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Midnight Mansion 2: The Haunted Hills (Mac only) >> Game Improvements >> New Enemy http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?num=1310163109 Message started by Leon on 09.07.2011 at 06:20:49 |
Title: New Enemy Post by Leon on 09.07.2011 at 06:20:49
Hey,
I just had a great idea for a new enemy I was thinking that there's a small grave with a tombstone placed in a room and after a delay/proximity/switch a zombie would crawl out of it. I was thinking it could be similar to the skeleton with the movement and settings. So what do you guys think? Leon |
Title: Re: New Enemy Post by Rob Seegel on 09.07.2011 at 23:45:24
Aside from graphics, how would this be different from a skeleton?
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Title: Re: New Enemy Post by Rob Seegel on 09.07.2011 at 23:56:31
It would be tough to do, but I think a small blob would be a good new enemy. It would be different. It's moves:
There might be two varieties: one that's wanders aimlessly, and one that slowly tracks Jack. Animating it might be tricky... |
Title: Re: New Enemy Post by Leon on 09.07.2011 at 23:57:50
I had an idea for one of my mansions to have a skeleton hidden behind some tiles to pose as a grave but then I remembered that skeletons can only move left and right but not up or down (unless falling), so I guess zombies could use ladders like trolls but would try to follow you
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Title: Re: New Enemy Post by Leon on 09.07.2011 at 23:59:28 Rob Seegel wrote on 09.07.2011 at 23:56:31:
Ooh, that sounds good :D |
Title: Re: New Enemy Post by Leon on 18.07.2011 at 23:24:47
I was thinking another good enemy could be a different variation of the skeleton fish.
I was thinking that this one could jump in a curve, kinda like the CheepCheeps in Super Mario Bros. |
Title: Re: New Enemy Post by VernJensen on 20.10.2011 at 01:21:20
Yeah Rob, the blog is similar to the "spark balls" in the Metroid series of games that move on all surfaces of a wall. It's on the ideas list, if I ever get to do a MM3. :-)
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