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General Custom Mansions Area (Mac and Windows) >> Free Up- & Downloading >> MM2 - Brave New World
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Message started by Freddy on 23.12.2022 at 23:59:05

Title: MM2 - Brave New World
Post by Freddy on 23.12.2022 at 23:59:05
In the old days we designed a mansion, searched for beta testers and finally asked to launch it as an approved custom mansion on the boards. Made for other players!

Nowadays Midnight Mansion is 'our' oldtimer game that we like to take care of, keep alive, honour. But, for the time being, we all are designers, beta testers, administrators and players at the same time. And we are few.

That is why I propose to do an open beta testing for MM2 - Brave New World. No bilateral sendings of mails with (parts of) a mansion anymore. Just a post with, as a start, an attachment of 10 rooms. And public debate over here with 'all members'.

Enclosed you'll find a zip-file that after unzipping leads to an idea of how the start of the mansion may be. Feel free to have a look and post any remarks, suggestions, ... It includes an exit door, so you're supposed to play the 'mansion' in the MM2-app. Please don't open it in the builder.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_001.zip (85 KB | 50 )

Title: Re: MM2 - Brave New World
Post by brell on 26.12.2022 at 00:05:33
A very interesting Jack-stuck:

I stopped the moving platform at that postition and jumped on it. Can't walk or jump off it.
Picture_1_154.png (194 KB | 39 )

Title: Re: MM2 - Brave New World
Post by Freddy on 26.12.2022 at 20:13:57
I have had so much fun with your reply!

It was a rather difficult room to create, because it all started with something odd  that I saw while I was starting with this room. So it took a while till everything fitted. I thought ...

It is always amazing that players/testers keep on finding situations where play may go wrong. And therefor it is also a reminder that the assistance of beta testers is very important.

For mutual fun I added the 2nd zip that not only contains the JS-fixing. Enjoy!
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_002.zip (161 KB | 45 )

Title: Re: MM2 - Brave New World
Post by brell on 26.12.2022 at 22:18:55
There is still a problem with this room.  Let's say a player forgets to pull the lever on the second floor before going to the third floor.  He has trapped the skeletons in the gap as shown on the picture above.  He has no way to go back from the third to the second floor to pull the lever for the upper moving platform without loosing one live to the skeletons.

Title: Re: MM2 - Brave New World
Post by Freddy on 26.12.2022 at 23:26:59
You're right again. Thx! I did a new attempt to fix this, but couldn't add new rooms.
;)
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_003.zip (160 KB | 55 )

Title: Re: MM2 - Brave New World
Post by brell on 27.12.2022 at 19:15:08
Hmm.... this is a strange fix.  It is impossible to avoid the skeletons now.  At least I cannot see a way to bypass them.

Title: Re: MM2 - Brave New World
Post by Freddy on 27.12.2022 at 19:53:27
Aha, at last I have you where I want you! A room where is something that may not have been seen in a mansion.

For the solution you don't need any hidden thing at all. It goes in two seperate steps. I am sure you did or at least could find the first one. But the second step is a kind of surprise.




Title: Re: MM2 - Brave New World
Post by brell on 27.12.2022 at 21:39:01
OK
Been to most of the rooms and haven't found any more flaws yet.  Will try again later.
Nice mansion.

Title: Re: MM2 - Brave New World
Post by Freddy on 28.12.2022 at 17:15:08
Since you nicely call it a 'mansion', may I assume that your Jack did find the exit gate? And also some secrets?

I am also interested in some other things, because I want to be sure that this way of building is okay to continue.

1. In not dark or secret rooms I limited the money to a $ 100 / room and kept the number of shields low. Do you have the feeling that the game is fair concerning the balance between the risk of death vs. money and shields?
2. Graphics and music are not my priorities right now (maybe later). But the flow is!! I have tried to make a mansion with a lot of curves in it, often leading to multiple visits of a room. I also tried to take care that Jack nearly always has something to do, while avoiding too much danger or backtracking. Did that work out?
3. Is there enough variety in the activities for Jack?

Title: Re: MM2 - Brave New World
Post by brell on 28.12.2022 at 18:21:51
I'll try to answer your questions later.  Need more time for testing first.

Found the exit gate and some secrets :-)

Title: Re: MM2 - Brave New World
Post by Freddy on 01.01.2023 at 16:47:34
Which room looks best, 1 or 2? (I prefer the black background because of the contrast.)
Afbeelding_1_006.png (148 KB | 43 )
Afbeelding_2_006.png (153 KB | 43 )

Title: Re: MM2 - Brave New World
Post by brell on 02.01.2023 at 19:25:19
Actually, both look good to me.
Room 1 gives the player the feeling that he is inside, in a dark cellar perhaps.
Room 2 gives an outside sunset feeling.

Title: Re: MM2 - Brave New World
Post by Semi-Native on 02.01.2023 at 20:49:16
I like the second one.  :)

Title: Re: MM2 - Brave New World
Post by Freddy on 08.01.2023 at 16:28:32
As a test I am doing this: I added the outdoor background to the dark rooms. So Jack first have to find the lantern to see them.
8-)

Meanwhile I also did three other things.

First of all I went back to that skeletons room (see added pic) where brell found a half Jack-stuck and after my repairs a complete Jack Stuck. Now, after I did 'fix' that as well I figured out that when Jack re-entered the room in the upper right corner there was a new full Jack-stuck. But with my extra changes there were once again serious problems when Jack reappeared in the room on the bottom row.

For that alone there was enough reason to give you a new betatesting edition.

But I did more. Much more. In the whole first area I did a lot of polish work, including music and some art. When you have a look in the new version, please do command+D.

In 16099 the jumps on the conveyor belts are more normal now.
In 16100 the upper left corner changed a little bit.
In 16299 the conveyor belt is a little bit longer and two leverplatforms got changed.
In 16300 I added a safety block in the lower left corner and I changed the flight of the red kites.
In 16298 the lever with the blue knot and the blue key moved a little bit to the right. A silver coin was removed and a gold one added.
Room 15898 is hopefully okay right now. I did gamma tested a lot.
;)
In 15900 I moved the yellow door to the left what makes the handling of the scorpions easier. The jump from the conveyor belt to the left wasn't difficult, but after a slight change it now looks more obvious now.
In the transit room it's easier to take the two gold coins.

Finally I also started with a second area with a complex idea that yet is not exposed in this betatesting version. But there are some extra rooms to visit. Enclosed is a picture of a room, just to show how important it is to be full awake while building. At the left you see that the lever is above the moneybag. Previously that was the other way round what created a Jack-stuck!
::)
The ugly, but solid red blocks are important for the safety of Jack because there are major road works ahead.

Enjoy!
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_004.zip (169 KB | 48 )
MM2_-_BNW_-_15898.png (131 KB | 41 )
MM2_-_BNW_-_16698.png (151 KB | 44 )

Title: Re: MM2 - Brave New World
Post by brell on 08.01.2023 at 21:12:57

Freddy wrote on 28.12.2022 at 17:15:08:
I am also interested in some other things, because I want to be sure that this way of building is okay to continue.

1. In not dark or secret rooms I limited the money to a $ 100 / room and kept the number of shields low. Do you have the feeling that the game is fair concerning the balance between the risk of death vs. money and shields?
2. Graphics and music are not my priorities right now (maybe later). But the flow is!! I have tried to make a mansion with a lot of curves in it, often leading to multiple visits of a room. I also tried to take care that Jack nearly always has something to do, while avoiding too much danger or backtracking. Did that work out?
3. Is there enough variety in the activities for Jack?


1. Fair, yes. But:
Room #16099:  There is a silver coin in the lower left corner.  To get it you have to release the eyeball, which you then must avoid.  IMO this is a little reward.  May be put a "T" trigger in there which will reveal a rugsack or something on the uppermost floor?
Room #16298:  A gold coin is a small reward for all the jumping.  Perhaps to reveal the blue key with a "T"?

2. Yes.

3. Yes.


I haven't found out where to use the rainbow key.  Perhaps you haven't decided/finished where to use it?
There is a dark secret room which does not have any lantern assigned to it.  Are you going to change that?  It seems necessary to me to be able to get to the room below to stop the zapper beam.

Overall I like how the mansion is expanding and developing.


Title: Re: MM2 - Brave New World
Post by Freddy on 09.01.2023 at 01:34:47
Thx for your reply with all the input, brell. Did you use the zip 003 or zip 004?

1. My bad. Sorry. I indeed forgot to change something for the betatesting-copy on the boards. Find 005 with the fixing. Now you will be able to use the rainbow key and find the exit gate. But in 004 or 005 you are supposed to do 'something blue' first. Did you?

2. So far, for all dark areas there is a lantern. Is the first added image from the room you are talking about? Then it was very important to immediately do something about the double zapper beam to avoid a cheap death in the room below! But there is a way to a lantern (follow the sparkling stars and avoid the absence of stars) ... and a helpful map for further progress.
:P  ;)

3. I have a future idea for the first rug sack (in section 3), so I don't like to give it away so early in the mansion. But of course it was my pleasure to do something else to honour Jack's activities. See the second picture (because this change is NOT included in zip 005). I may hope that your Jack did use the ladder (twice) to avoid the left eye ball?

4. Did you find the 'clean' way through in the skeletons room? Thus without spending shields or lives.

Besides room 16099 I also made several changes in 16502 to make that room more normal and fair. And in room 16298 there is an extra gold coin. All these changed rooms are for zip 006 somewhere in future.

http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_005.zip (160 KB | 47 )
Afbeelding_1_005.png (67 KB | 39 )
Afbeelding_2_005.png (103 KB | 40 )

Title: Re: MM2 - Brave New World
Post by brell on 09.01.2023 at 18:57:46

Freddy wrote on 09.01.2023 at 01:34:47:
Thx for your reply with all the input, brell. Did you use the zip 003 or zip 004?


I used 004


Freddy wrote on 09.01.2023 at 01:34:47:
1. My bad. Sorry. I indeed forgot to change something for the betatesting-copy on the boards. Find 005 with the fixing. Now you will be able to use the rainbow key and find the exit gate. But in 004 or 005 you are supposed to do 'something blue' first. Did you?


Not sure I know what you mean by "something blue".  But I'm pretty sure I have visited all "visitable" rooms. Found the exit.


Freddy wrote on 09.01.2023 at 01:34:47:
2. So far, for all dark areas there is a lantern. Is the first added image from the room you are talking about? Then it was very important to immediately do something about the double zapper beam to avoid a cheap death in the room below! But there is a way to a lantern (follow the sparkling stars and avoid the absence of stars) ... and a helpful map for further progress.
:P  ;)


I am talking about room #16498. There seems to be no lantern for that room.  As far as I can tell you need to be able to go from that room to the room below to shut down a zapper beam.


Freddy wrote on 09.01.2023 at 01:34:47:
3. I have a future idea for the first rug sack (in section 3), so I don't like to give it away so early in the mansion. But of course it was my pleasure to do something else to honour Jack's activities. See the second picture (because this change is NOT included in zip 005). I may hope that your Jack did use the ladder (twice) to avoid the left eye ball?


I used the ladder, yes, and I also did that in the room below the skeleton room.


Freddy wrote on 09.01.2023 at 01:34:47:
4. Did you find the 'clean' way through in the skeletons room? Thus without spending shields or lives.


Yes.


Freddy wrote on 09.01.2023 at 01:34:47:
Besides room 16099 I also made several changes in 16502 to make that room more normal and fair. And in room 16298 there is an extra gold coin. All these changed rooms are for zip 006 somewhere in future.


OK.  Waiting for the extra gold coin  8-)

Title: Re: MM2 - Brave New World
Post by Freddy on 09.01.2023 at 19:21:11
Lunch break at the office.

Something blue = the blue area. I am especially interested in if you did find the hidden key because I need to keep in mind that I prefer to keep the mansion normal in all its ways.

Room 16498. In a previous post I added a picture of room 16698 to show the switch of the zapper beam and the moneybag so that returning is possible. But in room 16498 the easiest way of progress is by using the interval of the zapper beams to the next room at the right. Hup-hup-hup. Please let me know if it isn't obvious enough to do that while entering the dark room. Again because of the normal degree.

Title: Re: MM2 - Brave New World
Post by Freddy on 12.01.2023 at 13:48:02
Enclosed you will find the promised zip 006 for further testing. For your appetite and to encourage you I added an extra secret in the first area.
:P ;)

Right now, my most important questions are:
- is finding the one-coloured hidden key, to be able to reach the exit gate, 'normal' enough?
- Are all the dark rooms fair enough? E.g. in room 16498, should the interval between the zappers be a bit longer? And what about the gaps in room 16101?
:-/

Perfect play now leads to 100 % secrets. Far too late I realized that the number of secrets has to be added at the mansion info, together with the right name of the mansion.
:-[
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_006.zip (159 KB | 43 )

Title: Re: MM2 - Brave New World
Post by brell on 14.01.2023 at 22:28:17

Freddy wrote on 09.01.2023 at 19:21:11:
Lunch break at the office.

Something blue = the blue area. I am especially interested in if you did find the hidden key because I need to keep in mind that I prefer to keep the mansion normal in all its ways.

Room 16498. In a previous post I added a picture of room 16698 to show the switch of the zapper beam and the moneybag so that returning is possible. But in room 16498 the easiest way of progress is by using the interval of the zapper beams to the next room at the right. Hup-hup-hup. Please let me know if it isn't obvious enough to do that while entering the dark room. Again because of the normal degree.


There is no way to go anywhere from 16498.  At least my Jack cannot find a way.  Didn't find any hidden key in the blue area as I couldn't explore much.  The only way to get to the blue area (as far as I know) is with gold bricks turned on, which then block the way to the left part of the blue area.  I found the exit (again) but no purple key.  I never found an entrance to the room to the right of 16498.


Picture_2_065.png (73 KB | 41 )

Title: Re: MM2 - Brave New World
Post by brell on 15.01.2023 at 19:51:11
OK.  Found the way to 16498 via the room below.

My opinion:

Rather neat but not so obvious way.  The "walk" from the moving platform to the money bag is not easy but perhaps not very hard either.

But the interval between the zapper beams in 16498 is too short to be able to pull the levers IMO.
Picture_3_039.png (146 KB | 24 )

Title: Re: MM2 - Brave New World
Post by Freddy on 16.01.2023 at 00:51:52
Hello, brell. I am so happy that you got into the dark room from below. But you may be right that in room 16698 the access to the money bag needs to be more obvious, thus normal. I will do something about that and await your opinion.

Concerning the dark room 16498 itself it is indeed impossible to pull the levers on the bottom row and get away in time. But there is no need at all to that. Just take the shortest way to the lantern (while using the zapper intervals), return to the room and then find your way to the blue knot lever that helps you further. However, I will make the intervals a little bit longer, to make it more comfortable for what Jack really has to do.

No purple key yet. But did you find the second dark room in the same blue area?

Title: Re: MM2 - Brave New World
Post by Freddy on 16.01.2023 at 01:02:09

Freddy wrote on 16.01.2023 at 00:51:52:
... I will do something about that and await your opinion. ...


I am thinking about:
- bringing down the moving platform with 2 tiles;
- changing the speed of the platform from 5 to 3;
- making the ledge of arrival a bit longer.

See pic. Especially for the speed of the platform.
;)

Afbeelding_1_007.png (154 KB | 26 )

Title: Re: MM2 - Brave New World
Post by brell on 16.01.2023 at 20:00:43

Freddy wrote on 16.01.2023 at 00:51:52:
Hello, brell. I am so happy that you got into the dark room from below. But you may be right that in room 16698 the access to the money bag needs to be more obvious, thus normal. I will do something about that and await your opinion.

Concerning the dark room 16498 itself it is indeed impossible to pull the levers on the bottom row and get away in time. But there is no need at all to that. Just take the shortest way to the lantern (while using the zapper intervals), return to the room and then find your way to the blue knot lever that helps you further. However, I will make the intervals a little bit longer, to make it more comfortable for what Jack really has to do.

No purple key yet. But did you find the second dark room in the same blue area?


My opinion of the change in 16698:  Good change.

I figured out about the zappers.  Right now I am trying to solve the grey doors puzzle.  A very hard puzzle IMO but that's ok.
Haven't found any second dark room unless you are talking about the room to the right of 16498.

Title: Re: MM2 - Brave New World
Post by Freddy on 17.01.2023 at 01:49:35

brell wrote on 16.01.2023 at 20:00:43:
...  Right now I am trying to solve the grey doors puzzle.  A very hard puzzle IMO but that's ok.
Haven't found any second dark room unless you are talking about the room to the right of 16498.

While thinking about the changes for room 16698 I suddenly got the impression of knowing how you previously tried to handle this room. Did you try to jump from the moving platform to the edge of the upper floor where the zapper beam is and only then getting down?

Now that you know about the grey doors puzzle, you are right on track again! Automatically missing rooms or keys will be found.
[smiley=beer.gif]

I do hope that you still like the way that the mansion is developing. But feel free to say it when you have an other opinion.

Title: Re: MM2 - Brave New World
Post by brell on 17.01.2023 at 03:25:03

Freddy wrote on 17.01.2023 at 01:49:35:
While thinking about the changes for room 16698 I suddenly I got the impression of knowing how you previously tried to handle this room. Did you try to jump from the moving platform to the edge of the upper floor where the zapper beam is and only then getting down?

No, I walked off the moving platform on the right spot.  Rather easy when you know how.

Title: Re: MM2 - Brave New World
Post by brell on 20.01.2023 at 18:43:08
OK. Finished with 66% secrets.
Overall a good mansion more or less within the normal difficulty range. A bit tedious walking back with the purple key for the exit but I suppose that will change as the mansion expands.
No major flaws found.

Title: Re: MM2 - Brave New World
Post by Freddy on 21.01.2023 at 13:57:31
Thx brell for the continuing support!


brell wrote on 20.01.2023 at 18:43:08:
OK. Finished with 66% secrets.

I did recheck that, just to know what you're probably missing. As previously said, I do want that everything is in balance. So in the soon coming zip 007 I added a small hint to make at least one of the missing secrets more normal. I hope.
:-/


brell wrote on 20.01.2023 at 18:43:08:
...  with the purple key for the exit ...

I am interested in how you did experience the 'limited backpack - shields - keys' issue.


brell wrote on 20.01.2023 at 18:43:08:
... A bit tedious walking ... for the exit but I suppose that will change as the mansion expands. ...

Indeed. (Like in the past I try to add an ugly temporary save and exit at each betatesting 'mansion', because it makes counting money and secrets easier.)

Title: Re: MM2 - Brave New World
Post by brell on 21.01.2023 at 17:32:51

Freddy wrote on 21.01.2023 at 13:57:31:

brell wrote on 20.01.2023 at 18:43:08:
...  with the purple key for the exit ...

I am interested in how you did experience the 'limited backpack - shields - keys' issue.


Just what an experienced player can expect from Freddy  8-)

Title: Re: MM2 - Brave New World
Post by Freddy on 22.01.2023 at 15:22:09
Good morning everybody!

The first purple section feels like completed to me. Last changes are: raising the money with another $ 125, adding smoke to some of the candles, making the skull spider on the bottom floor in the skeletons room slower, rearranging the blue room with the jump to the money bag and adding a hint for a secret.

For those who are missing some secrets, please have a look at picture 1. If you haven't seen this spot before, then this will be your target.

Previously I said something about a transit room. Well, that changed into a 7 room area. One of those rooms you see on picture 2. A room with a lot of ways to go!
8-)

Meanwhile the blue area got a rather small extension as well. Picture 3 shows a room where Jack's life might be in danger.

To be continued in next post because of the attachments. Three seems to be the limit.
pic_1.png (20 KB | 26 )
pic_2.png (249 KB | 29 )
pic_3.png (163 KB | 23 )

Title: Re: MM2 - Brave New World
Post by Freddy on 22.01.2023 at 15:29:12
Continuation.

And picture 4 shows a room with an important lever in the lower left corner that leads to what I now officially declare as the GRAND PRIX BRELL.
[smiley=vrolijk_1.gif]

Btw, Jack isn't only dozing. He has a real nightmare! Already in the second room of the mansion he has a major problem. When he entered the room he saw 7 scorpions fall into the pit, a problem that he even can't solve by offering al his lives.
:-X

The enclosed zip Double 0 Seven may be unfolded to a 32 rooms beta testing mansion. Perfect play brings Jack with € 4.725 to the exit gate. That means 1 extra life per 8 rooms. But there are some shields and saving points (plural).

Edited: in MM2 - BNW betatesting 007 there are 2 mistakes. In the exit room the temporary purple door is missing so Jack will finish with a purple key. And the number of secrets is wrong, so you may get over 100 %.
:o

Enjoy and I am looking forward to any remarks. And new beta testers. Is there any hope?
:-*
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_007.zip (218 KB | 27 )
pic_4.png (139 KB | 24 )

Title: Re: MM2 - Brave New World
Post by brell on 22.01.2023 at 18:58:00
Few points:

The scorpions in 17302 are rather hard but doable.

The saving points are well placed: One shortly before and another shortly after the scorpion room.

The skeleton in 16502 is hard to avoid.  I guess Jack should use the conveyor belt to avoid it but when I jump back it always gets me.  Yes, I was out of shields.

No purple key in 16502 anymore?  Anyway, the walk back to the new exit is even more tedious now.  But I guess that will change.

Title: Re: MM2 - Brave New World
Post by Freddy on 22.01.2023 at 20:23:46

brell wrote on 22.01.2023 at 18:58:00:
... The scorpions in 17302 are rather hard but doable. ...

You are right. I don't have enough time right now to do it in a proper way, but I already made a slight change. Let me know if it makes enough difference.


brell wrote on 22.01.2023 at 18:58:00:
... The skeleton in 16502 is hard to avoid. ...

Here I have to disagree. It took me quite a time to figure out about how to make it safe and normal. Therefor my best suggestion is: try it again. Make sure that Jack only jumps from the conveyor belt to the bottom floor in the direction where he has the profit of the momentum of it.


brell wrote on 22.01.2023 at 18:58:00:
... No purple key in 16502 anymore?  ...

I moved it to an other interesting spot, hoping that it would be more normal.
:-/

So:
- a change in room 17302;
- an added purple door in the exit room (to make sure that you find the purple key)
    ;)
- the right mansion name and amount of secrets.

You all find it in version 008.

http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_008.zip (218 KB | 35 )

Title: Re: MM2 - Brave New World
Post by brell on 24.01.2023 at 17:37:50
The scorpion room is much better now.  You used the same "feature" in a room in the blue (normal) version of MM&M  ;)

The skeleton is easier now when you know how to do it.  Sorry, my bad.

Found the purple key but again the walk back to the exit is tedious.  I know you are not very keen on using MM2 features but how about a "lift" from the purple key room to the exit room?

One more thing:  You name the betatesting version with ascending numbers (001 to 008 as of now).  This has the annoying side effect that the betatester(s) cannot use saving points from 007 in 008 and has always to start from the beginning.

Title: Re: MM2 - Brave New World
Post by Freddy on 25.01.2023 at 19:33:06
Thanks again for your reply.


brell wrote on 24.01.2023 at 17:37:50:
Found the purple key but again the walk back to the exit is tedious.  I know you are not very keen on using MM2 features but how about a "lift" from the purple key room to the exit room?

You are right that I do hesitate with MM2-features but that is because I don't have the skills for that. Sooner or later I will introduce them in this mansion. Carefully.
Concerning the way back from the purple key to the exit you need to know these things:
- although the exit is temporarely it deserves a better handling than what I do;
- the purple door near the exit is, of course, also only there to be able to use the key;
- it is also only 'now' that getting the purple key is the last activity before leaving the mansion;
- creating a shortcut after picking up the purple key is an interesting idea BUT I have to take care with the gold/silver-issue (not obvious at all but it IS possible to walk back through the opened green and blue doors, pull the lever with the green knot to make the blocks silver and only then making use of the shortcut.)
Since yesterday evening I have an idea (that is different than a press button forcing the blocks to reverse = gold). Now I still need some time to figure out if it is useful.


brell wrote on 24.01.2023 at 17:37:50:
One more thing:  You name the betatesting version with ascending numbers (001 to 008 as of now).  This has the annoying side effect that the betatester(s) cannot use saving points from 007 in 008 and has always to start from the beginning.

:-[ :o
What a horrible mistake. Never thought a second about this issue, although I should have known better (from the past). Sorry about that. I will look for a solution.

Title: Re: MM2 - Brave New World
Post by Freddy on 26.01.2023 at 17:26:03

Freddy wrote on 25.01.2023 at 19:33:06:

brell wrote on 24.01.2023 at 17:37:50:
Found the purple key but again the walk back to the exit is tedious. ... how about a "lift" from the purple key room to the exit room?

... creating a shortcut after picking up the purple key is an interesting idea ...
Since yesterday evening I have an idea ...

Early this morning I made these changes in my own working-BNW.
1. I rearranged the lower left corner of the room with all the same-coloured keys and doors. Jack is now forced to leave the room with a one-way ladder down to the upper middle room of the transit zone.
2. In the upper right orange-brown room I found a spot where I could add the temporary exit. One that may stay there for a rather long time, because it is in a good central position of the blue area around the transit zone.

These small operations made the road to the exit many rooms shorter than before. To make it even less tedious I am thinking about adding extra MM2-enemies.
:-?


Title: Re: MM2 - Brave New World
Post by Freddy on 30.01.2023 at 19:37:48
After many hours 'work' in previous weekend I am able to add an update of the
MM2 - BNW betatesting mansion.

The beta-BNW will not change of name anymore and the existing 3 save pedestals will stay fixed. If you want to, you may change the current filenames of your saves at Library / Midnight Mansion 2 / Saved Games / ... An other possibility is replay the purple section again, but why should you want to do that?

I did minor changes in that area with 2 targets:
- changing the tough double snake jumps into more 'normal' single ones at the 6 trap doors room and in the skeletons room;
- improving the flow by changing the speed of the bird in room 16100 and both spiders in the skeletons rooms.

At the end of the purple section (plus the 2 gold coins room) there is the unchanged reward of $ 3.000.

The transit zone contains 6 rooms and became a grown up. Image 1 shows what you may expect from that area: nearly everything from MM1 ! (There were also a few ghosts installed during the process, but I did remove them because they didn't fit with the other stuff.) Notice the coming back Elisabeth who is 'guarding' the save point. When you save over there, she reappears below your feet!! And as promised, in one of the other rooms you'll find the exit gate.

:exclamation
IMPORTANT MESSAGE for testing the blue area surrounding the transit zone. Please start in the upper right corner with opening the red door.

The concept of the blue area is based on a combination of opening coloured doors and the toggling of gold/silver blocks. It took me hours to figure out about how to realize this in practice. It's clear that the blue area isn't finished yet.

Several rooms received changes, in the first place to be playable, but also concerning the normal level and the flow. The blue area starting with a yellow door is now nearly completely one way, to avoid boring backtracking. In the purple key room the birds on the bottom floor got better spread and a higher speed. Etc.

Perfect play leads to $ 6.050 . On the image you may see that I lost 2 lives and btw also all shields ...
>:( :( :-? :o :-[ :'( ;)

As always I have an open mind for all remarks.


http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting.zip (244 KB | 28 )
Image_1.PNG (332 KB | 24 )
Image_2.png (563 KB | 24 )

Title: Re: MM2 - Brave New World
Post by brell on 31.01.2023 at 20:41:07

Freddy wrote on 30.01.2023 at 19:37:48:
I did minor changes in that area with 2 targets:
- changing the tough double snake jumps into more 'normal' single ones at the 6 trap doors room and in the skeletons room;


I don't find it any easier but I like it better this way.


Freddy wrote on 30.01.2023 at 19:37:48:
The transit zone contains 6 rooms and became a grown up. Image 1 shows what you may expect from that area: nearly everything from MM1 ! (There were also a few ghosts installed during the process, but I did remove them because they didn't fit with the other stuff.) Notice the coming back Elisabeth who is 'guarding' the save point. When you save over there, she reappears below your feet!! And as promised, in one of the other rooms you'll find the exit gate.


I like the transit zone but ...


Freddy wrote on 30.01.2023 at 19:37:48:
IMPORTANT MESSAGE for testing the blue area surrounding the transit zone. Please start in the upper right corner with opening the red door.


How should the player know that he is supposed to use the multicolor key in that room?  What happens if he uses it somewhere else?


Freddy wrote on 30.01.2023 at 19:37:48:
Perfect play leads to $ 6.050 . On the image you may see that I lost 2 lives and btw also all shields ...


To me it seems that the mansion is slowly evolving from "normal" to "hard".  BTW have you reduced the number of shields from older versions?
I lost all my lives before getting the yellow key.  I'll try again later and of course check what happens if I use the multicolor key elsewhere.


Title: Re: MM2 - Brave New World
Post by Freddy on 31.01.2023 at 22:05:25

brell wrote on 31.01.2023 at 20:41:07:
I don't find it any easier but I like it better this way.

In both cases Jack first has to jump to the left and then back to the right. At the left side I added a brick with the hope that the jump back would be easier. No?
:-/


brell wrote on 31.01.2023 at 20:41:07:
I like the transit zone but ...
How should the player know that he is supposed to use the multicolor key in that room?  What happens if he uses it somewhere else?

In the first place I am happy that you like the orange-brown area, because I know it gives a maze feeling and not everybody likes that. But in this case the maze is functional and above that I tried to make it as small as possible and hopefully also with enough to do. Now, if my concept for the blue surrounding sector is right, future will show you that it doesn't matter which 'gate' Jack chooses first.


brell wrote on 31.01.2023 at 20:41:07:
To me it seems that the mansion is slowly evolving from "normal" to "hard".  BTW have you reduced the number of shields from older versions?
I lost all my lives before getting the yellow key.  I'll try again later and of course check what happens if I use the multicolor key elsewhere.

You may absolutely be right, because I lost all shields myself and 2 lives. It is interesting work for me not to search for the edges of what is possible, but to get things 'normal'. I like this challenge. If you have peticular places in mind that are too hard, please yell. Without the game and builder nearby I am thinking of places where Jack may 'hurt' his head by touching a critter on the next floor above him.

Besides that you noticed well that there are less shields than before. Previously there was one in each room. Now there are only three of them left. I did remove them (and the ghosts) because I needed place for the maps, the exit and a few inevitable torches near the middle save pedestal.

Good luck with your new attempt(s)!

Title: Re: MM2 - Brave New World
Post by brell on 04.02.2023 at 21:36:35
OK. Used the multicolored key in the other blue room at the far left end of the mansion.  Never found a key for the red door on the other far right end.

Got the yellow key and finished the purple key quest.

There are no special remarks now, just that I find some rooms/areas close to hard.

Missed an obvious gold coin in the room with two scorpions, one spider and an interesting ladderjump.

Title: Re: MM2 - Brave New World
Post by Freddy on 05.02.2023 at 13:36:08

brell wrote on 04.02.2023 at 21:36:35:
... Used the multicolored key in the other blue room at the far left end of the mansion.  Never found a key for the red door on the other far right end.

... There are no special remarks now, just that I find some rooms/areas close to hard.

... Missed an obvious gold coin in the room with two scorpions, one spider and an interesting ladderjump.


1. That is why I 'ordered' you to start in that specific gate that leads to the red door.
;)

2. Yesterday I was very busy with downgrading things. Soon I post the upgrade with the downgrades.
8-)

3. Yes yes: the room with gold blocks, two candles and three vines.
;D
That is one of the many rooms that is already changed right. The jump from the left candle to the right is normal now, the upper coin is in a much easier position and a third scorpion is re-added, without making it hard I hope. Previously there was no middle vine what made it very hard.
:o
Afbeelding_1_008.png (120 KB | 25 )

Title: Re: MM2 - Brave New World
Post by Freddy on 05.02.2023 at 20:21:18
Enclosed is version 010 of 'MM2 - BNW betatesting'.
Edited: for a currently unknown reason I can't upload this version with this post. It keeps on adding an older version. Pfff. I'll try to do it with a seperate post.

What did change?

PURPLE AREA
16300 -> removed the most annoying bird of the two
16301 -> added a background / made three jumps easier
15701 -> moved the lever to a safer place
16500 -> made the room purple

TRANSIT ZONE 1
Completely redesigned (see image) / three maps to show you the way / all gates open / four shields / less and more normal enemies / some money / exposing gold-silver in all six rooms
I still have my doubts about:
- the necessity of Elizabeth at the middle save pedestal
- the red kite in the middle upper room (too hard?)

BLUE AREA (with only one part finished)
I chose gate number 9 and opened a yellow door
17099 -> expansion
16698 -> finalized
17302 -> rearranged
17303 -> rearranged
17101 -> added a 4th saving point
In 16498 I detected that when Jack dies after pulling the lever with the green knot, lucky me, he reappears in the lower right (!) corner and is able to continue.

TRANSIT ZONE 2
17301 -> added / introducing a first MM2-enemy
;)

MONEY
Perfect play leads to $ 13.350 (and no loss of six lives like in my case)

SECRETS
A lot to say about ...
:-X

Afbeelding_3_004.png (167 KB | 25 )

Title: Re: MM2 - Brave New World
Post by Freddy on 07.02.2023 at 01:16:53
Posting the correct zip-file for the 10th version of MM2 - BNW betatesting.

Or not ???   :o  Is it possible that it is the new file, but with the old name? Realy? The size (282 kb) is the size of version 10, not of version 9 ...
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_009.zip (282 KB | 32 )

Title: Re: MM2 - Brave New World
Post by brell on 08.02.2023 at 19:27:42
The zip file downloaded as MM2-BNW_betatesting and opened my save correctly.  However, since you made some changes in the first area, i decided to begin at the beginning once again.

