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Message started by brell on 29.04.2023 at 22:41:12

Title: Jack's dilemma
Post by brell on 29.04.2023 at 22:41:12
Here is the beginning of a mansion I started building many years ago but never released and never finished.
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=Jack_s_dilemma.zip (90 KB | 35 )

Title: Re: Jack's dilemma
Post by Freddy on 30.04.2023 at 00:06:04
With an amazing idea!

Semi-Native and Olle tG, when you see this post ... It would be very very nice to see you back. The more people, the more fun.

Title: Re: Jack's dilemma
Post by Freddy on 30.04.2023 at 00:10:10
And my first question is here, brell.

Room 13700. I have the feeling that my alter ego has to pull the lever left of the $ 100 money bag, but he can't leave the ladders. Do I need to teach him ladder jumps?
;)
dilemma_13700.png (143 KB | 33 )

Title: Re: Jack's dilemma
Post by brell on 30.04.2023 at 17:31:56

Freddy wrote on 30.04.2023 at 00:10:10:
And my first question is here, brell.

Room 13700. I have the feeling that my alter ego has to pull the lever left of the $ 100 money bag, but he can't leave the ladders. Do I need to teach him ladder jumps?
;)


Yes, he can.  Patience ... and retry  8-)

Title: Re: Jack's dilemma
Post by Freddy on 07.05.2023 at 21:15:34
A few notes

13499 I like the first room with the wooden moving platforms and black background very much. What brings me to ...

13699 ... where the sign with the largest text (ever :question) honoured me for the idea of that starting room. Maybe you intended the current room with 'my' first puzzle?

13700 Meanwhile I know how to handle this room but so far I couldn't execute it. Each time my Jack ran into one of the birds. On it's own that is not important. But any lost live leaded to an other one because of the giants from the upper row. An interesting new variety of a cheap death!
;D 8-)
There is a typo ('nad' should be 'and') on the sign in the lower left corner.

14099 Just to inform you that I got progress till this room. And a serious increase of lives. ::) It is clear that my Jack needs more training.

Title: Re: Jack's dilemma
Post by brell on 13.05.2023 at 00:31:49

Freddy wrote on 07.05.2023 at 21:15:34:
A few notes

13499 I like the first room with the wooden moving platforms and black background very much. What brings me to ...

13699 ... where the sign with the largest text (ever :question) honoured me for the idea of that starting room. Maybe you intended the current room with 'my' first puzzle?


No.  Many years ago you sent me an idea for a starting room, which never took off the ground.  I have lost the file but I made this room from memory.


Freddy wrote on 07.05.2023 at 21:15:34:
13700 Meanwhile I know how to handle this room but so far I couldn't execute it. Each time my Jack ran into one of the birds. On it's own that is not important. But any lost live leaded to an other one because of the giants from the upper row. An interesting new variety of a cheap death!
;D 8-)
There is a typo ('nad' should be 'and') on the sign in the lower left corner.


There is a trick to this, which includes a jump to avoid the bird.  Sign typo corrected.


Freddy wrote on 07.05.2023 at 21:15:34:
14099 Just to inform you that I got progress till this room. And a serious increase of lives. ::) It is clear that my Jack needs more training.


Again there is a trick.  Added a sign to clarify.

http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=Jack_s_dilemma_001.zip (90 KB | 35 )

Title: Re: Jack's dilemma
Post by Freddy on 14.05.2023 at 18:53:12
Proud about! For the first time I got all 5 yellow keys.
And again, is this really an idea of mine?

