2nd tier on the left side....then he is stuck as he can't figure out how to get to the right side.

For some reason, my Jack can't find the loop hole that lets him cross from one side to the other.  Maybe I should re-download the entire game.  Would I loose my progress if I do that?

Title: Re: About Luris
Post by Olle the Greatest on 27.04.2009 at 02:55:38
Semi-Native has hinted what should be enough, and yes, I'm enjoying it :D

If the precision didn't help, you need more precision... that's all I can say. Re-downloading the game won't make you loose your progress, but it won't help you either, at least not in this room. It takes a few tries... [definition of "a few" is very individual]

Title: Re: About Luris
Post by Missy on 27.04.2009 at 03:01:10
Well Olle, all I can say is that this mansion should be renamed to "S & M".  lolololo

btw: Jack can't make it out of that room, so now poor Jack is Resting in Unpeace.  

Title: Re: About Luris
Post by Missy on 27.04.2009 at 06:31:50
Olle, I sent you an email with a movie.
Now, when I go back in to play, the file is soooo corrupted the entire scene moves over when Jack walks about.  After it settles down, I try per your instructions.  I hear the click and did get Jack to land where you and Semi Native hinted.  But let me tell you, that it is NOT easy to land there.  My game must have a glitch because I put in on PAUSE so many times.  Jack still can't get to the top tier, because the ledge or whatever he is suppose to jump on is so tiny in my play.  He always falls & dies.  
Certainly this is not suppose to be that hard of a room, so it must be a glitch on my end for using pause so many times.

Title: Re: About Luris
Post by aquaMat on 27.04.2009 at 19:16:24

Missy wrote on 27.04.2009 at 03:01:10:
Well Olle, all I can say is that this mansion should be renamed to "S & M". 


I have to confess that I have given up on "Luris".
:-[   :-/    :'(

With some things I can be quite patient.....with others not quite so, I'm sorry to report.

Title: Re: About Luris
Post by Missy on 27.04.2009 at 20:45:16

BO PEEP wrote on 09.04.2009 at 04:57:09:
Hi Just tried several attempts at your latest mansion,   and although it seems nice I am pretty fed up already with each room being so difficult. I wonder if anyone else feels the same .
Bo Peep



josephine wrote on 10.04.2009 at 12:20:48:
I got a few rooms in and quit. This one is insanely hard, it's making me not want to play MM at all.




SandyBean wrote on 10.04.2009 at 23:30:02:
Yes, Indeed........... a very sneaky and trying mansion.
Funny, I was just thinking a while back it would be cool to have a mansion where each room was a little 'mansion' in itself, having to be solved.

Took my Jack 24 tries to get through just the First Room
SandyBean



Semi-Native wrote on 11.04.2009 at 02:46:15:
I had the same problem, thought Jack was stuck. He has to stand in just the right spot to jump over those tiles.



aquaMat wrote on 12.04.2009 at 20:37:13:
I thought I consider myself a pretty accomplished player, but I really have to admit I'm having problems with Luris.
It's one of those mansions that is so hard that there's a great danger of me becoming disinterested before I even make a considerable progress.
Maybe you should have handed out a few extra lives (by including a lot of extra money bags) in the first room, so one doesn't have to restart that often before even getting to the first save.



rose wrote on 12.04.2009 at 21:00:38:
I would love to have a save pedestal in each room with a lot of extra lives.


[smiley=embarassed.gif]  Aquamat.....For you, such an experienced player to give up.....well, Olle, maybe your game needs a little tweaking.

Kudos to your GF-AK, and YOU!   [smiley=tekst-toppie.gif]
Luris is by far the most creative sneaky PUZZLE game.  INGENIOUS & CREATIVE design layout.  
But, with all those creatures, I have to agree with the other players....there should be a save in each of the toughest rooms and more money to increase Jacks lives.  
The 2nd room and room 12297, plus one more I can't recall,  those glitches that give Jack such a hard time getting thru should be RE-MADE.
Also, in room 11296 see pic below, Jack tried to use his lives BEFORE THE SAVE, to explore and got JS. He had to do the whole thing over again.   [smiley=cry.gif]

Its GREAT to have a sneaky puzzle in each room.  But with all the dangers, there really should be hope for Jack to get thru with saves & lives.  