I have already:
Finished the purple section.  Liked the changes

Finished transit zone I, using the multicolor key on the blue door in the scorpions room, got the yellow key and finished the section where you get the purple key.  Now I am going to use that key to get a red key (if I rememeber correctly) and go on from there, checking whether I can get all the keys in the blue rooms surrounding the transit zone I.

After that I will try another approach, beginning by going down the long ladder from the first transit zone room and use the multicolor key down there and see where that leads me.

This will take some time.

Enemies in transit zone I are easier now but not too easy.

More rapport later.

Title: Re: MM2 - Brave New World
Post by brell on 09.02.2023 at 20:20:02
OK, used the purple key to get the red key in #17000 but:

If I use the purple key in 17000 and get the red key, then I have to go back (backtrack) all the way to 16498 to change back to gold bricks.  But I cannot go back from 16498, the only way is to move on back to 16499 and from there to 16501 but to do that I have to change back to silver bricks.  Not quite a Jack-stuck but …
I am going to try the long ladder down to #17000 next.

16100 What if Jack does not pull the right lever?  He will have a lot of baktracking

16301 Background good and in consistence with the rooms above.  Jump changes good

17101 Tried a ladderjump (silver bricks off) but Jack died.  Should have noticed it was 7 bricks high.

16499 Why is the left trapdoor needed?

16900 Shield is out of reach

16899 It is possible to reach the upper right ladder with gold bricks on, using a squirrel jump

16901 Elizabeth is very annoying


Title: Re: MM2 - Brave New World
Post by Freddy on 09.02.2023 at 22:09:22
Thanks, brell !

I will have a lot to do.  [smiley=2vrolijk_08.gif]

For now I think I can assure you that your Jack is following an exhausting route. There is an alternative ...
:-X

Title: Re: MM2 - Brave New World
Post by Freddy on 10.02.2023 at 03:17:46

brell wrote on 09.02.2023 at 20:20:02:
16100 What if Jack does not pull the right lever?  He will have a lot of baktracking

16301 Background good and in consistence with the rooms above.  Jump changes good

17101 Tried a ladderjump (silver bricks off) but Jack died.  Should have noticed it was 7 bricks high.

16499 Why is the left trapdoor needed?

16900 Shield is out of reach

16899 It is possible to reach the upper right ladder with gold bricks on, using a squirrel jump

16901 Elizabeth is very annoying


16100 If Midnight Mansion was Soccer then the VAR would say: clear error by the gamer.
;)
Two levers, each for one of the grey doors. But the backtracking-penalty is not in proportion to the mistake, so I fixed it. See image 1. And will be seen in next update.
8-)

17101 That was supposed to be. No passing through with the silver blocks off.

16499 Oops. Was a leftover from the start of the designing. And since then I always pulled the lever, opened the trap door and jumped over the gap!?!!?
Fixed. See image 2.

16900 Sorry, it is within reach.

16899 I am grateful for reporting this issue. Fixed, but I prefer to make a better change as soon as I have enough time to do that.

16901 Elizabeth changed of gender! See image 3. You may call her/him Arthur. While Elizabeth was not really dangerous, she was indeed disturbing in a stubborn way. Arthur is more energetic and one to deal with. But only once!
8-)


brell wrote on 09.02.2023 at 20:20:02:
OK, used the purple key to get the red key in #17000 but:

If I use the purple key in 17000 and get the red key, then I have to go back (backtrack) all the way to 16498 to change back to gold bricks.  But I cannot go back from 16498, the only way is to move on back to 16499 and from there to 16501 but to do that I have to change back to silver bricks.  Not quite a Jack-stuck but …
I am going to try the long ladder down to #17000 next.

My first reaction may be wrong. I can't know yet. It is best if you may clarify something for me. There is no room 17000. So in which rooms did you use the purple and tried to use the red key?
Afbeelding_1_009.png (79 KB | 22 )
Afbeelding_2_007.png (93 KB | 15 )
Afbeelding_3_005.png (215 KB | 21 )

Title: Re: MM2 - Brave New World
Post by Freddy on 10.02.2023 at 14:42:36

Freddy wrote on 05.02.2023 at 20:21:18:
... In 16498 I detected that when Jack dies after pulling the lever with the green knot, lucky me, he reappears in the lower right (!) corner and is able to continue. ...


Last night I was suddenly very worried about this dark room, because I realized that if you know the way in there, it is possible to struggle through this room all in the dark. And then, when Jack changes the blocks from silver into gold and afterwards dies ... he reappears in the lower LEFT corner.

But lucky me it also didn't matter. Jack may continue as always.
:)

Title: Re: MM2 - Brave New World
Post by Freddy on 10.02.2023 at 15:52:10
Please have a look at the attachment about attachments.
;D

My yesterday evening's post had three attached pictures. On my computer the filenames were: Afbeelding 1, Afbeelding 2 and Afbeelding 3. That means that all added underscores en numbers were made by the application from our boards.

My own logica tells me that it may have to do with previous posted files that has the same filenames.

And that probably explains the 'look' of the recently posted zipfile. Let's hope that it will never give problems with e.g. savings.
Schermafbeelding_2023-02-10_om_09_41_26.png (52 KB | 24 )

Title: Re: MM2 - Brave New World
Post by brell on 10.02.2023 at 20:12:58

Freddy wrote on 10.02.2023 at 03:17:46:

brell wrote on 09.02.2023 at 20:20:02:
OK, used the purple key to get the red key in #17000 but:

If I use the purple key in 17000 and get the red key, then I have to go back (backtrack) all the way to 16498 to change back to gold bricks.  But I cannot go back from 16498, the only way is to move on back to 16499 and from there to 16501 but to do that I have to change back to silver bricks.  Not quite a Jack-stuck but …
I am going to try the long ladder down to #17000 next.

My first reaction may be wrong. I can't know yet. It is best if you may clarify something for me. There is no room 17000. So in which rooms did you use the purple and tried to use the red key?


Sorry, I meant room 17100.

In the first attempt after the first save I used the rainbow key on the blue door in the scorpion room and then, after getting the purple key, I used it in room 17100 to get the red key.  This approach leads to a lot of backtracking as the silver bricks are on.  The only way I see is to go down from room 17101 and take the "express" to the start/exit room and go from there to room 11100 (I think) to change to gold bricks again.  But by then Jack will not have any key left.
BTW it is possible to use a bottom ladderjump in 17100 to get over the gold bricks. Is that intended?

In my second attempt I took the long ladder from 15100 down to 17100 and used the rainbow key to get the blue key.  Then I used the transit zone 1 to exchange as many keys as possible, ending with another blue key.  Only then I opened the door in the scorpions room and got the yellow key in the next room to the right (btw the 4 scorpions are too hard to avoid without any shields).  Then I went for the purple key in #15102, finished the transit section and finally went down for the "express" back to "square one".  This is IMO a much better approach but how is the player to know that beforehand?

Title: Re: MM2 - Brave New World
Post by Freddy on 11.02.2023 at 14:27:27

brell wrote on 10.02.2023 at 20:12:58:
... I used the rainbow key on the blue door in the scorpion room and then, after getting the purple key, I used it in room 17100 to get the red key.  This approach leads to a lot of backtracking as the silver bricks are on.  ...

... In my second attempt I took the long ladder from 15100 down to 17100 and used the rainbow key to get the blue key.  Then I used the transit zone 1 to exchange as many keys as possible, ending with another blue key.  Only then I opened the door in the scorpions room and got the yellow key in the next room to the right ...

... Then I went for the purple key in #15102, finished the transit section and finally went down for the "express" back to "square one".  This is IMO a much better approach but how is the player to know that beforehand?

Since yesterday I am busy with an investigation in both 'my BNW' and 'beta version 010'. It will take some time to give accurate answers.


brell wrote on 10.02.2023 at 20:12:58:
BTW it is possible to use a bottom ladderjump in 17100 to get over the gold bricks. Is that intended?

Thanks for reporting. Of course all those small temporary constructions are supposed to block the road. I didn't have to fix this because room 17100 already got a more finished look. See image.


brell wrote on 10.02.2023 at 20:12:58:
... (btw the 4 scorpions are too hard to avoid without any shields).  ...


This room is based on a memory. I remembered a very hard room from a custom mansion and I wanted to figure out if it was possible to use the idea while making a smooth normal version of it. Somehow I think I managed it. In my opinion there is nothing wrong with the fact that a shield or even a life gets lost. But there is a major BUT !

Because you did put my attention to this room I abruptly saw that once Jack moves down the floors there is no way back!! That means that in the worst case all four scorpions await Jack in the pit and that, indeed, costs too many shields (lives). The other picture shows how I did fix it.
new_17100.png (81 KB | 18 )
broken_ladder.png (73 KB | 18 )

Title: Re: MM2 - Brave New World
Post by Freddy on 11.02.2023 at 16:54:53
Hello again, brell

Enclosed I send you a zip file of a user movie. After unzipping you may add it to:
Midnight Mansion 2 / User Movies / brell (or what it may be).

Are you able to watch my Hollywoodproof movie (maybe after changing the filename)?
;)

The movie starts after I made my first save in the most recent version of the mansion that you have right now. Notice that I did a quick run through the purple section, only to have that save. From there I started to reconstruct your first attempt.

On the road please ignore the 2nd purple key that suddenly appears. That is an unwanted leftover from the bottom ladder jump check in that room.

As always I start with 'cleaning up' the transit zone: opening all (possible) grey doors, collecting money and shields and opening maps. You will not see, but hear (!!!) when I had a look at the maps.

Room numbers can't be seen as well, but I am sure you will recognize room 16703 where silver blocks interrupt your way to the red door.

Now backtracking was never meant to be the solution, but of course I have to take in consideration that one may try to do that.  In the first place to be sure that there are no Jack stucks. It will be hard work to figure out that this is not the case.

The concept of the transit zone 1 in combination with the blue area is that the maps in TZ 1 will show all seven adjacent blue rooms. I hope that they give enough inspiration for exploring new ways in the place of doing backtracking.
:-/

In the beta version 010 two of the seven weren't shown yet. That is not good! It was wrong to hope that, now all gates are open, you were going to do random exploring.
:-[

The movie continues with checking the two gates to the room right of lower right room of TZ 1.

Do I consider a well posted sign? I do. But at the same time I was eager to make a mansion without any. We'll see.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_010_1.zip (8 KB | 29 )

Title: Re: MM2 - Brave New World
Post by brell on 11.02.2023 at 20:24:35
The file does not work.  I cannot open it in MM2.  It wants to open in MM1 but I do not have the reg. code.

Title: Re: MM2 - Brave New World
Post by brell on 11.02.2023 at 20:48:40
OK. I put the file in the Custom mansion folder in MM2 as instructed in the documentation for the game.  Then I try to open the movie and get this message, see attachment.
Picture_5_009.png (31 KB | 18 )

Title: Re: MM2 - Brave New World
Post by Freddy on 11.02.2023 at 22:00:56
Did you try to rename the movie file by using exact the same name as the one of the beta mansion file. The one with the underscore etc. ?

Title: Re: MM2 - Brave New World
Post by Freddy on 11.02.2023 at 22:17:59

Freddy wrote on 11.02.2023 at 16:54:53:
... The concept of the transit zone 1 in combination with the blue area is that the maps in TZ 1 will show all seven adjacent blue rooms.  ...


The attached image shows you what, from the next version of BNW-beta on, you may see after getting all 3 maps in transit zone 1.

tz1_-_3_maps_info.png (185 KB | 23 )

Title: Re: MM2 - Brave New World
Post by brell on 11.02.2023 at 23:38:19

Freddy wrote on 11.02.2023 at 22:00:56:
Did you try to rename the movie file by using exact the same name as the one of the beta mansion file. The one with the underscore etc. ?


Yes, doesn't work.  The movie file wants to have the 010 version of the mansion file.

Title: Re: MM2 - Brave New World
Post by Freddy on 12.02.2023 at 02:57:21
Here is the zip. I am curious if it will work.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_010.zip (282 KB | 28 )

Title: Re: MM2 - Brave New World
Post by brell on 15.02.2023 at 18:19:22

Freddy wrote on 12.02.2023 at 02:57:21:
Here is the zip. I am curious if it will work.


OK, it worked - but I had to keep 010 in the end of the mansion file for the movie to work.
I saw you took the approach to get the yellow key next to the scorpion room, then you went for the purple key and finally used it to get the red key.  But now the silver bricks are on and as far as I know there is a lot of backtracking to do to change back to gold blocks.

But, according to your screenshots you have made some changes so perhaps there is no more backtracking?  I going to try the 010 version, starting again at the first save and go for the same yellow key as you did.  I'll let you know later how it goes.

Title: Re: MM2 - Brave New World
Post by brell on 15.02.2023 at 18:26:58
... and this is what I get, see attachment.

It is because of the running numbers.  The game does not recognise the mansion file if I remove the number (010 in this case) and because my save was made with an earlier version it is no good to try to change the name of the save file.
Picture_6_009.png (38 KB | 19 )

Title: Re: MM2 - Brave New World
Post by brell on 15.02.2023 at 22:59:43
After getting the purple key I go down as „instructed“ in the movie and use that key to get a red key in 17100. The only place to use it is in room 16704 (as far as I could see) where I get a green key, which I will use in the same room (17100) where I got the red key.  There is also the possibility to use the green key in another room far left but that requires a squirrel jump which I think is not intended and will be fixed.
Now I have a blue key which can only be used in room 17101 to get a yellow key which will be used in 16904 to get a purple key.  Next in line is room 17099 for a red key which is used in 16503 for a green key.
Finally I get a blue key in 16697.

The only flaw I can see is the possibility of a squirrel jump in 16899 with the gold bricks on, thus getting the key in 16697 before the blue key in 17100.  I don’t know yet whether that would cause any complications. Actually I don't think so as the player can always go down to the fourth save and on from there with a key of any color.

But now the gold bricks are on so I will have to find a place to change back to silver before going to the fourth save.

Finished with only 60% secrets.

Title: Re: MM2 - Brave New World
Post by Freddy on 16.02.2023 at 18:56:06
Lunch time = MMF time.

The user movies tool seems to be created for personal use only. Sharing them feels far to complex.
:'(

Previous weekend I 'worked' many hours at the mansion. But at the end I couldn't post an update because I noticed at least one mistake in a new complicated room that leaded to a JS in the TZ1. I prefer to fix that first. Meanwhile I will check everything you mentioned (ladder jump over blocks is already fixed) and then I end with a thorough control of the whole blue area.

The blue area is still not finished, but the expanding now has to wait till I am sure that everything that is in the mansion right now, works like it has to be.

I will also have a look to the secrets. Maybe I can figure out which are to subtle hinted.
;)

Title: Re: MM2 - Brave New World
Post by brell on 16.02.2023 at 20:36:27
OK.  Found room 17299 and the way to the room to the left of the starting room so I am up to 80% secrets.

In 17299,  if Jack dies with silver blocks on he reappears in the top left corner and has to backtrack a lot to change back to gold blocks.  See attachment.  Here my Jack used the lever at the bottom to change to silver blocks and the skullspider fell down and killed him.

Tried again and found room 17103.  Not obvious IMO.  I guess I have 100% secrets now?
Picture_7_002.png (143 KB | 17 )

Title: Re: MM2 - Brave New World
Post by Freddy on 17.02.2023 at 18:28:49
Thanks for reporting!

I think (= hope) that the fixing will be easy. At the right side I am going to remove the silver blocks top floor and the ladder. The blocks will be replaced by a solid floor and the ladder with a pole.

That means gold when entering ŕnd leaving the room. And the possibility to go down again to a lever.

Was the entrance of this room hinted enough?

Btw, only when the blue area is finished, in the meaning of not growing anymore, I will finalize the amount of money and shields. Maps should have their info earlier.

Title: Re: MM2 - Brave New World
Post by Freddy on 18.02.2023 at 16:45:57
Good morning everybody! A few minutes ago I started the preparations for version 011 of the beta version for Brave New World. And I am as happy as can be.

I take notes on the boards while working.

16100 This purple room got changes to avoid very large backtracking when Jack should forget to pull the lever for the grey door in the upper left corner.

16700 Info from the map changed.

16701 Speed of the red kite got reduced. Added a lever.

16702 Corrected the bricks around the gold/silver blocks. And map info changed.

16900 I replaced the annoying slow skull spider by a snake. Added an extra ladder in the lower right corner.

16901 Map info changed. Elizabeth is, as previously announced, gone. And replaced by an Arthur puzzle. Does this feel like an improvement?

16902 Speed of the red kite is reduced.

BLUE AREA
1. Maps don't have information yet.
2. Amount of money and shields are for later, but feel free to do suggestions.
I am working clockwise and starting in the upper right corner.

16703 Remastered.

16903 Changed.

17102 Added gold/silver info blocks.

17103 Added skull spiders and money.

17101 Left route changed. At the right the way down is not one way any more so if you don't have a key you are able to return.

17501 Is (temporary?!) also two-way.

17100 See image. This is the complicated room that creates multiple problems that have to be solved.

17299 Solved the silver blocks issue that leaded to a lot of backtracking. As revenge I added a snake.
;)

16697 Remastered. See image.

16499 Here I did remove a trap door and belonging lever that both were left overs from earlier designing.
I also added bricks under the lever with the green knot to make Jack's jump down more comfortable (see picture). But this has a consequence! At the moment of pulling the lever with the red knot the skull spider may be at the left candle, the right candle or ... on the trap door that gets opened. In that case the skull spider goes down and gets 'frozen' on that brick at the right of Jack. First I thought of adding a shield to 'solve' that problem, but I never liked the idea of forced exchanges with shields to be able to continue. But there is a playing solution for this issue: re-entering the room and the skull spider always reappears on the floor where it was placed in the builder. It is not a perfect situation and that is why I am interested in your opinion, knowing that there is still the option to remove the added bricks again.

The red stuff is for after the break.
MM2_-_BNW_-_17100.png (80 KB | 23 )
MM2_-_BNW_-_16697.png (16 KB | 22 )
MM2_-_BNW_-_16499.png (93 KB | 22 )

Title: Re: MM2 - Brave New World
Post by brell on 18.02.2023 at 19:25:56

Freddy wrote on 17.02.2023 at 18:28:49:
Thanks for reporting!

I think (= hope) that the fixing will be easy. At the right side I am going to remove the silver blocks top floor and the ladder. The blocks will be replaced by a solid floor and the ladder with a pole.

That means gold when entering ŕnd leaving the room. And the possibility to go down again to a lever.

Was the entrance of this room hinted enough?


Yes, obvious when you think of it.

And helped me finding 17103  ;)

Title: Re: MM2 - Brave New World
Post by brell on 18.02.2023 at 19:33:52

Freddy wrote on 18.02.2023 at 16:45:57:
16499 Here I did remove a trap door and belonging lever that both were left overs from earlier designing.
I also added bricks under the lever with the green knot to make Jack's jump down more comfortable (see picture). But this has a consequence! At the moment of pulling the lever with the red knot the skull spider may be at the left candle, the right candle or ... on the trap door that gets opened. In that case the skull spider goes down and gets 'frozen' on that brick at the right of Jack. First I thought of adding a shield to 'solve' that problem, but I never liked the idea of forced exchanges with shields to be able to continue. But there is a playing solution for this issue: re-entering the room and the skull spider always reappears on the floor where it was placed in the builder. It is not a perfect situation and that is why I am interested in your opinion, knowing that there is still the option to remove the added bricks again.


The player can of course leave and re-enter the room to fix this but the simple thing to do is to remove these extra bricks.

Title: Re: MM2 - Brave New World
Post by Freddy on 18.02.2023 at 20:16:51

brell wrote on 18.02.2023 at 19:33:52:
The player can of course leave and re-enter the room to fix this but the simple thing to do is to remove these extra bricks.

After the break I had fresh inspiration. I did force the skull spider to stay on the right solid floor. It feels like the best way to offer smooth normal play.

Meanwhile I did 'revisit' room 17100 and realized something that seems to work. It took six
:exclamation
extra levers, shortening the ladder at the right, adding and removing gold and silver, an extra floor in the upper right corner. And invisible stuff (e.g. in the rooms above and below).
8-)

Now I am ready to do gamma testing
;)
starting from the first saving point. On February the 10th for the very first (and last) time I succeeded in reaching the pedestal with a perfect score: all money, no lives lost, the six secrets and finally also all four shields. Sooner or later it felt necessary to do that, because I need to be sure that Jack doesn't get in problems with too many shields.

I do hope to post an update soon.
MM2_-_BNW_17100_bis.png (94 KB | 22 )

Title: Re: MM2 - Brave New World
Post by Freddy on 18.02.2023 at 20:56:20

brell wrote on 16.02.2023 at 20:36:27:
... Tried again and found room 17103.  Not obvious IMO.  I guess I have 100% secrets now?

Sorry, brell. I missed this remark till now. You are right that this is too difficult for a 'normal' mansion. In the next update you may see two hints in the room to the left. Let me now if I also need to add something in the room with the save point as well.

In version 10 were 10 secrets. Does this help for your counting? Btw, in version 11 there will be 11.
8-)

Title: Re: MM2 - Brave New World
Post by Freddy on 19.02.2023 at 01:09:06
The 11th version of BNW for betatesting is ready. I have the feeling that the structure, not the size, of the blue area is ready. Twice my Jack wandered and jumped through transit zone 1 and that blue area. As far as I know, after every part of the blue area, Jack has always one and only one choice. Besides early going down to transit zone 2.

There is $ 16.000 to gather and 12 secrets. Enjoy!
[smiley=beer.gif]
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_011.zip (329 KB | 33 )

Title: Re: MM2 - Brave New World
Post by brell on 21.02.2023 at 21:50:32
First of all:  This version opened my saves correctly.

Remarks:

16503 Jack can use his rainbow key in this room - will it lead to complications later?

16703 Jack can change from gold to silver here - will it lead to complications later?  Also, later, when Jack arrives this room from the bottom he can, instead of going to the room to the right, change course and change the blocks.

16904 Jack can use his rainbow key in this room - will it lead to complications later?

17300 Is Jack supposed to be able to jump from the conveyor belt all the way to the right?  Because my Jack surely cannot.  A bit too tempting suicide jump IMO.

17100 Jack can turn some moving platforms but if he leaves the room and returns they have stopped. A neat but rather difficult route from the uppermost golden bricks to the gold brick just above the short ladder via the moving platform.

17301 What happens if Jack jumps from the short ladder without a blue (or rainbow) key?

16503 Possible JS if Jack goes down to the lowest left with the grey door closed. Overall difficulty of this room perhaps too much?  The secret exit is nice.

Finished with 100% secrets but only €  ;) 15900

Maybe I'll try using the rainbow key on other doors later and see what happens.

Title: Re: MM2 - Brave New World
Post by Freddy on 22.02.2023 at 00:24:44

brell wrote on 21.02.2023 at 21:50:32:
16703 Jack can change from gold to silver here - will it lead to complications later?

May I reformulate your question: are there complications when changing blocks to silver without immediate continuing to the room above and using the rainbow key? I don't think/hope so.
This is what I am going to do. In TZ1 I previously used the left saving point after the purple area (mark = $ 3.000) and the right saving point as second after full cleaning TZ1 and without entering any blue room. I will restart from that 2nd save, go first of all to room 16703 where I only change the blocks into silver. Then I will leave TZ1 at the bottom left of the middle save (to open the blue door in room 17101).
Future will tell what is going to happen.
:-/

Meanwhile I will try to find answers on your questions. And ideas to fix mistakes!  :)

Title: Re: MM2 - Brave New World
Post by Freddy on 22.02.2023 at 01:34:02
My Jack went from save 2 to 16703 (changing gold to silver), to 17101 (to get a yellow key), to 16903 (to collect a purple key), to 17099 (to find a red key) and back to 16703 with smooth continuing play by opening the red door in 16503.


brell wrote on 21.02.2023 at 21:50:32:
16503 Jack can use his rainbow key in this room - will it lead to complications later?

It is not supposed to be. In contrary. The rainbow key is supposed to be fitting on all possible doors that Jack encounters while still be able to visit all rooms and to get all prices.


brell wrote on 21.02.2023 at 21:50:32:
16703 Also, later, when Jack arrives this room from the bottom he can, instead of going to the room to the right, change course and change the blocks.

I clearly missed the fact that Jack is able to do easy jumps/falls to the bottom floor and then pull the only lever in the room. In all cases (gold or silver blocks AND without or with any key) the only consequence is that Jack can't immediately go back to the middle floor and has to leave the room at the left. Going back to the middle floor to continue through the grey door is a small detour in TZ1.


brell wrote on 21.02.2023 at 21:50:32:
16904 Jack can use his rainbow key in this room - will it lead to complications later?

No.


brell wrote on 21.02.2023 at 21:50:32:
17300 Is Jack supposed to be able to jump from the conveyor belt all the way to the right?

Oh no, not at all!
:o
But you are, as always, on the alert for these unkind invitations. Do you think that changing the conveyor belt direction is good enough to stop suicidal ideas?


brell wrote on 21.02.2023 at 21:50:32:
17100 Jack can turn some moving platforms but if he leaves the room and returns they have stopped. A neat but rather difficult route from the uppermost golden bricks to the gold brick just above the short ladder via the moving platform.

I knew that the gold path is tougher than the silver one. This room started with an interesting idea (two paths in gold/silver that cross each other) and resulted in a very complicated design. When I find time I have a closer look to both issues in this room.


brell wrote on 21.02.2023 at 21:50:32:
17301 What happens if Jack jumps from the short ladder without a blue (or rainbow) key?

A half JS, isn't it?
:-[
To be fixed.


brell wrote on 21.02.2023 at 21:50:32:
16503 Possible JS if Jack goes down to the lowest left with the grey door closed. Overall difficulty of this room perhaps too much?  The secret exit is nice.

Again I missed a jump/fall down. Absolutely to be fixed.
Thanks for the compliments. In Brave New World one of my missions still is to expose other ways of hinting secrets.


brell wrote on 21.02.2023 at 21:50:32:
Finished with 100% secrets but only €  ;) 15900

Believe it or not, but I think I know where you missed the missing $ 100. Because I missed $ 100 as well on my first walk through version 11. See image.
8-)

Thanks for all your input, brell. I am very grateful for that.


missing_money_bag.png (188 KB | 19 )

Title: Re: MM2 - Brave New World
Post by Freddy on 26.02.2023 at 16:16:46
Betaversion 012 is ready and enclosed.

Take a warm bath [smiley=bath.gif] and stretch your shoulders, neck and fingers!

Mistakes got fixed.
Backgrounds, money, shields, maps (with information), saves, rooms and secrets were moved, removed or added.
Even the temporary express road to the exit got a little bit of polish.
:)

Officially there are now 76 rooms. That means including the express road.
And $ 19.000 to be found.

All beta testers ;) are supposed to read all the signs because the text could have changed. :P

Now just a brief word about room 16503 to show how designing sometimes gets 'progress'. In the lower left corner a Jack stuck was reported. Before the horizontal zapper beam was there, Jack was able to fall/jump to the bottom floor with the grey door (still) closed.

While I fixed that with the beam I noticed that there was a problem in the upper left corner. When Jack arrived at the gold coin with the grey door at the right still closed, progress was difficult. Jack had to do a difficult jump down to the lever while both the ghost platform and the eye ball are away. I did change that by making the gap and the ghost platform wider. This solution is also interesting because, by accident, progress is pretty uncommon. Jumping to the right is impossible, so the use of the platform is needed. But that is only possible on a moment that the platform appears and the eye ball is still somewhere below. Once Jack is at the right he has an easily drop down to do.

Room finished? Not at all. The image shows a before not detected half Jack stuck. Jack, probably due to the weight of the five shields in his backpack, stumbled into the gap and within seconds lost three of his shields to an eye ball and two skull spiders. And no way out because of the zapper beams.
:o :-?
I did fix it in the same way as the gap in the lower left corner.

I do hope you still enjoy testing this mansion and I am looking forward to any kind of remarks or questions.

http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_012.zip (394 KB | 30 )
half_jack_stuck.png (124 KB | 18 )

Title: Re: MM2 - Brave New World
Post by brell on 26.02.2023 at 17:29:53
One question:  Do the beta testers need to replay all the TZ1 from the first save?

Or can they use a save AFTER they've got the purple key?

Title: Re: MM2 - Brave New World
Post by Freddy on 26.02.2023 at 21:54:35
For my own testing comfort I made two saves in transport zone 1. The first one I made, and I assume you did the same, at the left immediately after coming down from the purple area and before picking up anything. That gives exactly $ 3.000.

Because, and only because of the testings, I made a second save at the right pedestal after picking up the three maps, some shields and all money (new total is exactly $ 4.000). Try to do that as well. It is one single limited effort from save 1 to 2. Do not forget the moneybag above and the gold coin below that second save point. But do not enter any room outside the transit zone 1, not even briefly, e.g. to be able to check the hopefully proper working of the maps.

From there you have a perfect base to start the discovery of the blue area wherever you want to. So, please, do it this way and replace your previous second save. You will 'see' much more 'things' when you frequently change your starting gate and will also have more playing fun. But, as already mentioned for TZ1, you will also be in better circumstances to check all maps in the blue area. Do they give too much or too less information. While the maps in TZ1 showed gold/silver info, they now show coulored doors. Or the positions of the extra saving points, shields ...

My choice to use the right pedestal for my second save wasn't at random. My last efforts in TZ1 were skipping that save point and leaving money bag and coin where there were (to avoid the save question interruptions), cleaning up the far left lower part of TZ1 and only in the return to the right I completed the last $ 150 and saved. Before that, I already knew that I wanted to be at the right because thanks to you 'all beta testers' I left TZ1 at the gate to room 16703 where I changed gold into silver and could continue with opening the red door in room 16704 which room was very nearby. And third reason was that I knew that after visiting the half of the blue area, the middle saving pedestal was going to be on my way.

But don't let my choice interfere with where you like to continue.


Title: Re: MM2 - Brave New World
Post by Freddy on 27.02.2023 at 16:28:47
Just something that came up in my mind.

In the blue area I used several press buttons to change gold/silver. These buttons are important and the use of it obliged. Therefor I placed them all in a way that it is inevitable to use them before or together with a new key for further progress.

There are also press buttons with other functions e.g. with a connection to a secret. That is why they sometimes need to be covered.

My idea is now to change the gold/silver buttons with green ones, the same colour of the knots of the levers with the same function. Since there is no reason at all to hide them.
:-/

Title: Re: MM2 - Brave New World
Post by brell on 27.02.2023 at 18:31:24
Are you talking about changing from buttons to levers?  But what if Jack forgets to pull the lever?  Not sure it is a good idea.

Title: Re: MM2 - Brave New World
Post by brell on 27.02.2023 at 21:39:47
16503 What happens if jack uses his multicolor key in this room?

Now I am in room 16703 with one red key.  See picture 8.  I know there is a red door in the room to the right and another one in the room above.  Now Jack can access both rooms from this position.  Which shoud it be?  As I presume it is not intended (and will be fixed) that Jack can go to the room above from this position I will open the red door in the room to the right.
Decisions, decisions.  The player cannot know which door to open first. and whether opening this or that door first will lead to complications later.

16905 is very difficult if you don’t have any shields left.
17300 Difficult avoiding the fish skeletons without any shields
17101 Should the jump back be more obvious or at least be worth a secret?  Picture 9
16503 Avoiding the leftmost eyeball is almost impossible.  Jack-stuck in the lowest left corner still possible.
Reaching the floorbutton and the silver coin to the right is very hard without any shields.
17605 The leftmost spider never takes the eyeball. What is the purpose of the moving platform?
16698 Jack-stuck if Jack arrives to this room in the right lower corner without a green key.
17501 Impossible with a blue key and without a shield.

Finished with €16800 and 86% secrets
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Title: Re: MM2 - Brave New World
Post by Freddy on 27.02.2023 at 23:36:43
Thanks for the remarks, brell. I will definitely have a look to all issues.

Right now, without MM nearby only this.

The mansion is still in a beta phase. So your mindset is finding 'mistakes'. And that is why you assume that the moving platform in room 17605 might be meaningless or a not removed leftover.

The situation with the not taken eyeball wan't meant to be but I didn't correct that because it had two interesting consequences. Using the platform needs a little bit of thinking and getting the most left coin also.

A revisit?

Title: Re: MM2 - Brave New World
Post by Freddy on 28.02.2023 at 16:41:34

brell wrote on 27.02.2023 at 21:39:47:
16503 What happens if jack uses his multicolor key in this room?

Now I am in room 16703 with one red key.  See picture 8.  I know there is a red door in the room to the right and another one in the room above.  Now Jack can access both rooms from this position.  Which shoud it be?  As I presume it is not intended (and will be fixed) that Jack can go to the room above from this position I will open the red door in the room to the right.
Decisions, decisions.  The player cannot know which door to open first. and whether opening this or that door first will lead to complications later. ...

A good night brought me insight about this room that I am going to change. The wrong design almost sure doesn't lead to any kind of Jack stuck but there is a major BUT! Like it is now it is a guessing game and I pleaded myself to avoid that. So fixing may be expected.

Edited: fixed (see images) and will be seen in the next version.
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16703.png (91 KB | 21 )

Title: Re: MM2 - Brave New World
Post by Freddy on 28.02.2023 at 16:52:03

Freddy wrote on 27.02.2023 at 23:36:43:
... in room 17605  ...
The situation with the not taken eyeball wan't meant to be but I didn't correct that because it had two interesting consequences. Using the platform needs a little bit of thinking and getting the most left coin also. ...

