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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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Vines, ladders, etc. for level builder (Read 7202 times)
Semi-Native
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Vines, ladders, etc. for level builder
17.02.2007 at 20:18:34
 
I've never understood why we have to construct each side of vines, ladders and so on separately. It would be so much easier and faster if the whole thing (side to side) could be done in one click. I understand having to do tops and bottoms, separately.

Vern, could you explain please? I'm sure there's a logical explanation.

Thanks.
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aquaMat
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Re: Vines, ladders, etc. for level builder
Reply #1 - 17.02.2007 at 20:42:58
 
I strongly object to that view, Semi-Native.

Only the way it is now, with seperate sides, allows us to build individual vines ansd ladders, by putting one left side tile next to a completly differen right side tile... otherwise all vines would always had the same look, with leaves left and right , where you now can have only a leave at the right side, if you wish.

Same for ladders.
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Semi-Native
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Re: Vines, ladders, etc. for level builder
Reply #2 - 17.02.2007 at 21:12:07
 
Leaves and flowers could be added separately, maybe. I don't understand what you're saying about the ladders, though. There could still be different styles of ladders. And vines.
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VernJensen
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Re: Vines, ladders, etc. for level builder
Reply #3 - 18.02.2007 at 02:39:40
 
It really just comes down to how much time I should invest in the level builder. I could probably spend several months adding features to make designing mansions easier, but in the end, is it worth it? I have to draw the line somewhere when it comes to ease-of-use features. Given copy and paste for ladders and vines, I don't think it's that bad. Just go to any nearby room that has a ladder or vine, copy, and paste into the room you're building, and viola!
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Anthony
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Re: Vines, ladders, etc. for level builder
Reply #4 - 18.02.2007 at 03:13:19
 
It's not worth it.  Wink I can imagine how many lines it'll be.  Grin
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joeb
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Re: Vines, ladders, etc. for level builder
Reply #5 - 18.02.2007 at 03:59:05
 
I have four different kinds of vines in the one vine resource. Cable, rusty cable, chain, rusty chain. I also have a top, bottom and ring graphic. I build my different kind of "vines" in a seperate room and then copy and paste. Seems easy enough that way.
Now what I'd like to see is moving background objects. Really would add some spice to the playing environment.

Joe B
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Semi-Native
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Re: Vines, ladders, etc. for level builder
Reply #6 - 18.02.2007 at 04:24:23
 
Considering some of the things other people have asked for, I don't think my question is so unreasonable. And really, I wasn't requesting that it be changed (although that would be nice), I was just asking why the game was built this way in the first place. I'm not criticizing, I just wanted an explanation.
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Freddy
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Re: Vines, ladders, etc. for level builder
Reply #7 - 18.02.2007 at 06:29:57
 
The cause?

Mmmm. I am not a programmer. But I do a guess. Each room has an invisible frame of 27 squares high and 40 wide. I assume that the programmer's problem was, that he couldn't make neat vines or ladders from one square wide. And since all other tiles have to be built square per square ...

Btw, after visiting my mansions, your question should be: why needs a ladder to be 2 squares wide ... Wink
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Semi-Native
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Re: Vines, ladders, etc. for level builder
Reply #8 - 18.02.2007 at 07:06:33
 
Freddy wrote on 18.02.2007 at 06:29:57:
The cause?

Mmmm. I am not a programmer. But I do a guess. Each room has an invisible frame of 27 squares high and 40 wide. I assume that the programmer's problem was, that he couldn't make neat vines or ladders from one square wide. And since all other tiles have to be built square per square ...

Btw, after visiting my mansions, your question should be: why needs a ladder to be 2 squares wide ... Wink


Thank you, Freddy, that sounds like a good explanation.
Cool
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