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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine was updated on 16 Feb 2014 to add a third section.


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UNDERGROUND FORTRESS released !! (Read 23333 times)
aquaMat
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UNDERGROUND FORTRESS released !!
29.06.2008 at 21:22:27
 
Dear friends,

thanks to Brell, who uploaded it very quickly and Rose & Semi-Native who beta-tested, my new mansion
Underground Fortress
is now officially released !

It is downloadable  at the usual place....   Wink


It looks like this:
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iRock
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Re: UNDERGROUND FORTRESS released !!
Reply #1 - 30.06.2008 at 08:21:26
 
I've had lots of fun so far but can't get out of 15298.



NM I got it.
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Jackie
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Re: UNDERGROUND FORTRESS released !!
Reply #2 - 30.06.2008 at 23:24:43
 
Great game, aquaMat!  Thanks for taking the time to keep us entertained.    I wanted to report that in Rm. 15300 one can jump over the blue door without a key.  Also, is the bottom level of 14498 a JS?  I can't get off that level.  Jack won't even attempt to put his hands up to grab the vine so I don't go down there any more.

Jackie
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Hopelessly lost but making good time.
 
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Semi-Native
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Re: UNDERGROUND FORTRESS released !!
Reply #3 - 30.06.2008 at 23:57:55
 
Hi Jackie,

When I was testing, I thought 14498 was a JS, too, but it's not. Jack has to do some searching and try some things to find a way to reach the vine.

Good luck!
Cool
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rose
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Re: UNDERGROUND FORTRESS released !!
Reply #4 - 01.07.2008 at 00:09:29
 
Hi, Jackie! aquamat has problems with his Internet connections so it might take a while before he answers.

I beta tested the mansion and totally missed the jump over the blue door. It will probably be corrected eventually.

As for room 14498, it is not a JS. You have to find a way, something to do and then you'll be able to reach the vine. It took me quite a while to figure it out, so don't despair. Good rule is to try EVERYTHING!

Cross posted Semi-Native!! Grin
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Jackie
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Re: UNDERGROUND FORTRESS released !!
Reply #5 - 01.07.2008 at 02:56:36
 
Thanks Semi-Native and Rose.  It's strange how one can try something about 100 times with no luck.  Then you get some encouragement and BINGO -- solution found!  Got the job done.  Thanks again!

Jackie
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aquaMat
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Re: UNDERGROUND FORTRESS released !!
Reply #6 - 01.07.2008 at 20:05:21
 
Hi Jackie,

thanks to Rose & Semi-Native who already answered your question....!
Indeed I'm having some trouble with my Internet connection....at the moment it works again....I hope it stays like that !

The issue with the blue door you mentioned is completely new to me (at this spot).
However, we know that - due to a certain "bug" in the game - it is sometimes possible to jump over closed doors.

This problem occurred in a few other mansions as well....and in fact, also in one later room in UF. There I could do something against it.... in room 15300, unfortunately, it will be very hard to do something against it, as it is simply not possible to include a "low ceiling" (above the door), without completely changing the room layout.

Maybe I can think of something else before the next UD..... if not, I just hope for the "fairness" of the players. In the end they'd be only cheatin' themselves.......

(Unfortunately now the secret is out......)   Undecided

Thanks to everybody who is playing UF....and likes it !  Wink
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sherryl199
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Re: UNDERGROUND FORTRESS released !!
Reply #7 - 07.07.2008 at 22:42:51
 
Hi -
I am missing a blue key - I found two to the left of the Save on the 15000 level - I used one for the elevators to get the 2nd blue key in 15298. I used that key for the problem blue door to the right of the Save - 15300 -  but can't find the next one for 15698. Any chance for a small hint?
Thanks.
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"There are three kinds of people in the world - those who are good at math, and those who are not"
 
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arevn
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Re: UNDERGROUND FORTRESS released !!
Reply #8 - 08.07.2008 at 00:44:26
 
This was a very clever mansion, which I enjoyed immensely.

The only thing I disliked is that it relies a lot on auditory clues and I play with no sound, so I got stumped and frustrated a lot. Still, I eventually managed to finish with something like 96% secrets.  Cheesy

So, my experience really isn't any comment on the mansion itself. The design was great and the puzzles and challenges were just challenging enough. Great job!

Arevn
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aquaMat
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Re: UNDERGROUND FORTRESS released !!
Reply #9 - 08.07.2008 at 19:13:30
 
@ arevn:


Thanks a lot for your positive remarks, arevn !!

@ Sherry:


You should take a closer look (=search) in the area near the first blue door to the right of the save pedestal (= room 15300).
You opened the blue door in that room with a blue key that most people use for somewhere else.....  (hint !).  Wink

BTW:  As a rule.....almost all hidden keys (or other hidden secrets) are hinted at....in some form or another. It could be visually, or - as arevn has pointed out - aurally (or sonically) in other instances.
Sometimes even both......   Cool
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