More insight. The 4th giant spider missing the 4th eye ball looks soooo bad that I will fix this as well.
But the moving platform ...
:-X

Edited:
It wasn't that easy to force the 4th (always left) spider to eat the last eye ball. Depending from the moment of pulling the lever to open the trap doors and the position of the spiders and eye balls, it may be any of the 4 eye balls that stays alive. The solution I chose was increasing the speed of the eye balls from 5 to 14.

Title: Re: MM2 - Brave New World
Post by Freddy on 28.02.2023 at 17:41:42

brell wrote on 27.02.2023 at 21:39:47:
...
17101 Should the jump back be more obvious or at least be worth a secret?  Picture 9. ...

I think I am going to tear down the wall (Pink Floyd) between the left and the right parts of the room. An obvious opening for Jack to jump in both directions.

Edited: fixed (see pic).
17101.png (99 KB | 17 )

Title: Re: MM2 - Brave New World
Post by Freddy on 28.02.2023 at 21:10:03
The other issues.

17300 I brought the delay between the jumps of the fish bones from 120 to 160, while one shield is still 'waiting' above the platforms.

16698 Easy fix. I replaced the ladder between 16699 and 16899.

16905 I added a shield on the bottom floor and moved a moneybag to the top floor.

17505 My bad. A typical hurry-to-post mistake. I should have known better! (Beatles)

Title: Re: MM2 - Brave New World
Post by Freddy on 05.03.2023 at 23:45:12
The life of a designer is full of fun. Creating new rooms, polishing existing rooms, fixing reported mistakes. And troubleshooting ...

Have a look at the image of room 17100. My Jack entered the room when the blocks were gold and at a certain point he arrived in the lower left corner. No silver block there, only a gap! My jack, as a test, walked into the gap and arrived on top of a purple door. See the picture of room 17300. To fix that I moved the purple door a little bit to the right to avoid that Jack falls on that door.

New problem. At a new attempt my Jack walked again into that gap and fell dead at the left of the door, but before dying he touched the door and since he had a rainbow key the purple door opened!
::)

I had no space enough to move the door more to the right because of the ladder. Thus: I moved the ladder, the door and the construction above that ladder. Result: in room 17100 I had a hidden platform that wasn't working proper anymore.
;D

Just to say that some things take time.

Version 013 is enclosed. There are now 16 secrets, 7 saves, more shields and $ 19.325 although I can't find $ 50 of them.
:-[

All remarks are welcome.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_.zip (403 KB | 23 )
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Title: Re: MM2 - Brave New World
Post by Freddy on 06.03.2023 at 16:42:25
Good morning, brell !

This morning I suddenly realized that room 16703 is still not wat we both want it to be. On the picture Jack came in from the left while the blocks were gold and is now standing on top of the silver blocks, ready to climb the ladder and start a thorough visit of the room above.

But there are still two problems!
1. Jack may also leave the room immediately to the left and continue somewhere completely else.
2. Jack may do the visit above, but after returning to room 16703 he may go right, change the blocks back to gold and leave the room by retracing his steps.

Both things don't lead to Jack-stucks but they are unwanted because leading to a guessing feeling or bringing up ideas of (large) backtracking.

Solution.
Part 1. In room 16703 the G/S-lever will be replaced by a (red) press button forcing the blocks to become and stay normal (= silver) and the most left silver block will be removed. The way out of this section will start with a ladder down in the bottom left corner of the room above. That is left of a closed grey door that must be opened with a lever that is behind the red door that had to be opened first! In room 16703 the one-way ladder down will replace the blue floating bricks in the upper left corner.
Part 2. It will be absolutely necessary to make changes concerning the blue key. Because of the one-way issue it will have serious consequences when leaving the section without a key. Assume Jack opened the red door with the rainbow key, did not pick up the blue key and took the one-way ladder down, I think he is forced to do large backtracking into the purple area to change the blocks back to gold to be able to get the 'forgotten' blue key. (What is right now the same when Jack jumps down to left from the silver blocks without a key.)
:o


Edited

Even after the changes there is more to think about. Take the same room 16703 with Jack on top of the silver blocks. There he makes a wrong movement and dies. When he came from the room above he reappears on the ladder and is able to climb up again. No harm. But what if he hadn't been up yet and reappears at the left entrance?

If Jack has a rainbow key, he is at the very beginning of the blue area and has a lot of good alternatives. But he also may have a red key (a wrong or no key is also possible but a playing mistake). Then there are two possibilities. The red door in room 16704 is still closed and is Jack's new and only target. Or that red door is already opened.

In that case the blocks have to be changed to gold again. And that means backtracking. Maybe a lot.
:(

Or I do much more changes like:
- moving the G/S-press button to the room above;
- replacing the silver blocks with solid blue bricks.
16703_001.png (92 KB | 13 )

Title: Re: MM2 - Brave New World
Post by brell on 06.03.2023 at 21:11:32
17499 is under maintenance and one of the reasons is because it felt to hard. The problem is the up and down going platform at the left that may go down in the lava. I am thinking of avoiding that with a solid ledge in the lower left corner and maybe also one in the upper left corner. That would help for the transfers as well. An obvious gap as a hint?! Interesting idea. I would dare to do that. Suits well with BNW!

17300 I will surely make the length of the intervals long enough. The shields are more a general issue. So am I going to remove almost all the covers of the shields because I want to give the players real shield information with the map.

You finished with €17400 and 81% secrets. If you had a second save with $ 4.000, then you did find 6 secrets at that time. With 81% it seems that you are missing 3 of the 10 secrets from the blue area. Planning new attempts?

16703 A brief moment I was thinking of a G/S-lever in TZ1 but that would be a paradox with the concept of the blue area. Can you imaging all future Jacks running several times on and off to that lever? I am going to fix it till it works exactly the same as all other sections of the blue area.

Title: Re: MM2 - Brave New World
Post by Freddy on 07.03.2023 at 15:55:06
[smiley=thumbdown.gif]

I am really really sorry, brell.

This morning I saw that I made an awful mistake. My answer on your latest post did overwrite yours. So your text is gone. And my text looks like it is yours. Pfff ...

:-[

Title: Re: MM2 - Brave New World
Post by brell on 07.03.2023 at 17:03:45
No problem.

Regarding 17499, are we talking about the same room?  I was talking about the ghost platforms room in my post.  There are no moving platforms in 17499.
I was talking about the gap in the lower right corner from the ghost platform there to the conveyor belt.  There is an opening in the wall to the right of the belt which gives a hint of a room behind but the gap is too big for Jack to jump.

Title: Re: MM2 - Brave New World
Post by Freddy on 07.03.2023 at 18:30:38
Oops again. I was talking about an other room. There are three rooms that IMO may be too hard:  the one with the ghost platforms, the one with the moving platforms and the one with sinking platforms and two eye balls. 'Your' room with the fish bones I added to that list. I certainly want to bring them all to a normal level.

Concerning the missing secrets, my best suggestion is to keep searching. E.g. check the map for gaps when Jack is at the end of TZ2 thus before using any TGV-platform to the finish. That will give me an idea of the current hint-difficulty-degree.
[smiley=dankk2.gif]

Title: Re: MM2 - Brave New World
Post by brell on 07.03.2023 at 20:31:50

Freddy wrote on 07.03.2023 at 18:30:38:
Concerning the missing secrets, my best suggestion is to keep searching. E.g. check the map for gaps when Jack is at the end of TZ2 thus before using any TGV-platform to the finish. That will give me an idea of the current hint-difficulty-degree.
[smiley=dankk2.gif]


Found the way into room 17500.  I recalled something from the ultimate maze in MM&M.
But isn't this a bit too hard for an inexperienced player to discover?  Perhaps a hint is needed?

Finished with 14 secrets.

Title: Re: MM2 - Brave New World
Post by Freddy on 07.03.2023 at 22:47:41

brell wrote on 07.03.2023 at 20:31:50:
Found the way into room 17500.  I recalled something from the ultimate maze in MM&M.
But isn't this a bit too hard for an inexperienced player to discover?  Perhaps a hint is needed?

Nothing wrong with your memory! The idea came indeed from that exhausting maze. I thought that the existing of the conveyor belt was enough as a hint (besides the obvious gap in the wall). As you know I try new things as hint. I want players to search for odd things. So what is that belt doing there? Assume that there is a room at the right, where may Jack enter it? At last 'where' is supposed to change in 'how' since a jump from the ghost platform to the conveyor belt is impossible. (Btw, I can't change the 6-tile gap into 5 or less, because then it makes the belt completely senseless.)

I have an idea for something extra (that is not a coin or an other reward).


brell wrote on 07.03.2023 at 20:31:50:
Finished with 14 secrets.

Two missing. Have you read the sign in the blue area about a secret room? It may be of interest to do that if you didn't yet. I don't know what the other missing secret could be. Therefor I must dive into the builder.

Do you remember the total amount of money at the exit?

Title: Re: MM2 - Brave New World
Post by brell on 08.03.2023 at 18:10:42

Freddy wrote on 07.03.2023 at 22:47:41:

brell wrote on 07.03.2023 at 20:31:50:
Found the way into room 17500.  I recalled something from the ultimate maze in MM&M.
But isn't this a bit too hard for an inexperienced player to discover?  Perhaps a hint is needed?

Nothing wrong with your memory! The idea came indeed from that exhausting maze. I thought that the existing of the conveyor belt was enough as a hint (besides the obvious gap in the wall). As you know I try new things as hint. I want players to search for odd things. So what is that belt doing there? Assume that there is a room at the right, where may Jack enter it? At last 'where' is supposed to change in 'how' since a jump from the ghost platform to the conveyor belt is impossible. (Btw, I can't change the 6-tile gap into 5 or less, because then it makes the belt completely senseless.)

I have an idea for something extra (that is not a coin or an other reward).


Perhaps - as an afterthought - the belt and the gap is hint enough?


Freddy wrote on 07.03.2023 at 22:47:41:

brell wrote on 07.03.2023 at 20:31:50:
Finished with 14 secrets.

Two missing. Have you read the sign in the blue area about a secret room? It may be of interest to do that if you didn't yet. I don't know what the other missing secret could be. Therefor I must dive into the builder.

Do you remember the total amount of money at the exit?


Yes, I read that sign but I am not sure which room you are referring to.  I must try again.

€17.400



Title: Re: MM2 - Brave New World
Post by brell on 08.03.2023 at 18:14:06
Regarding 17703:

Perhaps you can make it impossible for Jack  to make a suicidal jump from the top of the silver bricks?  Then the problem is solved I believe.  You could use the T to make platforms appear to the sides of the silver bricks or something like that.

Title: Re: MM2 - Brave New World
Post by Freddy on 08.03.2023 at 19:50:29
And you are also still missing a second secret. Have you been back to the room with the four giant spiders and the four fast moving eye balls? To have closer look ...

Title: Re: MM2 - Brave New World
Post by Freddy on 08.03.2023 at 19:53:51

brell wrote on 08.03.2023 at 18:14:06:
Regarding 17703:

Perhaps you can make it impossible for Jack  to make a suicidal jump from the top of the silver bricks?  Then the problem is solved I believe.  You could use the T to make platforms appear to the sides of the silver bricks or something like that.

I thought about that, but there is also the platform where the G/S-lever is. Jack may die there as well and the right side can't be closed because it's a 'landing' platform.

Title: Re: MM2 - Brave New World
Post by Freddy on 09.03.2023 at 15:08:08

brell wrote on 08.03.2023 at 18:10:42:
... Perhaps - as an afterthought - the belt and the gap is hint enough? ...

I believe that we are on the same wavelength. The hints for the secret feel okay and normal. But 'play' is on the edge of hard. So wat I yesterday had in mind, you may see now in the image.

Room 17499 is still under maintenance but I used ten spare minutes for a few changes starting with a safer ledge in the upper left corner. There Jack's progress to the red key is with the short ladder. And that is supposed to be a reminder or a lesson as help for what is going on at the other side of the room.

The added lever helps Jack out of the left lower corner .
17499.png (75 KB | 17 )

Title: Re: MM2 - Brave New World
Post by Freddy on 09.03.2023 at 15:28:54
Regarding room 16703, this is what I am going to do (and see if everything works).

- Replace the silver blocks with gold blocks and allow jumps to the left because of that gold coin.
- Remove the 3 gold blocks left of the lever. And the lever itself.
- Create a G/S-changer in the room above.
- Install a way back ladder from the lower left corner in the room above to the upper left corner of 16703.
- Add the blue key on that ladder to expose that Jack has to go up and down with one way ladders.
- In the room above, add a second door in the lower left corner activated with a press button in the upper right corner.

Title: Re: MM2 - Brave New World
Post by brell on 09.03.2023 at 22:52:24

Freddy wrote on 09.03.2023 at 15:28:54:
Regarding room 16703, this is what I am going to do (and see if everything works).

- Replace the silver blocks with gold blocks and allow jumps to the left because of that gold coin.
- Remove the 3 gold blocks left of the lever. And the lever itself.
- Create a G/S-changer in the room above.
- Install a way back ladder from the lower left corner in the room above to the upper left corner of 16703.
- Add the blue key on that ladder to expose that Jack has to go up and down with one way ladders.
- In the room above, add a second door in the lower left corner activated with a press button in the upper right corner.


Are you sure you are not referring to 17703?

Title: Re: MM2 - Brave New World
Post by brell on 09.03.2023 at 23:24:15

Freddy wrote on 08.03.2023 at 19:50:29:
And you are also still missing a second secret. Have you been back to the room with the four giant spiders and the four fast moving eye balls? To have closer look ...


OK found it.  Very subtle  8-)

Title: Re: MM2 - Brave New World
Post by brell on 09.03.2023 at 23:37:55
Finished with 91% (15) secrets and €17.700 (or thereabout).  Still missing one secret.

Title: Re: MM2 - Brave New World
Post by Freddy on 10.03.2023 at 16:40:19

brell wrote on 09.03.2023 at 23:37:55:
Finished with 91% (15) secrets and €17.700 (or thereabout). Still missing one secret.

In MM2 - Brave New World so far all secrets have something similar. They are linked at a passage way to an other room (where the blue 'S' is given at the entrance). No jumping and kicking around for hidden gaps in walls. Search for (subtle) odd, suspicious things. "Why on earth is there ...?"
Anyway I am thinking of adding something extra for this secret. I thought of adding it somewhere on a map, but then the secret may suddenly feel too easy ...
For now I can tell you:
- that there is a bigger amount of money than average so searching worthwhile;
- finding the secret is one thing, getting the dollars something else (remember the sign!).

Title: Re: MM2 - Brave New World
Post by Freddy on 10.03.2023 at 16:48:23

brell wrote on 09.03.2023 at 23:24:15:

Freddy wrote on 08.03.2023 at 19:50:29:
And you are also still missing a second secret. Have you been back to the room with the four giant spiders and the four fast moving eye balls? To have closer look ...


OK found it.  Very subtle  8-)

Typical example:
- why is there an at first sight senseless moving platform?
- why is there a lever to close a grey door that should stay open?

Title: Re: MM2 - Brave New World
Post by Freddy on 10.03.2023 at 16:54:30

brell wrote on 09.03.2023 at 22:52:24:

Freddy wrote on 09.03.2023 at 15:28:54:
Regarding room 16703, this is what I am going to do (and see if everything works).

- Replace the silver blocks with gold blocks and allow jumps to the left because of that gold coin.
- Remove the 3 gold blocks left of the lever. And the lever itself.
- Create a G/S-changer in the room above.
- Install a way back ladder from the lower left corner in the room above to the upper left corner of 16703.
- Add the blue key on that ladder to expose that Jack has to go up and down with one way ladders.
- In the room above, add a second door in the lower left corner activated with a press button in the upper right corner.


Are you sure you are not referring to 17703?

Portugal and Belgium seem to be in a different time zone.  [smiley=vrolijk_26.gif]

I did fix it like described and it seems to work. Besides that the blue key was a green key. (I should better stop posting when I can't control stuff. Like right now.)

Title: Re: MM2 - Brave New World
Post by Freddy on 10.03.2023 at 17:15:37

brell wrote on 08.03.2023 at 18:10:42:
Perhaps - as an afterthought - the belt and the gap is hint enough?

I have something funny in mind for the room at the right. After removing the MM2 weather features, which were leftovers from a former testing room.

In TZ2 a while ago I added a MM2-critter on the vine to remind me that I want to introduce MM2-things in part 3 of the mansion. So once I have the feeling that the purple, TZ1 and blue areas are what I want them to be, I will need a break to train myself. Maybe I start with the Hanging Gardens of Babylon of which I created the first section. I can hardly remember that ...
:-? :-[

Title: Re: MM2 - Brave New World
Post by brell on 10.03.2023 at 20:18:13

Freddy wrote on 10.03.2023 at 16:54:30:
Portugal and Belgium seem to be in a different time zone.  [smiley=vrolijk_26.gif]


Yes, they actually are.  We are GMT 00  ;)

Title: Re: MM2 - Brave New World
Post by brell on 10.03.2023 at 21:49:12
16903 The sign does not hint anything on which room it is referring to.
16904 Very easy to miss the secret hints

17750€ and 100% secrets

Title: Re: MM2 - Brave New World
Post by Freddy on 10.03.2023 at 22:39:40

brell wrote on 10.03.2023 at 21:49:12:
16903 The sign does not hint anything on which room it is referring to.
16904 Very easy to miss the secret hints

I did hesitate to give info about which room. Still don't know what I am exactly going to do, but 'something' will be done. That's for sure.


brell wrote on 10.03.2023 at 21:49:12:
17750€ and 100% secrets

Since you have all secrets but missing $ 1.625 ... Can you tell what your Jack did in the room with the last missing secret?

Title: Re: MM2 - Brave New World
Post by brell on 11.03.2023 at 22:23:45
First he climbed down on the far right.  Then he climbed down on the far left and went for the lantern.  Don't recall finding any treasure.

Title: Re: MM2 - Brave New World
Post by brell on 11.03.2023 at 22:42:36
Tried again.  Finished with 100% secrets and €19200.  Very subtle hints indeed.

Btw:  Is there anybody else following this thread and better yet, trying out this wonderful mansion?

Title: Re: MM2 - Brave New World
Post by Freddy on 12.03.2023 at 01:14:16

brell wrote on 11.03.2023 at 22:42:36:
...  Finished with 100% secrets and €19200.  ...

[smiley=tekst-toppie.gif]


brell wrote on 11.03.2023 at 22:42:36:
Btw:  Is there anybody else following this thread and better yet, trying out this wonderful mansion?

Not yet. I am thinking of taking contact by e-mail with some of the former players, designers ... Should I do that?
Wonderful mansion ... ? I feel flattered. And in 7th heaven or is it 9th cloud?

Title: Re: MM2 - Brave New World
Post by Freddy on 12.03.2023 at 01:55:02
As often on Saturdays, also this morning I was a few hours busy with the mansion. Details are for later. I just want to let you know that I can't post an update because there is an annoying problem that I first have to solve myself. The total amount of money in the next update will be exactly $ 20.000. But like before I am missing again $ 50 and thus I need to be sure where.

Title: Re: MM2 - Brave New World
Post by Freddy on 12.03.2023 at 03:35:12
Found !!

Enclosed you'll find beta-version 014 of MM2 - Brave New World. The purple area en TZ1 didn't change. 20.000 dollars is now to be found.

Please have special attention for both shown rooms. In my opinion they are still too hard. But of course all remarks and questions are welcome.

I need to say something about room 16703. Again.
::)
The idea of replacing the silver bow by a gold bow was completely wrong. After changing the blocks, re-entering the room from the right leads to a Jack-stuck. Okay, I know that a stuck Jack is ...
:P

And about room 16904, the one with the moon, the tower and the yellow door. It got several hinting(?) changes.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_013.zip (406 KB | 24 )
16497.png (187 KB | 18 )
16898.png (170 KB | 22 )

Title: Re: MM2 - Brave New World
Post by Freddy on 12.03.2023 at 16:12:12
In Brugge (Belgium), after a long grey, windy, rainy period it is a sunny Sunday morning.  :) And dawn brought two extra questions for you, brell.

1. Would it harm your side of the work if in the next version (015) I would remove the 7th save point (17101) and create a new one below the TZ2-room (17501)? Perfect play till there will give a save with $ 13.500 and zero keys.

2. The blue 'area' has three 'wings' (different backgrounds) with in total ten 'sections'. During design something happened that wasn't planned at all. In two sections there are two ways back. One is in the left wing and one in the right. It are two situations where you may miss some prices at first. But if so they only lead to a small detour or a coming back later.
Will you try to find them or do you want me to give precise information? And after you saw the places, do you have the feeling that I need to do something about it or not?

Title: Re: MM2 - Brave New World
Post by brell on 12.03.2023 at 19:16:14

Freddy wrote on 12.03.2023 at 03:35:12:
Please have special attention for both shown rooms. In my opinion they are still too hard. But of course all remarks and questions are welcome.


Actually, I don't find them too hard.  But a shield would be nice in the latter  ;)

Title: Re: MM2 - Brave New World
Post by brell on 12.03.2023 at 19:18:05

Freddy wrote on 12.03.2023 at 16:12:12:
In Brugge (Belgium), after a long grey, windy, rainy period it is a sunny Sunday morning.  :) And dawn brought two extra questions for you, brell.

1. Would it harm your side of the work if in the next version (015) I would remove the 7th save point (17101) and create a new one below the TZ2-room (17501)? Perfect play till there will give a save with $ 13.500 and zero keys.


No, that is OK.


Freddy wrote on 12.03.2023 at 16:12:12:
2. The blue 'area' has three 'wings' (different backgrounds) with in total ten 'sections'. During design something happened that wasn't planned at all. In two sections there are two ways back. One is in the left wing and one in the right. It are two situations where you may miss some prices at first. But if so they only lead to a small detour or a coming back later.
Will you try to find them or do you want me to give precise information? And after you saw the places, do you have the feeling that I need to do something about it or not?


I don't think you should worry about this.  Not a problem IMO.

Title: Re: MM2 - Brave New World
Post by brell on 12.03.2023 at 21:52:34
16700: The map in this room reveals the two blue rooms to the right of TZ1.  Gives the player the feeling that he should start (and perhaps use his rainbow key) over there.
The player can also go down to 17100 and start there.

16702: The map here reveals room 17102 below and 17101.  Is it possible that this may confuse the player as of where to begin?  We know that it should not matter where we begin but I have always had the feeling that you want the player to use the rainbow key in 17302.

17101: It is possible to go down from here to 17501 and use the rainbow key down there.  What happens then?

16905: Haven’t managed to kill the medusa in flames yet.  Have to use a shield.  Perhaps a bit slower medusa?

100% secrets, €19750

Title: Re: MM2 - Brave New World
Post by Freddy on 13.03.2023 at 04:56:43
You did send me finally THE post about THE issue of the blue area. I was prepared for that. Have a look at the map.

When Jack arrives in transit zone 1 the blocks are always gold. The map shows the situation where my Jack never left TZ1 and picked up the three available maps. It was the intention to give information about which gates to the blue surrounding area are accessible and which not. No more. Nothing is given about doors or keys.

A closer look teaches the player that the gold blocks may be the obstacle or sometimes are helping. The left (1) and right (2) wing give clear info. On the bottom only partly. The left room (1) gives an entrance. The middle and right room maybe. So there are at least four usable gates.

As designer I did make the construction so that:
- there are exactly five places where you can start (with the blocks on gold);
- there also five sections that are only accessible with the blocks on silver;
- in some sections G/S do change and in others not;
- wherever you start you are always able to visit all ten sections (once), pick up all prices and arrive in transit zone 2 with one single key that you have to use as entrance fee to the next (green?) area.

When you open a coloured entrance door in any blue section it is impossible to continue to the exit without picking up the key that is at Jack's disposal. Depending from the section the G/S-blocks changed or didn't. In both cases, with the found key Jack will always have one and only one place in the blue section to go one. So the whole blue section is a large rotation starting with a random chosen section. But it is not a guessing game where you may have bad luck and missing a lot of fun. The colour of the key at the end of the last section will always be the colour of the first opened door.

I tell you a secret.  :-X  My Jack likes to start at the right over the conveyor belt with the two scorpions. That has a reason, because he knows where to be next and then have a good placed save point on his way back. And afterwards a very good spread of the other saving pedestals. That is what they call 'designers luck'.
;)
map.png (193 KB | 22 )

Title: Re: MM2 - Brave New World
Post by Freddy on 13.03.2023 at 05:02:14

brell wrote on 12.03.2023 at 21:52:34:
... 16905: Haven’t managed to kill the medusa in flames yet.  Have to use a shield.  Perhaps a bit slower medusa? ...

I am very sure that you may do that without a shield. Without taking any stupid risks lure Arthur to the lower left corner and then to the upper right corner. Then Jack goes left, down and right to the lever with the green knot and the same way back. Once you know ...

Title: Re: MM2 - Brave New World
Post by Freddy on 13.03.2023 at 17:03:20

Freddy wrote on 13.03.2023 at 04:56:43:
...  with the found key Jack will always have one and only one place in the blue section to go one. ...

Since 11 pm last night that is not the truth anymore. Laying on my back in bed I suddenly realized that it is possible to skip the green door in the left blue wing. Or, in the same section, open that green door and save an extra yellow key. In both cases that may lead to all kinds of two key combinations while running around in TZ1 and at last arriving in TZ2.
:o

That wasn't meant to be and is absolutely unwanted. And will be fixed in beta version 015.

Title: Re: MM2 - Brave New World
Post by brell on 13.03.2023 at 19:12:55

Freddy wrote on 13.03.2023 at 04:56:43:
You did send me finally THE post about THE issue of the blue area. I was prepared for that. Have a look at the map.

When Jack arrives in transit zone 1 the blocks are always gold. The map shows the situation where my Jack never left TZ1 and picked up the three available maps. It was the intention to give information about which gates to the blue surrounding area are accessible and which not. No more. Nothing is given about doors or keys.

A closer look teaches the player that the gold blocks may be the obstacle or sometimes are helping. The left (1) and right (2) wing give clear info. On the bottom only partly. The left room (1) gives an entrance. The middle and right room maybe. So there are at least four usable gates.

As designer I did make the construction so that:
- there are exactly five places where you can start (with the blocks on gold);
- there also five sections that are only accessible with the blocks on silver;
- in some sections G/S do change and in others not;
- wherever you start you are always able to visit all ten sections (once), pick up all prices and arrive in transit zone 2 with one single key that you have to use as entrance fee to the next (green?) area.

When you open a coloured entrance door in any blue section it is impossible to continue to the exit without picking up the key that is at Jack's disposal. Depending from the section the G/S-blocks changed or didn't. In both cases, with the found key Jack will always have one and only one place in the blue section to go one. So the whole blue section is a large rotation starting with a random chosen section. But it is not a guessing game where you may have bad luck and missing a lot of fun. The colour of the key at the end of the last section will always be the colour of the first opened door.

I tell you a secret.  :-X  My Jack likes to start at the right over the conveyor belt with the two scorpions. That has a reason, because he knows where to be next and then have a good placed save point on his way back. And afterwards a very good spread of the other saving pedestals. That is what they call 'designers luck'.
;)


Many thanks for this clarification.  Maybe I'll try using the rainbow key elsewhere.  But you didn't comment on:

"17101: It is possible to go down from here to 17501 and use the rainbow key down there.  What happens then?"

Hopefully Jack has used the first saving point if he makes this mistake.

Title: Re: MM2 - Brave New World
Post by Freddy on 13.03.2023 at 21:35:14

brell wrote on 13.03.2023 at 19:12:55:
... 17101: It is possible to go down from here to 17501 and use the rainbow key down there. What happens then? Hopefully Jack has used the first saving point if he makes this mistake.

Thanks for reminding me. I hope I am right that the axis 17101-17501 is the room with the save point, then the room with the five coloured doors and finally the room with the tgv-platform. While designing the previous areas I only kept three things in mind:
- that there is no Jack-stuck if he opens a door in room 17301;
- that the axis needs to be one way down;
- that if Jack opens one of those doors before having finished the whole blue area, there still is an other way back (although a long one).

That could be enough. But maybe better (normal) is doing a few things: not remove the saving pedestal in room 17101, get rid of the scorpion and add a sign with a warning about using any key before having finished the whole blue area. Should that be enough?

But there is something more. The axis must be a full one way, because I can't allow that Jack picks up a key in the third area and then climbs back to the blue area. The mansion is already complicated enough.

Title: Re: MM2 - Brave New World
Post by Freddy on 23.03.2023 at 16:18:18
Version 015 for free betatesting is included.

Right now it is difficult to give detailed information about the changes, because I may only do that after playing version 014 again to recall all the differences. So now I just add general info.

In the purple and in the blue area the average amount of money is $ 300 / room. In both transit zones it is $ 166 / room. In total there is $ 21.500 to be found.

Total number of secrets is now 17.

The text of nearly all signs did change (a little bit).

In TZ1 I noticed that at several places some of the bricks had the wrong mud-colour. I fixed that and used that wrong colour for all the bricks in TZ2.

TZ2 is expanded although still under maintenance. Wind got added, music removed.

And now the blue area.
G/S-switches. Because the levers have green knots, now all the pressure plates are green as well.
In the section that starts with the conveyor belt and two scorpions the secret got more hinted.
In the section with the upper red door several things got changed to fix some annoying situations.
In the section with the interesting jump followed by a green were most changes. Backdoor got closed, blue key moved to the next room that is now one way ...
In the section that leads to the bottom ladder jump to open a blue door, I changed some things in the left side of the first room.


http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_014.zip (436 KB | 28 )

Title: Re: MM2 - Brave New World
Post by Freddy on 23.03.2023 at 17:45:45
See the bottom line on the image. How confusing.

I did add the zip file for version 015 and you may get the impression that I added the previous version. Due to the system of the software.

My given name of the added zip was: MM2 - BNW betatesting. By coincidence it is the 14th time that a file was added to the boards with that same name. And that is why the boards automatically did add the suffix 014.

It is what it is. But I just wanted to assure that the attachment really is 015.
Knipsel.PNG (67 KB | 25 )

Title: Re: MM2 - Brave New World
Post by brell on 23.03.2023 at 19:23:45

Freddy wrote on 23.03.2023 at 16:18:18:
In the purple and in the blue area the average amount of money is $ 300 / room. In both transit zones it is $ 166 / room. In total there is $ 21.500 to be found.


Am I to understand that you did some changes in the purple area?


Freddy wrote on 23.03.2023 at 16:18:18:
In the section with the interesting jump followed by a green were most changes.


...followed by a green WHAT?

Title: Re: MM2 - Brave New World
Post by Freddy on 23.03.2023 at 20:09:26

brell wrote on 23.03.2023 at 19:23:45:
Am I to understand that you did some changes in the purple area?

No. That means: only the text from the sign at the exit. Nothing to check or worry about.



brell wrote on 23.03.2023 at 19:23:45:
...followed by a green WHAT?

Oops. Green door. (Previously it was possible to enter the section with a yellow key through a yellow back door, get really everything and return the same way. Green door skipped and an extra green key saved.

Title: Re: MM2 - Brave New World
Post by brell on 23.03.2023 at 23:45:49
Went down from 16700 to 17100.  Gold blocks on.  Went further down, opened the green door in 17300, got the blue key and changed gold to silver.

Went to 16703 with blue key, got green key, have two keys now

17101:  Jack must somehow be prevented from going down from this room to 17301 and to 17501 without having explored TZ1/blue area first.  Otherwise:

17501 with green and blue key.  Can go down the pole here if I go first to 17503 and toggle silver-gold.  Which means Jack can go back to the starting room without exploring TZ1/blue area first.

PS 17703 nothing can be done at the top left?

Title: Re: MM2 - Brave New World
Post by Freddy on 24.03.2023 at 18:18:13
I will know what to do next Saturday morning.  :)


brell wrote on 23.03.2023 at 23:45:49:
Went down from 16700 to 17100.  Gold blocks on.  Went further down, opened the green door in 17300, got the blue key and changed gold to silver.  Went to 16703 with blue key, got green key, have two keys now

There are more (coloured door) puzzles to come. The major problem is that as soon as Jack has two keys, I can't know what the colour will be from the saved key when sliding down the green pole. If I would be sure about that colour I could arrange an extra treasure room and go on with the other four colours. So I really have to avoid that Jack at any time gets a second key.

In 16703 I changed a bad idea into other bad ideas. Once I brought the green key down to this room, at first there was no gold block below the falling green key, because ... it couldn't fall. At that time I thought it worked. Jack had to open the red door to be able to open the grey door in the lower left corner of the room above, then to go down and change gold to silver and finally take the other ladder down, step on the silver block and jump to the key. Fixed! ... Till I realized that it is absolutely possible that Jack misses the key when jumping to the left. And the blocks need to be changed to gold again to do a new attempt, while not having any key!

That was the point where I added the gold block and made the green key falling. Now a new test showed that, when Jack earlier in the game should go to the other red door, that the blocks are silver and he may pick the green key from below while jumping on the neon platform. I lowered that platform. Fixed! But forgot that Jack may come into the room from the left as well.

The easiest way to fix this is bringing the green key back to the room above etc. But I did like to expose the green key so early, as a variation to the other blue sections. I see what I can do.
:-/


brell wrote on 23.03.2023 at 23:45:49:
17101:  Jack must somehow be prevented from going down from this room to 17301 and to 17501 without having explored TZ1/blue area first.  Otherwise:

17501 with green and blue key.  Can go down the pole here if I go first to 17503 and toggle silver-gold.  Which means Jack can go back to the starting room without exploring TZ1/blue area first.

