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Original Midnight Mansion (Mac only) >> Game Improvements >> Shield kills medusa heads?
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Message started by VernJensen on 07.01.2010 at 05:35:42

Title: Shield kills medusa heads?
Post by VernJensen on 07.01.2010 at 05:35:42
I think it was an oversight on my part, that shields do not permanently kill the female medusa heads. I am looking to get this changed for the sequel, but am wondering, if I changed it for the original game as well (next version), would this cause problems with any existing mansions?

Second question: when levers affect conveyor belts (either direction or start/stop, I forget which -- maybe both), the "action is default room state" checkbox does nothing. Again, if I were to "fix" this, would this mess up any existing mansions?

Title: Re: Shield kills medusa heads?
Post by brell on 07.01.2010 at 19:40:13
As far as I remember, neither will affect my mansions.  If it does I will fix it.

Title: Re: Shield kills medusa heads?
Post by aquaMat on 08.01.2010 at 19:30:00
Yes it would, Vern.

I always thought that it was a "feature" (and done on purpose) that the shields kill one kind of Medusa heads permanently and the other not and I (and I think many other designers) have used this feature creatively.... like using/choosing the sort of Medusa head in a given room depending on whether they would reappear or not etc.

So, please please, leave it as it is....at least for the "old" game.  Otherwise it would destroy more than what we would gain.  It's much more fun as it is now, too !

Title: Re: Shield kills medusa heads?
Post by rose on 08.01.2010 at 19:39:35
Yes, that is what I thought too!

Title: Re: Shield kills medusa heads?
Post by Semi-Native on 08.01.2010 at 19:48:52
I agree, I think it's more fun to have both types.

Title: Re: Shield kills medusa heads?
Post by josephine on 09.01.2010 at 09:44:12
Agreed. Having both types makes the game more fun  :)

Title: Re: Shield kills medusa heads?
Post by Alan Falcon on 10.01.2010 at 09:15:38
I think that one kind of Medusa never permanently dies was a kind of feature.  Or at least I'm pretty sure I agree with others here that it works well as a feature.

And "action is default room state" ... it's possible a checked a box along the way to see what it did, found out it did nothing, and so ignored it.  Possible, but not totally likely.  Still, probably someone did that?

It would be best if it actually worked as it should, at least in the sequel.

Title: Re: Shield kills medusa heads?
Post by VernJensen on 09.02.2010 at 09:15:54
Okay, okay! Keeping it as-is. ;-)

Title: Re: Shield kills medusa heads?
Post by VernJensen on 17.02.2010 at 00:05:45
I just saw "Percy Jackson and the Lightning Thief" last night. It's an "okay" movie, but I enjoyed the special effects and found them inspiring to make me want to make games that did some similar things.

One thing in the movie is a medusa head where they show the eyes of the medusa head to anyone they want to turn to stone. Which got me thinking to Midnight Mansion 3: maybe you should have to approach medusa heads from *behind* (otherwise you turn to stone just for looking at her) to kill her. Then, when she dies, she falls as a dead head to the floor, which you can pick up and carry around. Then you carry that to some other large monster that is blocking your path, and turn it to stone.

Haha. Way too much work for my simple game (and probably make it too complex for current players), but a fun idea nonetheless. ;-)

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