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Midnight Mansion 1: HD version (Mac and Windows) >> Included mansions >> Falcon Manor normal - room 18297
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Message started by Freddy on 27.11.2011 at 20:42:51

Title: Falcon Manor normal - room 18297
Post by Freddy on 27.11.2011 at 20:42:51
>:( And that is why I don't like the normal version of FM as well. Why on earth is there that small brick, right of Jack, to make it impossible to get back once he used the pole ??? >:(

The result is that Jack has to make a choice between a left and a right wing. The latter one giving $ 425 more.

I know that the idea behind this concept is, to give the players a good reason for an other visit. But I still don't like it. Don't see the fun of it. :(
FMn_18297.jpg (392 KB | 426 )
FMn_18495.jpg (322 KB | 417 )

Title: Re: Falcon Manor normal - room 18297
Post by Semi-Native on 27.11.2011 at 22:21:53
I know, it's very frustrating when Jack can't visit the entire mansion in one game.

Title: Re: Falcon Manor normal - room 18297
Post by Rob Seegel on 31.12.2011 at 04:36:58

Freddy wrote on 27.11.2011 at 20:42:51:
>:( And that is why I don't like the normal version of FM as well. Why on earth is there that small brick, right of Jack, to make it impossible to get back once he used the pole ??? >:(

The result is that Jack has to make a choice between a left and a right wing. The latter one giving $ 425 more.

I know that the idea behind this concept is, to give the players a good reason for an other visit. But I still don't like it. Don't see the fun of it. :(


I hate the exclusive forks as well, but I'm afraid you can blame me for that brick. In the original version of this mansion it wasn't a single brick there, it was the entire platform, but the end result was the same. I went through all the original mansions, and removed most of the designer-added shadows and fixed as many of the layer six problems that I could find. One of the things I counted as a problem was Jack being able to jump up and behind the screened in area above since it was in layer 6. I felt as though small things like that came across like game glitches, and drew attention to themselves.

In my first pass through, I shaved off that entire platform, so that Jack wouldn't be able to jump up as high, and for a brief while it was possible to go back. Then, in beta, I realized what I'd done and added the one brick back. It hadn't been my intent to make fundamental changes like this, as much as I would have liked to.

I did some analysis on all the mansions that had mis-matched keys/doors during beta, and made some recommendations. I generally find mansions like this the least satisfying. I personally think it ought to be a challenge to get everything in a mansion, but it should at least be possible.

Title: Re: Falcon Manor normal - room 18297
Post by Rob Seegel on 31.12.2011 at 04:42:41

Semi-Native wrote on 27.11.2011 at 22:21:53:
I know, it's very frustrating when Jack can't visit the entire mansion in one game.


I think the thing that makes it even more frustrating is that most included mansions aren't set up this way, so it leads you with the mistaken impression that getting everything is probably possible in mansions with forks as well - that you simply haven't found the right path. So you spend extra time looking around, jumping into walls, searching for hidden passageways for something that simply isn't possible. I hate that. I almost feel like there should be some sign or something that gives you some idea that this is the case.

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