In this mansion I like to keep the start of exploring the blue area random. And then it is impossible to force Jack to visit TZ1 and the full BA before arriving in TZ2.

I do hope that I did enough by adding the warning sign (and save) and I just need to be very sure that Jack never has two keys.


brell wrote on 23.03.2023 at 23:45:49:
17703 nothing can be done at the top left?

Yes and no. It depends from when.  :-X

Title: Re: MM2 - Brave New World
Post by Freddy on 26.03.2023 at 17:30:29
I am still busy with checking, solving problems and completing TZ2.

Concerning 16703

Freddy wrote on 24.03.2023 at 18:18:13:
The easiest way to fix this is bringing the green key back to the room above etc. But I did like to expose the green key so early, as a variation to the other blue sections. I see what I can do.

I did find a way to keep the green key in the lower room. See pic 16703a. But this area is really cursed. For the first time I encountered an important shield problem.

Time line:
1. After arriving in TZ1 Jack chose the blue section with the upper red door to do first of all (pic 16703 a).
2. Jack entered with five shields.
3. In 16503 he opened the red door.
4. He filled his backpack with shields (pic 16503).
5. Jack went down and changed gold into silver but couldn't pick up the green key (pic 16703 b).

It is easy to get rid of a shield in the room above, but I need to accept that it is possible that Jack may continue back to TZ1 with his six shields. Well, that is nearly a Jack-stuck because all other blue sections are 'closed' as well as TZ2 (and the way to the exit). The only thing that rest is going up again to the purple section to change the blocks back to gold. A quarter of an hour backtracking ...
:o :o :o

I fixed it by removing the two shields in this blue section. But, after this experience, I absolutely need to do severe shield-checks in the other blue sections.


16703_a.png (129 KB | 27 )
16503_001.png (119 KB | 20 )
16703_b.png (129 KB | 19 )

Title: Re: MM2 - Brave New World
Post by Freddy on 27.03.2023 at 00:03:05
Enclosed is version 016 of BNW for betatesting. There are 18 secrets now and the target is $ 23.500.

With what I know right now all problems in or because of the blue area should be fixed. One of them was this. So far I always thought that there was a (very long) way to revisit the blue section after a too early opening of a door in room 17501. That is still true, but as senseless as the short backtracking (before gliding down the green pole).

There is no need to restart the mansion from the very start. However, room 16098 got changes. See pic. Just keep that in mind.

brell, I like to know:
- if you still have remarks about the blue area;
- if you figured out the problem with the empty point of view in TZ2;
- with what amount of money you could finish.

Thanks ahead. As always.

http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_015.zip (435 KB | 25 )
16098.png (79 KB | 20 )

Title: Re: MM2 - Brave New World
Post by brell on 27.03.2023 at 19:28:44

Freddy wrote on 24.03.2023 at 18:18:13:

brell wrote on 23.03.2023 at 23:45:49:
17101:  Jack must somehow be prevented from going down from this room to 17301 and to 17501 without having explored TZ1/blue area first.  Otherwise:

17501 with green and blue key.  Can go down the pole here if I go first to 17503 and toggle silver-gold.  Which means Jack can go back to the starting room without exploring TZ1/blue area first.

In this mansion I like to keep the start of exploring the blue area random. And then it is impossible to force Jack to visit TZ1 and the full BA before arriving in TZ2.


I'm sure there exists a solution and that you will find it  8-)

Title: Re: MM2 - Brave New World
Post by brell on 27.03.2023 at 19:30:22

Freddy wrote on 26.03.2023 at 17:30:29:
I am still busy with checking, solving problems and completing TZ2.

Concerning 16703

Freddy wrote on 24.03.2023 at 18:18:13:
The easiest way to fix this is bringing the green key back to the room above etc. But I did like to expose the green key so early, as a variation to the other blue sections. I see what I can do.

I did find a way to keep the green key in the lower room. See pic 16703a. But this area is really cursed. For the first time I encountered an important shield problem.

Time line:
1. After arriving in TZ1 Jack chose the blue section with the upper red door to do first of all (pic 16703 a).
2. Jack entered with five shields.
3. In 16503 he opened the red door.
4. He filled his backpack with shields (pic 16503).
5. Jack went down and changed gold into silver but couldn't pick up the green key (pic 16703 b).

It is easy to get rid of a shield in the room above, but I need to accept that it is possible that Jack may continue back to TZ1 with his six shields. Well, that is nearly a Jack-stuck because all other blue sections are 'closed' as well as TZ2 (and the way to the exit). The only thing that rest is going up again to the purple section to change the blocks back to gold. A quarter of an hour backtracking ...
:o :o :o

I fixed it by removing the two shields in this blue section. But, after this experience, I absolutely need to do severe shield-checks in the other blue sections.


But it is easy for the player to get rid of one or two shields on nearby monsters

Title: Re: MM2 - Brave New World
Post by brell on 27.03.2023 at 21:52:58

Freddy wrote on 27.03.2023 at 00:03:05:
Enclosed is version 016 of BNW for betatesting. There are 18 secrets now and the target is $ 23.500.

With what I know right now all problems in or because of the blue area should be fixed. One of them was this. So far I always thought that there was a (very long) way to revisit the blue section after a too early opening of a door in room 17501. That is still true, but as senseless as the short backtracking (before gliding down the green pole).

There is no need to restart the mansion from the very start. However, room 16098 got changes. See pic. Just keep that in mind.

brell, I like to know:
- if you still have remarks about the blue area;
- if you figured out the problem with the empty point of view in TZ2;
- with what amount of money you could finish.

Thanks ahead. As always.


OK.  Finished with €23450 and 17 secrets = 94%.

I guess, after the warning sign before going down to TZ2 and using your last key there (I could go down and use my rainbow key), the player deserves having to take the looong way back to the starting room and get another rainbow key.

No remarks about blue area - as of now  ;)

Not sure what you mean by "empty point" but I solved the dark room.

One thing regarding the startup room, see picture

Instead of leaving, Jack jumped further to the right for a gold coin.  He cannot jump back and thus has to go for the rainbow key.  There is a possible cheap death there.  Jack jumps to the right from the vine to a short brick and has to run for the rainbow key. If he walks slowly he will fall to his death.
After this, Jack will have to do a rather long and tedious walk to get to the ledge below in order to get back to the exit.
Screenshot_2023-02-09_at_13_25_33.png (290 KB | 26 )

Title: Re: MM2 - Brave New World
Post by Freddy on 28.03.2023 at 19:19:09

brell wrote on 27.03.2023 at 21:52:58:
OK.  Finished with €23450 and 17 secrets = 94%.

I think I know where you missed the new secret (since you found the previous one to solve the dark room). It has $ 500.


brell wrote on 27.03.2023 at 21:52:58:
I guess, after the warning sign before going down to TZ2 and using your last key there (I could go down and use my rainbow key), the player deserves having to take the looong way back to the starting room and get another rainbow key.

That was the original intention.


brell wrote on 27.03.2023 at 21:52:58:
Not sure what you mean by "empty point" but I solved the dark room.

The empty upper left corner in the dark room that at first is closed and only a point of view.


brell wrote on 27.03.2023 at 21:52:58:
One thing regarding the startup room, see picture

Instead of leaving, Jack jumped further to the right for a gold coin.  He cannot jump back and thus has to go for the rainbow key.  There is a possible cheap death there.  Jack jumps to the right from the vine to a short brick and has to run for the rainbow key. If he walks slowly he will fall to his death.
After this, Jack will have to do a rather long and tedious walk to get to the ledge below in order to get back to the exit.

I will check that.

Title: Re: MM2 - Brave New World
Post by Freddy on 02.04.2023 at 18:24:37

brell wrote on 27.03.2023 at 19:28:44:
I'm sure there exists a solution and that you will find it  8-)

It took a while but I will 'pick up the glove'. I assume that this literal translation out of Flemish is very bad. It means that I accept the challenge.

Very fast I had an idea that was theoretical good but not at all executable. Imagine! Out of each blue section a long path had to be made. The paths needed to come together in one single room. That room would have ten balconies with levers to open a row of ten grey doors. From each balcony Jack would have to go back to the blue section. And only after visiting all blue sections and balconies Jack could enter the 10-grey-doors-room with an 11th entrance and leave through the opened doors.
:o ::)

After thinking about several half solutions I got a new idea. It will need a lot of work and that is why there isn't any update yet.

For your comfort I may guarantee you that there will nearly be no changes in all what was designed for purple, TZ1 and blue. The two exceptions are the blue room with the 7th saving point and the 'starting' room 16098. The latter one already executed. See image.

The gold coin got split in two.  :)
The short vine removed.
The wall right of the middle silver coin is now solid.

To be continued.

I nearly forgot. I fixed a Jack-stuck in TZ2 (the room with the vines and the fish bones). In a rare situation Jack wasn't able to pull a lever anymore, because the 'other guy' is dominant and pulled an other lever. Rooms from TZ2 will be moved or rearranged. So keep in mind that the 8th and last save point will become out of use. Sorry about that.
bnw_16098.png (114 KB | 24 )

Title: Re: MM2 - Brave New World
Post by Freddy on 10.04.2023 at 19:07:24
[smiley=tekst-toppie.gif]
I am having a lot of work and therefor a lot of fun.

Along the way I fixed a problem in the blue section with the lower red door. After the blocks changed from silver to gold, there were two unwanted ways to go up to the section with the upper red door ...

In the room with the four giant spiders and four fast eye balls I fixed a problem by moving the three gold coins away from the bottom row. Like it was now it was nearly impossible to take them when Jack previously got eaten by one of the giants!

$ 3.000 in 'purple', $ 1.000 in TZ1 and so far $ 10.000 in 'blue'. To honor the work of all beta testers I will raise that to $ 11.000.
[smiley=thumbsup.gif]

Title: Re: MM2 - Brave New World
Post by Freddy on 16.04.2023 at 15:58:53
Oh dear ...

I had to make difficult decisions, because after many many hours I couldn't find a nice way to combine 1. the random start idea for the blue area - 2. making sure that all keys got rid at the end of that blue area - 3. Jack forcing to visit all blue sections.

While searching and testing I noticed other interesting features (besides fixings and a lot of polishing). That finally led to an important U-turn. In the soon coming update of MM2 - Brave New World beta version 17 the start of the blue area will not be random anymore. The blue area now start with something that might be a novelty.
:-/

It broke my heart (and yours brell) but the only purple room (16500) where was nothing to do I had to change. See pic. That has consequences for all previous saves because Jack now enters TZ1 without the rainbow key. Sorry about that.
:(

The entrance of TZ2 is now completely different. Jack enters room 17701 without any key. See image.

I like the brave newer world.
;)

So is the order of entering the two blue sections with the red entrance doors now forced. And it is a better order, because it gives more interesting playing fun! But I did also fix (H)JS's and other problems (like unwanted falling in a gap without dying), added more money, made some (jump) spots normal. And did polishing.

I am only satisfied when there are no disturbing issues like the one in room 16704 (pic). As soon as Jack entered this room the right giant spider always came down!? It seemed that it was a few pixels to close to the right so that the birds in the right closed cage were in it's scoop.
MM2_-_BNW_-_16500.png (87 KB | 25 )
MM2_-_BNW_-_17701.png (192 KB | 26 )
MM2_-_BNW_-_16704.png (112 KB | 25 )

Title: Re: MM2 - Brave New World
Post by Freddy on 18.04.2023 at 19:25:49
The zip for BNW beta 017 will be posted tonight. Perfect play will lead to $ 27.000 and 19 secrets.

Changes in general

- Introducing the MM2-T-feature in the blue area.
- Adding more money in the blue area.

Fixings

16703 Solved the problem that arose when Jack re-entered the room after changing the blocks from silver to gold.
16898 Brought the G/S-button and the key together.
16905 Brought the G/S-button and the key together.
17101 Removed the two blue garniture bricks in the upper right corner to avoid that Jack stays alive when falling into the room through a gap in the room above.
17300 Avoided that Jack could change the G/S-blocks without taking the key.
17303 Fixed a JS by making the lever to be usable only once. So the platform keeps on moving.

Most stricking features

- The novelty :question to 'start' the blue area.
- Major changes on the axis 17101-17501.
- The finish area of the mansion.

Polishing work

16497 The jump from the conveyor belt to the blue bricks platform is now normal.
16500 Solves the rainbow key issue. Now both TZ1 and TZ2 will be entered without any key.
16501 Reduced the number of red keys and doors, because the possession of many shields created to much running on and off.
16502 Moved the save pedestal to an IMO better place.
16503 In the lower right corner the ladder got replaced by a blue brick. When Jack approached the ladder it had a weird look because he appeared behind the ladder! Must have to do with the not solid floor.
16704 More playing fun now, because the giant spiders are still alive.
16705 The right giant spider is now behaving like the others.
16904 The jump left to the lever is now normal.
17100 More playing fun.
17101 The jumps over the central gap are normal now.
17102 More playing fun.
17301 The jumps over the central gap are normal now. That is also the case for the jump to the left ledge.
17303 The small emergency ladder in the upper left corner is now exposed. It felt a little bit unfair to hide it.
17500 Added 'something' to make the difficulty normal.

That was the summary.  [smiley=2vrolijk_08.gif]

Title: Re: MM2 - Brave New World
Post by Freddy on 19.04.2023 at 01:12:02
And here is the 17th version of BNW for beta testing.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_016.zip (449 KB | 26 )

Title: Re: MM2 - Brave New World
Post by brell on 20.04.2023 at 19:11:07
1. My Jack went down to the right side of room 17101 without having gotten any key, stepped on the green floorbutton and thus changed from gold to silver blocks.  Now he seems not to be able to get any key at all and not able to find any place to change back to gold blocks.  Does he really have to backtrace to the starting zone to change back to gold blocks?

2. OK, restarted from the first save and went straight down to room 17300 with the gold blocks on but without any key.  Now he is stuck.  See attachment. It does not help to kill him so he reappears on the ladder and can climb back up to #17100 as he cannot get out of that room - but he can try the (silver brick) gap in the bottom to the left only to fall through to his death.
There is no way for Jack to know that he needs to have a green key if he goes down to the lower set of gold blocks in room 17100.

3. Third attempt starting from the first save:  Think I have checked every room I can walk into.  Ended in a JS in room 17099 as my Jack doesn't have any key.  See attachment.
There is no way for Jack to know that he needs to have a purple key if he decides to explore this room.

A recheck confirms that there are no reachable maps that show that Jack will need a green key in 17300 or a purple key in 17099.

It looks like I am missing something that is very hard to find/discover IMO.
Picture_11_001.png (241 KB | 25 )
Picture_12.png (318 KB | 22 )

Title: Re: MM2 - Brave New World
Post by brell on 21.04.2023 at 22:23:21
OK. Room 16903.  A hint is definitely needed for Jack to find out how to open the lower grey door.

Title: Re: MM2 - Brave New World
Post by brell on 21.04.2023 at 22:50:27
Jack is now in room 17499 with a red key and the gold blocks on.  As we know now (and confirmed with a look at the map), he cannot go back to TZ1 with gold bricks on and without a green key.  But the only red door in sight is the one in the blue room located "northeast" of TZ1.  Jack cannot go there with silver bricks on and there is no other red door in sight.  So, after having changed back to silver bricks, Jack has a guesswork to do as of where to go with the red key.

Title: Re: MM2 - Brave New World
Post by brell on 21.04.2023 at 23:59:10
100% secrets, €26325

Title: Re: MM2 - Brave New World
Post by Freddy on 24.04.2023 at 04:12:16
A quick reply.
Thx for all remarks. Meanwhile I did a lot of things*. Soon you'l hear from me.
The novelty is a question on it's own. I'll explain later as well.
TZ2 is supposed to become a pantry. Open green and you get a back pack, yellow for shields ...

In the purple area and TZ1 I made changes that you may but don't need to check. So did I move a lot of shields so that they are still within reach but Jack is not forced to collect them. I also fine-tuned the info on the maps based on the new situation of the mansion.

* In the room with the five giants I needed to fix 'endless' HJS's. Jack could jump from the moving platform into both empty birdcages!
>:(

[smiley=beer.gif]

Title: Re: MM2 - Brave New World
Post by Freddy on 25.04.2023 at 18:44:41

brell wrote on 20.04.2023 at 19:11:07:
1. My Jack went down to the right side of room 17101 without having gotten any key, stepped on the green floorbutton and thus changed from gold to silver blocks.

My bad (part 1).

That press button was a leftover from a previous try to get the way to the next area 'working'. Removing this G/S-button was the very first thing I did after seeing your posts.
Leftovers occur to me more than I want to. In the past days I needed to remove a few L0-bricks in a room and a hidden platform in an other.

Title: Re: MM2 - Brave New World
Post by Freddy on 25.04.2023 at 19:01:22

brell wrote on 20.04.2023 at 19:11:07:
2. OK, restarted from the first save and went straight down to room 17300 with the gold blocks on but without any key.  Now he is stuck.

3. Third attempt starting from the first save:  Think I have checked every room I can walk into.  Ended in a JS in room 17099 as my Jack doesn't have any key.

My bad (part 2 & 3).

Both JS's have the same cause: my negligence. How on earth didn't I realize that after removing the rainbow key, Jack may enter some rooms before getting any key!

Thus I did what I should have done before I posted BNW version 017: doing the grand tour of the blue area. And when I did I took notes for the repairs. Everthing is fixed now. I hope.

Title: Re: MM2 - Brave New World
Post by Freddy on 25.04.2023 at 19:12:30

brell wrote on 21.04.2023 at 22:50:27:
Jack is now in room 17499 with a red key and the gold blocks on.  As we know now (and confirmed with a look at the map), he cannot go back to TZ1 with gold bricks on and without a green key.  But the only red door in sight is the one in the blue room located "northeast" of TZ1.  Jack cannot go there with silver bricks on and there is no other red door in sight.  So, after having changed back to silver bricks, Jack has a guesswork to do as of where to go with the red key.

It is possible that this remark is now without a subject after my fixings. Anyway, are you sure about the room number? In my room 17499 Jack may get a red key in a section that started with a purple door that is opened. In the section it is possible to change G/S. Going back to TZ1 always goes smoothly.

But since you mention the absence of a green key, there must be a closed green door? Green doors lead to blue keys. No reds.

So I stay interested in this issue.

Title: Re: MM2 - Brave New World
Post by Freddy on 25.04.2023 at 19:53:06

brell wrote on 21.04.2023 at 22:23:21:
OK. Room 16903.  A hint is definitely needed for Jack to find out how to open the lower grey door.

I have an idea for a hint. A 'T' that creates a coin that invites Jack to jump.

But!

Jack arrives in TZ1 without a key and starts exploring TZ1 and the reachable blue surroundings (good for an other $ 1.500). His journey tought him that, for further progress, he either need to change gold into silver or get a key to open one of the coloured doors.

The first is completely impossible. Going back to the purple area doesn't help and even a fresh start of the mansion does not!

So he has to find a key. At first I should say that a look on the map shows only two keys of which the green one is out of reach. That narrows the path to the only other one. And with some thinking out of the box, what you did brell, Jack got his key.

On the other hand we are living now in a brave MM2-world ;) with T-triggers. So there may be a T with it's key anywhere. And we don't want to go back to the days of the (very) hard MM&M-rooms where Jack has to kick, duck and jump everywhere.

The question in general is: may the visitor of a mansion expect that a mansion is fair? Or concerning BNW, why should the designer suddenly install a 100% invisible key in a mansion that was fair and neat so far? A key that is absolutely necessary for progress. Wouldn't that be against all odds?
:-/

Leaves the final question: why should a key been shown when it is out of reach? The player may expect that it is ALWAYS possible to get it, isn't it?. And since G/S isn't involved, the solution must be in the room or with a secret passage from an adjacent room.

Title: Re: MM2 - Brave New World
Post by brell on 25.04.2023 at 21:22:34

Freddy wrote on 25.04.2023 at 19:12:30:

brell wrote on 21.04.2023 at 22:50:27:
Jack is now in room 17499 with a red key and the gold blocks on.  As we know now (and confirmed with a look at the map), he cannot go back to TZ1 with gold bricks on and without a green key.  But the only red door in sight is the one in the blue room located "northeast" of TZ1.  Jack cannot go there with silver bricks on and there is no other red door in sight.  So, after having changed back to silver bricks, Jack has a guesswork to do as of where to go with the red key.

It is possible that this remark is now without a subject after my fixings. Anyway, are you sure about the room number? In my room 17499 Jack may get a red key in a section that started with a purple door that is opened. In the section it is possible to change G/S. Going back to TZ1 always goes smoothly.

But since you mention the absence of a green key, there must be a closed green door? Green doors lead to blue keys. No reds.

So I stay interested in this issue.


I may not have been very clear on this.  I am talking about room 17499.  I have the red key and I know that I can change gold to silver in this section and get back to TZ1.

But there is only one red door in sight in a room 16503 and that room is unreachable with silver blocks on.  And my Jack has not found any other red door yet as he has never been to room 16704.  So he has to go searching for another reachable red door. 
Not a big issue but wanted to let you know.

Title: Re: MM2 - Brave New World
Post by brell on 25.04.2023 at 21:25:00

Freddy wrote on 25.04.2023 at 19:53:06:

brell wrote on 21.04.2023 at 22:23:21:
OK. Room 16903.  A hint is definitely needed for Jack to find out how to open the lower grey door.

I have an idea for a hint. A 'T' that creates a coin that invites Jack to jump.

But!

Jack arrives in TZ1 without a key and starts exploring TZ1 and the reachable blue surroundings (good for an other $ 1.500). His journey tought him that, for further progress, he either need to change gold into silver or get a key to open one of the coloured doors.

The first is completely impossible. Going back to the purple area doesn't help and even a fresh start of the mansion does not!

So he has to find a key. At first I should say that a look on the map shows only two keys of which the green one is out of reach. That narrows the path to the only other one. And with some thinking out of the box, what you did brell, Jack got his key.

On the other hand we are living now in a brave MM2-world ;) with T-triggers. So there may be a T with it's key anywhere. And we don't want to go back to the days of the (very) hard MM&M-rooms where Jack has to kick, duck and jump everywhere.

The question in general is: may the visitor of a mansion expect that a mansion is fair? Or concerning BNW, why should the designer suddenly install a 100% invisible key in a mansion that was fair and neat so far? A key that is absolutely necessary for progress. Wouldn't that be against all odds?
:-/

Leaves the final question: why should a key been shown when it is out of reach? The player may expect that it is ALWAYS possible to get it, isn't it?. And since G/S isn't involved, the solution must be in the room or with a secret passage from an adjacent room.


I more or less agree with you - but some players (including this one) may think they have missed something and wander around aimlessly for hours looking for something that is not there.

Title: Re: MM2 - Brave New World
Post by Freddy on 25.04.2023 at 22:38:39

brell wrote on 25.04.2023 at 21:25:00:
I more or less agree with you - but some players (including this one) may think they have missed something and wander around aimlessly for hours looking for something that is not there.

Is it possible that you were confused because, as a tester, you have a lot of knowledge in advance? In this peticular room previously the lever on the top floor opened all grey doors ...

I consider everything and will take a decision once the pantry (TZ2) is ready.

Title: Re: MM2 - Brave New World
Post by Freddy on 25.04.2023 at 22:48:48

brell wrote on 25.04.2023 at 21:22:34:
I may not have been very clear on this.  I am talking about room 17499.  I have the red key and I know that I can change gold to silver in this section and get back to TZ1.

But there is only one red door in sight in a room 16503 and that room is unreachable with silver blocks on.  And my Jack has not found any other red door yet as he has never been to room 16704.  So he has to go searching for another reachable red door. 
Not a big issue but wanted to let you know.

Somewhere in one of the previous posts I told that I did change the info from a lot of maps. I'll check if that work 'solved' this issue.

Title: Re: MM2 - Brave New World
Post by Freddy on 26.04.2023 at 02:30:45

Freddy wrote on 25.04.2023 at 22:48:48:

brell wrote on 25.04.2023 at 21:22:34:
I may not have been very clear on this.  I am talking about room 17499.  I have the red key and I know that I can change gold to silver in this section and get back to TZ1.

But there is only one red door in sight in a room 16503 and that room is unreachable with silver blocks on.  And my Jack has not found any other red door yet as he has never been to room 16704.  So he has to go searching for another reachable red door. 
Not a big issue but wanted to let you know.

Somewhere in one of the previous posts I told that I did change the info from a lot of maps. I'll check if that work 'solved' this issue.

In this purple door / red key section the map in room 17300 now shows the room with the lower red door (16704). I did proper work, for once.
:)

Title: Re: MM2 - Brave New World
Post by Freddy on 29.04.2023 at 21:08:23
The pic shows the 7th save pedestal in the mansion. I am not pleased anymore with the position of this save. With the changed concept it is to close after the previous saving point and only 2 coins away from TZ 2.

Would it bother your testing efforts if I should remove this pedestal and:
- add one earlier in the blue area
and
- add one immediately at the entrance of TZ2?
bnw_7th_save.png (142 KB | 19 )

Title: Re: MM2 - Brave New World
Post by brell on 29.04.2023 at 22:06:41
No bother at all

Title: Re: MM2 - Brave New World
Post by Freddy on 04.05.2023 at 02:05:44
Betaversion 018 of BNW is coming soon. The zip is ready but the text for the post not.

Title: Re: MM2 - Brave New World
Post by Freddy on 04.05.2023 at 16:59:42
I am able to include a zip of version 018 from MM2 - BNW betatesting.
:)

The purple area only got minor changes, like a bad 'working' L4-flower that is now changed into L6 or the adding of an extra hint to make a secret more normal.

TZ1 is something else. Room 16902 got major changes in function of an important grey door issue in the blue area. That is why I hope that all betatesters will restart testing from the very first save (with $ 3.000). The amount of money in TZ1 is still $ 1.000, what means that the added $ 200 money bag is part of the blue area! During play you will see why.

The blue area got a lot of minor but also some important changes (saves, fixings, even more money, ...). When arriving in TZ2 there is a save pedestal where the target is $ 16.000.

As announced TZ2 is a pantry (partly under maintenance): backpack, shields, maps, money bags, save. I hope everything works fine. Jack is supposed to arrive in TZ2 without a key and to leave it as well without any key. On the road Jack will have to make a decision. Something to think about before acting.

After leaving TZ2 'le train de grande vitesse' is still available. It brings Jack as fast as possible to the finish zone where a building mistake got corrected. It was possible to jump out of the mansion.
:o ::)

A finish with $ 30.000 is expected.
8-) :P
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_017.zip (468 KB | 22 )

Title: Re: MM2 - Brave New World
Post by brell on 05.05.2023 at 18:26:36
I have a visitor from Iceland and will not be able to test for a while.  Looking forward to it. I will also post a new version of my "very easy" mansion later.

Title: Re: MM2 - Brave New World
Post by Freddy on 07.05.2023 at 00:11:58

brell wrote on 05.05.2023 at 18:26:36:
I have a visitor from Iceland and will not be able to test for a while.

Enjoy!
[smiley=beer.gif]

Title: Re: MM2 - Brave New World
Post by brell on 13.05.2023 at 18:21:29
A few remarks:

TZ1 and the blue area seem perfect now (although I would still like a clearer hint for the first key but that is not an important issue).

But my Jack is having a minor problem in the pantry.  See picture.  He is in room 17501 but without a green key as he used it in 18102 (shouldn't there be at least one silver coin behind that door (again not important).  Looking at the map he cannot find any other green key.  Not a JS but he is a bit annoyed, having to skip a part of 17501.
Picture_13_001.png (174 KB | 15 )

Title: Re: MM2 - Brave New World
Post by brell on 13.05.2023 at 21:05:41

Freddy wrote on 04.05.2023 at 16:59:42:
As announced TZ2 is a pantry (partly under maintenance): backpack, shields, maps, money bags, save. I hope everything works fine. Jack is supposed to arrive in TZ2 without a key and to leave it as well without any key. On the road Jack will have to make a decision. Something to think about before acting.


Does this mean that my Jack used the green key at the wrong place?  If so, how is he supposed to know that he is supposed to use it in the first pantry room?  There is no other green key in sight and my Jack opened the wrong(?) green door in order to find another green key.

Title: Re: MM2 - Brave New World
Post by Freddy on 13.05.2023 at 23:43:12

brell wrote on 13.05.2023 at 21:05:41:
Does this mean that my Jack used the green key at the wrong place?  If so, how is he supposed to know that he is supposed to use it in the first pantry room?  There is no other green key in sight and my Jack opened the wrong(?) green door in order to find another green key.

There are a lot of ways to make changes for the green keys/doors issue of TZ2. But I like to keep as much from the puzzle as possible, but on the other hand want to make play fairly. As always.

I assume that you made a save in the lower left corner from room 17501. If you restart there and would know (I have a sign in mind) that there are only two green keys for the three green doors would that be enough?

The essence of this puzzle is that when you open the wrong door you are missing a lot of money, besides an extra save pedestal. But the sign must realize that you KNOW that for sure.

Please, give a yell. Before I change anything.


Title: Re: MM2 - Brave New World
Post by Freddy on 13.05.2023 at 23:47:25

brell wrote on 13.05.2023 at 18:21:29:
... TZ1 and the blue area seem perfect now (although I would still like a clearer hint for the first key but that is not an important issue). ...

Was the text on the added (revealing) sign in room 16902 too vague? Should I need to add something like, that in the blue area 2 keys are in view without opening any coloured door and that only one is within reach. For sure!
:-/

Title: Re: MM2 - Brave New World
Post by brell on 14.05.2023 at 17:43:37

Freddy wrote on 13.05.2023 at 23:43:12:

brell wrote on 13.05.2023 at 21:05:41:
Does this mean that my Jack used the green key at the wrong place?  If so, how is he supposed to know that he is supposed to use it in the first pantry room?  There is no other green key in sight and my Jack opened the wrong(?) green door in order to find another green key.

There are a lot of ways to make changes for the green keys/doors issue of TZ2. But I like to keep as much from the puzzle as possible, but on the other hand want to make play fairly. As always.

I assume that you made a save in the lower left corner from room 17501. If you restart there and would know (I have a sign in mind) that there are only two green keys for the three green doors would that be enough?

The essence of this puzzle is that when you open the wrong door you are missing a lot of money, besides an extra save pedestal. But the sign must realize that you KNOW that for sure.

Please, give a yell. Before I change anything.


Yes, I made the save.  And yes, a sign would help, but it must not give too much away.  There is nothing (visible) behind the lowest green door.  Perhaps this puzzle is OK as it is.  The player must decide where to use the green key and a wrong decision does not lead to a JS.  Also, the last save is not far away.

So, as an afterthought, maybe no changes are needed.

Title: Re: MM2 - Brave New World
Post by brell on 14.05.2023 at 17:44:37

Freddy wrote on 13.05.2023 at 23:47:25:

brell wrote on 13.05.2023 at 18:21:29:
... TZ1 and the blue area seem perfect now (although I would still like a clearer hint for the first key but that is not an important issue). ...

Was the text on the added (revealing) sign in room 16902 too vague? Should I need to add something like, that in the blue area 2 keys are in view without opening any coloured door and that only one is within reach. For sure!
:-/



Perhaps if you move that sign into the room in question?

Title: Re: MM2 - Brave New World
Post by Freddy on 14.05.2023 at 20:13:12

brell wrote on 14.05.2023 at 17:44:37:

Freddy wrote on 13.05.2023 at 23:47:25:

brell wrote on 13.05.2023 at 18:21:29:
... TZ1 and the blue area seem perfect now (although I would still like a clearer hint for the first key but that is not an important issue). ...

Was the text on the added (revealing) sign in room 16902 too vague? Should I need to add something like, that in the blue area 2 keys are in view without opening any coloured door and that only one is within reach. For sure!
:-/


Perhaps if you move that sign into the room in question?

I have the feeling that if I move the info into that room I spoil the novelty and make it too easy. Therefor I did clarify the existing sign. See pic. What do you think? Help enough but not too much?

Afbeelding_2_008.png (18 KB | 21 )

Title: Re: MM2 - Brave New World
Post by Freddy on 14.05.2023 at 21:29:41
In a matter of fact, the green key issue in TZ2 is a yellow key thing.

On the first image you see that my Jack arrived for the first time in room 18102. Where he stands is the only spot where he could enter the room so far. He just opened the first of two purple doors and he has an other purple key. The room at the right is still dark and there are lanterns in view. As well as a new purple key.

Much later he arrives back in the room with a yellow key (pic 2), but he knows that there is a second yellow door in an other room. This is the point to make the right decision.
18102_a.png (206 KB | 21 )
18102_b.png (194 KB | 16 )

Title: Re: MM2 - Brave New World
Post by Freddy on 08.06.2023 at 02:20:52
Hmm ... I had something like a writer's block. It took some time before I realized why I had no inspiration at all for continuing the design of BNW.

The cause was TZ2. I am not happy with it. The original idea was to make a second transit zone with the look of a pantry where the five colours lead to different prizes: the first backpack, maps, shields, save pedestal(s), money and signs with important information. In my opinion it became a mess.

There is no good way to avoid money in four of the five directions.
It is not easy at all to offer multiple save points while avoiding backtracking to them.
Giving maps for (small) areas log in advance? Really?
Shields that offer problems in the backpack ...

Conclusion: no pantry. It think that it would be better to create an information zone with good maps and signs.

Let me first tell what I did like in the TZ2 like it is now.
1. The look of room 17701 with the bright moonshine nicely positioned on that brown background. Together with the 'spiral' ladder and the smoothly appearing keys.
2. The windy puzzle with the alter ego in room 17902.
3. The windmill park from room 17903 with 'a new kind of way to a secret' (?) that finally leads to the first backpack.

