Welcome, Guest. Please Login or Register
YaBB - Yet another Bulletin Board
 
Welcome
to the Actionsoft Forums!


New to the forums? Go ahead and register! Why register? Click here to find out the difference of being a guest and a member. After you're done, go here to learn how to start posting. Make sure you've read and agree with the rules of posting here!

The forums is run by three administrators. Read here who they are and what you may (and may not) expect from them.

Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


  HomeHelpSearchLoginRegister  
 
Page Index Toggle Pages: 1
Send Topic Print
Designing rules for a Catacombs-section (Read 11199 times)
Freddy
YaBB Administrator
*****
Offline



Posts: 1734
Brugge, Belgium
Gender: male
Designing rules for a Catacombs-section
08.10.2007 at 20:16:15
 
Before starting a new section.
1° You need to ask for permission to start building. To avoid that more than one designer should be busy!
2° Ask for the CATACOMBS ORIGINAL file.
3° Meanwhile search for one or more beta-testers.
4° And read the instructions below very carefully.

Here are the MUSTs and DON'Ts for each designer of a new Catacombs-section.
1° The designing of the new section needs to be done with the received CATACOMBS ORIGINAL file. It is strictly forbidden to copy things from an other mansion into this CATACOMBS ORIGINAL file.

2° A section should have around 15 rooms and around 15 secrets.
3° Jack must be able to go back from the new section to the previous one.
4° In that previous section the exit door and the BBB with "To be continued ..." must be removed. Removing a BBB needs to be done in 2 steps: first delete the text in the editor and only then erase the brown sign.
5° Do never move the save pedestal from the previous section. Other small changes in the finishing room of the previous section are allowed.
6° Each secret must contain money. One single silver coin is already okay.
7° The section should have exactly $ 5.000. Is easy to check in the mansion builder at "Special / Mansion info".
8° The difficulty-degree is obliged: NORMAL. Not now and then, but always.
9° Each section may have only one save point, at the very end of the section.
10° The end of the section needs 4 features, best in this order: a BBB with the common info of the section, a save pedestal, a 2nd BBB with "To be continued ..." and an exit door. All money and secrets are supposed to be placed before those 4 last pieces.
11° Pre-launches or screenshots are not allowed.

And at the end:
1° Send a copy to the beta-testers. But make needed changes in the CATACOMBS ORIGINAL yourself.
2° Finally send the CATACOMBS ORIGINAL file back.

Back to top
 
 
IP Logged
 
Chippy
Treasure Hunter
**
Offline



Posts: 813
Switzerland
Gender: male
Re: Designing rules for a Catacombs-section
Reply #1 - 08.10.2007 at 22:35:24
 
Freddy, who are the beta-testers? Not this from the Expansion-pack or???
Back to top
 
crisscross24  
IP Logged
 
Freddy
YaBB Administrator
*****
Offline



Posts: 1734
Brugge, Belgium
Gender: male
Re: Designing rules for a Catacombs-section
Reply #2 - 10.10.2007 at 06:11:14
 
Yes and no. The contest had judges: Tobin, Jacob & Vern. But when building a mansion, for the Expansion Pack OR for Catacombs etc., it is best to find people to check if everything is okay in your mansion. And those persons are called: beta-testers. Because they are testing.
Back to top
 
 
IP Logged
 
Freddy
YaBB Administrator
*****
Offline



Posts: 1734
Brugge, Belgium
Gender: male
Re: Designing rules for a Catacombs-section
Reply #3 - 10.10.2007 at 06:18:59
 
Catacombs Design Regeln


Vor dem Beginn der Arbeit an einer Section:
1. Um zu verhindern, dass mehr als ein Designer an einer neuen Section arbeitet, musst Du vorher die Erlaubnis zum "Baubeginn" einholen.
2. Frage nach der CATACOMBS ORIGINAL Datei.
3. In der Zwischenzeit kannst Du schon einen oder mehrere Beta-Tester suchen.
4. Und lese untenstehende Anweisungen sorgfältig.

Hier sind die MUSTs und DONTs für jeden Designer einer Catacombs-Section:
1. Das Design an der neuen Section, muss mit der (per Mail erhaltenen) CATACOMBS ORIGINAL Datei erfolgen. Es ist streng verboten Material aus anderen Mansions in die neue Catacombs Section hineinzukopieren !
2. Eine Section sollte ca. 15 Räume und ca. 15 Secrets haben.
3. Jack muss in der Lage sein, von der neuen Section in die vorherige zurückzukehren.
4. In der vorherigen (ehemals letzten) Section muss die Ausgangs-Tür und das BBB mit "To be continued..." entfernt werden. Das Entfernen eines BBBs muss in 2 Schritten erfolgen: zunächst muss der TEXT des BBBs gelöscht werden. Erst danach kann das BBB selbst aus dem Raum entfernt werden !
5. Verändere NIEMALS die Position des Save-Podestes im letzten Raum der vorherigen Section (um ein Wiederladen gespeicherter Saves zu ermöglichen). Andere geringe Änderungen im letzten Raum der vorherigen Section (z.B. um sie besser an Deine neue Section anzupassen), sind erlaubt.
6. Jedes Secret muss Geld enthalten, Schon eine Silber-Münze reicht aus.
7. Die Section muss genau $ 5000 enthalten. Dies kann leicht nachgeprüft werden unter "Special > Mansion Info" im Editor.
8. Der Schwierigkeitsgrad MUSS definitiv NORMAL sein. Und zwar durchgehend !
9. Jede Section darf nur einen Save Point haben, und zwar am Ende (letzter Raum) !
10. Das Ende der section benötigt folgende 4 Features (am besten in dieser Reihenfloge):
- ein BBB mit dem Text "End of section XX, designed by XXXX, Perfect score at this point XXX $"
- ein Save Podest
- ein BBB mit "To be continued...."   und
- eine EXIT Tür
11. Vor-Veröffentlichungen und Screenshots sind nicht erlaubt.

Und zu guter letzt:
1. Sende eine Kopie an die Beta-Tester. Aber mache alle benötigten Änderungen selbst, in der  CATACOMBS ORIGINAL Datei
2. Abschliessend sende die fertige CATACOMBS ORIGINAL Datei zurück (an die Administrators).

Smileyto aquaMat for the translation.
Back to top
 
 
IP Logged
 
Chippy
Treasure Hunter
**
Offline



Posts: 813
Switzerland
Gender: male
Re: Designing rules for a Catacombs-section
Reply #4 - 10.10.2007 at 23:37:59
 
Yes, thanks freddy and aqua!!  Cheesy Grin
Back to top
 
crisscross24  
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print