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Discussions of approved MM1 and MM1 HD custom mansions (Mac and Windows) >> Luris >> Luris too difficult?
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Message started by Olle the Greatest on 27.04.2009 at 23:08:16

Title: Luris too difficult?
Post by Olle the Greatest on 27.04.2009 at 23:08:16
Perhaps it is... but it's supposed to be hard... :)

As I wrote among the first posts, this is a mansion perhaps best played for a very long time. That is, you try to get to the next save, and when you've done so, you forget about Luris for a while. Otherwise it can get very frustrating...

Anyway... I've been listening to all the comments and it seems to me that the mansion isn't impossible [since some have finished the mansion]
but that there is a risk of losing interest. I  have therefore made the Luris Edu [as in educational version ;)] which I soon will send to the admins. In this version, the rooms are the same, but there are lots of moneybags/backpacks and a save every I don't know really, two or three rooms or so...

This version can be played first, to get a feeling for the mansion, or parallel with the original version [to "practice" without risk of dying that easily]. Or not at all, of course, since it's actually "the same" mansion :)

I hope this will get some players to reconsider their choice of leaving Luris unfinished.

Best wishes

Title: Re: Luris too difficult?
Post by rose on 28.04.2009 at 00:16:36
It does has very difficult parts. I think I have asked for also normal or easy versions of the mansions as a lot of us aren't to skilled playing. I have improved my skills over the years (something like 4 years now) but I prefer more normal versions.

In Luris I do like the "luriga" things but some jumps are just to difficult, especially when you have be very fast in your fingers. :(

I look forward to an edu version. But I am not giving up on Luris.

Title: Re: Luris too difficult?
Post by brell on 28.04.2009 at 02:12:13
I like the idea of an easier version.  Maybe we should change the definition of the original version from "hard" to "very hard"?

Title: Re: Luris too difficult?
Post by Missy on 28.04.2009 at 02:34:03
Yes Brell, Very Hard would be a better description. [smiley=vrolijk_1.gif]

And YES Olle, that is a great idea.  At least we can play without the frustration of a pending heart attack. lololol and get to see the end of the game with a Triumph! with out having to cheat!  lololol [smiley=beer.gif]



Title: Re: Luris too difficult?
Post by Olle the Greatest on 28.04.2009 at 03:17:59

brell wrote on 28.04.2009 at 02:12:13:
I like the idea of an easier version.  Maybe we should change the definition of the original version from "hard" to "very hard"?


The easier version will not be "easy", it will just be "not close to game over" [to use one of Freddy's definitions] since there will be a lot of save pedestals and quite some money but no change in the rooms themselves. It will be released before the weekend, just have to check if it gets "easy" enough, and that the save pedestals don't mess up the rooms... :)

Title: Re: Luris too difficult?
Post by SandyBean on 28.04.2009 at 04:47:21
I think it would be a bonus to have an 'edu' version, but I have to say something here that we all seem to have forgotten.

When a designer builds a mansion, it is his/her own personal creation, and a gift to all MM players.

If it is not constructed for a contest or to be included in the paid game mansions, the designer has what is called 'creative license' to realize his vision into a working, playable, and hopefully enjoyable place for Jack.

If you are not enjoying the mansion, there are over a hundred others to choose from.  

I do not feel it is the designers responsibility to create a mansion that pleases all people at all times.  

For those less experienced players, stick to the easy/med mansions, but don't try and make a designer conform to your level of skill.

These are just my thoughts, and not intended to offend anyone.

Thanks,

SandyBean [smiley=2vrolijk_08.gif]

Title: Re: Luris too difficult?
Post by brell on 28.04.2009 at 17:24:04
Very well put, SandyBean.  My opinion exactly.

Ollie:  Of course the "easier" version will not be an "easy" version  ;)

Title: Re: Luris too difficult?
Post by josephine on 30.04.2009 at 09:14:32

SandyBean wrote on 28.04.2009 at 04:47:21:
When a designer builds a mansion, it is his/her own personal creation, and a gift to all MM players.


Agreed. This mansion is so stinking hard I quit! But it's Olle's mansion, and he is free to make it so.

And maybe someday I'll become skilled enough to get through it   :-?  

Title: Re: Luris too difficult?
Post by Missy on 30.04.2009 at 09:28:24
OMG.....Will everyone CHILLLLLLAX.   [smiley=beer.gif]

First you ALL complain that it is to hard and or don't want to play it.  Literally want to throw in the towel!
Never getting to see this AMAZING, UNBELIEVABLE CREATIVITY......and that's suppose to be ok?

