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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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A resort for retired goldhunters (Read 50494 times)
brell
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Re: A resort for retired goldhunters
Reply #20 - 30.09.2007 at 21:04:01
 
aquaMat wrote on 30.09.2007 at 20:51:51:
Oh really ??

This mother... is the hardest mansion of all times, including many nasty surprise deaths, unavoidable falls and creature attacks.

BTW, in my humble opinion, I really feel there are a few too many "sudden (cheap?) deaths" in ARFRG for an "officially released" mansion. When I consider what I always had to remove in my mansions before release.....  I wouldn't have gotten away with some of those things in there.....   Undecided   Smiley

I mention that now, 'cause I just played the purple path again (or: tried to) and felt that it's especially "mean" there (just take the hi-speed platform jump in the second room of the purple path as an example).

I always felt I was quite a skilled player..... but there I certainly begin to doubt my abilities...   Cheesy Wink


Please give examples of:

1. Nasty surprise deaths
2. Unavoidable falls leading to death
3. Creature attacks which lead to unavoidable deaths
4. Sudden cheap deaths

The high speed platform jump is not invented by me.  It has been around since Freddy's MM&M at least.

I do not, any more that other mansion builders, get away with Jack-stucks, half Jack-stucks, cheap deaths or anything like that.  To my best knowledge there are no such things in Arfrg.  My tester reported very few which were all fixed.  So if there are still any JS, HJS, cd etc. around I would certainly like to know about them so I can fix them.
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Toybox
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Re: A resort for retired goldhunters
Reply #21 - 30.09.2007 at 21:59:51
 
brell wrote on 30.09.2007 at 20:58:53:
OK.  Since you've finished the red section without opening that door you know it is not needed to get through but you miss a bit of treasure.


I know that, I just feel so silly to have missed it because it is not even remotely hidden!
Or maybe you should add a BBB to tell Jack not to overlook that door, and a few arrows poining to it as well  Wink
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Toybox
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Re: A resort for retired goldhunters
Reply #22 - 30.09.2007 at 22:02:01
 
Ah, and sometimes I feel that the poles are not quite high enough, and Jack might inadvertently jump above them (and fall to his doom). Is this intentional?
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Re: A resort for retired goldhunters
Reply #23 - 30.09.2007 at 22:04:44
 
aquaMat wrote on 30.09.2007 at 20:51:51:
I had the feeling the purple path was indeed the hardest ?!


I meant that *any* path is likely to look easy when played after the purple one Grin
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Re: A resort for retired goldhunters
Reply #24 - 30.09.2007 at 23:41:39
 
Toybox wrote on 30.09.2007 at 22:02:01:
Ah, and sometimes I feel that the poles are not quite high enough, and Jack might inadvertently jump above them (and fall to his doom). Is this intentional?


No, it's not.  Examples, please!
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Re: A resort for retired goldhunters
Reply #25 - 01.10.2007 at 00:05:48
 
Well, in the very first room for instance, if you jump from too close to the pole and as far as you can. And in the purple section: when you succeed with the high-speed jump and then you wish to jump back via the pole, then you shouldn't jump from too close to the left edge.

There may be other examples but then, either I forgot or I didn't miss the pole (could it be that there is one in the Red section?)
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Re: A resort for retired goldhunters
Reply #26 - 01.10.2007 at 05:45:33
 
Tonight I made my first visits to this resort. Resort? Feels like a training camp! Wink

An interesting, but very hard mansion. Entrance for experienced players only, I am afraid. But what a challenge for them. It is good that once in a while there is also a well built, tough mansion. Didn't notice any mistakes so far, but I am not beta-testing, of course. Grin

Liked the yellow area very much, but got into deeeeep trouble Angry Sad Embarrassed at the very first zapper beams in the blue section. As always with zappers. Reminded me of
Temple of the Moon
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Re: A resort for retired goldhunters
Reply #27 - 01.10.2007 at 05:48:59
 
Freddy wrote on 01.10.2007 at 05:45:33:
Liked the yellow area very much, but got into deeeeep trouble Angry Sad Embarrassed at the very first zapper beams in the blue section. As always with zappers. Reminded me of
Temple of the Moon
.


As elsewhere in this mansion, this one is extremely easy if you WAIT long enough to see the whole pattern  Wink
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brell
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Re: A resort for retired goldhunters
Reply #28 - 01.10.2007 at 05:49:39
 
Toybox wrote on 01.10.2007 at 00:05:48:
Well, in the very first room for instance, if you jump from too close to the pole and as far as you can. And in the purple section: when you succeed with the high-speed jump and then you wish to jump back via the pole, then you shouldn't jump from too close to the left edge.

There may be other examples but then, either I forgot or I didn't miss the pole (could it be that there is one in the Red section?)


Thank you Toybox, I'll look into this.
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Re: A resort for retired goldhunters
Reply #29 - 01.10.2007 at 06:18:35
 
Poles fixed (thanks Toybox) - and two(!) places where Jack could indeed stray out of his falling line - and kill himself.  The credit for the latter goes to aquaMat, whose comments influenced me to check all falling paths again.

An update will be released soon.
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