DISCOTHEQUE OF DOOM
Release Statement:
Later today DoD will be released.... but before I'd like to give you the story, a few tips and other remarks.
Even if I didn't find the time to design all of the custom graphics I had originally planned (it got far more work than I could handle....and I didn't want to delay the release any further), there are enough custom graphics in the game to create the effect I was after. And although it is possible to play DoD with the standard sprites set, please don't. It just doesn't look good. Please take the exra second to replace/add the graphics, sprites and music files. It's well worth it.....
The Story:On his way through the teenage wasteland, Jack has met some creatures of the night who told him about a mysterious place:
Into the caves of a hill, a rich lunatic has built a discotheque.
Only few wanderers have ever reached it, the path is long and full of dangers.
It's the Discotheque Of Doom, and Jack will try to find it...
Jack doesn't fear the dangers that await him, so he put on his fancy nightlife outfit -
for he is sure that one day he, too, will be one of the chosen few
who ever danced at the Discotheque Of Doom.
Tips & Advices:DoD is not an easy mansion. Its
difficulty ranges from
normal to (occasionally)
very hard.
You should especially keep in mind:
Be alert at all times. There might be secrets hidden where you're not expecting them...and occasionally there might be dangers where you're not expecting them.
DoD contains quite a number of secret rooms or areas.
You got to know that some secrets are hidden more than others, so you might only find them during later, repeated plays. This is done purposely to keep the replay value high. So PLAY AGAIN !
Take care at the edges of the rooms: Is the floor really going all the way through?
Sometimes it is required to JUMP from room to room.
Some zappers are quite hard, but only if you head straight into them. It's always advisable to first wait and watch.... soon you'll see the pattern and it will be quite manageable.
One thing is unique to DoD: at several points on your route, you can suddenly be "propelled back" to a spot much earlier on your way !!
This can be good or bad, depending on the situation:
Good: sometimes the "exit" out of a certain area is via such a "shortcut" to an earlier part and sometimes it is a means to get out of a hairy situation alive. It might be unnerving to have to do mileage again you thought you had already mastered, but at least you are alive...so it's good !
Bad: there are other occasions where you simply make a wrong step (say instad of jumping, you're walking into a gap in the floor) and instead of dying you are landing in an earlier room. Again: you didn't lose a life..... but you have to walk....and walk...
But don't panic: if you take care and watch your steps this shouldn't happen....
Always remember: the goal for Jack is to find the central big dancefloor.
About the music:In a discotheque the music is always important, and even more so in the
Discotheque Of Doom. So please play with music ON.
The mansion starts out silent, though..... and more often than not you'll come through silent areas.
That could mean several things:
- Suspense level is rising
- Keep your ears open..... the sound of critters, footsteps or other things might help you
- you're obviously not close to a dancefloor if you do not hear any music.
- you're in a secret area. (In most secret areas of DoD the music is off)
All tracks have been written, played and produced by me... some specificially for DoD, but the majority for other projects (but even those have been re-edited for DoD). Please DO NOT distribute or share the music tracks on their own. Respect the copyright. Thx.
Have Fun !(And don't hesitate to post any questions you might have).
aquaMat