I think that in Luris, you combined toooo much of a good thing.....Sneaky puzzles, deadly creatures & PRECISION jumps.

To be honest, and wanting to see the rest of your creation, I had to cheat....even with cheating, I almost thru in the towel as that takes away all the pleasure of the game.  I also, FINALLY, figured out how to use Mansion Lever Builder, just to get Jack out of room 12297, not being experienced with that stuff, I made a mess of it, but at least Jack got out.  Yep, a great creative mansion on all levels, but, way & I mean way to little save points, lives and to many precision jumps.

Perhaps tweaking it, will get all the players back to play, rather than leaving & avoiding such a CREATIVE endeavor.  But that is merely my opinion.
Picture_2_23-36-12.png (109 KB | )

Title: Re: About Luris
Post by rose on 27.04.2009 at 21:08:19
AquaMat, don't give up. The best is to come. I find it easier to play Luris than Temple of the Moon. It has taken me over two years to get to the first save pedestal in TOM!!!!!

Title: Re: About Luris
Post by Olle the Greatest on 27.04.2009 at 21:22:14
I hear you... but I thought one save every tenth room was quite often  
:-[ I agree with rose, TOM is really hard, especially the last part starting with the red birds... Not to mention the lightning in ACO...

Perhaps more save pedestals in a "Normal" version would help... So that one gets used to the tricks and stuff... I'll think about it


Missy wrote on 27.04.2009 at 20:45:16:
Also, in room 11296 see pic below, Jack tried to use his lives BEFORE THE SAVE, to explore and got JS. He had to do the whole thing over again.   [smiley=cry.gif]


Just so you know, that's not a JS... you can go back up the ladder to the room above and change the silver to gold

Title: Re: About Luris
Post by Missy on 27.04.2009 at 21:34:07
Rose, 2yrs???? Gosh, you have the patience of Job! (bible)
I found TOM much easier (without cheating) compared to Luris (with cheating).  Go figure?!
And Yes, the lightning in ACO was a definite HORROR!
But the entire game was not like that....so it didn't create the frustration that this one does.  
Yes, as you have stated before, each Luris room should be played as tho a castle of its own....That's why more saves would be great.

Title: Re: About Luris
Post by Missy on 27.04.2009 at 21:37:00
room 11296, Wow, see what a sneak you are.....You mean that Jack can change to silver/gold from another room.....good one!!! [smiley=thumbsup.gif]  
It's been so long since I have played MM or CM that my Jack & I are real rusty.  (oil can anyone?)  lololol

Title: Re: About Luris
Post by sherryl199 on 27.04.2009 at 22:09:44
OTG - in 12097 is that just an insanely timed jump from the moving brick on the left to the top platform?

Title: Re: About Luris
Post by Olle the Greatest on 27.04.2009 at 22:16:54

sherryl199 wrote on 27.04.2009 at 22:09:44:
OTG - in 12097 is that just an insanely timed jump from the moving brick on the left to the top platform?


Nope, there's another moving brick up there which you can place in a helpful way

Title: Re: About Luris
Post by Missy on 28.04.2009 at 02:44:05
Okay, I must be real dumb...but I am trying Luris all over again, this time without cheating, & I made it to the save room 11900, with 5 lives. Yeah!!!!
But what I STILL can't figure out is how to get the green key.  I have used up 2 lives trying to jump from the up & down moving brick & the one just below it, but Jack can't jump onto the disappearing brick.  What am I doing wrong?
Picture_1_035.png (116 KB | )

Title: Re: About Luris
Post by Olle the Greatest on 28.04.2009 at 03:13:51

Missy wrote on 28.04.2009 at 02:44:05:
Okay, I made it to the save room 11900, with 5 lives. Yeah!!!!
But what I STILL can't figure out is how to get the green key.  I have used up 2 lives trying to jump from the up & down moving brick & the one just below it, but Jack can't jump onto the disappearing brick.  What am I doing wrong?


Great :) but you're not supposed to jump from the left... you get to the disappearing brick from the right. You should have three moving platforms to the right of the lava if everything is in order. If you don't, you've missed a lever/switch somewhere

Title: Re: About Luris
Post by Missy on 28.04.2009 at 03:19:34
I found 3 switches.  But there are only 2 moving bricks to the right of the lava.  The one over the save does not go over very far & is tooo low.  Can there be a 4th switch that I don't see?

