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Midnight Mansion 2: The Haunted Hills (Mac only) >> Included Mansions >> Problem with Mt. Peril easy
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Message started by brell on 06.09.2010 at 01:50:37

Title: Problem with Mt. Peril easy
Post by brell on 06.09.2010 at 01:50:37
I have reached room 17700 with the "escape pod", but it only goes up to the next room above (17500) because of two wooden bricks that are in the way.  This means that I cannot get the last yellow key and thus cannot explore all the treasure room.

Title: Re: Problem with Mt. Peril easy
Post by Anthony on 06.09.2010 at 05:25:05
The room IDs you gave don't exist, and I'm not sure what you're talking about... :(

Title: Re: Problem with Mt. Peril easy
Post by brell on 06.09.2010 at 06:45:54

Anthony wrote on 06.09.2010 at 05:25:05:
The room IDs you gave don't exist, and I'm not sure what you're talking about... :(


What are you talking about?  I was playing Mt. Peril easy.  Room number 17700 is the room with the gray "escape pod".  Jack pulls the lever behind the four red doors to the right and thus gets access to the "pod" at the bottom.  By "pod" I mean the gray bat platform that goes up when Jack steps on it.  The "pod" is supposed to move up to the left side of room number 16500, where Jack gets a  yellow key and pulls a lever to open a grey door in order to get to the treasure rooms.
But the "pod" never gets to room 16500, because in 17500, which is right above room 17700, there are tvo wooden bricks that stop the "pod".  This means that Jack cannot get that yellow key to the left in room 16500 and thus can't get access to the rooms behind the yellow door in room 16704.

Check rooms number 17700 and 17500 in Mt. Peril easy.  If the "pod" is supposed to go up to room 16500 (as in Mt. Peril normal), then these wooden bricks in room 17500 (between two green disappearing platforms) are in the way.

I have checked the room numbers in the editor.  They DO exist.

Title: Re: Problem with Mt. Peril easy
Post by Catwoman on 06.09.2010 at 07:14:14
Interesting Brell. That's the mansion I've played the most times and I've never had that occur. Could it be a game bug or something?

Title: Re: Problem with Mt. Peril easy
Post by brell on 06.09.2010 at 07:48:03
Are there not two wooden bricks in room 17500 just below the blue key, Catwoman?

Does the grey bat platform go all the way up to room 16500?

Title: Re: Problem with Mt. Peril easy
Post by Rob Seegel on 06.09.2010 at 08:04:33

brell wrote on 06.09.2010 at 07:48:03:
Are there not two wooden bricks in room 17500 just below the blue key, Catwoman?

Does the grey bat platform go all the way up to room 16500?


Brell, you're talking about the wooden moving platforms, right? They should be timed to avoid the pod going up through the middle. I've been through this a number of times and haven't run into a problem yet. Also, I gave myself four red keys at the bottom by the lift, and have tried that a number of times as well - all times successful.

If not the moving platforms, then the only wooden bricks directly below the blue key I see are in the background (layer 0).

Title: Re: Problem with Mt. Peril easy
Post by brell on 06.09.2010 at 08:09:06
I am talking about the wooden bricks below the blue key.  They are not moving and they are not in the background.  They are in layer 4:
Screen_shot_2010-09-06_at_00_01_16.png (223 KB | 388 )

Title: Re: Problem with Mt. Peril easy
Post by Rob Seegel on 06.09.2010 at 08:13:06

brell wrote on 06.09.2010 at 08:09:06:
I am talking about the wooden bricks below the blue key.  They are not moving and they are not in the background.  They are in layer 4.


Then I'm confused, because that's not what I see. I am looking at the room in question, and I used the eyedropper while in layer 4 and got no hits except for the moving wooden platforms, or the new vanishing blocks.

Edit: saw your image, but it doesn't match what I'm seeing. I don't have those wooden blocks. Instead, I have a third green block like the other two.


Title: Re: Problem with Mt. Peril easy
Post by Anthony on 06.09.2010 at 08:15:08
I believe the version you're playing Brell is out of date. Those boxes there aren't there in the 1.0.0 MM2 version.

Title: Re: Problem with Mt. Peril easy
Post by brell on 06.09.2010 at 08:21:57
OK so how do I get the correct version?  Do I need a new code if I download the demo?

Title: Re: Problem with Mt. Peril easy
Post by Rob Seegel on 06.09.2010 at 08:30:02

brell wrote on 06.09.2010 at 08:21:57:
OK so how do I get the correct version?  Do I need a new code if I download the demo?


I downloaded the demo, and it just worked with the existing code.  I didn't have to re-enter it.

Title: Re: Problem with Mt. Peril easy
Post by brell on 07.09.2010 at 05:35:10
And so it does here.  Thanks a lot and I'm sorry about being such a (n old) jerk  ;)

Title: Re: Problem with Mt. Peril easy
Post by Rob Seegel on 07.09.2010 at 09:22:53
No big deal. :)

It's an awful thing to think that you're the only one anywhere seeing a particular problem. I was starting to question whether or not *I* had the correct version.


Title: Re: Problem with Mt. Peril easy
Post by brell on 08.09.2010 at 01:07:58
Hehe.

Of course I was the only person in the world with the correct version  [smiley=evil.gif]

Title: Re: Problem with Mt. Peril easy
Post by VernJensen on 08.09.2010 at 03:15:30
If you entered your registration code (even during beta testing) it'll still work. You can and should trash (or at least stop using) all beta copies of the game. Switch to 1.0.0.

Or perhaps you should switch to 1.0.1, as I'll be releasing that sometime this week.

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