Besides the pantry issue my major doubts about TZ2 are:
- that the windmill park is a forced way through, not a sideway;
- the revealing of some keys and other things, because in some cases it is far too unclear that there will be T's;
- the look of the rooms 17501, 18101 and 18102.

I am going to start with the redesigning of the dark room and see how it goes on.

QUESTION
In the windmill park, which way down did you find first?

Title: Re: MM2 - Brave New World
Post by brell on 08.06.2023 at 17:29:57

Freddy wrote on 08.06.2023 at 02:20:52:
QUESTION
In the windmill park, which way down did you find first?


The ladder.

Title: Re: MM2 - Brave New World
Post by Freddy on 12.06.2023 at 00:45:31
A necessary update
;)

In what previously was called TZ2 only one room didn't change. Three of the eight are now dark rooms (for a while).

In the shown picture you will see that in room 17501 only three things didn't change: the ladders in and out and, much more important, the save pedestal so save 8 is still in use.

The mansion has now $ 31.000 to gain.

QUESTIONS

1. Please have a brief look in the first rooms of the purple section because the information on the (now) two signs did change and then continue till you could get the second yellow key of the mansion in the room with the skeletons. I am interested in your opinion.

2. In TZ1 I added a grey door. Together with the slight changes in the purple area it is meant as 'training' before the start issue in the blue area. Does it work?

3. I spend the whole weekend at rearranging the eight rooms starting with 17501. Do you think that this area still is a 'transit zones'? (I don't.)

4. Any remarks about this small area?
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_018.zip (472 KB | 22 )
BNW_17501.png (217 KB | 18 )

Title: Re: MM2 - Brave New World
Post by brell on 12.06.2023 at 18:56:36

Freddy wrote on 12.06.2023 at 00:45:31:
QUESTIONS

1. Please have a brief look in the first rooms of the purple section because the information on the (now) two signs did change and then continue till you could get the second yellow key of the mansion in the room with the skeletons. I am interested in your opinion.


Signs are good, especially number two.  What are XXS poles?
Changes are good.  The second yellow key was hard to find as it were before.  Other changes are subtle but I think they are for the better.


Freddy wrote on 12.06.2023 at 00:45:31:
2. In TZ1 I added a grey door. Together with the slight changes in the purple area it is meant as 'training' before the start issue in the blue area. Does it work?


To me it looks like you have added two grey doors?  In 16702 (top middle) and 16902 (bottom right)?  Yes, it works.  Especially the upper door gives a valuable hint for the blue key in 16903.


Freddy wrote on 12.06.2023 at 00:45:31:
3. I spend the whole weekend at rearranging the eight rooms starting with 17501. Do you think that this area still is a 'transit zones'? (I don't.)


I never saw it as a transit zone.


Freddy wrote on 12.06.2023 at 00:45:31:
4. Any remarks about this small area?


I really like the changes in 17501.  Now I know what XXS poles are  :)
What is the lower sinking platform for in 17701?
The broken vases in 17901 are good to hide an unexplained programming error.  The door puzzle is also very interesting.
Door puzzle in 17902 is better now IMO
What is the moving platform for in 17903?
18103 is better now but the spiders should perhaps move a little bit slower?
18102: Jack figured out how to separate the spiders.  Easy when you know how.
18101:  Perhaps Jack should be able to move on somehow without having to separate the spiders again?  What is the blue key in this room for?

Title: Re: MM2 - Brave New World
Post by brell on 12.06.2023 at 20:46:37
There is a possible Jack-stuck in the room on the picture.  Jack can jump off the vine and land behind the grey door.
Picture_15_002.png (247 KB | 17 )

Title: Re: MM2 - Brave New World
Post by Freddy on 13.06.2023 at 02:23:21

brell wrote on 12.06.2023 at 20:46:37:
There is a possible Jack-stuck in the room on the picture.  Jack can jump off the vine and land behind the grey door.

Thanks for reporting. I'll try to solve this with ladders replacing the vines. Because there is more than one vine-door combination!

Title: Re: MM2 - Brave New World
Post by Freddy on 13.06.2023 at 03:08:24

brell wrote on 12.06.2023 at 18:56:36:
To me it looks like you have added two grey doors?  In 16702 (top middle) and 16902 (bottom right)?  Yes, it works.  Especially the upper door gives a valuable hint for the blue key in 16903.

In the most recent version of BNW only in room 16702 of TZ was an added grey door. The other one came there in an earlier version and is part of a multiple trigger issue.


brell wrote on 12.06.2023 at 18:56:36:
What is the lower sinking platform for in 17701?

Nothing. Is a leftover that I will remove.


brell wrote on 12.06.2023 at 18:56:36:
The broken vases in 17901 are good to hide an unexplained programming error.  The door puzzle is also very interesting.

Thx! At first I was going to remove the triggered levers, but while thinking about the consequences I came up with this alternative.


brell wrote on 12.06.2023 at 18:56:36:
What is the moving platform for in 17903?

It was just a matter of feeling. I was wondering if players would miss the revealing of the backpack at the right of the screen while Jack is in action at the left. Leaving or removing it?
:-/


brell wrote on 12.06.2023 at 18:56:36:
18103 is better now but the spiders should perhaps move a little bit slower?

Will be done.



brell wrote on 12.06.2023 at 18:56:36:
18102: Jack figured out how to separate the spiders.  Easy when you know how.

Around noon Belgian time your text looked different ...
[smiley=lolk.gif]

I do hope that the coloured balls under the doors and levers are helping enough to keep the level 'normal'. What also helps is that the player endlessly may pull the levers till it suits.


brell wrote on 12.06.2023 at 18:56:36:
18101:  Perhaps Jack should be able to move on somehow without having to separate the spiders again?  What is the blue key in this room for?

The blue key was always (green and) at the right of the silver blocks and then I made changes and more changes ... So the blue key is needed to open the blue door in the room at the right. But to be honest I need to check if this door also may be opened with the other blue key.
:-[

Title: Re: MM2 - Brave New World
Post by brell on 13.06.2023 at 15:41:56

Freddy wrote on 13.06.2023 at 03:08:24:

brell wrote on 12.06.2023 at 18:56:36:
What is the moving platform for in 17903?

It was just a matter of feeling. I was wondering if players would miss the revealing of the backpack at the right of the screen while Jack is in action at the left. Leaving or removing it?


It's up to you but there is no harm in keeping it


Freddy wrote on 13.06.2023 at 03:08:24:
[quote author=3222353C3C500 link=1671814205/170#170 date=1686566856]18101:  Perhaps Jack should be able to move on somehow without having to separate the spiders again?  What is the blue key in this room for?

The blue key was always (green and) at the right of the silver blocks and then I made changes and more changes ... So the blue key is needed to open the blue door in the room at the right. But to be honest I need to check if this door also may be opened with the other blue key.
:-[/quote]
Actually there are three blue keys but only two blue doors in this section.

Title: Re: MM2 - Brave New World
Post by Freddy on 13.06.2023 at 17:22:07

brell wrote on 13.06.2023 at 15:41:56:
Actually there are three blue keys but only two blue doors in this section.

Of course >:( ::) >:(
But extremely easy to solve :) 8-) :)

Title: Re: MM2 - Brave New World
Post by Freddy on 13.06.2023 at 17:36:19
About room 18102.

When Jack enters the room for the first time he has to go for the lantern which is inevitable for progress via the previous room.

At this point Jack can't go to the bottom floor since the grey door at his right is still closed. Leaves two options:
a. pulling the levers;
b. going back to the not-dark-anymore-room etc.

Do you think it is fair enough to offer Jack this dilemma?  ;) Because option a is superfluous work.

Title: Re: MM2 - Brave New World
Post by brell on 14.06.2023 at 17:05:58

Freddy wrote on 13.06.2023 at 17:36:19:
About room 18102.

When Jack enters the room for the first time he has to go for the lantern which is inevitable for progress via the previous room.

At this point Jack can't go to the bottom floor since the grey door at his right is still closed. Leaves two options:
a. pulling the levers;
b. going back to the not-dark-anymore-room etc.

Do you think it is fair enough to offer Jack this dilemma?  ;) Because option a is superfluous work.


Don't see any problem with that.

Title: Re: MM2 - Brave New World
Post by Freddy on 15.06.2023 at 15:40:18
No zip yet. But all promised fixings have been done. I also did a lot of polishing work, like changing the following order of the five falling keys in function of the oncoming needs. Or moving/adding shields. And preventing accidents, e.g. with a very short vine or an in the lava hidden fishbone, to keep the level 'normal'.

I made more important changes in the area 18101-18103 of which I hope that they are improvements. Have a look at the center of the image. The playing flow feels in my opinion much better now.

Btw, on the bottomfloor you see my Jack's best split of these critters ever.
8-)
Afbeelding_1_010.png (217 KB | 22 )

Title: Re: MM2 - Brave New World
Post by Freddy on 18.06.2023 at 00:35:07
The 20th version of MM2 - BNW betatesting is enclosed. Let's have a party.
[smiley=birthdays.gif] [smiley=beer.gif]

17501
Please restart testing from the (8th) save pedestal in this room. Previous play should have given you $ 16.000 and 14 found secrets.
Music (no. 3) was added for this brown area.

17701
As mentioned before, the lower sinking platform at the right got removed.
I really needed to take care for any Jack in good shape (with a lot of shields). That is why the red and green keys are closest right now. Otherwise there wouldn't be JS situations but too much backtracking.

17901
The only vine is longer now. Jack doesn't die anymore when dropping down to the vase.
The shield is in a better position to prevent a forced or accidental filling of the backpack.
Q: Do you think, getting the lantern deserves an S?

18101
The first, dark and short visit to this room now leads to two gold coins. The three safe spots should guarantee the normal level.

17902
Watch out! The place of the left fish bone changed. That was to avoid accidental death (or loss of a shield) while jumping over that small block on the middle floor, when the fishbone is hidden in the lava.
On that same floor the wall at the left got replaced by a grey door. That creates a short cut back to keys and shields.
A reward of $ 25 got added ...
:-*

18103
All spiders are slower.
I made finding the first press button more normal. I hope.

18102
As promised. The added gold blocks guarantee fluid play between this and next room.

18101
Re-entered with light. Typical MM2 situation where senselessly is the hint.
Q: Executing okay for a normal level?
Personal impession. Just like eyeballs and fishbones, wind makes an endless noise ...

Q: Try to go on till the exit. Enjoy the new TGV, made in Belgium. ;) There are 9 secrets to be found on the road.

16098
In the final room I made the 2 coins invisible. That makes the look of the very first room room much better!
;)
Perfect play leads to $ 33.000
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_019.zip (498 KB | 23 )

Title: Re: MM2 - Brave New World
Post by brell on 18.06.2023 at 18:47:15

Freddy wrote on 18.06.2023 at 00:35:07:
The 20th version of MM2 - BNW betatesting is enclosed. Let's have a party.
[smiley=birthdays.gif] [smiley=beer.gif]

17501
Please restart testing from the (8th) save pedestal in this room. Previous play should have given you $ 16.000 and 14 found secrets.
Music (no. 3) was added for this brown area.


Ahh... then I have missed €200


Freddy wrote on 18.06.2023 at 00:35:07:
17901
The only vine is longer now. Jack doesn't die anymore when dropping down to the vase.
The shield is in a better position to prevent a forced or accidental filling of the backpack.
Q: Do you think, getting the lantern deserves an S?


I'm sorry I completely forgot to mention the short vine and thus the risk of death.
Re. lantern:  Don't think so.


Freddy wrote on 18.06.2023 at 00:35:07:
18101
The first, dark and short visit to this room now leads to two gold coins. The three safe spots should guarantee the normal level.

Yes, that works - but at the lower level a cheap death is possible when you enter there without light as the silver blocks are not on.


Freddy wrote on 18.06.2023 at 00:35:07:
18103
All spiders are slower.
I made finding the first press button more normal. I hope.

Yes.


Freddy wrote on 18.06.2023 at 00:35:07:
18102
As promised. The added gold blocks guarantee fluid play between this and next room.

Good



Freddy wrote on 18.06.2023 at 00:35:07:
Q: Try to go on till the exit. Enjoy the new TGV, made in Belgium. ;) There are 9 secrets to be found on the road.

The problem is:
1. 18100 is too hard for normal version.
2. Jack does not find any red key for 18099.


Title: Re: MM2 - Brave New World
Post by Freddy on 18.06.2023 at 19:10:29

brell wrote on 18.06.2023 at 18:47:15:
The problem is:
1. 18100 is too hard for normal version.
2. Jack does not find any red key for 18099.

1. You are absolutely right. Already this morning I made several changes in that room to get it (more) normal.
2. The red key has to reveal. Is that enough as a hint? Otherwise: go for the silver coin!

I try to post an update as soon as possible. Because in the brown area there are more things added / changed.

Title: Re: MM2 - Brave New World
Post by brell on 18.06.2023 at 20:01:26

Freddy wrote on 18.06.2023 at 19:10:29:

brell wrote on 18.06.2023 at 18:47:15:
The problem is:
1. 18100 is too hard for normal version.
2. Jack does not find any red key for 18099.

1. You are absolutely right. Already this morning I made several changes in that room to get it (more) normal.
2. The red key has to reveal. Is that enough as a hint? Otherwise: go for the silver coin!

I try to post an update as soon as possible. Because in the brown area there are more things added / changed.


Found the red key after some afterthought.  Maybe if you lower the silver coin by the red door it will be more obious.
Found the new secret rooms by accident.  Not well hinted.
The changes in the starting/finishing room are good.

Title: Re: MM2 - Brave New World
Post by Freddy on 19.06.2023 at 00:41:50
Zip 021 in next post.

Please check the brown (or trigger) area again. At the 9th save pedestal you may have $ 21.600 and 20 secrets. The finish stayed unchanged: $ 33.000 and 23 secrets. As always I welcome any remarks.
[smiley=dankk2.gif]

17501
Info on the map is changed.

17701
On the bottom floor is 'the following order from right to left' now perfect. And the 'falling' from left to right. Or am I drunken from all those Belgian beers ... ?
[smiley=beer.gif] [smiley=beer.gif]

17903
Something went wrong during my previous designing session. The hidden stuff got a wrong order what is now corrected, I hope.
As important: the to-move-platform has to stop at a specific point, so that the way to the moneybag isn't blocked, but also as a first hint for the secret.
Q: Please let me know if it is inviting enough, together with a sound hint (covered by the wind noise).

17904
I added 3 hints to tell that there is more to do than picking up $ 225. A coin puts the attention on a L6-wall, the skull spiders show that the horizontal beams are solid while the verticals are not and there is a hidden shield.
Q: Okay this way?

17903 (again)
The high speed of the platform is necessary when Jack comes from the other side!
8-)

18102
Info on the map is changed.
Hint for betatesters to gain time. IMO the fastest way to split the spiders is: at first keep the group of spiders together at the left and open grey, then open pink and when all spiders are again somewhere at the left open orange. When the first spiders are at pink, close grey. Next time when the first spiders are at orange, close pink. You should have two or three small groups now (see pic). Let them free with enough interspace.

18100
A lot of changes: two pieces of art and three hanging skeletons (see pic). Plus 220 volt electricity in the place of 380!
;D
All jumps became easier.
And I made a hint double long ...

16098 (see pic)
I am still very proud about the start room of MM2 - Brave New World. The gate giving the illusion that Jack came in there from outer space and is standing now in the upper right corner after a few jumps and with the help of the two vines. The silver coin above his head as a starting fee. The flower in the lower left corner hiding a green key! And all those ways to leave and enter this room.

18102.png (215 KB | 17 )
18100.png (213 KB | 18 )
16098_001.png (117 KB | 16 )

Title: Re: MM2 - Brave New World
Post by Freddy on 19.06.2023 at 01:39:44
Zip zip zip hooray.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_020.zip (508 KB | 23 )

Title: Re: MM2 - Brave New World
Post by Freddy on 19.06.2023 at 13:23:31
This morning I realized that I made a mistake in room 18100. ::)

Probably I should remove the upper sinking platform ... :-/

Edited:
Problem 1
Like it is now (zip 21), it is possible to get the backpack without using the sinking platforms. That was never meant to be.

Problem 2
Because the level of this mansion is 'normal', I don't want to allow that Jack 'forgets' the backpack ($ 500), which is possible by using the sinking platform(s) without the secured reward, and leaving through the red door in the next room.

Solution 1
It is going to be fixed with removing the upper sinking platform and bringing the lower one a few tiles higher, because right now it is impossible to get there alive.

Solution 2
I found an easy way to force Jack to leave and re-enter room 18100 so that he gets a reminder by the backpack on the lower sinking platform.

The solutions will be seen in the next zip (022) together with the finishing of the brown area.

Title: Re: MM2 - Brave New World
Post by Freddy on 21.06.2023 at 17:57:45
My Jack wants to climb at least once in a tree in BNW ...
::)

Is there a tool for it? Or is it just a matter of L4-vine with foreground-tree?

Help!

Title: Re: MM2 - Brave New World
Post by brell on 21.06.2023 at 18:20:00

Freddy wrote on 21.06.2023 at 17:57:45:
My Jack wants to climb at least once in a tree in BNW ...
::)

Is there a tool for it? Or is it just a matter of L4-vine with foreground-tree?

Help!


I have seen this in some of the built in mansions in MM2 but haven't done it myself.  There is no special tool for it so maybe your suggestion works?

Title: Re: MM2 - Brave New World
Post by Freddy on 21.06.2023 at 20:49:09

brell wrote on 21.06.2023 at 18:20:00:
I have seen this in some of the built in mansions in MM2 but haven't done it myself.  There is no special tool for it so maybe your suggestion works?

I had a vague memory of the sound while going up a tree: the noise of catching a vine. And it works! Somewhere in future you will find this tree in a very very grey area.

Title: Re: MM2 - Brave New World
Post by Freddy on 21.06.2023 at 22:18:48
Today I finished the final room of the brown area. Good time to do a general (double double) check of that area.

I came across a problem. Not a Jack-stuck, but however rather seriously. I try to describe the issue with the help of two images.

My Jack started at save 8 in room 17501 and went down though room 17701. Image 1 shows Jack for the first arriving in the room 17901, not at all in the mood for manoeuvres in the dark. He remembered the room above with bright moonshine and all that money and keys. Thus he retraced steps.

In room 17701 he picked up as much as he could while avoiding the snakes and discovering the bottom floor. A first 'archeological treasure' was the sound of a grey door that opened, but not a door that helped Jack where he was. At another place Jack was able to reveal a grey door. See image 2

So he went back to the ladder where he came in the very first time (and retraced his steps). Once down that ladder he had no where to go ... because of the revealed door.

It's not a JS but a problem way to hard for a 'normal' mansion: finding a lever in the dark and after hearing the opening of a grey door finding the way to the trigger to reveal the lantern that is where the lever was. No way! So I really have to do something about it.

Work and work  :)

Edit: Late last night fixed.
Edit 2: In two steps, because there was a mistake in the first fixing.
Afbeelding_2_009.png (74 KB | 18 )

Title: Re: MM2 - Brave New World
Post by Freddy on 26.06.2023 at 00:12:31
Zip 022 is included.

About a week ago I was busy with the last room of the brown area and the start of the next very very grey area. That resulted in troubles with the bookkeeping. Playing results didn't fit with what was mentioned in the builder's mansion info. It took me several efforts to 'find' all coins and bags and realize that when playing in the builder,  in each part of the mansion the first backpack doesn't add € 500 to the account. Oh dear!
::)

It would be nice if someone ;) will do a thorough test of the brown area which is from save 8 ($ 16.000) to 9 ($ 21.000). The grey area isn't accessible right now. For those who want to go on to the finish ($ 33.375) I made a deviation.

The recent changes.

17901
At the spot where the lantern-T is, now is also a T for opening a grey door in the upper left corner. Behind that door is a lever to open a crucial grey door in the middle of the room that guarantees progress. All these make it impossible to open that door without having the lantern. What results in play on normal level, I hope.

17902
On the floor directly below the lava the silver coin got moved upwards, so that when taking it, the revealing of the moneybag is more striking.

17903
Added a shield and coins.

17904
I did remove the silver coin again because it looked bad (visual pollution).
Q: Secret still hinted enough?

18101
In the upper left corner a coin reveals (late) to expose that the floating platform and vine have sense. Meanwhile hopefully avoiding that Jack does stupid things in the dark.

18100
I changed the starting place of the moving platform to improve the flow.
Q: Normal level in this room?

18300
It felt better to bring the yellow door from the upper right corner in 18299 to the other two doors in the upper left corner of this room. I also made the space left of the green door larger, so that Jack has the possibility to follow a troll upwards the ladder without too much risks. That is better for the flow.
Take not that the trolls do not move randomly.

18299
I was briefly out of puzzle-inspiration (just like in 17905).
Q: Is a room like this okay in this mansion?
The upper left corner is part of the temporary deviation.

18099
What disturbs me in this room is the place of the save pedestal.
Q: I am very interested in your opinion about everything in this room.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_021.zip (531 KB | 19 )

Title: Re: MM2 - Brave New World
Post by brell on 26.06.2023 at 17:38:14

Freddy wrote on 26.06.2023 at 00:12:31:
17904
I did remove the silver coin again because it looked bad (visual pollution).
Q: Secret still hinted enough?


Yes


Freddy wrote on 26.06.2023 at 00:12:31:
18101
In the upper left corner a coin reveals (late) to expose that the floating platform and vine have sense. Meanwhile hopefully avoiding that Jack does stupid things in the dark.


Yes, much better.


Freddy wrote on 26.06.2023 at 00:12:31:
18100
I changed the starting place of the moving platform to improve the flow.
Q: Normal level in this room?


The room is much better now but I still think the moving platform is a bit too fast for normal.


Freddy wrote on 26.06.2023 at 00:12:31:
18300
It felt better to bring the yellow door from the upper right corner in 18299 to the other two doors in the upper left corner of this room. I also made the space left of the green door larger, so that Jack has the possibility to follow a troll upwards the ladder without too much risks. That is better for the flow.
Take not that the trolls do not move randomly.


Brilliant!


Freddy wrote on 26.06.2023 at 00:12:31:
18299
I was briefly out of puzzle-inspiration (just like in 17905).
Q: Is a room like this okay in this mansion?
The upper left corner is part of the temporary deviation.


Nothing wrong with this room IMO


Freddy wrote on 26.06.2023 at 00:12:31:
18099
What disturbs me in this room is the place of the save pedestal.
Q: I am very interested in your opinion about everything in this room.


I like this room and see no possible problems.  What is the non-moving platform at bottom righ for?

Title: Re: MM2 - Brave New World
Post by Freddy on 26.06.2023 at 19:05:57
Thanks for all your remarks, brell.


brell wrote on 26.06.2023 at 17:38:14:

Freddy wrote on 26.06.2023 at 00:12:31:
18100
I changed the starting place of the moving platform to improve the flow.
Q: Normal level in this room?

The room is much better now but I still think the moving platform is a bit too fast for normal.

Easy to fix. Will do that.


brell wrote on 26.06.2023 at 17:38:14:

Freddy wrote on 26.06.2023 at 00:12:31:
18099
What disturbs me in this room is the place of the save pedestal.
Q: I am very interested in your opinion about everything in this room.

I like this room and see no possible problems.  What is the non-moving platform at bottom righ for?

To be able to catch the green key. Could you get it without the use of that platform?

Title: Re: MM2 - Brave New World
Post by brell on 26.06.2023 at 19:53:18

Freddy wrote on 26.06.2023 at 19:05:57:

brell wrote on 26.06.2023 at 17:38:14:

Freddy wrote on 26.06.2023 at 00:12:31:
18099
What disturbs me in this room is the place of the save pedestal.
Q: I am very interested in your opinion about everything in this room.

I like this room and see no possible problems.  What is the non-moving platform at bottom righ for?

To be able to catch the green key. Could you get it without the use of that platform?


Bottom ladderjump  ::)

Title: Re: MM2 - Brave New World
Post by Freddy on 29.06.2023 at 00:03:01
And here is zip 023. The amount of money between saves 8 and 9 is now $ 5.500.


brell wrote on 26.06.2023 at 17:38:14:

Freddy wrote on 26.06.2023 at 00:12:31:
18100
I changed the starting place of the moving platform to improve the flow.
Q: Normal level in this room?

The room is much better now but I still think the moving platform is a bit too fast for normal.

It rarely happens, but I did the contrary of what you suggested. What not need to be the final decision!
Well, when I started the design of this room the platform had the standard speed of 4. Due to the concept of the room Jack has to jump several times from both balconies to the platform. To assure a good flow, I raised the speed to 5. But you were right that something had to be done to get closer to level 'normal'.
So first of all I did raise the speed to 6 and then polished all jumps till they felt 'normal'.
Q: Do the changes feel as an improvement?

18099
I made several changes. Among them the fixing of the green key issue.
Q: What is your impression? Better or worse? Probably better because I added an extra $ 500.
8-) ;)
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_022.zip (537 KB | 20 )

Title: Re: MM2 - Brave New World
Post by brell on 29.06.2023 at 17:23:02
17901:  Jack went down from 17701 to 17901 furthest to the left for the first time and triggered something (T?) that closes one grey door.  Now he can do nothing in this room.
It is all dark and he cannot find any lever.

Freddy wrote:

"17901
At the spot where the lantern-T is, now is also a T for opening a grey door in the upper left corner. Behind that door is a lever to open a crucial grey door in the middle of the room that guarantees progress. All these make it impossible to open that door without having the lantern. What results in play on normal level, I hope."

Yes but is Jack starts by going down to this room for the first time at the furthest left he will reveal (or close?) one grey door, which makes it impossible for him to find the lantern.

Title: Re: MM2 - Brave New World
Post by brell on 29.06.2023 at 17:55:25

Freddy wrote on 29.06.2023 at 00:03:01:
And here is zip 023. The amount of money between saves 8 and 9 is now $ 5.500.


brell wrote on 26.06.2023 at 17:38:14:

Freddy wrote on 26.06.2023 at 00:12:31:
18100
I changed the starting place of the moving platform to improve the flow.
Q: Normal level in this room?

The room is much better now but I still think the moving platform is a bit too fast for normal.

It rarely happens, but I did the contrary of what you suggested. What not need to be the final decision!
Well, when I started the design of this room the platform had the standard speed of 4. Due to the concept of the room Jack has to jump several times from both balconies to the platform. To assure a good flow, I raised the speed to 5. But you were right that something had to be done to get closer to level 'normal'.
So first of all I did raise the speed to 6 and then polished all jumps till they felt 'normal'.
Q: Do the changes feel as an improvement?

18099
I made several changes. Among them the fixing of the green key issue.
Q: What is your impression? Better or worse? Probably better because I added an extra $ 500.
8-) ;)


Answer to both questions:  Better

Title: Re: MM2 - Brave New World
Post by Freddy on 01.07.2023 at 15:06:30

brell wrote on 29.06.2023 at 17:23:02:
Freddy wrote:
"17901
At the spot where the lantern-T is, now is also a T for opening a grey door in the upper left corner. Behind that door is a lever to open a crucial grey door in the middle of the room that guarantees progress. All these make it impossible to open that door without having the lantern. What results in play on normal level, I hope."

Yes but is Jack starts by going down to this room for the first time at the furthest left he will reveal (or close?) one grey door, which makes it impossible for him to find the lantern.

Thanks for reporting this important issue. I got it fixed, but it was very complex.

When now Jack starts with going down the left or the middle ladder there is nothing to do that results in progress. So he is forced to follow the most obvious way at the right. At that right side going down to the bottom floor also has no sense. Step 1 in this still dark room is climbing the shortest ladder to a silver coin resulting in the revealing of the lantern and the sound of the opening of a grey door (both in the upper left corner).

Step 2 was doing the detour while picking up the keys and after re-entering the room getting the lantern. Have a look at image 1. It is an important moment because Jack sees that immediately using one of the two other ladders down lead to nothing. So going to the right in the upper left corner is the only option. Four (!) things may happen; in following order: revealing a grey door, opening the grey door at the bottom right got, taking the silver coin and pulling the lever to open the most left grey door on the middle floor. See image 2.

A new road for possible progress is now in view. Please take note of some changes:
- one of the hanging spiders is removed what improves the flow of the game;
- on the bottom floor there is more space left of the giant spider;
- the previous gold coin in the upper niche got split in two silver ones of which one is left of the new added grey door (edit: after making the images I did something similar in the area above the moving platform).

In step 3 Jack was able to reveal and pull the lever on the bottom floor to toggle all grey doors. See pic 3. Where Jack is now, taking the silver coin is not only obvious, but also the only thing that Jack may do. And it finally solves the issue, I hope.

A new zip with this fixing is coming soon ... with an important note about the impact from changes on saves!
Afbeelding_1_011.png (208 KB | 20 )
Afbeelding_2_010.png (206 KB | 17 )
Afbeelding_3_006.png (207 KB | 18 )

Title: Re: MM2 - Brave New World
Post by Freddy on 01.07.2023 at 18:24:49
:-[
I should have mentioned it earlier, because I noticed this issue when making changes in the transit zone. It is important for the designer to test from save point to save point, because it isn't harmless to make late-late slight changes like removing a gold coin and adding two silver coins in the same room, with the idea that it doesn't matter for already existing further saves.

To illustrate what I mean I added two pictures from room 17901. They are both shots from the map.

Image A shows the room after having started at save 8, entered room 17901 and stopped playing/testing in the next room. Jack went to the right through the green door, leaving the enemies alive and saving the shield for later.

Image B shows the same room after having started at the already existing save 9. After immediately unfolding the map the two removed gold coins stay invisible, because already taken. The new grey door and the silver coins are now shown! Besides the fact that it would confuse the player seriously, it also means that it is possible to go back to that room, take the extra money and resave at no. 9 with more money than there is available in the mansion!
:o

Betatesters are not supposed to worry about that, although I believe that it is important for them to be aware of this issue. Because it could be of interest to check earlier parts of the mansion when you are missing some money.

Some of my saves are:
1.   3.000 in 16700
2.   4.000 in 16902
6. 12.000 in 16901
8. 16.000 in 17501
9. 21.500 in 18099

Zip 024 is included.

Containing the following changes:
- 17901 the niche above the platform (coins, lever, T's);
- 18100 the upper left corner (to force Jack to open the revealing door);
- 18099 L6-things below the grey door and above right of the left ladder.

Q: Is the hint in the middle enough to find the needed key?
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_023.zip (542 KB | 21 )
Image_A.png (235 KB | 20 )
Image_B.png (235 KB | 18 )

Title: Re: MM2 - Brave New World
Post by brell on 01.07.2023 at 21:22:59

Freddy wrote on 01.07.2023 at 18:24:49:
Containing the following changes:
- 17901 the niche above the platform (coins, lever, T's);
- 18100 the upper left corner (to force Jack to open the revealing door);
- 18099 L6-things below the grey door and above right of the left ladder.

Q: Is the hint in the middle enough to find the needed key?


It is very vague but ok

Title: Re: MM2 - Brave New World
Post by Freddy on 03.07.2023 at 14:23:46

brell wrote on 01.07.2023 at 21:22:59:

Freddy wrote on 01.07.2023 at 18:24:49:
... 18099 ...
Q: Is the hint in the middle enough to find the needed key?

It is very vague but ok

I did find an other shade of brown for a little bit more contrast. It will be seen in the next zip when the grey area is (more or less) ready.

Title: Re: MM2 - Brave New World
Post by Freddy on 08.07.2023 at 23:12:11
Sorry for the delay!

To gain as much time as possible, first of all, here is zip 025. A few words are coming later.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=MM2_-_BNW_betatesting_024.zip (551 KB | 19 )

Title: Re: MM2 - Brave New World
Post by Freddy on 08.07.2023 at 23:20:04
Your best save 9 in room 18099 gave $ 21.500 with 20 secrets found. The next save-stop is in room 17497. Best result there is € 25.000 in an unfinished room.

As far as I know the concept of the new grey area is new. Do not copy this idea because it is far too much work!
;D ;)

To avoid spoiling any kind of playing fun I prefer to tell you nothing in advance.
:-X

Between the lines I did understand that you take MMF with you? So I may disturb you with a lot of small talk with pics etc? That would be
8-)

Title: Re: MM2 - Brave New World
Post by brell on 09.07.2023 at 16:34:56
Jack lost his ride, see pic. Now what?

Room 174977:  Jack has the yellow key but cannot open the yellow door.

There is also an unrechable blue key in another room, which does not seem to be needed.
Picture_16.png (152 KB | 9 )

Title: Re: MM2 - Brave New World
Post by Freddy on 09.07.2023 at 17:04:49

brell wrote on 09.07.2023 at 16:34:56:
Jack lost his ride, see pic. Now what?


Once the 'flying carpet' got activated it is still activated in the room where it started. There is a way back to that spot. And I reduced the speed to 7 (originally 20!) to make the jump on the flying carpet rather normal.


brell wrote on 09.07.2023 at 16:34:56:
Room 174977:  Jack has the yellow key but cannot open the yellow door.


Do you mean that the yellow key doesn't open the yellow door? :o Or that Jack didn't find the way to that door?


brell wrote on 09.07.2023 at 16:34:56:
There is also an unrechable blue key in another room, which does not seem to be needed.


All keys are needed. At the new save point Jack shouldn't have spare keys.

Title: Re: MM2 - Brave New World
Post by brell on 09.07.2023 at 17:10:26

Freddy wrote on 09.07.2023 at 17:04:49:

brell wrote on 09.07.2023 at 16:34:56:
Jack lost his ride, see pic. Now what?


