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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine was updated on 16 Feb 2014 to add a third section.


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Coin Balance (Read 2435 times)
Alan Falcon
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Coin Balance
02.02.2008 at 17:55:51
 
So when adjusting Falcon Manor recently, I decided to take advantage of a feature that didn't exist when originally creating the Manor, which is a count of the total number of coins.  This would have worked differently before it was possible to reach every room in the mansion, but now I think of it as a neat little feature that if you get 100% score, you'll have a nice round number (i.e. 40,000 points.)

This is particularly easy to do if you just load up the final (treasure) room(s) with coins and money bags until you reach your desired total, as long as you remember to edit it again later if you make changes earlier in the mansion.

The point of this thread is not about even numbered point totals, though, it is more to do with coins/money bags throughout a mansion:

How do you decide how much of a reward players should get while playing through a mansion?  Do you just play the game and see how many lives you think you need, and add some more?  Do you just add coins where you think it would be nice to have coins?  Do you go for a specific reward/room or reward/death trap ratio?  And how does your expectation of the intended difficulty level for a mansion affect this decision?
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-------> Original Designer of 'Falcon Manor', 'Chateau de Medusa'
-------> Now making iPhone games at FalconEmpire.com
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brell
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Re: Coin Balance
Reply #1 - 02.02.2008 at 19:24:04
 
A tough question, indeed.  My short answer is:  All of the above.  Really.  I try to take all these factors into consideration while building.  That said, the factors that matter most IMO are the difficulty of the mansion and a reward for solving a problem.
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A stuck Jack is better than no jack
 
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