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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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Conveyor belts (Read 7616 times)
Maniac
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Conveyor belts
30.01.2007 at 06:02:44
 
I'm making a room for Smallsome Swicks, in which some moneybags are going to be pretty tricky to get. In order to get them, I want Jack to have to turn on some conveyor belts. However, I can't seem to make the room start with conveyors off. I've tried making the conveyorbeltlever do "default action" like some moving platform levers I've made, but this doesn't seem to work.
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brell
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Re: Conveyor belts
Reply #1 - 30.01.2007 at 06:21:40
 
I tried the same in my BtSO but it didn't work.  I asked for help on the old boards and someone told me it didn't work for conveyor belts.
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aquaMat
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Re: Conveyor belts
Reply #2 - 30.01.2007 at 16:27:05
 
@Maniac:

Maybe you could do something like this:
As soon as Jack enters the room, have him step on a (hidden) floor-switch, which deactivates all running conveyor belts. Then, in order to get the money, Jack needs to re-activate the belts.

I guess it should work this way....   Smiley
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Maniac
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Re: Conveyor belts
Reply #3 - 30.01.2007 at 19:40:30
 
Unwanted solution: jump over switch when entering room.

Unwanted solution: even if you add a second switch, the jump time will make the conveyor belts run for that time and mess things up.

Jack also approaches this room from a vine.

Yeah, I suppose I could tweak it to work differently, but.
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Amplifyed
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Re: Conveyor belts
Reply #4 - 31.01.2007 at 05:30:52
 
couldn't you add a gray door on the belt? that's how I do it.
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Maniac
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Re: Conveyor belts
Reply #5 - 31.01.2007 at 07:23:32
 
Yeah, I suppose that situation will work, even though there's another door in the room. There are scorpions on the belt too, though.

Thanks Sam.
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VernJensen
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Re: Conveyor belts
Reply #6 - 08.02.2007 at 03:11:05
 
Huh, you're right -- doing "Action is default room state" doesn't affect conveyor belts. I'll look into this later today. There may be a good reason why this is the way it is, so I'm not guaranteeing it'll change.
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Alan Falcon
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Re: Conveyor belts
Reply #7 - 02.02.2008 at 19:39:42
 
VernJensen wrote on 08.02.2007 at 03:11:05:
Huh, you're right -- doing "Action is default room state" doesn't affect conveyor belts. I'll look into this later today. There may be a good reason why this is the way it is, so I'm not guaranteeing it'll change.


I'm not sure if this is related, but you can't have a lever that reverses conveyor belt direction which makes the action permanent when leaving and re-entering a room.  It'd be great if this were possible - and I had to use an inelegant brick-switch workaround due to this behavior in a revision to Falcon Manor.
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