aquaMat wrote on 01.10.2007 at 20:02:48:brell wrote on 30.09.2007 at 21:04:01:Please give examples of:
1. Nasty surprise deaths
2. Unavoidable falls leading to death
3. Creature attacks which lead to unavoidable deaths
4. Sudden cheap deaths
The high speed platform jump is not invented by me. It has been around since Freddy's MM&M at least.
I do not, any more that other mansion builders, get away with Jack-stucks, half Jack-stucks, cheap deaths or anything like that. To my best knowledge there are no such things in Arfrg. My tester reported very few which were all fixed. So if there are still any JS, HJS, cd etc. around I would certainly like to know about them so I can fix them.
Brell, you wanted me to give a few examples...I give a few below, and those are only of the first few rooms of the 4 paths I tried yet. There might be more examples, but these are the ones I now can remember:
Purple section1. Rooms 13498 - 13500: When jumping from that tiny floor bit (Left middle of room 13499) onto that bit with the purple key in 13498...and you walk back: surprise fall (well....one tends to forget that a jump is needed).
2. Hi-speed platform in 13499: jump to middle floor of 13500 is as good as impossible
3. Entering room 13300 from the left, Jack immediately falls to his death. IMO, that is an unfair, too sudden end of the floor.
4. 13099 to 13100: walking from moving platform in 13099 to platform in 13100 is impossible
1. Well, I cannot help if you forget that a jump is needed. Why not take a look at your map?
2. This is simply WRONG! I have been through at least three mansions with high speed jumps like this. It is just a question of learning how to master it.
3. Do you run into the room or do you take it slowly? I always move with caution when I go from one room to another in a mansion I haven't played before. There has been a debate about this, I know. I can agree that in an easy or a normal mansion it may not be appropriate but I see nothing against it in a mansion that is advertised as hard to VERY hard. Furthermore I have seen this at more than one place in the included map mansions that came with the game.
Anyway, added a map in the room before to warn the player.
4. Yes, WALKING between the two platforms is propably impossible. I haven't been able to do it myself
aquaMat wrote on 01.10.2007 at 20:02:48:Red section:
5. 13502..... same situation as in room 13300... surprise fall
6. Ladder room 13505: Room is much fun.... but many unavoidable deaths through ladders that end surprisingly.
5. What happens if you hold down the right arrow key while falling? Map added to warn player
6. Wrong! When Jack lands on a floating platform or climbs up or down, the warning is always that the fake ladders are in L6. Of course a quick thinking is sometimes preferred.
aquaMat wrote on 01.10.2007 at 20:02:48:Green section:
7. Room 14501: Jumping from left to center platform results in endless deaths due to its hardness
8. Room 14502-14503: Looks like it's possible to jump from last (right) middle floor bit to single floor brick in 14503...but results in many deaths
7. What can I say? Patience is a virtue
8. It is just a tough jump. Jack needs to stand on the edge of the brick he is jumping from with his toes outside the brick.
aquaMat wrote on 01.10.2007 at 20:02:48:Blue section:
9. Room 14304: Several deaths because of malfunctioning "semi-ladders".
10. 13703: Coming from below: rather cheap death thru anavoidable big spider.
9. Why should it lead to deaths? Besides, I've only experienced the bottom ladder "malfunctioning" but there is a trick to "repair" the malfunction.
10. The spider is unavoidable. The death is not. You can for example wait in the ladder for the spider to go up again.