Title: Re: About Luris
Post by Olle the Greatest on 28.04.2009 at 04:09:57

Missy wrote on 28.04.2009 at 03:19:34:
I found 3 switches.  But there are only 2 moving bricks to the right of the lava.  The one over the save does not go over very far & is tooo low.  Can there be a 4th switch that I don't see?


Indeed... or a lever... remember the first room?

Title: Re: About Luris
Post by rose on 28.04.2009 at 04:11:52

Missy wrote on 28.04.2009 at 03:19:34:
I found 3 switches.  But there are only 2 moving bricks to the right of the lava.  The one over the save does not go over very far & is tooo low.  Can there be a 4th switch that I don't see?

Absolutly! Some switches are invisible.

Title: Re: About Luris
Post by Missy on 28.04.2009 at 04:21:37
Thank you OTG & Rose....Boy do I feel foolish.  I have been having chest pains all morning & even now.  hmmmm.  I don't know if it's this game, or if its really my heart!

Thanks guys!

Title: Re: About Luris
Post by SandyBean on 28.04.2009 at 04:50:46
I think it would be a bonus to have an 'edu' version, but I have to say something here that we all seem to have forgotten.

When a designer builds a mansion, it is his/her own personal creation, and a gift to all MM players.

If it is not constructed for a contest or to be included in the paid game mansions, the designer has what is called 'creative license' to realize his vision into a working, playable, and hopefully enjoyable place for Jack.

If you are not enjoying the mansion, there are over a hundred others to choose from.  

I do not feel it is the designers responsibility to create a mansion that pleases all people at all times.  

For those less experienced players, stick to the easy/med mansions, but don't try and make a designer conform to your level of skill.

These are just my thoughts, and not intended to offend anyone.

Thanks,

SandyBean [smiley=2vrolijk_08.gif]


Title: Re: About Luris
Post by Missy on 28.04.2009 at 05:09:30
Well said Sandy Bean....and I'm sure (assuming) that we all agree.  
But if the experts are giving up then, hmmmm, how many players would be left to play/enjoy the game???
So what would be the point of having a game that can't be played?  Especially after all that creative hard work.

Even the greatest artists of yester year had to go back to the easel, when no one wanted to buy their paintings if they wanted to see their works realized.
Sorry, I am not trying to be confrontational.   [smiley=engel017.gif]

When a few people complain of the difficulty (incl. me) it can be ignored, but when the masses complain.....well.... you are right....it is up to the CM creator.... if he wants his masterpiece played or collecting dust. yes? no?


Title: Re: About Luris
Post by Missy on 28.04.2009 at 09:59:37
Room 11102


Olle the Greatest wrote on 12.04.2009 at 03:08:56:
It's a real save, but you can't just walk down the ladder


Ok, Jack is down to 1 life.  He tried the sinking brick on the side of the save, but died instead.  Help Please!  
How to get to the save, otherwise Jack has to do all that NASTY run again!!!
Also, to get to the other side of the poles, does he have to enter from another room?  Gosh these puzzles really make you think!

Title: Re: About Luris
Post by aquaMat on 28.04.2009 at 17:44:04

rose wrote on 27.04.2009 at 21:08:19:
AquaMat, don't give up. The best is to come. I find it easier to play Luris than Temple of the Moon. It has taken me over two years to get to the first save pedestal in TOM!!!!!


Really ???  I never had that many problems with TOM (I looked it up again, it has taken me 2 days to get through, playing each day about 1-2 hours).
Of course I know that in "Luris" the best stuff still lies ahead of me.....
but I'll give it at least a break of 1 or 2 weeks before I might try again.

Title: Re: About Luris
Post by aquaMat on 28.04.2009 at 17:56:22
I absolutely agree with what SandyBean said above, the designer indeed doesn't have to please all people.

But on the other hand, I also agree with Missy's reply, or some of it at least....especially since I believe that in the case of "Luris" a compromise could easily be found.

One suggestion I have already made at the beginning of this discussion - which is to simply hand out more money / lives in the very first room.
The other one is the concept of adding (lots) more saves to "Luris".