As you may notice, I lost 2 lives of which one with the squirrel jump to the vine in the second room. The other one in the dark room by jumping of the vine to ... the right. If you should wonder why, that is - like Alex Diener would say - for the sake of science. Just to know for sure that it is a very wrong idea!
;D
dilemma_14101.png (85 KB | 33 )

Title: Re: Jack's dilemma
Post by Freddy on 14.05.2023 at 19:06:35

brell wrote on 13.05.2023 at 00:31:49:

Freddy wrote on 07.05.2023 at 21:15:34:
13700 Meanwhile I know how to handle this room but so far I couldn't execute it. Each time my Jack ran into one of the birds. On it's own that is not important. But any lost live leaded to an other one because of the giants from the upper row. An interesting new variety of a cheap death!
;D 8-)
There is a typo ('nad' should be 'and') on the sign in the lower left corner.


There is a trick to this, which includes a jump to avoid the bird.  ...

It went well this time, but the fact stays that if it goes wrong one always (?) loses a second live. Important? (Must be nearly impossible to correct this issue without major changes what would be a pity.

Title: Re: Jack's dilemma
Post by Freddy on 14.05.2023 at 19:10:01
Again I ended in room 14099, 'stuck' on the top floor. On the pic you see Jack in the upper left corner. climbing a ladder without any destination.

I assume I am still missing something.

Title: Re: Jack's dilemma
Post by Freddy on 14.05.2023 at 19:23:58
I didn't miss the sign with the remark about my Whisky Bar. So I did download, convert, played and examined this mansion. See over there.
whisky_bar_1.png (14 KB | 33 )

Title: Re: Jack's dilemma
Post by brell on 15.05.2023 at 19:59:48

Freddy wrote on 14.05.2023 at 19:10:01:
Again I ended in room 14099, 'stuck' on the top floor. On the pic you see Jack in the upper left corner. climbing a ladder without any destination.

I assume I am still missing something.


I don't understand how you can be stuck.  That ladder is for avoiding the skull spider.

Title: Re: Jack's dilemma
Post by Freddy on 08.06.2023 at 02:54:29
Last effort for tonight was directing my Jack again to room 14099 where I did suspend game. Next time I have a try under better sound/noise circumstances.
;D

Title: Re: Jack's dilemma
Post by Freddy on 09.06.2023 at 03:47:09
It is exactly the same as in Whisky Bar. Why did I have the impression that it was impossible to use the long ladder again to go down?

So step by step I am making progress. I am now in room 14300 testing my ladder jump skills.

On the road I noticed a JS (I think) in room 14099. After getting all money Jack died while searching for the way of progress. After reappearing in the room the grey bat platforms are in the position as shown in picture a. Image b shows what their position is after Jack jumped onto the closest one.

QUESTIONS
1. The 5 yellow keys issue. Continuing without all keys is no problem, but does it make a difference about the amount of money? If so, would you consider a map in advance with the position of those keys?
2. Are there save pedestals in this mansion?
dilemma_14098a.png (92 KB | 31 )
dilemma_14098b.png (94 KB | 31 )

Title: Re: Jack's dilemma
Post by brell on 09.06.2023 at 18:09:42

Freddy wrote on 09.06.2023 at 03:47:09:
On the road I noticed a JS (I think) in room 14099. After getting all money Jack died while searching for the way of progress. After reappearing in the room the grey bat platforms are in the position as shown in picture a. Image b shows what their position is after Jack jumped onto the closest one.


Actually it is room 14098.  It is not a JS but a half JS as Jack can walk off the platform - but why would go up there again after having finished the room?  Anyway maybe I will move one of the platforms a little.


Freddy wrote on 09.06.2023 at 03:47:09:
QUESTIONS
1. The 5 yellow keys issue. Continuing without all keys is no problem, but does it make a difference about the amount of money? If so, would you consider a map in advance with the position of those keys?
2. Are there save pedestals in this mansion?


1. No difference.
2. Yes  8-)

Title: Re: Jack's dilemma
Post by brell on 09.06.2023 at 21:19:17
A necessary update
http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?action=downloadfile;file=Jack_s_dilemma_002.zip (91 KB | 39 )

Title: Re: Jack's dilemma
Post by Freddy on 11.07.2023 at 13:53:24
My Jack got stuck in room 14101.

