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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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Bugsy Malone (Read 7119 times)
Freddy
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Bugsy Malone
17.01.2007 at 15:46:37
 
It is a little bit controversial. I know. But I "made" a 2-room mansion to show two odd things that, if I remember it well, both were found by brell.

Problem 1.
Although it looks impossible at first sight, it IS possible to take the moneybag. When coming from the left to the first ladder, very slowly, it is possible to climb it. Notice that I meanwhile show that it leads to a Jack-stuck.

Problem 2.
Take the second ladder down and  Cry let Jack die. Jack reappears in the room above!! And that is because the floor where he died was so high in that room.

@ Vern:
Will you have a look at these things? The second problem is "only" strange and feels not really honest. But the first one has annoying consequences in a lot of existing mansions, including the 24 original ones: shortcuts, backtrackings, jack-stucks etc.
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brell
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Re: Bugsy Malone
Reply #1 - 17.01.2007 at 22:30:14
 
You are right Freddy.  Both bugs were discovered by me or at least I was the first to bring them to attention.  Your Bugsy demonstrates both problems very well.
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A stuck Jack is better than no jack
 
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Freddy
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Re: Bugsy Malone
Reply #2 - 19.01.2007 at 04:16:47
 
Cry
Bugsy Malone
was a mansion of which I hoped that it would never need an update. But alas ...

While testing aquaMat's
Small Palace of Gore
, I am afraid I found a new problem. In the update of
Bugsy Malone
you will find 4 up and down moving platforms. Try them all. And if you are wondering what the difference is between the platforms no. 2 & 4, well, above no. 1 & 2 there is no room and above no. 3 & 4 there is one.

Platform 4 leads to game-quit.

Sorry Vern. That is again one for you.
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brell
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Re: Bugsy Malone
Reply #3 - 19.01.2007 at 04:24:47
 
Hmm.... nothing happened on platforms 1-3 but on platform 4 Jack died (no game quit).
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A stuck Jack is better than no jack
 
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Freddy
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Re: Bugsy Malone
Reply #4 - 19.01.2007 at 04:26:21
 
May I assume that you are using MM 1.0.7 ?

EDIT: Of course you do!! I checked this mansion with MM 1.0.6 and Jack always dies.
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VernJensen
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Re: Bugsy Malone
Reply #5 - 19.01.2007 at 12:24:06
 
Well, Moving Platform #4 definitely crashes the game! And that's no good! Sheesh! Who let a bug like that into the game anyway???

I can't duplicate the ladder-climbing bug. [EDIT: Nevermind. I *can* duplicate it when I use a mansion Brell sent. So I'll look into this, but it might be hard to fix.]

As for the other one (re-appearing in the room above), I'm kinda afraid I might introduce new bugs if I try to change it, but I'll look into it...
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VernJensen
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Re: Bugsy Malone
Reply #6 - 19.01.2007 at 12:44:48
 
Okay, #2 has been fixed. Jack will re-appear in the same room, provided that he climbed all the way down on the ladder, onto solid ground, before dying.
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VernJensen
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Re: Bugsy Malone
Reply #7 - 19.01.2007 at 12:58:06
 
#3 has now been fixed. Hopefully I didn't add any new problems. All I did was make sure that Jack won't move into a new room any time he's riding on a moving platform, no matter where it goes. (Although, a nice feature for a game sequel would be to add code to allow moving platforms to move *between* rooms. That would be awesome, but currently the game isn't set up to handle that -- it would take a bit of work to add.)
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aquaMat
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Re: Bugsy Malone
Reply #8 - 20.01.2007 at 23:51:03
 
VernJensen wrote on 19.01.2007 at 12:58:06:
(Although, a nice feature for a game sequel would be to add code to allow moving platforms to move *between* rooms. That would be awesome, but currently the game isn't set up to handle that -- it would take a bit of work to add.)


Yeah, Vern.... I'm dreaming about / hoping for that feature for a long time....
That'd be just wonderful, as I could finally build  real elevators, that move between several floors (= rooms) !!

And another comment:
That what Freddy calls 'Problem 2' in Bugsy Malone, in my opinion is rather good programming (and not a bug). If Jack dies in circumstances that are either too narrow or otherwise unpractical to allow for him being re-born there, I find it rather 'elegant' that he re-appears in the spot where he started off, even if this spot is in another room.
I really wouldn't call that a bug.

Only MHO, though.  Smiley


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Why is a carrot more orange than an orange ?
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