Probably a combined approach of these two suggestions would work best - without Olle having to change the slightest bit of his puzzles and rooms.

If he absolutely doesn't want to touch it.... he could still call this version the "very hard version" and make another one (including the extra money + saves) as the "normal-to-hard" version.

Title: Re: About Luris
Post by Missy on 28.04.2009 at 20:04:19
Room 11102

Thank you Olle....that is sure sneaky!!!  Live & Learn.  
It's thru these types of sneaky moves, Jack learns what he is capable of.  Thank you again.

Title: Room 12297
Post by Missy on 29.04.2009 at 08:11:29

Olle the Greatest wrote on 27.04.2009 at 02:55:38:
Semi-Native has hinted what should be enough, and yes, I'm enjoying it :D

If the precision didn't help, you need more precision... that's all I can say. Re-downloading the game won't make you loose your progress, but it won't help you either, at least not in this room. It takes a few tries... [definition of "a few" is very individual]


Well, I made it to room 12297 again without cheating...It was a fresh re-downloaded game.  I made a movie of that very same problem.  I could not open the zip file. Called Apple Care.  Had to re-download ALL of the MM file again. Re-install my Apple disk.  AND CORRUPTED THE LURIS FILE IN THE PROCESS, AS IT WAS ON PAUSE.  All is lost....darn, darn, darn.   [smiley=cry.gif]

Olle, Room 12297 definitely is not what you & Semi-Native describe.  
I don't know if I have the stamina to go thru it all over again, to make the movie & send it to you. On my end, there definitely is a glitch.  
I agree with Aquamat & Rose (I think)....more saves/monies would be a tremendous stress breaker.
Having said that....it is strictly up to you.  [smiley=huh.gif]




Title: Re: About Luris
Post by rose on 29.04.2009 at 13:07:09
Sorry to hear you have such problems, Missy! I think you should give Luris a rest. It is very hard in places and there isn't any time limit to play it.
I have several mansions that I still haven't been able to finish because I find them hard to play, Jack dies to early. But that is also some of the challange when playing and suddenly one has mastered a few more rooms and the playing can go on.

Title: Re: About Luris
Post by Missy on 29.04.2009 at 20:52:56
Thank you Rose, you're so sweet!

Jack was doing pretty good until that room 12297.  I am going to try and see if a movie can be made of it, in mansion level builder.  Olle sent me pics if what Jack has to do, and Jack had and has been doing that, but for some reason, on my end, the ledges are almost nonexistent.  
And your right, in the first round I was treating it as a time limit game. The 2nd time I went real slow and it was a lot easier....still frustrating, if your trying to check out for all the secrets and Jack keeps dying, but not as nearly as bad as the 1 time around.
That fishy room with the pyramid is a real nightmare tho.  My Jack can't get to the top without dying. But, as Olle and  Brell stated before.  There aren't that many moves Jack can make, so the trick to making it an easier play is to figure out the right move before taking action.

Title: Re: About Luris
Post by rose on 29.04.2009 at 22:17:19
You don't make a movie in the Mansion Level Builder, you do in the Mansion application. When you've started your mansion go to File > Start recording movie or hit command key + R. Now you play and all you do will be recorded.

Title: Re: About Luris
Post by Missy on 29.04.2009 at 23:06:26
Hi Rose,
I just don't have the energy to go thru Luris for the 3rd time JUST YET, so I thought that I could make a movie of that one room only in the mansion level builder, but I just discovered that I can't....as you were kind enough to point out.  Thank you for caring & sharing.

Title: Room 11299 - Hint Please
Post by Windrider on 30.04.2009 at 19:05:10
Ok, so I know where the lever is but I just can't seem to figure out how to get to it. Have tried to let Jack rest, kneel and jump all over the place but have been stuck in this room for days on end. I find the "resting" thing tedious and at times I get distracted in the middle of playing because of it. So if this is one of the necessary techniques in this room....can someone tell me WHERE? I feel sure that I can figure out what to do once I get to the lever.

I love the creativity in this mansion but at times just feel a bit overwhelmed by the lack of some easier  rooms here and there, so as to feel that I am making progress.

Title: Re: About Luris
Post by Missy on 30.04.2009 at 23:04:07
Hi Windrider

I sent you a PM.

