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Midnight Mansion 2: The Haunted Hills (Mac only) >> Game Improvements >> Additional "characters" to "say" things
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Message started by Rob Seegel on 01.09.2010 at 05:51:29

Title: Additional "characters" to "say" things
Post by Rob Seegel on 01.09.2010 at 05:51:29
I think this adds more to the game than simply having a sign. It would be nice to have a few additional static (non-animated) helpful... and myabe not-so-helpful characters.

One thing that's a little strange about the mansions - there's never anyone there except for critters trying to attack you. Now... maybe the critters already drove off all the people. Still, it would be kind of nice for at least some non-deserted parts of mansions, even if the interaction is very basic.

Title: Re: Additional "characters" to "say" things
Post by Leon on 01.09.2010 at 20:58:24
I agree with this

Also, I think there should be something to show Jack's thoughts if you understand what I mean.

Title: Re: Additional "characters" to "say" things
Post by negative zero on 02.09.2010 at 09:07:27
Well... You could do this if you replace the sprite of a sign with the sprite of a person.people have done this in their mansions in the first game although I never personally understood how it works though... :-/

Title: Re: Additional "characters" to "say" things
Post by Rob Seegel on 02.09.2010 at 10:14:38

negative zero wrote on 02.09.2010 at 09:07:27:
Well... You could do this if you replace the sprite of a sign with the sprite of a person.people have done this in their mansions in the first game although I never personally understood how it works though... :-/


You can do this in MM2 as well, however now you don't need to resort to this trick. Signs can be invisible in this version, so you place them behind gargoyles, "suits of armor", statues, etc. This has been done in a few mansions.

What I meant is a few more sprite "characters" that could basically front some invisible signs.

Edit: tried to clarify what I was looking for in last sentence.

Title: Re: Additional "characters" to "say" things
Post by Rohful on 02.09.2010 at 14:41:26

Quote:
One thing that's a little strange about the mansions - there's never anyone there except for critters trying to attack you. Now... maybe the critters already drove off all the people. Still, it would be kind of nice for at least some non-deserted parts of mansions, even if the interaction is very basic.

I think MM has always been about this 'nostalgic' feeling of exploring rooms and solving puzzles.

Some animated sprites here and there perhaps either giving you a hint on how to solve the mansion or some background information would be a nice way to keep the game 'fresh' and interesting, I agree. Though I think the ability of making inanimate objects interactive is still a nice touch. :)



Quote:
Also, I think there should be something to show Jack's thoughts if you understand what I mean.

What about those little animations when you leave Jack idle? :D
I think it's a nice way of showing his feelings... unless you mean there should be some way of expressing this in more detail?

Title: Re: Additional "characters" to "say" things
Post by VernJensen on 12.09.2010 at 07:26:47
One plan for either the Midnight Mansion 2 expansion pack, or Midnight Mansion 3, is to add a friendly ghost with a hat and monacle, who gives you advice on occasion.

Title: Re: Additional "characters" to "say" things
Post by Leon on 13.09.2010 at 23:34:06
That's pretty cool, it should be someone like Dr Demented lol

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