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Discussions of approved MM1 and MM1 HD custom mansions (Mac and Windows) >> Brother From Another Planet >> BFAP - need help
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Message started by dlcatftwin on 23.08.2010 at 04:49:54

Title: BFAP - need help
Post by dlcatftwin on 23.08.2010 at 04:49:54
My congrats to the author for a great castle (castle?)!
I am in room 17702 - it is apparent that I need to get to the red door, but can't (not w/o dying a bevy of jack deaths).
How is it done? :-X
Thanks much,
DLC
17702.png (119 KB | 810 )

Title: Re: BFAP - need help
Post by Semi-Native on 23.08.2010 at 05:29:09
*spoiler*

You need to get the moving platform going, then use the skeleton head to sink down to the red door.

Title: Re: BFAP - need help
Post by dlcatftwin on 23.08.2010 at 10:50:06
Thanks  for the input and suggestion, Semi-Native. I think I attempted that (several Jack sacrifices involved). Is there a way t get to the purple-door level (the top of the three) w/out disturbing the skull (so I can get set up for a timed descent)?
Many thanks,
DLC

Title: Re: BFAP - need help
Post by Semi-Native on 23.08.2010 at 19:32:25
Yep, you need good judgement of distance.

Title: Re: BFAP - need help
Post by dlcatftwin on 25.08.2010 at 05:34:25
Well, I don't know how I did it but I did. I went back to try to do it again, but I failed.. again and again. The problem I have is that the room resets itself, so the moving trap door needs to be levered again, I find it impossible to land on the skull without leaving the room - how is it done?

Thank you,
DLC

Title: Re: BFAP - need help
Post by Semi-Native on 25.08.2010 at 07:58:02
You said it. I left the room - to the one above and jumped down.

Title: Re: BFAP - need help
Post by aquaMat on 19.09.2010 at 02:30:38
First of all, thanks to Semi-Native (and Rose, in other threads) for helping out with answering questions like these. You're doing a great job.

Wish I'd find the time to do it all myself - but it's just not possible at the moment. (E.g. I have only seen this thread today, Sept. 18)

I know this room is somewhat tricky.
The point you mention - that the room is reset upon re-entry - is irritating many players in the beginning. But of course I did it all on purpose - not only to make it more challenging, but also because once you understand how it works it all makes wonderful sense.

It's a question of "doing what when", meaning "the order of things", because if you take a close look you'll see that not ALL actions are reset (when Jack re-enters the room), only some.

And also, BTW, the order of what you're doing in this room first, what second etc. also in a way "enforces" what you'll do when in the following rooms (left and above of this one), thus making even more sense - it will give you clues about where to go next - even though you are basically free to go wherever you want, whenever you want. But some routes make "more sense" than others or will lead you to the "goal" quicker than others.
But - don't forget - some areas must be visited several times to be fully solved.
The good thing is - you can't make that much real mistakes - except lose a few lives - so try everything, move about freely and ultimately you'll discover the quickest route.
Was that too cryptic ?

(Well, you all know my theory about "replay value" - I mentioned it often enough: the mansions might look a bit too complicated (or too hard) first, and you won't discover everything at once - but therefore you can play them repeatedly and still find new twists, new secrets or the perfect route etc - Replay Value !)



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