Once the 'flying carpet' got activated it is still activated in the room where it started. There is a way back to that spot. And I reduced the speed to 7 (originally 20!) to make the jump on the flying carpet rather normal.


Of course, I see it now  :)


Freddy wrote on 09.07.2023 at 17:04:49:

brell wrote on 09.07.2023 at 16:34:56:
Room 174977:  Jack has the yellow key but cannot open the yellow door.


Do you mean that the yellow key doesn't open the yellow door? :o Or that Jack didn't find the way to that door?


The yellow key does not open the yellow door.  It is easy to get the key via armlifting but it never opened the door.


Freddy wrote on 09.07.2023 at 17:04:49:

brell wrote on 09.07.2023 at 16:34:56:
There is also an unrechable blue key in another room, which does not seem to be needed.


All keys are needed. At the new save point Jack shouldn't have spare keys.


Well, I could not get that key and the blue door opened by a T trigger.

Title: Re: MM2 - Brave New World
Post by Freddy on 09.07.2023 at 17:15:28
The flying carpet was a difficult design issue. That was one of the things that took a long time to get it work.

Anywhere Jack may fall or jump from the carpet, there had to be a descent solution. Even when he died! I needed to be sure that he always reappears at a save spot that is no Jack-stuck.

It never occurred to me that Jack lost his ride at the spot you showed on the image (easy to fix), but something similar happened at the top of the most right shaft. That is why the right shaft is wider than the left one, where Jack goes up and doesn't have that problem.

Title: Re: MM2 - Brave New World
Post by brell on 09.07.2023 at 17:40:43

Freddy wrote on 09.07.2023 at 17:15:28:
It never occurred to me that Jack lost his ride at the spot you showed on the image (easy to fix)


No need to fix IMO as Jack can always find his way down again.

I tried again and noticed that the blue key becomes available. Missed that last time.  However, when Jack jumps off the moving platform in that room, he must be careful not to jump too far as then he will die in the room to the right.

I see that you are using ideas from Whiskey bar  ;)

Title: Re: MM2 - Brave New World
Post by Freddy on 09.07.2023 at 17:52:15
The yellow doors (plural). Misunderstanding. You were not talking about the first yellow door in the room where the flying carpet started, but about the other one.

It is important that you reported the blue key-door issue!
:exclamation

I didn't realize that the blue door could be opened with push-ups (easy to fix). It was supposed to be a surprise: when Jack picks up the blue key at the very same time the blue door opened. That is the first weird coloured door.

Do this: return to the room with the blue door and collect ALL the money.


Title: Re: MM2 - Brave New World
Post by Freddy on 09.07.2023 at 17:53:32
Posts crossed each other. Got to the save point?

Title: Re: MM2 - Brave New World
Post by Freddy on 09.07.2023 at 18:16:41

brell wrote on 09.07.2023 at 17:40:43:
I see that you are using ideas from Whiskey bar  ;)


It was my wish to use other colours, but so far I could not repeat a whisky door. Besides copy-paste. Maybe I change the colour of the first yellow key and door.

Q: The idea to open a coloured door with a T came weeks later after I 'realized' to open a grey door this way. But is it possible that, subconscious, I must have remembered your Dilemma-room that needs 0 yo 5 yellow keys? Did it also worked that way?
:-/

Right now I am working at the save 10 room where I have to distribute $ 500.


Title: Re: MM2 - Brave New World
Post by Freddy on 24.07.2023 at 14:15:43

Freddy wrote on 09.07.2023 at 18:16:41:
... It was my wish to use other colours, but so far I could not repeat a whisky door. Besides copy-paste. Maybe I change the colour of the first yellow key and door. ...

There is no real need to change the colours, so I am not going to do that. But I could figure out how to make whisky doors. One need to use both sizes of doors.

In the past weeks I 'finished' the grey area. E.g. the blooming of the orange tree is much better now, the very left shaft also needed to be wider etc.

And right now I have one new green room. Have a look at the image. What you can't see is that the eye ball is very fast going left and right, that the zapper beam works permantly and that there is a long grey ghost platform halfway between the neon and the zapper. The lever toggles all grey doors and the press button opens the trap door.

Q: I am interested in your opinion about my background choise for the green area.

BNW_1st_green_room.png (116 KB | 18 )

Title: Re: MM2 - Brave New World
Post by Freddy on 24.07.2023 at 14:28:46
Once in a while my Jack 'wanders' through the whole mansion. Yesterday's walk resulted in sign-changes. See images. I am sure you will recognize the rooms!

And while writing this post I realize that I need to correct an other sign because not all lanterns are within reach, only the single presented ones.

BNW_sign_1.png (146 KB | 15 )
BNW_TZ_sign.png (191 KB | 16 )
BNW_green_sign.png (140 KB | 19 )

Title: Re: MM2 - Brave New World
Post by Freddy on 30.07.2023 at 19:51:41
After long hesitating I changed something in purple room 16299. See image 1. Like it was before, I had the feeling that it was too difficult for level normal, especially because it brought Jack too much in danger. I hope that this room is better now.

The connected rooms 16902 (TZ) and 17102 (blue) did change as well. See images 2 and 3. In the upper room the sign didn't only move to the centre, but it is not a pop-up anymore. Previously it did reveal in the lower left corner when leaving re-entering the room from below. But because of some changes the information on the sign needed to come earlier, thus before leaving room 16902!

Take note of the added grey door in the upper right corner of the other room. It makes the start of this room different.
BNW_16299.png (123 KB | 14 )
BNW_16902.png (232 KB | 16 )
BNW_17102.png (169 KB | 16 )

Title: Re: MM2 - Brave New World
Post by brell on 31.07.2023 at 00:06:56

Freddy wrote on 24.07.2023 at 14:15:43:
Q: I am interested in your opinion about my background choise for the green area.


Looks good

Title: Re: MM2 - Brave New World
Post by brell on 31.07.2023 at 00:10:18

Freddy wrote on 30.07.2023 at 19:51:41:
Take note of the added grey door in the upper right corner of the other room. It makes the start of this room different.


I'm sure there is a way to avoid the spider 8-)

Title: Re: MM2 - Brave New World
Post by Freddy on 31.07.2023 at 04:19:44
Maybe opening the door to give the space it had before? For me to know, for you to find out.
:-*

Title: Re: MM2 - Brave New World
Post by Freddy on 13.08.2023 at 18:33:16
Past weeks I took the time for a thorough control of everything that has been built so far (purple to grey areas).

It brought me to a few important changes.

1.
In the middle of the mansion there is the odd, secluded grey area. Here I brought all weird door features together and banned the previous ones from the other areas. A sign put Jack's attention on the limited use of these curiosities.
This intervention had consequences, like the way to get the yellow key in the purple skeleton room or the first key in the blue area.
And you ain't see nothing yet! I succeeded in creating a gate without a door where Jack needs a key.

2.
The money. ::) I did major efforts to correct the honouring of Jack's efforts in a consequent way. Silver coins ($ 25) are often pick-ups. The others in function of what needed to be done. I chose to keep backpacks asvery rare (e.g. the falling and disappearing.
The exceptions. Coins may be needed for guiding Jack in dark rooms and moneybags because they are able to fall. In treasure rooms I don't see any reason to avoid backpacks. And secrets deserve a more generous amount of money.

3.
The changing of the rewards makes all previous saves out of use. (The betatesting mansion will get the new name 'BNW'.) That gave me the excuse to move a few pedestals. Some of them (in TZ) only a few pixels to get them prefect in line with the adjacent floor. But now that the areas purple to grey are 'finished' I changed the spread of the save points in the blue area. In a good way I hope, although there is one less. Besides that, at least three of the save pedestals were weird positioned. So I was extra motivated to make it more right.

4.
I didn't change the shields because I really need the help from other to make decisions. It is so difficult to know how to handle this issue to get a 'normal' balance?
:-/

5.
I may not forget to report that there are a few more secrets. In total over thirty right now. But there are so many other changes.
In room 16299 after opening the most left trap door it always re-opens when re-entering the room. That means that every time the scorpion (with reduced speed!) comes down to the bottom floor.
I added 5 silver coins in room 16498 to guide Jack through the dark.
And all those things that should make the exploring of MM2 - Brave NewWorld more fair and fluent.

Between the lines you could read that I consider the grey area as ready. But the new green area is still an embryo. I created a new starting room 17496. The previous one does still exist but comes later and corrected because it was way too hard.

I am looking forward to the further design of this area of which I only last minute decided to keep it short. A larger version of this kind of puzzle fits probably in a separate mansion.
BNW_16299_001.png (122 KB | 16 )
BNW_16498.png (52 KB | 16 )
BNW_17496.png (117 KB | 25 )

Title: Re: MM2 - Brave New World
Post by Freddy on 22.08.2023 at 21:19:32

Semi-Native wrote on 21.08.2023 at 19:01:14:
Yes, I've seen them but just haven't downloaded them yet. I will do that next time I'm playing MM. Looking forward to it.  :)

MM2 - Brave New World is still an unfinished mansion, but since long it has in every new version the same and definitive exit door. So it is possible to play till the finish and check how good your Jack is doing.

Feel free to play or test the mansion. All remarks with posts on this board are welcome. The betatesting is public. Nothing to hide!

From my side you could help me in a very specific way. I like this new mansion to be as normal as possible, but on the other hand also close (< 6 lives left) to game over. So I need someone new who can inform me about the balance between Jack-deaths, the amount of money and the number of shields and saving points.

But please don't feel forced at all.

Title: Re: MM2 - Brave New World
Post by Semi-Native on 23.08.2023 at 19:40:25
Freddy, on what page of this thread can I find the latest version? Or, just answer this post with the zip file. Thanks!

Title: Re: MM2 - Brave New World
Post by Freddy on 24.08.2023 at 14:38:05
I think I have something better for you: the zip of a brand new version of MM2 - Brave New World.

The name of the zip is BNW 001 (and the next one will be BNW 002 etc.), but the name of the betatesting mansion will now always be BNW. That is because of the proper working of the saved games.

For your interest: I can't download and develop the zip's with my new mac. I need to do it with the old one. Must have to do with the change of the bits.

I hope you will have some fun.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_001.zip (615 KB | 13 )

Title: Re: MM2 - Brave New World
Post by Freddy on 28.08.2023 at 23:27:24
An update.

Several rooms in the green area got stuffed and polished.
And in the temporary red zone between the 'finished' areas and the exit I fixed a ... Jack-stuck.

The room shown is nearly a zoo!
:) 8-)
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_002.zip (622 KB | 12 )
BNW_17493.png (135 KB | 14 )

Title: Re: MM2 - Brave New World
Post by Freddy on 03.09.2023 at 01:44:35
In the grey area I did fix an other JS and a not wanted exposing of a secret (not replaced the L6-cover after a repair >:( )

In the green section there was a FSO.
:question --> a forced shield offer  ;) and that needed to be corrected as well.

The BNW 003 you'll find enclosed.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_003.zip (623 KB | 16 )

Title: Re: MM2 - Brave New World
Post by brell on 13.09.2023 at 19:11:52
By changing the name of the mansion you forced me to start again from the beginning.  Some of the changes you have done are good but IMO some have made the overall play harder.

Then we have this problem, see picture:

Jack pulled the lever opening the red trapdoors and went down again trying to avoid the medusa before getting the green key.  I find no way to reach the key now.
Screenshot_2023-09-13_at_11_56_47.png (298 KB | 10 )

Title: Re: MM2 - Brave New World
Post by Freddy on 14.09.2023 at 23:32:51
Welcome back, brell !


brell wrote on 13.09.2023 at 19:11:52:
... Then we have this problem, see picture: Jack pulled the lever opening the red trapdoors and went down again trying to avoid the medusa before getting the green key.  I find no way to reach the key now.

Thanks for reporting! Was easy to fix. I also corrected two issues in the green area. So I enclosed a new zip. Number 004.
I do hope that I don't have to move any of the first ten save points again.


brell wrote on 13.09.2023 at 19:11:52:
...  Some of the changes you have done are good but IMO some have made the overall play harder.

It would help me a lot if you should find the time and energy to give more specific info about critical spots that are too hard. You don't have to hurry since I will not be on the boards from next Saturday till the end of the month.
:(
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_004.zip (651 KB | 13 )

Title: Re: MM2 - Brave New World
Post by Freddy on 15.09.2023 at 00:12:01
A few days ago I created a new room, not yet included in zip 004. It is an odd one. Jack has completely nothing to do! He can't loose lives, there are no keys, shields, save pedestals. No levers to pull or buttons to press. And there is also nearly nothing to see. Only the way into the room that is also the way out.

HOWEVER !
The room has sense.

Q: (for all members active on the boards)
What could it be?

Title: Re: MM2 - Brave New World
Post by brell on 15.09.2023 at 16:29:01

Freddy wrote on 14.09.2023 at 23:32:51:

brell wrote on 13.09.2023 at 19:11:52:
...  Some of the changes you have done are good but IMO some have made the overall play harder.

It would help me a lot if you should find the time and energy to give more specific info about critical spots that are too hard. You don't have to hurry since I will not be on the boards from next Saturday till the end of the month.
:(


Of course.  Maybe Semi-native would put in some remarks too?

Title: Re: MM2 - Brave New World
Post by Semi-Native on 15.09.2023 at 19:16:07
Hi guys, I'm here. I'm sorry, but I haven't played MM in a week or so. However, when I did try BNW, I wasn't able to make it to the first Save point in three tries. My Jack skills are pretty rusty, though. I'll get back to it soon and give some input.  8-)

Title: Re: MM2 - Brave New World
Post by Freddy on 15.09.2023 at 20:18:26

Semi-Native wrote on 15.09.2023 at 19:16:07:
... My Jack skills are pretty rusty, though. ...

You have no idea how much troubles my Jack has in some of the included normal mansions. But you are right: the increase of experience of experience helps a lot.

Title: Re: MM2 - Brave New World
Post by Freddy on 15.09.2023 at 21:32:07

Semi-Native wrote on 15.09.2023 at 19:16:07:
... I wasn't able to make it to the first Save point in three tries. ...

If it wasn't because of 'game over' but because you didn't find a way of progress, just put your issue here on the boards.

I'll be away for a large week, but there are other members ;) that may help you.

Title: Re: MM2 - Brave New World
Post by Freddy on 15.09.2023 at 21:57:07

brell wrote on 13.09.2023 at 19:11:52:
... Some of the changes you have done are good but IMO some have made the overall play harder. ...

Some of the harder spots may have to do with my changed way of honoring Jack's work. So if you notice a $ 200 moneybag the issue is not that easy (see pic 1 & 2). Things don't need to go wrong but it surely may happen. It is my interpretation of bringing the mansion a bit closer to game over.

We still have endless time to figure out what is best.
:-/

On the 3rd image you see that I added a sign about the ladder jumps.

BNW_16298.png (129 KB | 17 )
BNW_16100.png (125 KB | 17 )
BNW_16299_002.png (136 KB | 16 )

Title: Re: MM2 - Brave New World
Post by brell on 15.09.2023 at 23:53:49
I cannot find the red key needed to escape the grey area.  It is wery well hidden indeed.  Been to all the "side" rooms in that area I think.

Will try again.

In a hindsight maybe your changes are not that much harder.  I've not been playing since early july and it is easy to get rusty again.

Title: Re: MM2 - Brave New World
Post by Freddy on 16.09.2023 at 03:13:31

brell wrote on 15.09.2023 at 23:53:49:
I cannot find the red key needed to escape the grey area.

That key is only partly visible and to be found in the side wing with the purple key and door entrance.


brell wrote on 15.09.2023 at 23:53:49:
In a hindsight maybe your changes are not that much harder.  I've not been playing since early july and it is easy to get rusty again.

Don't tell me. Or semi-native as well, I did understand. Practice seems to be more important than previously.

Title: Re: MM2 - Brave New World
Post by Semi-Native on 16.09.2023 at 18:26:05
Freddy, it was because of 'game over'. My darn Jack just keeps doing stupid stuff and dying.  ;D

Title: Re: MM2 - Brave New World
Post by brell on 16.09.2023 at 21:40:59
The green area is sometimes a bit too hard for a normal mansion, IMO:

First of all, are there only two green keys?  I cannot find a third one.  If that is the case, will Jack not be able to visit all parts of the green area if he opens the green doors in wrong order?  (This question also applies if there are three green keys)

#17496:  I can see you are using the same kind of door puzzle idea as I did in The Caves and the Castle.   Good  ;)

#17495:  Nothing hard here - ASA Jack knows how to solve it.

#17494:  Close to hard but experienced (and patient) players have played Midnight Mazes and Monsters  8-) 

#17493:  If Jack enters this room for the first time via the yellow door he knows nothing about the giant spider.  A jump will lead to a cheap death.
My Jack, having been to the room above, assumed there would be a secret entrance to that room - and he was right - but there is absolutely no hint!?

#17292:  Good puzzle, nothing so hard here.

#17293:  Takes time to figure out how to kill the lone monster.

#17294:  Again, close to hard.  The zapper beam is difficult to avoid, at least for inexperienced (and rusty) players.

#17295:  No problems here.

#17296:  No problems.

Title: Re: MM2 - Brave New World
Post by brell on 18.09.2023 at 23:34:26
I may have found the solution.  If I am right, then room 17493 is too hard IMO, like getting the blue key before the birds have been "pacified".

Title: Re: MM2 - Brave New World
Post by Freddy on 24.09.2023 at 01:25:48

brell wrote on 16.09.2023 at 21:40:59:
The green area ...
First of all, are there only two green keys?  I cannot find a third one.  If that is the case, will Jack not be able to visit all parts of the green area if he opens the green doors in wrong order?  (This question also applies if there are three green keys)

#17496:  I can see you are using the same kind of door puzzle idea as I did in The Caves and the Castle.   Good  ;)

It is indeed a lookalike. But with a difference. I am sure you read the temporary sign. Did you have a look at the map? It is the map that should make the difference between guessing and knowing what to do.
If you don't read the map (or the given map is unclear) the wrong choices indeed lead to unvisited parts of the green area. That is the penalty. Does that feel too unfair?

I understand that you did find the following order of the green doors. Then you should have found the answer to your question about the keys. Did you?

Title: Re: MM2 - Brave New World
Post by Freddy on 24.09.2023 at 01:32:24

brell wrote on 16.09.2023 at 21:40:59:
... #17495:  Nothing hard here - ASA Jack knows how to solve it. ...

Does the ASA (?) refer to the door puzzle in the previous room? Or something inside this room?

Title: Re: MM2 - Brave New World
Post by Freddy on 24.09.2023 at 02:04:21

brell wrote on 16.09.2023 at 21:40:59:
... #17294:  Again, close to hard.  The zapper beam is difficult to avoid, at least for inexperienced (and rusty) players. ...

I don't have a good solution for this issue. As soon as I make the space left or right of the right lever wider, or the zapper beam higher, the problem goes straight from 'close to hard' to 'easy'.

The way to do it is: duck at the first gold coin, duck at the second gold coin, wait till the giant spider is going up again, pull the lever and finish with a triple jump to the right.

For the time being I will leave it this way. Although I made a slight change at the floor left of the right lever.



Title: Re: MM2 - Brave New World
Post by Freddy on 24.09.2023 at 02:58:14

brell wrote on 16.09.2023 at 21:40:59:
... #17494:  Close to hard but experienced (and patient) players have played Midnight Mazes and Monsters  8-) 

#17493:  If Jack enters this room for the first time via the yellow door he knows nothing about the giant spider.  A jump will lead to a cheap death.
My Jack, having been to the room above, assumed there would be a secret entrance to that room - and he was right - but there is absolutely no hint!? ...

The solution to both rooms is patience. There is nothing wrong with that ... except that it brakes the rhythm of the mansion. A good flow was one of my major targets!

Room 17494 that you saw was already a much better version than at the beginning. I need to think about how I further may improve this room.

In room 17493, concerning the cheap death, I first of all removed the L6-cover at the giant spiders. Plural!  ;D
To avoid too long waiting time I did remove the spider above the blue key, but added ...
No hints? Not in the room itself. But there are several in the rooms above. In 17293 the H-trigger tells you to kill all enemies, most of them by luring them into the lava and that is only possible to bring Jack to the lower left corner. The $ 200 falling in the lava need a solution as well. And in room 17093 there is that backpack.

One of the next days I will post a new version of the mansion.

Q: What was your amount of secrets at the save pedestal in the first green room?

Title: Re: MM2 - Brave New World
Post by brell on 24.09.2023 at 17:39:22

Freddy wrote on 24.09.2023 at 01:25:48:

brell wrote on 16.09.2023 at 21:40:59:
The green area ...
First of all, are there only two green keys?  I cannot find a third one.  If that is the case, will Jack not be able to visit all parts of the green area if he opens the green doors in wrong order?  (This question also applies if there are three green keys)

#17496:  I can see you are using the same kind of door puzzle idea as I did in The Caves and the Castle.   Good  ;)

It is indeed a lookalike. But with a difference. I am sure you read the temporary sign. Did you have a look at the map? It is the map that should make the difference between guessing and knowing what to do.
If you don't read the map (or the given map is unclear) the wrong choices indeed lead to unvisited parts of the green area. That is the penalty. Does that feel too unfair?

I understand that you did find the following order of the green doors. Then you should have found the answer to your question about the keys. Did you?


I read the sign and looked at the map - again and again.  The solution does not jump you in face - if I am right that there are only two green keys.  Nothing unfair about the green area as it is short and no big work to try again.

Title: Re: MM2 - Brave New World
Post by brell on 24.09.2023 at 17:39:52

Freddy wrote on 24.09.2023 at 01:32:24:

brell wrote on 16.09.2023 at 21:40:59:
... #17495:  Nothing hard here - ASA Jack knows how to solve it. ...

Does the ASA (?) refer to the door puzzle in the previous room? Or something inside this room?


ASA = as soon as

Title: Re: MM2 - Brave New World
Post by brell on 24.09.2023 at 17:41:25

Freddy wrote on 24.09.2023 at 02:04:21:

brell wrote on 16.09.2023 at 21:40:59:
... #17294:  Again, close to hard.  The zapper beam is difficult to avoid, at least for inexperienced (and rusty) players. ...

I don't have a good solution for this issue. As soon as I make the space left or right of the right lever wider, or the zapper beam higher, the problem goes straight from 'close to hard' to 'easy'.

The way to do it is: duck at the first gold coin, duck at the second gold coin, wait till the giant spider is going up again, pull the lever and finish with a triple jump to the right.

For the time being I will leave it this way. Although I made a slight change at the floor left of the right lever.


I know how to solve this puzzle.  I just think it is a bit too hard for inexperienced players.  You could change the timing but of course that is up to you.

Title: Re: MM2 - Brave New World
Post by brell on 24.09.2023 at 22:52:15

Freddy wrote on 24.09.2023 at 02:58:14:
Q: What was your amount of secrets at the save pedestal in the first green room?


€23800 and 29 secrets

Title: Re: MM2 - Brave New World
Post by brell on 24.09.2023 at 23:29:26
Found a possible cheap death in room 17295, see pic.

The structure on the far right.  Jack has pulled the lever so the platforms are moving.  Now if Jack stands on the far right moving platform and tries to walk off it to the right while it is moving inside the structure he can walk off it somehow and fall to death into room 17496.
If he tries to walk off to the left he can somehow walk off it and fall into the lava pool.
Picture_17.png (249 KB | 12 )

Title: Re: MM2 - Brave New World
Post by Freddy on 24.09.2023 at 23:36:42
I have made changes - for the best - in six green rooms. But I am still searching for a better map in the first green room. I want it to be clear about what to do.

And you are missing 1 secret and $ 700.

Title: Re: MM2 - Brave New World
Post by Freddy on 25.09.2023 at 02:24:36

brell wrote on 24.09.2023 at 23:29:26:
Found a possible cheap death in room 17295, see pic.

The structure on the far right.  Jack has pulled the lever so the platforms are moving.  Now if Jack stands on the far right moving platform and tries to walk off it to the right while it is moving inside the structure he can walk off it somehow and fall to death into room 17496.
If he tries to walk off to the left he can somehow walk off it and fall into the lava pool.

Very odd. I really didn't see that coming. Found an easy way to fix it. So 80 % of the green area got changes. Time for an update. BNW version 005 is enclosed.

I need to ask your attention for the changed left sign in the first green room. Now it is invisible at start. But more important is that the temporary info for the testers got removed and replaced with key-information.

I am very interested in your opinion about the 'normality' of the green area after the changes.

Edit: in BNW 005 there is $ 200 more in the green area.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_005.zip (650 KB | 22 )

Title: Re: MM2 - Brave New World
Post by Freddy on 25.09.2023 at 19:14:43
In my opinion a look on the map makes clear which door to open first. If one of the other doors is opened first, a small part of the mansion stays invisitable. Wrong choices don't lead to Jack-stucks, but in both cases Jack will miss $ 350. And fun.

Only today I came to an important conclusion. Because of two crucial things (the press button under the moneybag in room 17494, see pic, and the blue and yellow keys in room 17093) the green area suddenly seems to work perfectly! It doesn't matter any more which door gets opened secondly.

Brag:  [smiley=tekst-toppie.gif]

I invite you to check that. And you may tackle me rudely when I was wrong. ;)
Afbeelding_1_012.png (125 KB | 13 )

Title: Re: MM2 - Brave New World
Post by brell on 25.09.2023 at 19:32:07
The green area is closer to normal now.  Map and sign in the first green room are good; they help the player to come to the right conclusion regarding the number of green keys.  I am almost sure there is no possible JS regardless of which doors the player opens first.

17493:  Still a bit too hard IMO. Did you change the speed of one or two ladybugs?

17292:  I am not sure the changes in this room are for the better.

17093:  The trolls are hard to avoid.

Title: Re: MM2 - Brave New World
Post by Freddy on 25.09.2023 at 21:24:42

brell wrote on 25.09.2023 at 19:32:07:
...
17493:  Still a bit too hard IMO. Did you change the speed of one or two ladybugs?
17292:  I am not sure the changes in this room are for the better.
17093:  The trolls are hard to avoid.

17493 Only the catching of the blue key changed, but it seems that you have some problems at the vines. My Jack climbs them twice. The first time he starts left (of course) and jumps to the bottom of the 2nd, under the never moving ladybug. There he waits till the ladybug on the 3rd vine is climbing up. He follows that insect to grab the coin and goes down again. At the bottom of that 3rd vine he waits till the ladybug on the 4th vine goes up. In the same way he goes for the coin and then continues to the right and then up with the ladder. When he re-enters the room he has a job to do in the upper left corner. To execute that Jack takes position at the bottom of the second vine till the ladybug at his left is at the very bottom of it's vine. Easy jump to the left and only now grabbing the other two coins. Since I demanded the 2nd ladybug never to move, IMO it feels normal. But please let me know if I am missing something.

17292 I don't really like the new vine in the upper left corner, but I had to do something because of a cheap death/shield issue. With a fresh look I see a better way to fix the previous problem.

17093 The trolls. Two of them are rather slowly, one faster. Important: no u-turns on the ladders and not moving randomly: they follow there left hand. But they leave the room once the yellow door is opened. I assume that getting the purple key to open the purple door and getting the red key went well. Then you best bring Jack to the spot above the yellow door. See pic. Now, trolls (the more the better) on the ladder right of the yellow door are not important because Jack best goes down with the broken ladder at the right. Now just wait in the lower right corner of the room. It looks scary but trolls coming back from the ladder at the right of the yellow door are taking both other ladders up. So they will be out of view for a while.

Afbeelding_3_007.png (116 KB | 15 )

Title: Re: MM2 - Brave New World
Post by Freddy on 28.09.2023 at 04:02:23
:-[ I am guilty to one of the seven mortal sins: lying. ::) See pic 1.
The map didn't show all the keys. In the room with the three trolls there was one purple key that had to pop-up with a T-trigger. I fixed that, so the text on the sign isn't a lie anymore.

The other picture shows the look of the rooms in the next red area. I am interested in everyone's opinion.
BNW_17496_001.png (139 KB | 13 )
BNW_16493.png (204 KB | 18 )

Title: Re: MM2 - Brave New World
Post by brell on 28.09.2023 at 20:38:57
Looks promising.  Guess you will add some critters as well

Title: Re: MM2 - Brave New World
Post by Freddy on 02.10.2023 at 00:06:45
On your request ;)
I found just enough space for two hanging spiders (and a red key as well). See pic A.

The B-image shows the 1st red room with 'some more' of these insects.
8-)
A.png (221 KB | 18 )
B.png (206 KB | 15 )

Title: Re: MM2 - Brave New World
Post by Freddy on 28.10.2023 at 18:31:49
A sign of life with a photo from 'the headquarters'. And also a pic from the odd situation where it looks like lazy Jack is going up a ladder on the back of a mimic.

IMG_2032.jpg (116 KB | 12 )
Afbeelding_4_001.png (29 KB | 10 )

Title: Re: MM2 - Brave New World
Post by Semi-Native on 28.10.2023 at 19:23:25
Nice photo, Freddy. Wow, your desk is so neat and tidy. Mine looks like a disaster area.  ;D

I still haven't played MM lately, but when I do I'll play BNW and see if I can finally make it to a Save pedestal. I need to scrape the rust off my Jack.  8-)

Title: Re: MM2 - Brave New World
Post by Freddy on 28.10.2023 at 20:57:36
Wonderful. Maybe your Jack needs some stretching first in a (very) easy mansion? If I can do anything to help him ...
;)

Title: Re: MM2 - Brave New World
Post by Freddy on 28.10.2023 at 20:59:07
Hi brell
Would you mind if I should use the idea (see pic) that you mentioned in Jack's Dilemma?
Afbeelding_5.png (12 KB | 13 )

Title: Re: MM2 - Brave New World
Post by brell on 29.10.2023 at 00:22:19

Freddy wrote on 28.10.2023 at 18:31:49:
A sign of life with a photo from 'the headquarters'. And also a pic from the odd situation where it looks like lazy Jack is going up a ladder on the back of a mimic.


Where is a like button when you need it?

Title: Re: MM2 - Brave New World
Post by brell on 29.10.2023 at 00:23:31

Semi-Native wrote on 28.10.2023 at 19:23:25:
Nice photo, Freddy. Wow, your desk is so neat and tidy. Mine looks like a disaster area.  ;D


If you know where everything is in the disaster, well, then it is not a disaster.

Title: Re: MM2 - Brave New World
Post by brell on 29.10.2023 at 00:23:51

Freddy wrote on 28.10.2023 at 20:59:07:
Hi brell
Would you mind if I should use the idea (see pic) that you mentioned in Jack's Dilemma?


No go ahead

Title: Re: MM2 - Brave New World
Post by Freddy on 02.11.2023 at 16:21:11
MM2 - Brave New World finally got its red area for betatesting. And a brand new final green room (see pic). Because of that it is better to restart testing from the save point in room 17496. In my case it was for my 9th save with $ 24.500 and 30 secrets (the maximum possible scores). If you shouldn't have that score, then you may give your scores a the previous 2 or 3 saving points. Then I will be able to inform you about where to search.

Perfect play in the green area (so starting through the middle green door) leads to a save in room 16893 with $ 29.175 and 33 secrets.

My first boring job in the red area was changing the background and the colour of the ladders because on the scratch everything was pale pink. I changed my mind about that, because I another 'grey' zone.

Q: Room 16494 (see pic). Thanks for your 'go ahead'. Do you think that the text is clear enough?

The red area is not large but was complex to build. Doors, keys, levers, Ts and Hs did need to fit together. I think it does. Then I got to do checks and repairs, especially concerning the flow and the backtrackings.
:-/

So all remarks are welcome. I hope you will enjoy the new part of BNW where Jack will have a lot to do.

As a gift for all betatesters
[smiley=birthdays.gif]
there is an early preview of the room-where-is-really-nothing.

Zip 006 is enclosed.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_006.zip (738 KB | 17 )
BNW_-_16893.png (141 KB | 12 )
BNW_-_16494.png (179 KB | 12 )

Title: Re: MM2 - Brave New World
Post by brell on 02.11.2023 at 22:23:52
17093  Possible to jump on the top of the purple door and land inside without having the key.
17493  A bit of backtracking to get a money sack close to the large spiders - after they have captured the birds


Red area overall:  A bit too hard IMO but so far no big flaws.

Treasure room:  Genius.


Sign  should say it all.

Title: Re: MM2 - Brave New World
Post by Freddy on 03.11.2023 at 00:14:49

brell wrote on 02.11.2023 at 22:23:52:
17093  Possible to jump on the top of the purple door and land inside without having the key.

Important! Thx. Was easy to fix.


brell wrote on 02.11.2023 at 22:23:52:
17493  A bit of backtracking to get a money sack close to the large spiders - after they have captured the birds

I don't know (yet) if it matters, but was your second grey door in room 17494 on the top or the bottom floor?


brell wrote on 02.11.2023 at 22:23:52:
Red area overall:  A bit too hard IMO but so far no big flaws.

I have an open mind to listen to more specific details.


brell wrote on 02.11.2023 at 22:23:52:
Treasure room:  Genius.

I feel very flattered. In the first place I wanted to do something new: eliminating trolls without killing them or sending them out of the room. In combination with the senseless-room-trick. The lower right corner was difficult, but a half (!) press button solved the problem.

Q: You do check the text from all the signs, also about spelling and other language issues?