Pic a. Jack came down with 4 of the 5 yellow keys.

Pic b. Jack opened the first 4 hidden (yellow) doors and pulled the levers to get the moneybags.

Pic c. Jack pulled the last lever to stop the zapper beam. But he was curious about what happened behind the last pilar. So he did not leave the room but retraced his steps. But now he can't go back to the left anymore.

And I am still unsure about how it exactly works.
dilemma_14101_a.png (84 KB | 28 )
dilemma_14101_b.png (84 KB | 27 )
dilemma_14101_c.png (84 KB | 28 )

Title: Re: Jack's dilemma
Post by brell on 11.07.2023 at 22:59:22
Will look into this in September ;) ;)

Title: Re: Jack's dilemma
Post by Freddy on 12.07.2023 at 01:52:13
[smiley=tekst-toppie.gif]
8-)

Title: Re: Jack's dilemma
Post by brell on 16.07.2023 at 16:03:48

Freddy wrote on 11.07.2023 at 13:53:24:
And I am still unsure about how it exactly works.


OK.  This trick was unadvertedly discovered by me in The Pirate Invasion and used by you in The Hanging Gardens of Babylon.  It was you that used it first with the key combination.

Feel free to open THGoB in the builder to see how it works  ;)

The reason your Jack cannot move on after he retracks his steps back to the right is that there is one (the last yellow door) door still closed as Jack did not have a key for that door.  And now he cannot reach the lever that helped him "slide" through that door.

I'll look into this in September and try to find a solution to prevent a JS in this situation.

Title: Re: Jack's dilemma
Post by Freddy on 30.09.2023 at 23:43:11

brell wrote on 16.07.2023 at 16:03:48:
...  This trick was unadvertedly discovered by me in The Pirate Invasion and used by you in The Hanging Gardens of Babylon.  It was you that used it first with the key combination.

Feel free to open THGoB in the builder to see how it works  ;)

The reason your Jack cannot move on after he retracks his steps back to the right is that there is one (the last yellow door) door still closed as Jack did not have a key for that door.  And now he cannot reach the lever that helped him "slide" through that door.

I'll look into this in September and try to find a solution to prevent a JS in this situation.

It may surprise you that I didn't answer this post yet. Only today I was able to get through the very first grey door puzzle of my own section.
:o ::) >:(

And that was o so necessary because I was in urge for the lantern! With that lantern I understood why I didn't get through the adjacent dark room without any light. From then on things went more smoothly. Arrived at save 1 with 0 lives left.
:-[

See pic 1 from a map and pic 2 with my 2nd saving on the end of my section( with all money found).

Without peeping in the builder I saw the difference between the issue in JD and in HGoB. In the latter there is a way back upwards for picking up forgotten keys.

Afbeelding_1_013.png (104 KB | 24 )
Afbeelding_2_012.png (162 KB | 24 )

Title: Re: Jack's dilemma
Post by brell on 01.10.2023 at 17:27:09
Sry I forgot to look into this matter.  Will do it ASAP.

Title: Re: Jack's dilemma
Post by brell on 01.10.2023 at 21:08:55
I cannot reproduce your problem.  My Jack can pull the last lever regardless of whether it's position is left or right.

Title: Re: Jack's dilemma
Post by Freddy on 01.10.2023 at 22:28:43

brell wrote on 01.10.2023 at 17:27:09:
Sry I forgot to look into this matter.  Will do it ASAP.

I only meant that I am not the same player as in those days <sigh>.
I check if I can reconstruct the issue myself lf.

Title: Re: Jack's dilemma
Post by Freddy on 01.10.2023 at 22:37:44

brell wrote on 01.10.2023 at 21:08:55:
I cannot reproduce your problem.  My Jack can pull the last lever regardless of whether it's position is left or right.

Checked. And of course he can use that lever in both directions. Sorry, my bad.

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