Title: Re: About Luris
Post by sherryl199 on 01.05.2009 at 09:44:13
Hi OTG -

I was in room 11294. I dropped down on the farthest left falling brick - actually a one half brick - and landed in room 11494. I can't figure out how to get out????
Picture_1_036.png (113 KB | )

Title: Re: About Luris
Post by Missy on 01.05.2009 at 09:51:34
Hi Sherry

It's me,   [smiley=vrolijk_26.gif]

lololololololololololololololololololololololollolololollololo

Sorry for your plight......but you have to admit......it IS an AMAZING, CREATIVE MANSION!
[smiley=2vrolijk_08.gif] [smiley=2vrolijk_08.gif] [smiley=2vrolijk_08.gif]


Title: Re: About Luris
Post by Surcouf on 05.05.2009 at 05:24:28
Hello,

after I left the forum for a while, I took recently a look on it and discovered Luris. This is a killer mansion!
For having created Daedalus, Cranes and some others, I can't imagine dozens of hours you spent on this release...
Bravo, Olle the Greatest! [smiley=dankk2.gif] [smiley=vrolijk_26.gif]

Surcouf.

Title: Re: About Luris
Post by Semi-Native on 05.05.2009 at 08:00:03
Surcouf, I hope tis means you're back and are working on a new creative mansion!
8-)

Title: Re: About Luris
Post by nova290 on 05.05.2009 at 23:32:23
Been here for years but never posted. I am posting my first to compliment Olle the Greatest's brilliant achievement of one cool mansion called LURIS. Well done!

Title: Re: About Luris
Post by rose on 06.05.2009 at 00:59:05
Welcome Nova290! Nice so "see" a new person in the forum [smiley=vrolijk_26.gif]

Title: Re: About Luris
Post by Semi-Native on 06.05.2009 at 01:57:08
Yes, welcome! Hope to see more posts from you. And maybe a mansion?
8-)

Title: Re: About Luris
Post by SandyBean on 06.05.2009 at 03:16:27
Welcome Back Surcouf !   :D   Hope you are getting more of your own creative juices flowing for another Mansion.  

Welcome to the forums, nova290 !   ;D  (by the way, is that a Car?)  

Good to see that almost everybody is really enjoying OTG's magnificent and cruel masterpiece, I know me and my Jack are still lovin it!

Take care,

SandyBean  [smiley=2vrolijk_08.gif]



Title: Re: About Luris
Post by Surcouf on 08.05.2009 at 02:02:47
Hi everybody,

well, I don't plan to build a new Mansion for next, since I get busy these times. Maybe during next summer...

About Luris (how terrific!) I get TOTALLY STUCK in room 12297! I don't know the way to make Jack climbing, although I read Semi-Native's reply#67!
Could someone help?
Thanx.

Surcouf

Title: Re: About Luris
Post by Olle the Greatest on 08.05.2009 at 03:54:56
i can... perhaps if I send you a PM

Title: Re: About Luris
Post by Surcouf on 08.05.2009 at 06:11:35
Received your PM, Olle. Waow! How did you find this trick!!
This mansion is a masterpiece! Thanks a lot!
Surcouf

Title: Re: About Luris
Post by SandyBean on 18.05.2009 at 10:24:20
OK....... me and Jack have gotten to save point #13  (yes, very lucky number for us!) and we slid down the "Gold Pole" and were thrilled to get the preview of many more rooms to discover.  ;D

I truly hope we are only halfway through the mansion, this thing has been my stress breaker on the rare days lately when I get a moment free to play games instead of play hard at life!

Wanted to let you know that I really think rm. 11895 is Wicked and Wild !  With so many things (lots hidden) that Jack has to do, and really he only has to worry about two spiders, that it was fun, even on the fifth try!!!

Just wondering if that red key off in the room to the right is an extra one (like the blue key earlier), or if it is needed later?  I guess me and Jack will just have to take time off work to find out !    ;)  

One final thing I found interesting, in rm. 12695.  If Jack did the room with the birds flying from left to right, he had WAY more luck than when they flew the opposite way.  My take on this phenomenon is because we 'read' left to right, but other suggestions/theories are welcome.  (We would need an unbiased person who reads a language right to left to prove any hypothesis though! )   :-?