Title: Re: MM2 - Brave New World
Post by Freddy on 03.11.2023 at 15:15:08

brell wrote on 02.11.2023 at 22:23:52:
17493  A bit of backtracking to get a money sack close to the large spiders - after they have captured the birds

See pictures. Is this the money bag you are talking about? If so, it reveals at the moment Jack gets the blue key and then it is always immediately within reach even if all giant spiders and birds are still alive. No?
BNW_-_17493a.png (63 KB | 11 )
BNW_-_17493b.png (60 KB | 13 )

Title: Re: MM2 - Brave New World
Post by brell on 04.11.2023 at 20:57:50

Freddy wrote on 03.11.2023 at 00:14:49:

brell wrote on 02.11.2023 at 22:23:52:
17493  A bit of backtracking to get a money sack close to the large spiders - after they have captured the birds

I don't know (yet) if it matters, but was your second grey door in room 17494 on the top or the bottom floor?


I do not understand.  What has room 17494 to do with 17493 in this context?  There are only grey doors on the bottom floor in 17494


Freddy wrote on 03.11.2023 at 00:14:49:
Q: You do check the text from all the signs, also about spelling and other language issues?


Sorry, I have comletely forgot that?  Can I have your permission to do a thorough sign check in the builder?

Title: Re: MM2 - Brave New World
Post by brell on 04.11.2023 at 21:02:10

Freddy wrote on 03.11.2023 at 15:15:08:

brell wrote on 02.11.2023 at 22:23:52:
17493  A bit of backtracking to get a money sack close to the large spiders - after they have captured the birds

See pictures. Is this the money bag you are talking about? If so, it reveals at the moment Jack gets the blue key and then it is always immediately within reach even if all giant spiders and birds are still alive. No?


Yes, no problem.  Sorry.

Title: Re: MM2 - Brave New World
Post by brell on 04.11.2023 at 21:51:12
16292:  After "eliminating" the trolls, Jack goes for the coins.  A money sack appears on the trapdoor and Jack, running, approaches that trapdoor on full speed.  Too late the trapdoor disappears and Jack, unable to stop himself, falls do death.  Close to cd IMO.

No sign problems in green or red area

Title: Re: MM2 - Brave New World
Post by Freddy on 05.11.2023 at 18:56:15

brell wrote on 04.11.2023 at 21:51:12:
16292:  After "eliminating" the trolls, Jack goes for the coins.  A money sack appears on the trapdoor and Jack, running, approaches that trapdoor on full speed.  Too late the trapdoor disappears and Jack, unable to stop himself, falls do death.  Close to cd IMO.

On the added picture Jack is standing at the spot where the trapdoor now gets opened. So nearly everything (ladder, coins, T's, trolls) moved to the right. Meanwhile I made the upper right corner more normal. Now the moving platform brings Jack to the ladder where he has to climb to the lowered gold coin (and T) that reveals the trap door. A later ladder jump to the left feels more comfortable than a scary jump up in combination with the too fast changing height of the platform.


brell wrote on 04.11.2023 at 21:51:12:
No sign problems in green or red area

Thx !

BNW_-_16292.png (193 KB | 14 )

Title: Re: MM2 - Brave New World
Post by Freddy on 05.11.2023 at 19:20:43

brell wrote on 04.11.2023 at 20:57:50:

Freddy wrote on 03.11.2023 at 00:14:49:

brell wrote on 02.11.2023 at 22:23:52:
17493  A bit of backtracking to get a money sack close to the large spiders - after they have captured the birds

I don't know (yet) if it matters, but was your second grey door in room 17494 on the top or the bottom floor?

I do not understand.  What has room 17494 to do with 17493 in this context?  There are only grey doors on the bottom floor in 17494

It must have been my worst post ever on MMF. I know how important it is to be accurate with e.g. room numbers, but for the same issue also missing the colour of the doors ...
:o ::) :-[
Sorry! I just need to keep in mind that the rule 'DO NOT HURRY' isn't only for Jack, but also for me.

I was talking about the first green room (17496) with the saving pedestal in the upper right corner and the three green doors at the left.

Meanwhile I know that the choice of door(s) hasn't any influence on the issue.

Title: Re: MM2 - Brave New World
Post by brell on 05.11.2023 at 20:19:08
Now that BNW is getting rather big, perhaps you should consider putting up a sign at the end of every area (6 areas now?) with info on best score.  Like you did in MM&M.

Title: Re: MM2 - Brave New World
Post by brell on 05.11.2023 at 21:23:17
We have a problem in 16292 (I think), see pic.
When Jack reenters the room at top left the trolls are all back and the fall is too big.  I see no way out.

Room 16692:  Having turned off the electricity, Jack goes up the long ladder and activates a scorpio, which moves very fast and has killed my Jack two times.  Close to cd IMO
Picture_18.png (319 KB | 20 )

Title: Re: MM2 - Brave New World
Post by Freddy on 12.11.2023 at 22:11:42
Earlier this week I had some problems with our MMF. The website opened very slowly, login in took a lot of time, when opening a post the added pics didn't reveal and last but not least any text I wrote couldn't be posted.
>:(

Today everything is going smoothly again. So far. This post is to check if I am able to post a text with an attachment.

On the image you see the half-Jack-stuck that I detected. As soon as Jack grabbed a vine while having no yellow key, he was committed to suicide. In the next zip you will see how I fixed this issue.
BNW_-_16492.png (202 KB | 14 )

Title: Re: MM2 - Brave New World
Post by Freddy on 12.11.2023 at 22:59:22

brell wrote on 05.11.2023 at 21:23:17:
We have a problem in 16292 (I think), see pic.
When Jack reenters the room at top left the trolls are all back and the fall is too big.  I see no way out.

On the pic you see Jack playing yo-yo. That is the new spot of the T that triggers the trap door.


brell wrote on 05.11.2023 at 21:23:17:
Room 16692:  Having turned off the electricity, Jack goes up the long ladder and activates a scorpio, which moves very fast and has killed my Jack two times.  Close to cd IMO

Solved. The scorpion is, when revealing, first moving to the right and also walking slower. But with some delay I also needed to make an other correction because once the red door is opened the scorpion walks into the gap at the right where it's fall is very annoying for a Jack climbing up the long ladder.

Edited: now everything works fast as usual.
:)
BNW_-_16292_001.png (193 KB | 12 )
BNW_-_16692.png (203 KB | 14 )

Title: Re: MM2 - Brave New World
Post by Freddy on 12.11.2023 at 23:06:59

brell wrote on 05.11.2023 at 20:19:08:
Now that BNW is getting rather big, perhaps you should consider putting up a sign at the end of every area (6 areas now?) with info on best score.  Like you did in MM&M.

Good idea. I am already busy with it. The invisible signs are placed, but adding the correct information may take while. The checkpoints will be marked with the framed painting of a $ 100 moneybag (for example see pic). That means that I need to verify if I didn't use that painting elsewhere ...

Take note that in room 16093 my Jack doesn't have a blue key. That is because the in the red area revealing one got moved to the next area.
BNW_-_16093.png (193 KB | 14 )

Title: Re: MM2 - Brave New World
Post by Freddy on 13.11.2023 at 00:09:34
Room 16494. Nothing dramatic here. But in the lower right corner, once and only once, the mimic came down the ladder and slipped from the bottom floor and vanished in the deep. I could easily reveal a new one, but it was a bad view. Thus I shortened the ladder.
BNW_-_16494_001.png (195 KB | 13 )

Title: Re: MM2 - Brave New World
Post by brell on 03.12.2023 at 19:26:10
Found a possible JS in the red section:

Let's say that Jack arrives with a blue key and instantly goes up the long ladder. He arrives in room 16493, opens the blue door and gets the first green key.  He goes back down the pole and then decides to go up again via the falling bricks in 16892. He continues up to 16492 and uses his only green key in that room to get to the uppermost leftside lever in 16493.
Now he has no green key to use in 16891 and no way (as far as I can see) to reach the other green key in 16493 as the grey door in the lower left corner is closed.

Title: Re: MM2 - Brave New World
Post by Freddy on 31.12.2023 at 18:35:51
The past weeks I had only too short moments to work at BNW, but yesterday I had a very large session what gave real progress.

This morning I added the very last room (no. 130) and it is one with a novelty: a ladder that Jack sometimes and sometimes not may climb down. It is random, just like the mimic-issue on ladders. In both cases I still don't see how to force your choice. A matter of pixels I assume.

A final beta version is for the oncoming days.

Title: Re: MM2 - Brave New World
Post by Freddy on 01.01.2024 at 19:23:00
On the first day of the year I send you 'just a room' from the new brown area as an appetizer.
Afbeelding_1_015.png (191 KB | 9 )

Title: Re: MM2 - Brave New World
Post by Freddy on 05.01.2024 at 00:29:42
The mansion MM2 - Brave New World is complete.
[smiley=birthdays.gif] [smiley=beer.gif]

Dear brell, if you still have the courage for some betatesting, than it is best to restart at the save in room 16893 (the last green room).

Please read all the signs and checkpoints. Is the information clear enough? And the writing okay?
The given maps are supposed to be helpful e.g. to avoid that Jack is running around in circles.

Besides the reporting of mistakes I am very interested in your opinion about the difficulty in the final part of the mansion. I did my best to keep things normal. But is it?
:-/

Zip BNW 007 is enclosed.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_007.zip (837 KB | 20 )

Title: Re: MM2 - Brave New World
Post by brell on 06.01.2024 at 23:14:28
Red area changes are mostly for the better IMO.  Looks like you fixed the green key issue.

16093:
Sign says 38 secrets but I have 39
There is very little hint of a room above and where to go for it.

16094:  I see you are using an idea from House of Wonders :-)

15697: Sign asks about number of keys needed, which the player cannot know.  Then it says „up to the 2nd part of the brown area“.  UP!?

Overall the brown area is not too hard IMO.  Most of the puzzles are fair with the exception of how to enter it in room 16093.  After that it is more or less a twisted ;) 8-) ::) sailing.  However my Jack is still missing a yellow key for room 16095.  He will not give up.

Title: Re: MM2 - Brave New World
Post by Freddy on 07.01.2024 at 19:47:25
From the very start of the designing of BNW I wanted it to be as 'normal' as possible. That is still the target, but in the end it is nearly impossible. I understand that Vern needed the three degrees for his mansions, but designers of custom mansions probably don't need to be obsessed about that. Like me. Why can't I announce BNW as 'normal, with some hard or quizzical parts (previously mentioned with signs)'.
Q: I am interested in your opinion and will probably change the text of some signs, beginning in the purple area.


brell wrote on 06.01.2024 at 23:14:28:
Red area changes are mostly for the better IMO.  Looks like you fixed the green key issue.

Nearly every room in the lower red area got changes. Most important was changing several things to lower down the number of long climbings and pole glidings. That also led to an extra save point and a new entrance to the red door and the giant spiders. With a warning sign.
In the end I had a good feeling about this part of the red area that reminded me of the purple section. In both cases there is a lot to do, but what to do is pretty clear.


brell wrote on 06.01.2024 at 23:14:28:
16093:
Sign says 38 secrets but I have 39
There is very little hint of a room above and where to go for it.

Do you like the view of the checkpoints?
Is it possible that you reread this CP after being busy in the room? I checked the total amount in 'mansion info. Minus 38 from the CP, I knew how many secrets must be between the CP and the finish. It seems to fit.

The brown area deserved a Jack-search for the entrance. Hints are: no ceiling like in almost all other rooms, two senseless bricks and a senseless skeleton. I hope that it is just enough to avoid random jumping around.


brell wrote on 06.01.2024 at 23:14:28:
16094:  I see you are using an idea from House of Wonders :-)

Nothing wrong with your memory! :)
I had an idea for the brown area and didn't want to loose too much time with creating rooms. So I used the frame from some rooms of HoW. Don't think that I did win time. I assume that I had more work with the rearrangements than if it were new builded rooms.
::)


brell wrote on 06.01.2024 at 23:14:28:
15697: Sign asks about number of keys needed, which the player cannot know.  Then it says „up to the 2nd part of the brown area“.  UP!?

All my signs are supposed to help. You are right. The text is very confusing. I'll think about a solution. No sign is also an option.


brell wrote on 06.01.2024 at 23:14:28:
Overall the brown area is not too hard IMO.  Most of the puzzles are fair with the exception of how to enter it in room 16093.  After that it is more or less a twisted ;) 8-) ::) sailing.  However my Jack is still missing a yellow key for room 16095.  He will not give up.

I want to reply very carefully about this issue, so I will do it tonight.

Title: Re: MM2 - Brave New World
Post by brell on 07.01.2024 at 21:45:59

Freddy wrote on 07.01.2024 at 19:47:25:
From the very start of the designing of BNW I wanted it to be as 'normal' as possible. That is still the target, but in the end it is nearly impossible. I understand that Vern needed the three degrees for his mansions, but designers of custom mansions probably don't need to be obsessed about that. Like me. Why can't I announce BNW as 'normal, with some hard or quizzical parts (previously mentioned with signs)'.
Q: I am interested in your opinion and will probably change the text of some signs, beginning in the purple area.


IMO the overall feeling is a normal mansion with some twists.  You can announce it as such.


Freddy wrote on 07.01.2024 at 19:47:25:

brell wrote on 06.01.2024 at 23:14:28:
16093:
Sign says 38 secrets but I have 39
There is very little hint of a room above and where to go for it.

Do you like the view of the checkpoints?
Is it possible that you reread this CP after being busy in the room? I checked the total amount in 'mansion info. Minus 38 from the CP, I knew how many secrets must be between the CP and the finish. It seems to fit.


Checkpoints are good but I will replay the whole mansion later and check every sign.
I am pretty sure that I read the sign before doing anything in the room but I'll check and let you know.


Freddy wrote on 07.01.2024 at 19:47:25:
The brown area deserved a Jack-search for the entrance. Hints are: no ceiling like in almost all other rooms, two senseless bricks and a senseless skeleton. I hope that it is just enough to avoid random jumping around.


Yes but it took my Jack a looong time to figure this out. Perhaps move the skeleton so it becomes clearer which senseless brick he should go for?


Title: Re: MM2 - Brave New World
Post by brell on 07.01.2024 at 22:28:13
Here is my Jack in 16293 before ever going up to 16093.  You can see he has 39 secrets but the sign in the room above says only 38.

Maybe you changed something in some area after my Jack was there?  Thus removed the extra secret that my Jack has got?  To check that I would have to restart from the beginning and my jack is not in the mood for that until he has finished the mansion.

Now he is off for the missing yellow key ...
Screenshot_2024-01-07_at_15_13_21.png (453 KB | 11 )

Title: Re: MM2 - Brave New World
Post by brell on 07.01.2024 at 22:32:49
One more thing about 16093:

It seems to me that Jack is directed to go to the next room to the right rather than going up.  Is that the intention here?  Will anything weird happen if he begins with going up from 16093?

Let's find out ...

Impossible.  If Jack does the topmost brown area first and then goes down from 15697 to 15897 he has no way to go from 15896 to 15895.  He can of course go to the exit but cannot finish the mansion and has to restart in room 16293

Title: Re: MM2 - Brave New World
Post by brell on 07.01.2024 at 23:19:25
As far as I can see, Jack has done everything he can possibly do before going to the brown area.  See map.
But there are no hints that tell him that he has to retrace his steps to 16093 to be able to go on.

If Jack discovers the secret exit in 16093 prematurely and immediately goes up to the brown area he will reach a dead end and has to reload or exit the mansion.

If Jack does not discover the secret exit and starts by going to the right from 16093 he ends up as my Jack now not knowing what to do next.  He needs an extra hint about what to do next.
Picture_19_001.png (280 KB | 9 )

Title: Re: MM2 - Brave New World
Post by Freddy on 08.01.2024 at 00:44:39

brell wrote on 07.01.2024 at 22:28:13:
Here is my Jack in 16293 before ever going up to 16093.  You can see he has 39 secrets but the sign in the room above says only 38.

Maybe you changed something in some area after my Jack was there?  Thus removed the extra secret that my Jack has got?  To check that I would have to restart from the beginning and my jack is not in the mood for that until he has finished the mansion.

...

For that reason alone you don't need to replay the whole mansion again. But you may check your amount of secrets at previous saves.

Schermafbeelding_2024-01-07_om_18_35_10.png (38 KB | 11 )

Title: Re: MM2 - Brave New World
Post by Freddy on 08.01.2024 at 01:13:44
Thanks for being so alert during the testing. Somewhere in the past the situation was that it didn't matter if Jack went first right or up in room 16093. But later rooms changed or got added and the link back got broken.

Right now I am working at an update for this and a subtle hint for the brown area. Then tell me if it is enough.

Title: Re: MM2 - Brave New World
Post by Freddy on 08.01.2024 at 03:09:22
Zip 008 is included.

I added a red key and a red door to force Jack to do the complete red area first.
The top floor in room 16093 is hopefully more inviting now :-/
The text of the signs in the thx-room and the golden gate-room is changed.

I welcome all remarks.

And now, as promised, a few words about the brown area. The puzzle is really tough with a  8-) solution. SPOILER ALER! Very subtle hint: you have to think out of the box.


http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_008.zip (839 KB | 12 )

Title: Re: MM2 - Brave New World
Post by brell on 08.01.2024 at 21:50:06
The changes are good and signs are better.

The secrets number is correct now.

All that remains now is for my Jack to find the last yellow key.  I can't seem to find any hint in signs or elsewhere.

Title: Re: MM2 - Brave New World
Post by Freddy on 09.01.2024 at 00:34:53

brell wrote on 08.01.2024 at 21:50:06:
The changes are good and signs are better.

The secrets number is correct now.

All that remains now is for my Jack to find the last yellow key.  I can't seem to find any hint in signs or elsewhere.

It is difficult to say something, without giving too much away.

That your Jack arrived in room 16096 without a yellow key didn't surprise me. I expected that, because I do expect that from nearly all Jacks. I want it this way, because the golden room with the largest amount of money ever (?) deserves a very good 'lock on the door'.

Follow the instructions in the 3rd alinea on the sign in room 16096 (golden gate). And if you didn't read the hidden hint in my previous post yet, you probably should. I assume it is vague enough.

Title: Re: MM2 - Brave New World
Post by Freddy on 09.01.2024 at 14:14:46
The night brought some extra light.

I am going to change the text again in some signs of the red and brown area. E.g. the one in room 16892:

"Aside there is also tough puzzle work ..."
will become
"Aside there is a one chance only puzzle ..."


Title: Re: MM2 - Brave New World
Post by brell on 11.01.2024 at 21:54:57

Freddy wrote on 09.01.2024 at 00:34:53:

brell wrote on 08.01.2024 at 21:50:06:
The changes are good and signs are better.

The secrets number is correct now.

All that remains now is for my Jack to find the last yellow key.  I can't seem to find any hint in signs or elsewhere.

It is difficult to say something, without giving too much away.

That your Jack arrived in room 16096 without a yellow key didn't surprise me. I expected that, because I do expect that from nearly all Jacks. I want it this way, because the golden room with the largest amount of money ever (?) deserves a very good 'lock on the door'.

Follow the instructions in the 3rd alinea on the sign in room 16096 (golden gate). And if you didn't read the hidden hint in my previous post yet, you probably should. I assume it is vague enough.


Hmm... but I cannot reach the sign without a blue key which I do not have until after I finish the brown area where I supposedly have only one chance puzzle to find the yellow key?  Or am I misunderstanding something?

This yellow key puzzle is beginning to look hard but not normal to me.

Title: Re: MM2 - Brave New World
Post by Freddy on 13.01.2024 at 00:50:02
Hi brell !

There was a misunderstanding: the one chance only sign was programmed to be in the very first red room (16892). But that is probably not important.

Tonight and tomorrow morning I have time to have a look at the whole red-brown-treasures area. And do changes for the best.

One of my ideas is to integrate the brown area in the mansion. The entrance will become more obvious, maybe not secret at all. The walk through the brown rooms seems to be normal, not dangerous or close to unfair. The puzzle stays what it is: difficult, but with the promise of the huge treasure.

Do I need to convince you with more money?
;)

The rooms between part 1 and 2 may got severe changes.
:-/

Title: Re: MM2 - Brave New World
Post by Freddy on 15.01.2024 at 03:10:19
:)
It also took several Sunday hours, but finally I had a result. Zip 009 of BNW is enclosed.

Maybe it is better that I don't tell anything in advance. Explore and have fun. And don't forget to read all the signs because a lot of them did change.

A must see (pic). It happened before and after many many weeks it happened again. The mimic crossed the gap!!! I hurried to make a screenshot of it.

A must hear. Once in a while Jack dies, but today it was with a gunshot (the sound of it). In the red  room with the 4 skeletons on the top floor make sure that the skeletons stay alive. Climb the vine to the room above and return slowly to the previous room. Wait till the 4 skeletons group together below Jack. Only then drop down. BANG !
8-)

Edited
Forgotten. Please restart testing at save point 10 in the last green room.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_009.zip (842 KB | 7 )
Afbeelding_2_013.png (190 KB | 6 )

Title: Re: MM2 - Brave New World
Post by brell on 16.01.2024 at 20:02:38
My mimic has done this as well.

I am still no closer to solving the brown area puzzle. 
A question:  Am I right in assuming that there is a certain "yellow herring" on the way through that area?

Title: Re: MM2 - Brave New World
Post by Freddy on 17.01.2024 at 00:28:53
There is nothing magic or crazy hidden involved. So yes, the first brown section is a case of deception. It is based on a design mistake in Falcon Manor (that had no influence in that game).

You are coming closer, since you had a feeling in the good direction. Maybe it came because of a visual hint in the upper red area that I temporary placed there for all beta testers?
;)

Title: Re: MM2 - Brave New World
Post by Freddy on 18.01.2024 at 17:57:06
For the case you should need it: a 1st more specific hint for the 1st brown section (with a trap).

*** MAJOR SPOILER ALERT ***
There is a room where Jack has to climb a ladder from the bottom to the top floor. Right on top is a lever that toggles not one or all grey door(s) but exactly two.That is
8-)
I think. After pulling the lever, return to the bottom floor, first turn left to pull the lever with the green knot and then continue to the right.

When more should be needed, don't hesitate.

Title: Re: MM2 - Brave New World
Post by brell on 18.01.2024 at 22:51:25
Still got me stumped.  I did as you advised in the room you are talking about.  To be able to do that I had to get a green key, right?
Then I went right to the next room.  I still see no way to reach the left side of the top floor.

----------------------------------

Puzzle solved!  :) ;) ;D 8-) ::)

The keys to the puzzle are IMO in room 15696

Title: Re: MM2 - Brave New World
Post by brell on 18.01.2024 at 22:58:12
Found a possible JS in room 15695, see pic.

Gold bricks are on.  Jack came into the room from the right and closed the right grey door on the top floor.  Then he went down and got killed by the skullspider.
Picture_21.png (265 KB | 4 )

Title: Re: MM2 - Brave New World
Post by Freddy on 19.01.2024 at 03:22:05

brell wrote on 18.01.2024 at 22:51:25:
Puzzle solved!  :) ;) ;D 8-) ::)

The keys to the puzzle are IMO in room 15696

[smiley=birthdays.gif] [smiley=beer.gif]

The trap is two rooms earlier and the solution indeed in room 15696.

Title: Re: MM2 - Brave New World
Post by Freddy on 19.01.2024 at 03:24:43

brell wrote on 18.01.2024 at 22:58:12:
Found a possible JS in room 15695, see pic.

Gold bricks are on.  Jack came into the room from the right and closed the right grey door on the top floor.  Then he went down and got killed by the skullspider.

I knew I needed an amazing betatester!
There is an easy way to solve the JS, I think, but what I have in mind doesn't look nice ... In weekend I open the builder to see what I can do.

Title: Re: MM2 - Brave New World
Post by Freddy on 19.01.2024 at 14:47:55

Freddy wrote on 19.01.2024 at 03:24:43:

brell wrote on 18.01.2024 at 22:58:12:
Found a possible JS in room 15695, see pic.

Gold bricks are on.  Jack came into the room from the right and closed the right grey door on the top floor.  Then he went down and got killed by the skullspider.

I knew I needed an amazing betatester!
There is an easy way to solve the JS, I think, but what I have in mind doesn't look nice ... In weekend I open the builder to see what I can do.

A neatly fixed Jack-stuck is better than a Jack-stuck!  ;)
Early this morning I found a good solution for the issue. Zip 010 is enclosed.

http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_010.zip (843 KB | 12 )

Title: Re: MM2 - Brave New World
Post by brell on 20.01.2024 at 20:41:20
The JS fix is good - and in a way it also helps the player solving the puzzle.

Finished with 100% secrets but am missing Ikr ;) 500.

Will play through the mansion again later and check all signs.

Title: Re: MM2 - Brave New World
Post by Freddy on 20.01.2024 at 21:04:14

brell wrote on 20.01.2024 at 20:41:20:
Will play through the mansion again later and check all signs.

Maybe just wait a little bit or start in the transitzone. Because I am already busy with changes at the signs in the purple area.
The first sign should look like this. I know it is a (too) long text, but I'd like to explain the vision behind my way of building.
Afbeelding_1_016.png (158 KB | 7 )

Title: Re: MM2 - Brave New World
Post by brell on 21.01.2024 at 22:10:10
Freddy, are you sure that section 1 contains $3575?  I have 6 secrets but only $3525 and cannot find any more.

Title: Re: MM2 - Brave New World
Post by Freddy on 21.01.2024 at 23:27:55
I am going to reload BNW 010 to check.

Title: Re: MM2 - Brave New World
Post by Freddy on 22.01.2024 at 00:41:55
Must be my bad.
:-[

When I installed the check points I certainly didn't replay the whole mansion. I assume that I checked my 1st save in the room below and forgot that there are two coins between the CP and the save.

I'll add this issue to my fix-list.

Title: Re: MM2 - Brave New World
Post by brell on 22.01.2024 at 18:57:19

brell wrote on 21.01.2024 at 22:10:10:
Freddy, are you sure that section 1 contains $3575?  I have 6 secrets but only $3525 and cannot find any more.


I just replayed the first section and have 3575 now.  Sorry, my bad.  Don't understand how I could miss 50.  Is it possible that you added 50 or 2x25 somewhere in later versions?

Title: Re: MM2 - Brave New World
Post by Freddy on 22.01.2024 at 19:43:40
In the end the story is rather funny.

After reloading BNW 010 I replayed the purple section and missed $ 50 just like you. After your today's post I replayed it again and didn't miss any dollar. Just like you. Crazy!

In my case I am pretty sure what happened. There is a 'dirty' gold coin in the flame of a torch (room 16300) that I dare to miss. So now I took care about that spot.

Conclusion: the CP was okay!
:) [smiley=happy.gif]

Title: Re: MM2 - Brave New World
Post by brell on 26.01.2024 at 23:48:49
After replaying:

16899:  If you miss the $200 money bag you won’t get a second chance.

17501:  I have 14475 but max score is 14550

I have all secrets. The difference is 75 but I missed a $200 money bag

18098: I have all secrets.  ! have $19075 but max is 19150.  Same difference as in 17501  The problem is in the second section.

17496:  I have all secrets.  Max gold is 24500 but I have 24225.  Difference is now 275.  Missing 200 in the grey section

17292: It is possible to trap the head in a place (in the center of the room) where Jack must use a shield or sacrifice one life to get rid of it. 

16893:  I have all secrets.  I have $28875 but the max is $29300. Difference is now 425.  Missed 150 in the green section.

16093: Have all secrets and $33750 but max is $34050. Difference is now 300!!!!!?????

15896:  I have all secrets.  But only $38275 but ssign says max is $38650. Difference is now 375.
But:
Should Jack first finish 15897 and 16097 before going to the checkpoint?

Finished with all secrets and $64325.  Should be 64625.  Missing 300.

Title: Re: MM2 - Brave New World
Post by Freddy on 27.01.2024 at 17:58:36
I will have a lot to do.
:)

Thanks for all your info!

Title: Re: MM2 - Brave New World
Post by Freddy on 28.01.2024 at 03:06:24

brell wrote on 26.01.2024 at 23:48:49:
16899:  If you miss the $200 money bag you won’t get a second chance.

17501:  I have 14475 but max score is 14550.

Thanks for reporting. The first issue is easy to fix: making sure that the action of the T is not permanent. After re-entering the room the T does the money bag pop-up again.

In room 17501 I had my 7th save with exactly the same amount of money: $ 14.550. I checked that I didn't pick-up anything between the CP and the save pedestal.

But of course something could have gone wrong long before. So this afternoon I started playing BNW 010 again from the very beginning. A few minutes ago Jack arrived in room 17101 with the still right amount of money and secrets. See pic.

But Jach can't save !! He came from below and jumped on the pedestal to save. I cancelled because I forgot to check what my score was. But now I can't save anymore in a proper way because moving left or right doesn't activate the saving procedure. Jumping leads to a large detour. Suspending helped.

To be continued.

BNW_010_17101.png (152 KB | 9 )

Title: Re: MM2 - Brave New World
Post by Freddy on 28.01.2024 at 04:48:29
I continued play and wonder-o-wonder in room 16899 I missed that famous € 200 money bag as well.

Therefor I arrived at the Cps in 17501 and 18098 with $ 200 short. That means that both CPs give good information.

Next time I will restart with the grey area.
Afbeelding_1_017.png (223 KB | 9 )
Afbeelding_2_014.png (122 KB | 8 )

Title: Re: MM2 - Brave New World
Post by Freddy on 28.01.2024 at 23:20:39
My Jack is two stages further, still with the same results.

In room 17496, just after leaving the grey area, there is only the missing $ 200 money bag, so the CP is okay. See pic.

The other image shows the final green room 16893 where Jack is able to pick up $ 125 before going through the grey door. That brings the collected money to $ 29.100.

Your remark about the head in the middle of room 17292 is absolutely right. It may be solved in several ways. I am looking for a neat one.

To be continued.

BNW_010_17496.png (141 KB | 8 )
BNW_010_16893.png (140 KB | 9 )

Title: Re: MM2 - Brave New World
Post by Freddy on 29.01.2024 at 03:00:27
My Jack just finished the first part of the brown area.

The Cps from rooms 16093 and 15896 show that the announced best possible scores are correct. But the text on the sign in the latter room is wrong!
>:(

It need to be:"Before opening any coloured door your best ..."
BNW_010_16093.png (204 KB | 8 )
BNW_010_15896.png (212 KB | 8 )

Title: Re: MM2 - Brave New World
Post by Freddy on 29.01.2024 at 03:08:05

brell wrote on 26.01.2024 at 23:48:49:
... Finished with all secrets and $64325.  Should be 64625.  Missing 300.

Q: Is the $ 200 money bag part of the missing $ 300 ?

Title: Re: MM2 - Brave New World
Post by Freddy on 29.01.2024 at 03:30:15
Zip BNW 011 is included.

Both the 200-in-the-lava and the head-in-the middle got fixed. A flouting press button in the red area got removed. All checkpoints are ... checked.
;)

Q: Do you think that the amount of secrets need to be shown? Maybe the dollars are enough?
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_011.zip (845 KB | 12 )

Title: Re: MM2 - Brave New World
Post by brell on 29.01.2024 at 17:40:52

Freddy wrote on 29.01.2024 at 03:08:05:

brell wrote on 26.01.2024 at 23:48:49:
... Finished with all secrets and $64325.  Should be 64625.  Missing 300.

Q: Is the $ 200 money bag part of the missing $ 300 ?


Yes, it must be

Title: Re: MM2 - Brave New World
Post by brell on 29.01.2024 at 17:43:04

Freddy wrote on 29.01.2024 at 03:30:15:
Zip BNW 011 is included.

Both the 200-in-the-lava and the head-in-the middle got fixed. A flouting press button in the red area got removed. All checkpoints are ... checked.
;)

Q: Do you think that the amount of secrets need to be shown? Maybe the dollars are enough?


Yes, absolutely.  That way the player knows that possible missing money might be at a secret place.

What puzzles me is how I missed so much gold but found all secrets.  All gold should be clearly visible if it is not a secret, right?

Title: Re: MM2 - Brave New World
Post by Freddy on 30.01.2024 at 15:49:21

brell wrote on 29.01.2024 at 17:43:04:
What puzzles me is how I missed so much gold but found all secrets.  All gold should be clearly visible if it is not a secret, right?

Since I want to make a mansion that is as fair as possible, my answer is clearly yes!

A few weeks ago I declared BNW as completed. That didn't mean that the designing is finished (for release ;) ).

Following issues I have in mind:
- 'painting' 3 treasure rooms in silver and removing the L0-background that doesn't fit with silver;
- moving a few weird things like the vine-ladder combination to the grey area;
- correcting the balance (money, shields, saves and thrill-of-game-over);
- splitting the row of dark rooms in the purple area, that I don't like;
- checking all signs;
and now I add:
- fixing completely hidden money.

To come back on your remark:
- I am aware of an ex-white room with yellow and grey dots with a lot of hidden coins, of which I still have my doubts;
- at least one coin in a foreground vase somewhere in the blue area.

Q: What is your opinion about falling bags that, after landing, are invisable? E.g. there are 3 in the first brown room and my Jack sometimes forgets to pick them up.

Q: For my checking of hidden gold, can you give the short list of your exact results at the checkpoints? (That is because I didn't clearly understand understand what you meant with missing a lot of gold, while you were at the exit door with only $ 300 missing, maybe including the bag-in-the lava. That should leave only $ 100 in the whole mansion.) Please help me.

Title: Re: MM2 - Brave New World
Post by brell on 30.01.2024 at 18:05:13

Freddy wrote on 30.01.2024 at 15:49:21:
Q: What is your opinion about falling bags that, after landing, are invisable? E.g. there are 3 in the first brown room and my Jack sometimes forgets to pick them up.


That is OK if the player clearly sees them falling.