Then when THE CREATOR HIMSELF (in HIS infinite wisdom) decides to release a slightly easier version, so that more devoted MM'er can get to play & see his and her MASTERPIECE......suddenly, everyone is up in arms defending creator rights.  What's that all about?????

OMG, in the real world, "If the wheel is broken.....Fix it!" PERIOD!   [smiley=cool.gif]

Title: Re: Luris too difficult?
Post by josephine on 30.04.2009 at 11:15:45
Who said Olle can't/shouldn't make an "easier" version? If he wants more people to be able to play his mansion, great. If he wants to keep it only for the expert players, that's great too.

These "creator's rights" posts bring up a valid point. Personally, I'm not skilled enough to play Luris, but I certainly DO appreciate Olle's efforts.

Besides, the experts probably get bored playing easy mansions. Luris is perfect for them  :)

Title: Re: Luris too difficult?
Post by brell on 30.04.2009 at 16:19:54
I agree with Josephine.  Nobody has said that Ollie should not make an easier version.  All that SandyBean did was to point out that it is totally up to builders how easy or hard their mansions are and whether they make more than one version.

There is nothing wrong with Ollie's Luris.  It is just a very hard mansion which means that it is not for all MM players.  It is totally up to Ollie whether he makes an easier version or not.

Title: Re: Luris too difficult?
Post by Missy on 30.04.2009 at 22:25:53
Oh......I'm sorry that my friend & I misunderstood everyone's comments AFTER OLLE POSTED:


Olle the Greatest wrote on 27.04.2009 at 23:08:16:
I  have therefore made the Luris Edu [as in educational version ;)] which I soon will send to the admins.
I hope this will get some players to reconsider their choice of leaving Luris unfinished.


Rather than everyone saying....."Yeah, Thank You SO MUCH."  We read......


SandyBean wrote on 28.04.2009 at 04:47:21:
I have to say something here that we all seem to have forgotten.

I do not feel it is the designers responsibility to create a mansion that pleases all people at all times.  

For those less experienced players, stick to the easy/med mansions, but don't try and make a designer conform to your level of skill.


And after that post, & others agreeing also.....again, rather than just saying, "Yeah, and Thank You SO MUCH!

We know that no one has to do anything....but it was offered, and after the offer was made, rather than being grateful & stating as such, .....well.....that is the reason my friend & I took it as complaining.

Our apologies.......

and to Olle we say "Yeah, Thank You SO VERY, VERY, MUCH!!!"   [smiley=2vrolijk_08.gif] [smiley=dankk2.gif]






Title: Re: Luris too difficult?
Post by SandyBean on 01.05.2009 at 10:37:23
Dear Missy,

First of all, I don't understand why you in particular are telling everyone to Chill out?

It was your recent post in the topic 'about Luris'  when you quoted Six whole members, recounting their 'complaints' that prompted me to reply with my post of creative license and any mansion is a gift to us. You actually even quoted me, saying how many tries it took for me to get through the first room, yet did not seem to comprehend that this was not a complaint at all, just a side comment.

It seems to me that you have been the instigator by stating that "We All complain that it is to hard and or don't want to play it" and now you are the one also telling us to chill out ???   :-/[smiley=huh.gif]

You may not be aware of this, but there are over 350 people playing MM, so when you say all of us are complaining, you need to look at the numbers a bit closer.  You also go on to state in the topic 'about Luris'  "But if the experts are giving up then, hmmmm, how many players would be left to play/enjoy the game??? " Do you know how many 'so called experts' have given up?  I don't yet consider myself an 'expert' in MM, but have been enjoying the challenges and learning experiences of this particular mansion greatly.

Looking back over the posts in the topic 'about Luris' it seems apparent that you are the one most impatient with any rooms you cannot solve quickly or easily, and also if you do not get help instantly.  The beauty of a mansion is that is to be enjoyed and languished in, not simply done and checked off the list.  

Again, just my thoughts, but I think you need to take your own 'chill pill'.

SandyBean [smiley=2vrolijk_08.gif]

Title: Re: Luris too difficult?
Post by Missy on 01.05.2009 at 11:02:35
SandyBean, did you not read the 1st line of my upper post???

An apology isn't enough?  

And btw: why even bring up the long creative license in the 1st place, especially after the creator himself offered to place more saves and or monies on a separate play? More or less, if they can't play it tough! Nice, real nice.

I am chillaxed.....I am actually laughing very hard right now.

To go on with this would just spoil my mood....and I won't allow that.

