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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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Duplicating Jack (Read 13340 times)
Anthony
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Re: Duplicating Jack
Reply #10 - 06.01.2007 at 22:19:30
 
If anyone is still confused about how to make a second Jack, just select Jack, copy him, then paste him were ever, and before you de-select Jack, test. (Faster way: Select Jack, Command + C, Command + V, drag were ever, Command + T.)

Hope this makes it all less complicated!  Wink
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
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aquaMat
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Re: Duplicating Jack
Reply #11 - 07.01.2007 at 19:31:25
 
Yo, Freddy....
...seems like we've opened Pandora's box here  Wink
Looks as if we're about to see a flood of "2 jacks-mansions" in the near future !!

I'll be checking out brell's twins later, just downloaded it.

Stopped the development of my Dual-Jack XXX movie, though  Grin
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Why is a carrot more orange than an orange ?
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Freddy
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Re: Duplicating Jack
Reply #12 - 07.01.2007 at 22:39:47
 
Who said I was talking about a 2 Jack-mansion-movie? To have 4 yoyo's one needs at least ... Grin
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VernJensen
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Re: Duplicating Jack
Reply #13 - 08.01.2007 at 09:31:34
 
Maniac wrote on 06.01.2007 at 07:48:42:
Vern, this behavior was definitely not intended, right? But at least it's consistent with your assumptions when you made the program, right?


Correct. In fact, I even added code to the level builder to remove duplicate Jacks if you tried to paste him in the room more than once, or copied and pasted him. But obviously you tricky people found ways around my code.

I remember I got around it once too, and played with it a little bit. It's amusing, but you can't make a practical mansion with it.

However, it gives me an interesting idea for the expansion pack: you could have a monster that mimicks your movements, like Spy vs. Spy. So he could be in some upper area that you can't access, and you have to move in a way to get the monster to walk over to a lever and pull it. Could be interesting.

My other idea for that monster though would be that he moves on his own, and pulls levers whenever he comes across them. This means you could set up timing areas, where zapper beams will be "turned off" thanks to that guy for a period of time, until he walks back over to the lever and pulls it again! Could also be interesting. But I'll have to see how hard it is to program.
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aquaMat
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Re: Duplicating Jack
Reply #14 - 08.01.2007 at 19:29:42
 
VernJensen wrote on 08.01.2007 at 09:31:34:
However, it gives me an interesting idea for the expansion pack: you could have a monster that mimicks your movements, like Spy vs. Spy. So he could be in some upper area that you can't access, and you have to move in a way to get the monster to walk over to a lever and pull it. Could be interesting.

My other idea for that monster though would be that he moves on his own, and pulls levers whenever he comes across them. This means you could set up timing areas, where zapper beams will be "turned off" thanks to that guy for a period of time, until he walks back over to the lever and pulls it again! Could also be interesting. But I'll have to see how hard it is to program.


That's sounds very, very interesting, Vern.
For a long time I wish that monsters could be controlled a bit more, to make them into real 'opponents' or something like that.
Your idea goes even further than that.
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Why is a carrot more orange than an orange ?
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Alan Falcon
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Re: Duplicating Jack
Reply #15 - 02.02.2008 at 19:27:07
 
VernJensen wrote on 08.01.2007 at 09:31:34:
Maniac wrote on 06.01.2007 at 07:48:42:
Vern, this behavior was definitely not intended, right? But at least it's consistent with your assumptions when you made the program, right?


Correct. In fact, I even added code to the level builder to remove duplicate Jacks if you tried to paste him in the room more than once, or copied and pasted him. But obviously you tricky people found ways around my code.

I remember I got around it once too, and played with it a little bit. It's amusing, but you can't make a practical mansion with it.

However, it gives me an interesting idea for the expansion pack: you could have a monster that mimicks your movements, like Spy vs. Spy. So he could be in some upper area that you can't access, and you have to move in a way to get the monster to walk over to a lever and pull it. Could be interesting.

My other idea for that monster though would be that he moves on his own, and pulls levers whenever he comes across them. This means you could set up timing areas, where zapper beams will be "turned off" thanks to that guy for a period of time, until he walks back over to the lever and pulls it again! Could also be interesting. But I'll have to see how hard it is to program.



Funny to learn where this feature came from. Smiley
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-------> Original Designer of 'Falcon Manor', 'Chateau de Medusa'
-------> Now making iPhone games at FalconEmpire.com
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