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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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Discotheque of Doom  -Release Notes- (Read 36237 times)
aquaMat
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Re: Discotheque of Doom  -Release Notes-
Reply #10 - 23.03.2007 at 19:56:30
 
ryos wrote on 23.03.2007 at 12:30:30:
Played a bit more. The jury is still out, but I thought I'd report that the game crashed on me. I don't have a room number (unless I open in the editor...Tongue), and unfortunately the room in question is rather nondescript. I think it may have had a green door in it, and it definitely had around four eyeballs. The room before it had a bunch of platforms oscillating up and down before the entrance. The game actually crashed with jack in midair (I jumped through the boundary).

Console just reports the crash, and that a crashlog was written. I got no error message.


Sorry.... I had never a crash in DoD, and since you can't tell me the room number I can't figure out what the potential reason might be.
But I tend to think it was a singular incident, otherwise we would have witnessed that one before (during the 3 months of testing DoD !)
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Why is a carrot more orange than an orange ?
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ryos
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Re: Discotheque of Doom  -Release Notes-
Reply #11 - 24.03.2007 at 00:55:28
 
I'll have more to say (and an adequate response) when I've had time to play the whole thing, and with another round of midterms this weekend that isn't looking likely for a while (unless I hit a mental brick wall with studying and have to take a break...Grin)

I'm mostly just writing to agree that the crash was probably an isolated incident, but I like to report such things just in case something can be made of it.

P.S. "Midterms" is a misnomer at my university...they roll around every 2-3 weeks, for a total of 5 midterms per class per term.
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"Fun game: try to post a YouTube comment so stupid that people realize you must be joking.  (Hint: this is impossible)" -Randall Munroe
 
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Semi-Native
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Re: Discotheque of Doom  -Release Notes-
Reply #12 - 24.03.2007 at 02:35:37
 
Great job, aquaMat, as usual. So many different places to explore, the replay value will be high.

I found a Jack stuck, though, in 21712, in the top left corner. Jack thought there would be a treasure up there to find, or another secret room, so he kept jumping up and up and up. Now, the poor guy is stuck, nowhere to go.
Cry
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aquaMat
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Re: Discotheque of Doom  -Release Notes-
Reply #13 - 24.03.2007 at 05:59:32
 
Semi-Native,

where exactly are you in the top-left corner of 21712 ?

If you are standing on the dark brown bricks there is a way back out (back onto the "elevator platforms"). Or did you go even higher from there ?!?  If so.... there is a way out from there too (even if of course you're not "meant" to go there.... ) unless you are so high that only you're feet are visible.... from there it migjht not be possible to return back down !!

I had tested it specifically with adventurous players in mind.... whether someone daring to jump up there might get stuck...
and... if you keep going down facing the left side it is possible to get back...it's a bit like stairs, even if it doesn't lokk like it....

BUT I simply forgot to test it from the uppermost little caveat, simply because I thought nobody would really go that far up.....(to hide a secret door up there is even "too sick" for me.... Cheesy)

I can't do an UD specifically for this... but I will stuff the uppermost hole in the next UD.

BUT: congratulations that you've already come this far in DoD !! That's quite an achievment...!
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Psychotronic
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Re: Discotheque of Doom  -Release Notes-
Reply #14 - 24.03.2007 at 12:43:31
 
I want to give this mansion another shot or two before I give you a whole lot of comments. I got pretty solidly slaughtered a little ways past the second save point. But I will say this: the music is fantastic. It really suits the mood of the mansion very well. In a way, it justifies some of the visual choices, because the abstractness of the room design makes sense with the understated rhythm of the music. In a way that I can't quite explain, it seems. But good job there.

EDIT: Found a Jack-Stuck in 21306. I got up there without a yellow key, and there doesn't seem to be any way back down. Unless there's some flippin' false floor or something I'm not noticing.
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« Last Edit: 24.03.2007 at 16:19:47 by Psychotronic »  
 
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Chippy
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Re: Discotheque of Doom  -Release Notes-
Reply #15 - 24.03.2007 at 20:34:55
 
yes, I found also this Jack-stuck. Would be glad if it it would recover!  Smiley
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crisscross24  
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Re: Discotheque of Doom  -Release Notes-
Reply #16 - 24.03.2007 at 20:52:12
 
aquaMat wrote on 24.03.2007 at 05:59:32:
Semi-Native,

where exactly are you in the top-left corner of 21712 ?

If you are standing on the dark brown bricks there is a way back out (back onto the "elevator platforms"). Or did you go even higher from there ?!?  If so.... there is a way out from there too (even if of course you're not "meant" to go there.... ) unless you are so high that only you're feet are visible.... from there it migjht not be possible to return back down !!


Yes, I was all the way up, in the topmost opening above where the key was. You should know that if there's a way to get Jack stuck, some player will find it.  Wink Cool

Anyway, I started over from the last save point. I'm loving this mansion. And I like the music, too.

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Chippy
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Re: Discotheque of Doom  -Release Notes-
Reply #17 - 24.03.2007 at 20:56:38
 
lol  the music... I have anyway the own. Christina Augilera and so...  Wink
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crisscross24  
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Re: Discotheque of Doom  -Release Notes-
Reply #18 - 24.03.2007 at 21:22:48
 
The music is pretty sweet...  Do you have a guitarist in that? I diddn't hear one... Sad
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Re: Discotheque of Doom  -Release Notes-
Reply #19 - 24.03.2007 at 21:24:34
 
In which of the songs do you mean now whether it a guitarist thereby have?
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