Have a good one?

Title: Re: Luris too difficult?
Post by BO PEEP on 01.05.2009 at 21:44:26
I really enjoyed the mansion AND I am really grateful when a designer works hard for our benefit and enjoyment.
I think this mansion is a winner  as it seems to have generated the most discussion I have seen in some time .
I have been planning an old athens town mansion but wonder if difficult is not what anyone wants!

Well done again Olle

Title: Re: Luris too difficult?
Post by Semi-Native on 01.05.2009 at 22:38:41
Bo Peep,

Difficult is good, and I'm looking forward to your mansion.
8-)

Title: Re: Luris too difficult?
Post by SandyBean on 06.05.2009 at 03:39:47
I agree with Semi-Native, Bo Peep, Brell and Josephine, and obviously OTG, not to mention all the players out there enjoying Luris!

Difficult is good, it gets our Jacks' to improve their skills, precision and problem solving abilities.  It keeps us engaged and trying new things.

 [smiley=tekst-toppie.gif]  

I hope no one stops making difficult mansions for us to play in just because someone does not enjoy a good challenge.  Hints and help are always available in our caring and supportive forum.  :)



Title: Re: Luris too difficult?
Post by Olle the Greatest on 06.05.2009 at 04:19:19

SandyBean wrote on 06.05.2009 at 03:39:47:
I agree with Semi-Native, Bo Peep, Brell and Josephine, and obviously OTG, not to mention all the players out there enjoying Luris!
Difficult is good, it gets our Jacks' to improve their skills, precision and problem solving abilities.  It keeps us engaged and trying new things.

 [smiley=tekst-toppie.gif]  

I hope no one stops making difficult mansions for us to play in just because someone does not enjoy a good challenge.  Hints and help are always available in our caring and supportive forum.  :)


Indeed, and that's why AK and I [people seem to forget that Luris was made by two persons...] decided not to launch an easier version of Luris, since the whole point of the mansion is that "each" room is a puzzle, and that it should be a challenge even for the most experienced players.

There will be more mansions from me [and us] in the future, which will be both easier and at the same level

Thanx everyone for the fine words about Luris, we did put a lot of time into many of the rooms and it's nice to see that people enjoy playing it

Title: Re: Luris too difficult?
Post by josephine on 06.05.2009 at 12:07:01
Trying to share the blame, Olle? Bad boyfriend!  ;D

Joking, of course. Clearly AK is a clever girl. I'm looking forward to the next OtG/AK mansion.

Title: Re: Luris too difficult?
Post by Olle the Greatest on 06.05.2009 at 14:31:21

josephine wrote on 06.05.2009 at 12:07:01:
Trying to share the blame, Olle? Bad boyfriend!  ;D

Joking, of course. Clearly AK is a clever girl. I'm looking forward to the next OtG/AK mansion.


as far as I see, there is not that much blame, more cred :) I try to share the cred, since I'm the greatest anyway :D

Title: Re: Luris too difficult?
Post by Missy on 07.05.2009 at 13:12:43

Olle the Greatest wrote on 06.05.2009 at 04:19:19:
Indeed, and that's why AK and I decided not to launch an easier version of Luris,


Gee, I guess sandybean finally got you to change your mind & cancel your idea to make an easier version.

To bad.....but then again, theirs always a way to work around any closed door.   lololololol

Title: Re: Luris too difficult?
Post by Olle the Greatest on 08.05.2009 at 04:01:44

Missy wrote on 07.05.2009 at 13:12:43:
Gee, I guess sandybean finally got you to change your mind & cancel your idea to make an easier version.


Not sandybean, but ak :) as I wrote above, the whole point with the mansion is that it's supposed to be a challenge. thus an easy version would take away that challenge from the original Luris.
I typed without thinking (and without consulting my co-builder) and probably gave false hope to some players... sorry  :-[

Title: Re: Luris too difficult?
Post by aquaMat on 08.05.2009 at 16:10:23
First of all..... I find the seriousness  that this discussion aquires lately a little akward.

Now to the "easier version" debate:

I can understand that you don't want to make a version where you change all the puzzles etc. and I never expected you to do so, but I do think it's a pity that you don't even consider my suggestion of simply creating a version which hands out many more lives (=money bags) in the first room, maybe adds a few save pedestals and is otherwise absolutely identical.

This would in no way corrupt the "integrity" of your initial creation and still invite a few more players to participate in Luris.

But of course in the end it's all up to you.....and who am I to argue, anyway.  ;)   :)

Title: Re: Luris too difficult?
Post by SandyBean on 10.05.2009 at 02:49:27
@ Missy;  Did you not read the first line in my original post?


