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January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

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A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

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Defying the Laws of Gravity (Read 12739 times)
arevn
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Defying the Laws of Gravity
18.02.2007 at 01:10:36
 
I've seen this come up in several mansions, but, since I'm currently playing MM&M, I'll use an example from there. It's in room 17115.

If Jack climbs all the steps and jumps down from the tallest one, he goes SPLAT when he lands on the area where the scorpion is playing. But if he jumps over the tallest step from the second tallest one, he lands on his feet!

Since I've seen this 'trick' used in at least one other mansion besides MM&M where (like in this room) I couldn't go on unless I made this gravity-defying jump, I'm guessing this isn't a game bug.

So, my question is, how come this works and how do I duplicate it???

Arevn
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rose
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Re: Defying the Laws of Gravity
Reply #1 - 18.02.2007 at 01:33:14
 
Can't help you on the duplication thing as I haven't tried to make my own mansion yet, BUT why jack doesn't die when he is jumping from the second tallest step is probably because he isn't as high up when he starts the jump. Somewhere in the instructions to the game it states it has to do with how high Jack fall if he dies or not!
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arevn
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Re: Defying the Laws of Gravity
Reply #2 - 18.02.2007 at 01:38:26
 
rose wrote on 18.02.2007 at 01:33:14:
BUT why jack doesn't die when he is jumping from the second tallest step is probably because he isn't as high up when he starts the jump. Somewhere in the instructions to the game it states it has to do with how high Jack fall if he dies or not!


That's why I'm so confused--whether he jumps from the 2nd to last or last step, he still 'falls' from the same height... Curious.

Arevn
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Re: Defying the Laws of Gravity
Reply #3 - 18.02.2007 at 01:42:18
 
I think it might have to do with his starting point to the ground, not how high he jumps.
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rose
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Re: Defying the Laws of Gravity
Reply #4 - 18.02.2007 at 01:47:37
 
That is what I meant. He isn't falling from top of the jump!
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arevn
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Re: Defying the Laws of Gravity
Reply #5 - 18.02.2007 at 02:23:00
 
Semi-Native wrote on 18.02.2007 at 01:42:18:
I think it might have to do with his starting point to the ground, not how high he jumps.


Aaaaaaah. Sounds like a loophole to me, but anyway...

Arevn
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Freddy
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Re: Defying the Laws of Gravity
Reply #6 - 18.02.2007 at 03:14:52
 
I took the MMaM-example by the hand. And the answer on your question is very easy. Jack can step, walk, jump, even stumble safely down from maximum 6 bricks high. In the case that Jack JUMPS, it doesn't matter if he jumps over something or not.
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ryos
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Re: Defying the Laws of Gravity
Reply #7 - 18.02.2007 at 03:51:07
 
In other words, the game determines whether to kill Jack on a fall or not based on where he jumps from, not on the highest point he reached while jumping
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"Fun game: try to post a YouTube comment so stupid that people realize you must be joking.  (Hint: this is impossible)" -Randall Munroe
 
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Freddy
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Re: Defying the Laws of Gravity
Reply #8 - 18.02.2007 at 03:57:28
 
Indeed. But in a matter of fact, I don't see what you all mean with the "highest point" of Jack. As far as I know, Jack can't jump "a little bit". He is always going to the same height while jumping. The length of his jumps is variable, but the height isn't!
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arevn
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Re: Defying the Laws of Gravity
Reply #9 - 18.02.2007 at 10:32:51
 
Freddy wrote on 18.02.2007 at 03:57:28:
Indeed. But in a matter of fact, I don't see what you all mean with the "highest point" of Jack. As far as I know, Jack can't jump "a little bit". He is always going to the same height while jumping. The length of his jumps is variable, but the height isn't!


What he means is what I've understood--Jack starts the jump at six blocks from the floor, but at the peak of his jump arc he is at least eight blocks from the floor (since the top block is seven blocks from the floor and he's jumping higher than that).

Interesting loophole.

Arevn
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