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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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new mansion--Triad (Read 44581 times)
arevn
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Re: new mansion--Triad
Reply #20 - 29.02.2008 at 10:03:24
 
suztours wrote on 29.02.2008 at 09:45:32:
Couldn't sleep so played..... TRIAD!  Really liked it... not so hard as to be frustrating... just enough puzzles and secrets to keep trying. Lost a lot of Jacks first time around, but kept at it.  Last time:  finished in 14:20 with 48,850 points, 100% secrets and 40 Jacks left - all ready to play again another day!

Do another, PLEASE?


Suztours, I'm so glad you enjoyed it! Thanks for playing! 'Not so hard as to be frustrating', huh? 14698 gave me grey hairs when I was testing! It knew it was doable, but I'd always end up losing a kazillion Jacks. That's why I ended up creating a safety net of sorts two rooms down.  Grin

My next project is to build a room for Catacombs. If I have time after I might try my hand at another, especially since you asked so nicely.  Wink

Cheers,

Arevn
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aquaMat
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Re: new mansion--Triad
Reply #21 - 02.03.2008 at 00:49:34
 
Arevn,

I really enjoyed TRIAD so far (haven't finished it yet).... Lots of wild ideas....
Although I really wouldn't call any of it EASY, really, as someone else has said above.... in fact, some rooms were downright vicious !  Cool

A few things give me a bit of headache, e.g. room # 14301 (if I remember correctly), which you enter by jumping from a sinking platform in the room before, which in itself is hard enough.
Then you're supposed to land on a tiny bit of wall and/or a fast moving platform leading to a conveyor belt about to drop a green key into lava.
This is a potential JS situation, I'm afraid....since if you don't manage to claim the key in your first try and instead happen to die there, you are reborn on that tiny bit of wall, while that green key again is about to be dropped into the lava. So you realise in order to get to the key in time you must leave the room (=jump back onto the sinking platform) and jump right back in and do the "fast platform + conveyor belt manoevre" very quickly.

However there are 2 problems:
1. Jumping back into the room before is virtually impossible, as every time you do that you're killed by the zapper beam (above the sinking platform). Walking back is impossible as there is no floor (=death).
2. This results in repeated deaths and everytime you're reborn on that green wall bit with not enough time to claim that key.

I lost all my lives there (12 or more !!) and still was stuck !!  Cry  Shocked

The whole affair could easily be solved with a tiny bit of floor in the room to the right (next to the sinking platform) so that it's possible to shortly walk out of the room and back in without getting zapped or falling to your death !!

I'm surprised that none of the testers commented on that ?!   Undecided

Apart from that I really have much fun with Triad...!!
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arevn
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Re: new mansion--Triad
Reply #22 - 02.03.2008 at 00:54:47
 
Aquamat

Room # 14301

Someone needs to do a bit more exploring. Wink

Arevn
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arevn
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Re: new mansion--Triad
Reply #23 - 02.03.2008 at 01:00:07
 
Oh, all right, I'll give you a hint (just highlight below this):

A careful observation of the room reveals a slidey pole and a lever. Hmm...


Arevn
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suztours
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Re: new mansion--Triad
Reply #24 - 02.03.2008 at 01:26:05
 
And Secret #17 nearby... which helps with the whole problem!
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Seems like little Jack was lost in some huge mansion, but he's finally found a way out... thanks to Vern, Freddy & Brell!
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arevn
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Re: new mansion--Triad
Reply #25 - 02.03.2008 at 01:28:23
 
suztours wrote on 02.03.2008 at 01:26:05:
And Secret #17 nearby... which helps with the whole problem!


Ssh, don't spoil it all!  Grin

Arevn
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Toybox
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Re: new mansion--Triad
Reply #26 - 02.03.2008 at 20:56:08
 
Why do I have so fewer points than Suztours without missing any secret?  Huh

(Maybe I rushed trough one room without bothering about the money?)
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arevn
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Re: new mansion--Triad
Reply #27 - 02.03.2008 at 22:49:50
 
Toybox wrote on 02.03.2008 at 20:56:08:
Why do I have so fewer points than Suztours without missing any secret?  Huh

(Maybe I rushed trough one room without bothering about the money?)


Congrats at making it through, Toybox!

I'm not sure why you have less money.
Did you get all extra 18 lives in the blue section?


Arevn
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Toybox
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Re: new mansion--Triad
Reply #28 - 02.03.2008 at 23:02:30
 
Um, I don't think so. How odd Huh

EDIT: Found it  Cool
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« Last Edit: 03.03.2008 at 00:34:14 by Toybox »  

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aquaMat
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Re: new mansion--Triad
Reply #29 - 03.03.2008 at 01:06:49
 
Oooh thanks, arevn & Suzours....

I didn't know that there was more to it..... probably I died too fast to notice anything else....   Grin   Cheesy
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