Welcome, Guest. Please Login or Register
YaBB - Yet another Bulletin Board
 
Midnight Mansion Forums
    
from
   
ActionSoft


Latest news!

January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

New to the forums?

Go ahead and register! Why register? Click here to find out the difference of being a guest and a member. After you're done, go here to learn how to start posting. Make sure you've read and agree with the rules of posting here!
The forums are run by three administrators. Read here who they are and what you may (and may not) expect from them.

A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

  HomeHelpSearchLoginRegister  
 
Pages: 1 2 3 
Send Topic Print
Custom Sprites (Read 27609 times)
VernJensen
YaBB Administrator
*****
Offline



Posts: 1064
Los Angeles, CA
Gender: male
Custom Sprites
22.02.2007 at 15:02:06
 
Well, for those who wanted custom sprite replacement on a per-mansions basis, just like you have been able to do with tiles since 1.0.4, your request is now granted in the upcoming 1.0.8 release. Smiley
Back to top
 
 
IP Logged
 
joeb
Adventurer
*
Offline



Posts: 360
Re: Custom Sprites
Reply #1 - 22.02.2007 at 20:07:23
 
Just sprites?

Just kidding, major improvement! Especially for someone like me who lives in a custom world.

Joe B



Back to top
 
 
IP Logged
 
aquaMat
Expedition Leader
***
Offline



Posts: 1159
Berlin, Germany
Gender: male
Re: Custom Sprites
Reply #2 - 22.02.2007 at 23:38:33
 
Oh Vern...you make me the happiest man !!!    Smiley  Cheesy
Back to top
 

Why is a carrot more orange than an orange ?
WWW  
IP Logged
 
Freddy
YaBB Administrator
*****
Offline



Posts: 1789
Brugge, Belgium
Gender: male
Re: Custom Sprites
Reply #3 - 23.02.2007 at 02:22:33
 
Graphics are not my stuff ... to make. But I like changed graphics! Especially when it is customized!!!!!

Major improvement Vern!! Smiley
Back to top
 
 
IP Logged
 
Anthony
YaBB Administrator
*****
Offline


Nova Scotia, Canada

Posts: 1367
Canada
Gender: male
Re: Custom Sprites
Reply #4 - 23.02.2007 at 05:32:49
 
Sweet! Do we still have to go into ResEdit to edit signs to say something?  Huh And... how exactly do you edit tiles through theis way?  Huh Never figured it out!  Sad
Back to top
 

Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
IP Logged
 
joeb
Adventurer
*
Offline



Posts: 360
Re: Custom Sprites
Reply #5 - 23.02.2007 at 06:39:49
 
Wingy,

I posted my tutorial on the board a week or so ago. Let me know what problems you're having and I'll see if I can help.

Joe B
Back to top
 
 
IP Logged
 
VernJensen
YaBB Administrator
*****
Offline



Posts: 1064
Los Angeles, CA
Gender: male
Re: Custom Sprites
Reply #6 - 23.02.2007 at 06:44:49
 
Anthony wrote on 23.02.2007 at 05:32:49:
Sweet! Do we still have to go into ResEdit to edit signs to say something?  Huh And... how exactly do you edit tiles through theis way?  Huh Never figured it out!  Sad


Yeah, I'm afraid the reason why ResEdit is required to edit signs is due to legacy code.... If I allowed editing of signs from within the editor, you'd be limited to a maximum of 255 *characters* (not words) per sign, which isn't much! It's due to the limitations of the legacy dialog code I'm using.
Back to top
 
 
IP Logged
 
Psychotronic
Explorer
Offline



Posts: 174
Alaska
Gender: male
Re: Custom Sprites
Reply #7 - 23.02.2007 at 06:47:45
 
There isn't any way to write directly to the text resource from within the editor?
Back to top
 
 
IP Logged
 
ryos
Explorer
Offline


Colorado, USA

Posts: 243
Utah, USA
Gender: male
Re: Custom Sprites
Reply #8 - 23.02.2007 at 07:20:35
 
The limitation is not in whether or not you can write to the resource, but how many characters the editor's legacy dialog code will let you type. At least, that's what I got out of Vern's post.
Back to top
 

"Fun game: try to post a YouTube comment so stupid that people realize you must be joking.  (Hint: this is impossible)" -Randall Munroe
 
IP Logged
 
joeb
Adventurer
*
Offline



Posts: 360
Re: Custom Sprites
Reply #9 - 23.02.2007 at 09:39:23
 
Vern,

Are you using XCode (Cocoa) or Codewarrior? I didn't think XCode had that limitation. I know CodeWarrior has the pstring type (based on the old pascal string type which was 255 characters.

Joe B
Back to top
 
 
IP Logged
 
Pages: 1 2 3 
Send Topic Print