That's it from my little neck of the woods, hope me and Jack have time this week to play a little!   8-)


SandyBean [smiley=2vrolijk_08.gif]

Title: Re: About Luris
Post by josephine on 19.05.2009 at 10:26:38

SandyBean wrote on 18.05.2009 at 10:24:20:
...this thing has been my stress breaker...


Are you sure you're playing Luris???  ;D

Title: Re: About Luris
Post by aquaMat on 19.05.2009 at 21:31:54
Ha, ha....  ;D

this was exactly my thought when I read this !
For me, Luris is rather a "stress inducer" than a stress breaker.
If Luris breaks anything it's my nerves!  ;)

Title: Re: About Luris
Post by SandyBean on 07.06.2009 at 02:23:32
FINALLY   [smiley=vrolijk_26.gif]  .........Jack &  I 'broke through' the Stress Breaker !!!

Me and Jack FINISHED Luris yesterday eve.  YAH  HOOO !!!  (Please don't look at how long it took us, it was our first time through, and we did lots of sections over and over and over again!)

A bit of sadness now, since until aquaMat's new mansion is out, I will miss my time with Jack!

Have a great weekend everyone,

SandyBean [smiley=2vrolijk_08.gif]




Picture_6_003.png (406 KB | )

Title: Re: About Luris
Post by SandyBean on 07.06.2009 at 02:30:21
A couple of days ago, I found what might be a JS  (my Jack is really far too curious for his own good, kinda like 'Curious George'), and not sure if I missed a potential escape route from this little cell?

The first screen shot shows were we landed and had to restart, the second shows were we were in the room above to get there.

Thanks OTG and AK for creating such a masterpiece, I know you both worked long and hard at it, and put all your heart into it.  It was WunderBar!

Thanks,   ;D

SandyBean [smiley=2vrolijk_08.gif]
Picture_1_037.png (115 KB | )

Title: Re: About Luris
Post by SandyBean on 07.06.2009 at 02:31:31
Where we started in room above;
Picture_3_017.png (97 KB | )

Title: Re: About Luris
Post by josephine on 08.06.2009 at 08:50:12
Congratulations SandyBean!
I've taken a couple more stabs at Luris but only gotten about 6 rooms in. It's much less "stressful" for my Jack to do one room at a time  ;D

Title: Re: About Luris
Post by Semi-Native on 08.06.2009 at 19:47:48
Wow, SandyBean, 95% secrets is pretty awesome! Congratulations!
:o

Title: Re: About Luris
Post by Wingy on 09.06.2009 at 10:38:53
Holy rumpleberrysauce that's a lot of time there Sandybean ! Gratz on dat world first (I think) finish of Luris.

Title: Re: About Luris
Post by SandyBean on 11.06.2009 at 08:53:24

Anthony wrote on 09.06.2009 at 10:38:53:
Holy rumpleberrysauce


HOLY RUMPLEBERRYSAUCE  ?!?!?!?  :o

Wow, Wingy, your vocabulary is way above my university english.........I'm going to have to look that one up on Wikipedia!

Thanks guys for the congrats, for me and Jack.....(I know Wingy "Jack and I")...... it was fun, but I think I do see a few more grey hairs that were not on my head prior to opening Luris!!!!    ;D

Take care all,

SandyBean  [smiley=2vrolijk_08.gif]

Title: Re: About Luris
Post by Wingy on 12.06.2009 at 03:01:50
I wrote the definition over on the Aquamat's Complex page were you first asked the question.

http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?num=1243258738/21#21

Title: Re: About Luris
Post by Olle the Greatest on 28.06.2009 at 19:09:06

Anthony wrote on 09.06.2009 at 10:38:53:
Holy rumpleberrysauce that's a lot of time there Sandybean ! Gratz on dat world first (I think) finish of Luris.

I think Bo Peep finished it first at least officially on this forum :)

Great job Sandybean!

Title: Re: About Luris
Post by BO PEEP on 28.06.2009 at 20:54:41
I finished Luris great mansion sometime around 25th April I think !  BUT I only managed about 85% so perhaps whoever has achieved a higher number of secrets is the real victor. I have played since and found more secrets but still can't manage 100%.

Still love the mansion!
Bo Peep

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