SandyBean wrote on 28.04.2009 at 04:47:21:
I think it would be a bonus to have an 'edu' version, but I have to say something here that we all seem to have forgotten.


I have to agree with aquaMat in his thoughts that this discussion has become far too serious and akward.  

We have always been a very friendly, supporting forum.  We usually tend not to complain too much, nor try to overrule other's actions. There has always been help offered, encouragement given, and accolades passed out freely.  :D


At least this is how I have found things for the last three years (up to recently), and why I have enjoyed being part of the MMF 'family'.  This is also why I felt obliged to reply to Missy's email  (in the topic "About Luris" page 5, 27.04.2009) in which she Quoted 6 or 7 players 'complaints'.   :-?


Getting back to aquMat's 'easier version debate';  

It is also true that if OTG & AK eventually choose to use aquaMat's suggestion and add an 'Edu' version, this would be fine, but their choice. (BTW,  aquaMat  is also one of "The Greatest" at MM designs, and respects all the work OTG & AK have done, and says there's no need to change anything in Luris, just add some extra lives).  

I myself would have played the Edu version first, got the lay of the land, then later, after my memory faded a bit, would play the Hard Version.  This is what I have done in the past with mansions that offered various difficulty levels.

Here's a toast to everyone   [smiley=beer.gif], and especially Mothers Around the World,  [smiley=kiss.gif] (as it is Mother's day here in Canada) and cheers to leaving the past where it belongs!

Have a great Weekend !

SandyBean [smiley=2vrolijk_08.gif]

Title: Re: Luris too difficult?
Post by spacegorilla on 29.06.2009 at 00:23:47
I just finished Luris, found 77 percent of the stuff. I'll have to go through it again and find those extra keys. Luris is amazing, tons of fun. Sure it was hard but that was part of the fun. I think it's perfect the way it is. I was sad it was over, I wanted to keep playing more rooms, figuring out puzzles, finding the way through, etc.

Anyway, my congratulations to Olle the Greatest, well done!

Title: Re: Luris too difficult?
Post by JimRCGMO on 25.01.2010 at 00:57:17
Not sure if there is a better place, but I'm having trouble with the first room, as I can get the gold (at the sacrifice of at least two lives), but the trapdoor (right middle, over the chamber where the pole down to next level is) will NOT open. I have pulled the lever on the left middle side, have tried the visible levers, but nothing seems to dislodge the trapdoor over the right lower chamber (which I'm guessing is how I get the key I need to leave this room).

Ollie, or anyone else, how about a clue? I can test play other rooms in the mansion, but that's not as much fun (or challenge) as going through the rooms in order, and I haven't tried playing Luris for weeks because I cannot get the $#%^*& trapdoor to open. I tried just attempting to go through it after pulling various levers, but no luck anywhere.

CapeJim

Title: Re: Luris too difficult?
Post by rose on 25.01.2010 at 01:54:54
There is a hidden lever. You need to pull everywhere to find it. I don't want to tell you too much.

Title: Re: Luris too difficult?
Post by Olle the Greatest on 25.01.2010 at 04:02:46

JimRCGMO wrote on 25.01.2010 at 00:57:17:
I have pulled the lever on the left middle side, have tried the visible levers, but nothing seems to dislodge the trapdoor over the right lower chamber (which I'm guessing is how I get the key I need to leave this room).
CapeJim


Seems to me it should have opened already?

Title: Re: Luris too difficult?
Post by JimRCGMO on 18.08.2010 at 05:05:07
I'm back again - found THAT lever, but now I can solve most of the stuff in the next room below (killed the monster, got the silver pieces), but I cannot get Jack at the right spot on the moving platform to get the green key. When I think I'm far enough to the left and have him 'squatted', the wall pushes him away when the platform gets near the key.  Auggghhhh... If it's just a very precise timing, I may be hindered by the age of my PowerBook (2000, with 500 MHz CPU) - or maybe it's my slow fingers. :P

Any hints, suggestions on how to get Jack placed just right for the key, or should I be looking elsewhere in that room.

Jim

P.S. Not sure how you all figure out the room numbers - I can't find any setting in MM for displaying that.

Title: Re: Luris too difficult?
Post by Semi-Native on 18.08.2010 at 05:17:29
Get the room number in the upper left corner of the screen by hitting COMMAND + D while you're playing.

You'll also see the number of secrets you have in the lower right corner.

Which room are you having trouble with?

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