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Discussions of approved MM1 and MM1 HD custom mansions (Mac and Windows) >> Dragon's Trap, The / hard >> MM HD The Dragon's Trap (Hard): floating lever doesn't function http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?num=1321267949 Message started by mick on 14.11.2011 at 18:01:29 |
Title: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by mick on 14.11.2011 at 18:01:29
Room 19305. Lever in the upper left corner is above the plane and doesn't function.
This might be true for Dragon's Trap (Normal) too; I haven't checked it yet. ![]() |
Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by brell on 15.11.2011 at 03:21:36
Perhaps some action by Jack is needed before trying to pull these levers?
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Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by mick on 16.11.2011 at 09:17:38
There is always that possibility, yes. I made an assumptive leap, as the lever was floating in midair.
I like that schooteacherish "perhaps" sentence. :D |
Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by rose on 16.11.2011 at 13:08:57
Both left levers and the red hatches are in the wrong place. See screen shot from MM 1
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Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by brell on 17.11.2011 at 00:12:01
Yes, before Jack pulls the lever he is next to. The first picture is taken after he pulls that lever. Fortunately all levers (and thus moving platforms) are reset when Jack re-enters the room.
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Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by rose on 17.11.2011 at 01:28:38
Brell, the problems are to the left, not the lever to the right! It is the two lever to the left and all the red hatches or what ever they are called in english.
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Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by brell on 17.11.2011 at 03:08:17
Rose, I know what the "problem" is. My guess is:
Mick's Jack pulls the lever to right, then takes the ride to the red trapdoors, jumps up the trapdoors and ends where he is now. If he leaves the room the levers and everything else in the room will reset. So, there is no problem. The room is exactly as the builder intended. |
Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by brell on 17.11.2011 at 03:14:29
Oh yes, and Jack cannot pull both blue and green levers on the same ride through this room. That is a part of the beauty of Toybox's design.
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Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by rose on 17.11.2011 at 13:23:00
Are you blind Brell? The levers are hanging in the air! and the Red doors are also higher up than they should. Compare with my screenshot from MM1 (not HD). IT doesn't have anything to do with playing except when lvers are in the air you can't pull them.
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Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by Rob Seegel on 17.11.2011 at 13:45:07 rose wrote on 17.11.2011 at 13:23:00:
Brell is hardly blind... I'm surprised you posted that since it seemed clear from *your* screenshot, that there are hidden blockers and that many of the blocks in the room probably move. At least one of the levers causes moving platforms to move which would result in: - two of the "bricks" from the top-right platform moving down to hit the blockers below - the entire row of green moving platforms on the top "ledge" to likewise shift downward (causing the lever to be inaccessible and the trapdoors to "seem" higher). - the three blue blocks under the lower lever shift to the right. Once these moving platforms hit the hidden blockers (and presumably stop) you're left with mick's screenshot. At least that's what I got from your screenshot without actually checking the room out. |
Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by mick on 17.11.2011 at 19:34:48
Sheesh
I'm sorry I even asked. |
Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by rose on 17.11.2011 at 20:48:33
Ok, I am sorry! I did check the left part but forgot to do it from the right side. Sorry again!
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Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by brell on 18.11.2011 at 00:31:41
No harm done, Rose.
Mick, don't be sorry. No Jacks were harmed 8-) |
Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by josephine on 18.11.2011 at 11:28:44
Hi all- I remember playing DTH in MM1 and having the "floating" green lever. Sorry, I don't recall how or what happened but I did eventually finish the mansion. Strangeness :-?
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Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by brell on 18.11.2011 at 22:05:04
It is all very simple.
If Jack pulls a blue lever in this room the green lever will become unuseable until he re-enters the room. If Jack enters this room from the room above via the LEFT ladder the green lever will be available. Jack can also enter the room from the room to the left at the bottom ledge and the green lever will be available. |
Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by Rob Seegel on 19.11.2011 at 09:19:56 brell wrote on 18.11.2011 at 22:05:04:
I remember this room now. The idea is that there were two pathways that crossed the others path. No one was intended to pull both a green AND a blue lever. Just one blue lever OR one green one, depending on how Jack arrived to the room. I think it was simply a clever flourish on toybox's part. |
Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by brell on 19.11.2011 at 20:35:11
Exactly! As I put it myself:
"...Jack cannot pull both blue and green levers on the same ride through this room. That is a part of the beauty of Toybox's design." |
Title: Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function Post by mick on 04.12.2011 at 18:04:03
:) Yes. Lever order counted big time in this.
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