Q: For my checking of hidden gold, can you give the short list of your exact results at the checkpoints? (That is because I didn't clearly understand understand what you meant with missing a lot of gold, while you were at the exit door with only $ 300 missing, maybe including the bag-in-the lava. That should leave only $ 100 in the whole mansion.) Please help me.[/quote]

I don't understand.  I gave you my exact results before:

After replaying:

1st checkpoint:  Secrets and gold correct.

(16899:  If you miss the $200 money bag you won’t get a second chance.)

17501:  I have 14475 but max score is 14550.

I have all secrets. The difference is 75 but I missed the $200 money bag in 16899

18098: I have all secrets.  ! have $19075 but max is 19150.  Same difference as in 17501  The problem is in the second section.

17496:  I have all secrets.  Max gold is 24500 but I have 24225.  Difference is now 275.  Missing 200 in the grey section

16893:  I have all secrets.  I have $28875 but the max is $29300. Difference is now 425.  Missed 150 in the green section.

16093: Have all secrets and $33750 but max is $34050. Difference is now 300!!!!!?????

15896:  I have all secrets.  But only $38275 but ssign says max is $38650. Difference is now 375.
But:
Should Jack first finish 15897 and 16097 before going to the checkpoint?

Finished with all secrets and $64325.  Should be 64625.  Missing 300.  Part of which is the $200 moneybag in 16899

Title: Re: MM2 - Brave New World
Post by brell on 30.01.2024 at 18:09:02
I'll try to replay from the first checkpoint and see what happens if I grab the moneybag in 16899

Title: Re: MM2 - Brave New World
Post by Freddy on 30.01.2024 at 18:27:35
Although you said exactly the same, with delay I understand that each announcement of missing dollars were extra. And then you are indeed missing a lot.

The last 300 missing dollars may be the money bags that I forgot more than once in the first brown (pop-up) room.

Title: Re: MM2 - Brave New World
Post by brell on 30.01.2024 at 20:23:41
No, this is not cumulative.  This is total missing per each checkpoint.  In all instances I have all secrets.

17501:  I have 14475 but max score is 14550.  Difference total is 75 but I missed the $200 money bag in 16899. How can the difference be only $75 when I missed $200?

18098:  I have $19075 but max is 19150.  Difference is still $75, the same difference as in 17501  The problem is in the second section.

17496:  Max gold is 24500 but I have 24225.  Total difference is now 275.  Missing 200 in the grey section

16893:  I have $28875 but the max is $29300. Total difference is now 425.  Missed 150 in the green section.

16093: Have $33750 but max is $34050. Total difference is now 300!!!!!?????

15896:  I have $38275 but sign says max is $38650. Total difference is now 375.
But:
Should Jack first finish 15897 and 16097 before going to the checkpoint?

Finished with all secrets and $64325.  Should be 64625.  Total missing 300.  Part of which is the $200 moneybag in 16899

Title: Re: MM2 - Brave New World
Post by brell on 30.01.2024 at 21:50:46
Checkpoint in 17501:  All secrets and $14550.  Cp says $14550.  There is at least one completely hidden coin which IMO deserves a secret.

Checkpoint 3 in 18098:  All secrets and gold
Cp 4 in 17496:  All secrets and gold
Cp 5 in 16893: All secrets and gold
Cp 6 in 16093: All secrets and gold
Cp 7 in 15896: All secrets and gold - but why should the player check this sign before opening any door in 15897?
Last cp:  Missing $25

Title: Re: MM2 - Brave New World
Post by Freddy on 05.02.2024 at 22:48:38
Good afternoon!

Results are much better right now!  :)

The CP in room 15896 indeed looks very bad. Thanks for reporting. This sign will be moved to the room where part 1 of the brown area ends. The text has to be changed as well.

I found a  full hidden silver coin behind a broken vase in the blue section that starts with the very first blue key. Are you talking about the same? This one will be fixed.

Meanwile I started with the announced second round of the works. For obvious reasons with the first, the purple area. Or should it be called lila? That leads me to two more important questons.

Q for semi-native: No pressure at all, but is there any chance that you will be able to help me in the meaning of a second opinion?

Q for brell: There are two possibilities. I may continue the works on my own and in the end give you the mansion-ready-for-release as a present. Or, if you prefer that, I will send you in seperate parts, each area that feels finalzed. What do you like?

Title: Re: MM2 - Brave New World
Post by brell on 06.02.2024 at 18:10:31

Freddy wrote on 05.02.2024 at 22:48:38:
I found a  full hidden silver coin behind a broken vase in the blue section that starts with the very first blue key. Are you talking about the same? This one will be fixed.


Yes.  At least it deserves a secret.



Freddy wrote on 05.02.2024 at 22:48:38:
Q for brell: There are two possibilities. I may continue the works on my own and in the end give you the mansion-ready-for-release as a present. Or, if you prefer that, I will send you in seperate parts, each area that feels finalzed. What do you like?


The second option :-)

Title: Re: MM2 - Brave New World
Post by Freddy on 10.02.2024 at 00:09:03
I wanted to improve things. That is why I also found an annoying mistake. Not a Jack-stuck or a half-Jack-stuck ... It is a kind of mortal-half-Jack-stuck.

Very early in the mansion (see pic 1) Jack arrives at the gap with the seven fast approaching scorpions. There is a reason for the number of scorpions (minimum 7). Jack started with 6 lives and so early in the mansion he couldn't gain enough money for extra lives. In this way I forced Jack to do a detour where he also was forced to pick up a purple key. That key is necessary for further progress somewhere halfway the purple area. An original one way. I thought. Till my Jack was in a bad mood and decided to offer 5 of his lives to the five fasted scorpions.

On pic 2 you see what happened. Jack was faster than the two slowliest scorpions and could climb down the ladder without the purple key. He really needs that key because it is the only one within reach to open that purple door. A Jack-stuck?

Well, no. Jack is in the poosibility to gain more than $ 2000 for two extra lives. One extra life is enough to go back to the shown room to offer two more lives to the scorpions in the gap and pick-up the purple key. Design problem solved?

Again, no! Although there are also a few shields, Jack may lose lives while gathering his dollars. Thus it is possible that he ends with 0 or 1 life left, not enough to eliminate the scorpions.

I am running away. There is work to do.
;)
BNW_16099_before.png (120 KB | 36 )
BNW_16099_after.png (115 KB | 11 )

Title: Re: MM2 - Brave New World
Post by Freddy on 10.02.2024 at 00:16:24

Freddy wrote on 10.02.2024 at 00:09:03:
I am running away. There is work to do.

I am not going to increase the speed of the slow scorpions or change the place or the number of the scorpions. The harmonica view of the scorpions is too beautiful.

Title: Re: MM2 - Brave New World
Post by Freddy on 12.02.2024 at 00:03:21
With my next post I will add a zip for a small mansion. It is called BNW Purple and it has a lot of Ts but no save points or an exit door. The mansion ends at a check point.

To all beta testers, I ask you the most difficult MM-thing: try to play this mansion like you have no knowledge at all about what you will see or encounter. Take your time, read all signs and maps. I hope you like it.

And after you liked it ;) ;D you may send me all your remarks. In my language we have an expression that translated sounds like 'having the skin of an elephant' what means that you can't get hurt because you will not feel anything at all. So don't hesitate.


Title: Re: MM2 - Brave New World
Post by Freddy on 12.02.2024 at 00:42:02
As promised. After a final check, here it is.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_Purple.zip (162 KB | 43 )

Title: Re: MM2 - Brave New World
Post by brell on 14.02.2024 at 22:07:46
16100:  The spider cannot catch the bird anymore.  Edit:  Yes but later
16099:  The golden coin in the lower left corner gives no award anymore.
16299:  No purpose in releasing the snakes anymore as they do not have a key
16298:  The hint for secret downstairs was better before IMO

1st checkpoint: missing 50 gold.

Title: Re: MM2 - Brave New World
Post by Freddy on 17.02.2024 at 15:03:08

brell wrote on 14.02.2024 at 22:07:46:
16100:  The spider cannot catch the bird anymore.  Edit:  Yes but later

I wanted that both the blue bird and the giant spider stayed alive, at least till Jack arrived on the bottom floor at the silver coins. To avoid accidents I changed the starting direction of the bird from right to left. It's also slightly higher.


brell wrote on 14.02.2024 at 22:07:46:
16099:  The golden coin in the lower left corner gives no award anymore.

:-[ In my urge to get the balance better I did remove the Grand Prix Brell. With pleasure re-installed!


brell wrote on 14.02.2024 at 22:07:46:
16299:  No purpose in releasing the snakes anymore as they do not have a key

Because the mansion needs to be normal, after many afterthoughts I left the idea of using the height of the floating floors as a hint.That is why I also removed the coloured balls. But you were right about the snakes. So I changed some things in the room. At a revisit you will have a small surprise.


brell wrote on 14.02.2024 at 22:07:46:
16298:  The hint for secret downstairs was better before IMO

Well, it wasn't a secret any more. But because you liked it I did re-install it and moved the needle yellow key over there.


brell wrote on 14.02.2024 at 22:07:46:
1st checkpoint: missing 50 gold.

Again the golden coin in the torch?

A new zip is not included yet. I first do a walk through the 'whole' BNW Purple and then post it.

Title: Re: MM2 - Brave New World
Post by Freddy on 17.02.2024 at 17:17:45
BNW Purple 002.zip is included.

Concerning the missing € 50 I may give you this extra information. When Jack arrives back in the upper right corner of the starting room 16098, his best possible score is $ 3.225 with 1 secret and a key.
Edit: In zip 002 at a few spots the money changed, but the total amount of dollars didn't.

About the giant spider and the blue bird (sounds like the title of a fable) also this. Assume Jack forgot to pull the lever in the lower left corner to open the grey door, doesn't it lead to a cheap death? IMO not, because before Jack arrives in the lower right corner coming from below, he did climb down the longest ladder with perfect view on both the not pulled lever and the closed grey door locking up the bird. So if Jack dies, a player mistake. But I am interested in what you think.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_Purple_002.zip (860 KB | 13 )

Title: Re: MM2 - Brave New World
Post by Semi-Native on 21.02.2024 at 02:24:02
Hi guys,

Room 15898 near the beginning of BNW 011, I STILL can't figure out how to beat the skeletons so I can get through the purple door. I know I'm probably missing something obvious, but you're going to have to help me. I've tried over and over again, and I feel very stupid.  :-[

Title: Re: MM2 - Brave New World
Post by Freddy on 21.02.2024 at 16:40:51
Dear Semi-Native

I am so happy that you are trying to visit the still unfinished Brave New World! On my birthday, so it feels like a present!

Like you probably read I am busy with a thorough examination of the 'complete' mansion, starting with the first purple area. So my best advice is to download the BNW Purple 002 zip, added to my previous post. This small 'mansion' ends with a checkpoint.

I enclose an image of room 15898 so at once you may see the differences: more skeletons 8-) , a sign, only one green door, the red key moved ...

About a year ago I created the purple area without any T (trigger). Already in that time there was a kind of novelty concerning the skeletons. It was difficult to expose the novelty without spoiling the solution. The result was a rather hard room, like you experienced. Since I was eager to create a normal mansion in every way, I did make changes.

With the help of some Ts the room should play itself now. I hope.

O, and if you wonder why there are eleven :exclamation skeletons, that is to make sure that the solution is NOT using all shields and offering all lives. That will always lead to game over.

Good luck!

BNW_Purple_15898.png (151 KB | 11 )

Title: Re: MM2 - Brave New World
Post by brell on 21.02.2024 at 17:27:23
Actually the solution has been knows for years.  But without MM for years, the solution is in the brain memory fog of forgotten MM features.  ::)

Title: Re: MM2 - Brave New World
Post by Freddy on 22.02.2024 at 00:04:33
Absolutely. In those days I made the first part of the Hanging Gardens of Babylon and now I only remember the first room with Jack starting in the rain.

About the 11 skeletons room maybe the brewer delivering a barrel with rum is new?
;D

Title: Re: MM2 - Brave New World
Post by Semi-Native on 22.02.2024 at 08:10:36
Happy Birthday, Freddy! I hope you had a good one. I'll get back to it tomorrow, and I've downloaded the purple version. Will let you know how it goes.

Title: Re: MM2 - Brave New World
Post by Semi-Native on 10.03.2024 at 20:09:15
Well, I FINALLY defeated the skeletons and made my way to the first Save point! Hallelujah!

Onward  ;D

Title: Re: MM2 - Brave New World
Post by Freddy on 10.03.2024 at 20:35:50
Well done!

Meanwhile I was busy with controlling and fixing/changing the second part of the mansion. It will contain a surprise. To realize that, I needed to make a change near the end of the purple area. Nothing dramatic, just a key-thing.

I wanted to keep the surprise for BNW TZ-blue, but I did change my mind.

The included update is a zip for BNW Rainbow 001. To avoid confusing, from now on, BNW Rainbow will be the name for the new series of test-playing. Please enjoy playing, before thinking of reporting, helping, ...

BNW Rainbow got a save pedestal half way the purple area and access to the save pedestal in the first room of the transit zone. I advise to use them. Further progress in the mansion is blocked with temporary red bricks. But ... you will have a sneak preview about the major :question change.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_Rainbow_001.zip (157 KB | 23 )

Title: Re: MM2 - Brave New World
Post by Freddy on 24.03.2024 at 21:13:57
It took time, but finally there is an update for BNW Rainbow ready. If you could save in the transit zone than you may restart at that seve pedstal. Otherwise just start this custom mansion.

@ brell (spoiler alert for semi-native):Besides all other things, I changed nearly all maps. In TZ there are only 2 left. One shows the 2+2 rooms left and right of the TZ. The second one gives the 3 rooms below TZ. As you know there are 10 coloured doors around the TZ. So I added an other 4 maps between the TZ and those doors so that all 10 doors are in view on the map. I thought that was important, especially because of the changed concept of the blue area.

Enjoy!
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_Rainbow.zip (157 KB | 23 )

Title: Re: MM2 - Brave New World
Post by Freddy on 24.03.2024 at 21:36:10
Encloed you'll find a pictture from the final room of BNW Rainbow (002). Jack came in from above and can't continue to the room below because the ladder is broken till the 3rd area got its revision.
BNW_Rainbow_17501.png (95 KB | 24 )

Title: Re: MM2 - Brave New World
Post by Freddy on 24.03.2024 at 22:16:23
And a few more images as appetizer.
BNW_Rainbow_16704.png (153 KB | 8 )
BNW_Rainbow_16904.png (204 KB | 25 )
BNW_Rainbow_17101.png (154 KB | 9 )

Title: Re: MM2 - Brave New World
Post by brell on 25.03.2024 at 00:10:27
May I ask why you are changing so much?

Title: Re: MM2 - Brave New World
Post by Freddy on 26.03.2024 at 02:31:54
Yes of course you may!

But I am short of time right now. Soon I'll give you an answer. Just this: there are different reasons for the changes. And there are less changes to expect in future.

Title: Re: MM2 - Brave New World
Post by Freddy on 31.03.2024 at 00:50:21
The answer (my friend, is blowing in the wind).

There are MM-reasons. Of course. I'm still finding real mistakes like some lay-out issues, stuff that is still too difficult and (h)JSs. Exact science. ;) And when it's wrong it's wrong and needs to be corrected.

But there are also things about this particular mansion. Some of them I mentioned before.

The first purple area was built with nearly no Ts, in contrary to all other sections. That felt wrong. I also didn't like the row of the dark rooms. Single they felt acceptable, but as a row too hard.

The reason for the change of TZ-Blue is completely different. I never forgot the challenge about the loop where the demand was to ensure that Jack was forced to visit all the parts from this area. Because the executing of this idea on an already existing bunch of rooms is complex I did postpone it. And indeed it took a lot of time to get it done (I hope). Once you revisit this area you will understand why it took so long.

I don't expect major road works in most of the other areas. Only corrections and improvements. However the ladder-vine combination near the end of the mansion will move to the grey capital of BNW.

But besides MM-reasons, it is also personal. The builder, even more than the game, gives me fun, joy, satisfaction, happiness. And because I am not a creative person, the designing of BNW gives me proudness. What deserves neat work. That I want to do.

And in the end BNW is also training for the change of MM1-MMM to MM2-MMM. One of the challenges there will be to change the main road, because several mazes were on sideways ...

Title: Re: MM2 - Brave New World
Post by Freddy on 31.03.2024 at 03:02:51
Late afternoon I started with checking the 3rd area and I got immediately confronted with mistakes in room 17501 (pic after the fixing).

Previously this room was the start of the 3rd area, but because of the loop it now is the last room of the 2nd area. That is why I already changed the colour of the walls into blue. And the background. But I clearly forgot the ladders that need to be red (rose) and to change the music!
:-[

As important was the lack of quality of the hint for the secret. That is why I moved the silver coin from the lower right corner to a hinting spot. That now invisible coin needs to be triggered at a well chosen point. Previously there was only the info in CP3, the in this mansion unusual L6 under Jack's feet and a missing colour code. That created a situation where Jack was more or less forced to start jumping and kicking all around.


BNW_Rainbow_17501_001.png (136 KB | 5 )

Title: Re: MM2 - Brave New World
Post by Freddy on 31.03.2024 at 19:40:09
In the most recent BNW Rainbow update from March the 24th there is a mistake in the text of a sign. Where you see '"14 levers" it should be "14 colour codes".

It will be fixed in the next update.

Title: Re: MM2 - Brave New World
Post by Freddy on 04.04.2024 at 03:06:51
BNW Rainbow 003 zip is enclosed. It now ends at checkpoint 4 in the first room of the grey area and has 9 save pedestals.

All saved games made in the previous version from BNW Rainbow may be used, except the last one in room 17501. That is because I was forced to correct mistakes between the saves 8 and 9.

I hope that the revision of the 3rd area only contains improvements.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_Rainbow_003.zip (158 KB | 7 )

Title: Re: MM2 - Brave New World
Post by brell on 05.04.2024 at 21:31:39
Testing Rainbow 003:
16299: No point in releasing the left spider as there is nothing up there.
15899:  Jack can jump to the spot he is standing on without opening the green door, see pic. Luckily he has a green key

Checkpoint 1:  All secrets but missing €50 as last time.

Picture_22.png (129 KB | 9 )

Title: Re: MM2 - Brave New World
Post by Freddy on 07.04.2024 at 18:31:51
Thx for playing, testing, reporting!

I will surely have a look at it. No fixings are going to change the amount of money at CP1. That is a promise.

I will also check my score at CP1 and if it is correct, I will try to make a shortlist of the spots where your Jack could have missed the $ 50.

Title: Re: MM2 - Brave New World
Post by Freddy on 07.04.2024 at 19:21:42

brell wrote on 05.04.2024 at 21:31:39:
Checkpoint 1:  All secrets but missing €50 as last time.


If you made a save in room 16099 please let me know your score.

Title: Re: MM2 - Brave New World
Post by Freddy on 09.04.2024 at 02:33:29
When arriving at the saving pedestal in room 16099 for the very first time it is possible to have $ 3.425 with 1 secret and one key.

After an extra walk to CP1 I also can assure that the given amount of dollars and secrets is correct.

And the issues in the two mentioned rooms are fixed and will be seen in the next update.

Title: Re: MM2 - Brave New World
Post by brell on 15.04.2024 at 20:54:37

Freddy wrote on 09.04.2024 at 02:33:29:
When arriving at the saving pedestal in room 16099 for the very first time it is possible to have $ 3.425 with 1 secret and one key.

After an extra walk to CP1 I also can assure that the given amount of dollars and secrets is correct.

And the issues in the two mentioned rooms are fixed and will be seen in the next update.


I have €3.425, TWO secrets and TWO keys (blue and red) at the saving pedestal in room 16099.  Which means I missed the €50 after that.

Title: Re: MM2 - Brave New World
Post by brell on 15.04.2024 at 21:19:45
Back at the first checkpoint.  Still missing the 50.  Have all secrets. Have the gold coin in the flame in 16301.

Title: Re: MM2 - Brave New World
Post by Freddy on 20.04.2024 at 20:25:07
I could fix the issue with the too early secret & key in room 16098 and the skipping of the green door in room 15899. Meanwhile I made slight corrections in 15899 (moving the money bag and the shield to other places) and in 16298. All of it will be seen in the next update when the revision of the grey area is ready.

Nothing did change between save 1 in 16099 with $ 3.425 / 1 secret and check point 1. Here are the details of my Jack’s route.
16099  >  0
15899  >  0
16099  >  + 200 = 3.625
16100  >  + 150 = 3.775
16300  >  + 200 = 3.975
16301  >  + 350 = 4.325
16300  >  +   75 = 4.400
16100  >  0
15900  >  0
15700  >  + 400 = 4.800
15500  >  +   75 = 4.875
15700  0
15900  0
15700  >  +   25 = 4.900
15699  >  + 175 = 5.075
15899  >  0
15900  >  0
15700  >  0
15500  >  + 125 = 5.200
15700  >  0
15699  >  0
15899  >  0
15900  >  + 100 = 5.300
16100  >  0
16300  >  0
16500  >  +   25 = 5.325

Title: Re: MM2 - Brave New World
Post by brell on 20.04.2024 at 21:19:10
Thanks for this Freddy.  I know now where I missed the $25 coin.  Yes, 25, not 50.  The checkpoint 1 sign is a bit misleading. I didn't realise that the $25 at the lever counted for cp 1.

Title: Re: MM2 - Brave New World
Post by Freddy on 21.04.2024 at 16:39:27
Okay!
:)

Meanwhile I am doing rather difficult things in the grey capital of Brave New World. First of all it took a lot of time to realize a backpack full with shields at the entrance of this area. Somehow I felt that in this zone with complex key situations there could arise problems.

Immediately it became true. You may remember that there were a purple key and a purple door in the first grey room. The key is supposed to be taken during the sightseeiing tour. But because it was impossible Jack arrived without this key at the purple door. That resulted in an unpleasant long detour, starting with somewhere getting rid of a shield and then doing both the sightseeiing and the walk to the purple door again.

But in a secret area it was even worse. >:( :( Because a green key couldn’t picked up, there was a Jack-stuck.

Title: Re: MM2 - Brave New World
Post by brell on 25.04.2024 at 20:24:07
I am now in room 16700 with one red and one rainbow key.  Is that correct or should I have used the red key somewhere else?  I have all secrets and gold from section 1.
Looking at the map in room 16700 I see 2+2 blue rooms on each side of the transit zone.  As of now my Jack doesn't know where to start.  Should he use the rainbow key whereever he can or should he first look for a red door?  This is IMO very confusing.  Please note that my Jack knows (by looking at the map) that he cannot do anything yet in the blue rooms to the left.

Room 17102 with one green key and the rainbow key.  Looking at the map I don't see any green door.  Should I just pick an available door and use the rainbow key?

Title: Re: MM2 - Brave New World
Post by Freddy on 27.04.2024 at 02:11:47

brell wrote on 25.04.2024 at 20:24:07:
I am now in room 16700 with one red and one rainbow key. Is that correct or should I have used the red key somewhere else?  I have all secrets and gold from section 1.

Please tell me in which room you did pick up the red key.


brell wrote on 25.04.2024 at 20:24:07:
Looking at the map in room 16700 I see 2+2 blue rooms on each side of the transit zone.

That is correct. And as you see on the map with the TZ and the 2+2, there are 4 more maps with much more information.


brell wrote on 25.04.2024 at 20:24:07:
As of now my Jack doesn't know where to start. ... Please note that my Jack knows (by looking at the map) that he cannot do anything yet in the blue rooms to the left.

The loop is not a standard kind of area. With what I see on the map I should certainly go for the maps AND gather as many dollars, shields … without opening any coloured door. Then I would have a  better map with much more information about the surrounding rooms.


brell wrote on 25.04.2024 at 20:24:07:
Should he use the rainbow key whereever he can or should he first look for a red door?  This is IMO very confusing.

I first need to know more about the extra red key. Meanwhile I will go to the builder to check things.

Title: Re: MM2 - Brave New World
Post by Freddy on 27.04.2024 at 02:31:18
Red key issue (probably) solved. Is your Jack still taking the forbidden red key by jumping in room 16098? If so I will hurry to post a zip 003bis wit the earlier mentioned fixings. (The grey area isn’t ready yet to launch zip 004.

Title: Re: MM2 - Brave New World
Post by Freddy on 27.04.2024 at 18:02:42

Freddy wrote on 20.04.2024 at 20:25:07:
I could fix the issue with the too early secret & key in room 16098 and the skipping of the green door in room 15899.  ... All of it will be seen in the next update when the revision of the grey area is ready.

You really deserve a very big appologize. On April the 20th I didn't think a single second about the influences on the saves. And thought that I could postpone a post with an update.
:-[

A zip for BNW Rainbow OO3bis is now included. In the newest version of BNW Rainbow, Jack will only have a rainbow key when he arrives for the first time at the sign in room 16700. That should also avoid confusion.

Have a look at the enclosed photo, found in an old box. It shows room 18895 from Falcon Manor easy (HD). I need to be fair; it is the first time that I noticed the word 'OR' on the wall. In the TZ-LOOP area of BNW the situation is the same: open your first coloured door wherever you want and start exploring.

BNW Rainbow 003bis ends, just like 003, in room 18098. See image taken in the builder.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_Rainbow_003bis.zip (160 KB | 11 )
FMe_18895.png (2117 KB | 8 )
BNW_003bis_18098.png (104 KB | 8 )

Title: Re: MM2 - Brave New World
Post by brell on 27.04.2024 at 19:21:02

Freddy wrote on 27.04.2024 at 02:31:18:
Red key issue (probably) solved. Is your Jack still taking the forbidden red key by jumping in room 16098? If so I will hurry to post a zip 003bis wit the earlier mentioned fixings. (The grey area isn’t ready yet to launch zip 004.


Yes that was propably the problem.  Thanks

Title: Re: MM2 - Brave New World
Post by brell on 27.04.2024 at 19:56:29

Freddy wrote on 27.04.2024 at 02:11:47:

brell wrote on 25.04.2024 at 20:24:07:
As of now my Jack doesn't know where to start. ... Please note that my Jack knows (by looking at the map) that he cannot do anything yet in the blue rooms to the left.

The loop is not a standard kind of area. With what I see on the map I should certainly go for the maps AND gather as many dollars, shields … without opening any coloured door. Then I would have a  better map with much more information about the surrounding rooms.


Well, yes, but will a new player that doesn't know the mansion as well as you (and me), do that?  Will he or she not just open the first colored door with the rainbow key?

Title: Re: MM2 - Brave New World
Post by brell on 27.04.2024 at 22:09:25
In room 16500, it bothers me a bit when skeletons come alive before Jack can get the rainbow key.  He must then return to the room above and back to disactivate the skeletons.
...
As of now, my Jack has a good overview of the transit zone and some of the blue rooms.  He hasn't opened any door yet and and the gold bricks are on.  It looks like he can start at a few places:
1. Opening the purple door in 17099
2. Opening the purple door in 17300
3. Opening the red door in 16503. Jack knows about the green key in the room below
4. Opening the red door in 16704
5. Opening the yellow door in 16903
6. opening the blue door in 17302 Jack knows about the yellow key in the room to the right.

In the other rooms Jack does not know what will happen if he starts there.  So the choice seems to be between 16503 and 17302.  I do not see any hints as of which one to go for. Can the player assume that both choices are equal?
...
It is possible to miss the purple key in 16502 if Jack leaves the room before taking the key.

17300:  My Jack missed a coin but now he cannot go back there because he can't change the red belt direction.

Title: Re: MM2 - Brave New World
Post by Freddy on 28.04.2024 at 16:50:58

brell wrote on 27.04.2024 at 22:09:25:
In room 16500, it bothers me a bit when skeletons come alive before Jack can get the rainbow key.  He must then return to the room above and back to disactivate the skeletons.

Fixed.


brell wrote on 27.04.2024 at 22:09:25:
As of now, my Jack has a good overview of the transit zone and some of the blue rooms.  He hasn't opened any door yet and and the gold bricks are on.  It looks like he can start at a few places:
...
2. Opening the purple door in 17300
...
4. Opening the red door in 16704

Because of the gold blocks:
2. it is not the purple, but the green door (pic 1);
4. impossible (pic 2).
As planned from the very beginning: 5 different doors with gold on and another 5 with silver on.


brell wrote on 27.04.2024 at 22:09:25:
In the other rooms Jack does not know what will happen if he starts there.  So the choice seems to be between 16503 and 17302.  I do not see any hints as of which one to go for. Can the player assume that both choices are equal?

I did add a line to the text of the sign in room 16700 (pic 3).


brell wrote on 27.04.2024 at 22:09:25:
It is possible to miss the purple key in 16502 if Jack leaves the room before taking the key.

At first I didn’t understand what you tried to tell. It felt obvious that if you miss a key that you don’t have it.
;D
But after opening the room in the builder I realized the seriousness of the issue. This room had the more unusual situation that a key did reveal, but after leaving and re-entering the room was gone and needed reveal again. Not my best idea!
:-[  :-?
The consequence of it is that when Jack leaves the area without the key, that he is back in the transit zone with 'nowhere to go’. There is a (bad) solution: doing the previous area again and doing a better job in room 16502. But since Jack missed the purple key, he probably doesn’t know that there is one. And may bring up the idea of randomly kicking and jumping, what is real horror.
:o
I fixed it this way. In room 16502 it is obliged to take the lantern, because otherwise you can’t leave the area. So I created a link between the lantern and the permanent pop-up of the purple key.
8-) :)


brell wrote on 27.04.2024 at 22:09:25:
17300:  My Jack missed a coin but now he cannot go back there because he can't change the red belt direction.

Fixed.


Zip 003ter will posted with my old mac (= forced) after lunch break.
Pic_1.png (37 KB | 9 )
Pic_2.png (38 KB | 7 )
Pic_3.png (207 KB | 9 )

Title: Re: MM2 - Brave New World
Post by Freddy on 28.04.2024 at 20:51:20
The promised zip-file for BNW Rainbow 003ter is enclosed.

If you want to see the fixing you need to restart at save 1 in room 16099.

Otherwise you may use any other save that was made before entering room 16502 or 17300.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_Rainbow_003ter.zip (161 KB | 8 )

Title: Re: MM2 - Brave New World
Post by Freddy on 08.05.2024 at 02:02:54
Enclosed you'll find BNW Rainbow 004.zip. This version ends at the red brick wall in room 17496.

It contains the revised grey area: the capital of BNW with sometimes weird stuff. I hope you like the improvements and the few additions.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_Rainbow_004.zip (161 KB | 9 )

Title: Re: MM2 - Brave New World
Post by Olle the Greatest on 09.05.2024 at 15:35:49
Looks like the forum is still active, although not that many different persons :D My kids are playing MM2 right now so there might be a revival, at least if there is a way to port the game to more modern platforms. Perhaps AI could help in the future :D

I'll try downloading this Rainbow castle for them to play

Title: Re: MM2 - Brave New World
Post by brell on 09.05.2024 at 17:48:41
Ollie, there are a few more new/enlargened mansions in this forum that you may want to check out.

Title: Re: MM2 - Brave New World
Post by Semi-Native on 09.05.2024 at 18:30:39
Hi Olle, Freddy and brell.

I haven't played in a while, but I'm still here and will get back to it.  ;D

Title: Re: MM2 - Brave New World
Post by Freddy on 11.05.2024 at 21:33:25

Olle the Greatest wrote on 09.05.2024 at 15:35:49:
… I'll try downloading this Rainbow castle for them to play

It took me many months but in December 2022, at last I could buy an old iMac using mac os 10.5.8. It runs MM1-HD and MM2 including its builder. With the latter it is possible to convert MM1 custom mansions to MM2 within certain limits. But the tool works!
8-)

Since my newer iMac uses macos 12.7.4 with 64-bit processor it is impossible to run any MM-application on that machine. And it is also impossible to up- or download usable zip-files for custom mansions. So the downloading of custom mansions absolutely has to be done with a mac with 32-bit processor.
:'(

A small word about ‘Rainbow castle’. It is not a castle, not even a mansion. That is why I called it a world: ‘Brave New World’. Short: BNW. brell did all the betatesting during the building. The state of BNW is that after 15 months this custom mansion got finished, but IMO already needed a revision (the flow, the level ’normal' …). Nearly since the start of the revisions the new series of beta-zipfiles are called ‘BNW Rainbow’, just because I added a rainbow key. BNW Rainbow 004 contains the first 4 areas of the whole Brave New World mansion and does NOT end at an exit gate, but at a red brick wall with a checkpoint that gives you the best possible score (dollars and cecrets) at that point.

Title: Re: MM2 - Brave New World
Post by Freddy on 11.05.2024 at 21:45:18

brell wrote on 09.05.2024 at 17:48:41:
Ollie, there are a few more new/enlargened mansions in this forum that you may want to check out.

Absolutely! :)

In a topic about A Nightmare for Greedy Goldhunters from brell you may find the most recent version 013 in a post from May the 14th 2023.

In a topic about Jack’s Dilemma also from brell, the most recent version is 002 from a post on September the 6th 2023.

And in a topic called HHG with section 4 you will find version 005 from the Hanging Gardens of Babylon where brell added a 4th section to this group work. Posted on January the 21st 2024.

Title: Re: MM2 - Brave New World
Post by Freddy on 20.05.2024 at 12:48:05
Nearly nothing changed in the green area. Brave New World now ends in the shown room with the obliged save, checkpoint and red bricks wall.

Enclosed you find the zip for BNW Rainbow 005.

http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=BNW_Rainbow_005.zip (162 KB | 2 )
Afbeelding_1_018.png (91 KB | 1 )

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