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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine was updated on 16 Feb 2014 to add a third section.


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dark rooms and coloured doors (Read 7193 times)
Olle the Greatest
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dark rooms and coloured doors
11.01.2009 at 00:54:11
 
I always thought it was an issue with the level builder, that one cannot open a coloured door with a key if the room is dark.
I always thought that one could do that when playing the actual game, since I could think of several places this has happened...

But today I tried to play our latest creation and got... stuck? Couldn't open a red door with a red key, simply because the room was dark.

Or is it just me?
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brell
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Re: dark rooms and coloured doors
Reply #1 - 11.01.2009 at 20:15:38
 
You cannot open a colored door with a key in the same color in a dark room.  The logic is simple:  Jack cannot see the colors of the doors or the keys.  Jack has to find a lantern.
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aquaMat
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Re: dark rooms and coloured doors
Reply #2 - 11.01.2009 at 21:39:17
 
Wow.... that's interesting!

I really thought I'd know everything about the game by now.... Cool
....but I have never come across this !!

Thanks for bringing it up....  Wink

As far as I remember there are quite a number of things that behave differently in dark rooms, like those re-appearing platforms for example etc.

I'm sure now there might be one or two more things I'm not aware of, as far as those dark rooms go....

So maybe it would be great if someone / we could make a list of ALL things that behave differently in dark rooms !?

(Although I know we have discussed that topic before, I guess we never did a complete list or something, didn't we?)
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Olle the Greatest
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Re: dark rooms and coloured doors
Reply #3 - 11.01.2009 at 21:43:33
 
brell wrote on 11.01.2009 at 20:15:38:
You cannot open a colored door with a key in the same color in a dark room.  The logic is simple:  Jack cannot see the colors of the doors or the keys.  Jack has to find a lantern.


but my experience tells me that Jack is quite a smart guy, and if I [being perhaps half as smart] ended up in a dark room with a key in my hand and a door with a keyhole, I sure would test it... Smiley [I'd try all my keys]

True also with the platforms, which is annoying Sad A list would be nice, and perhaps a wish for the next update
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Chippy
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Re: dark rooms and coloured doors
Reply #4 - 13.01.2009 at 05:30:26
 
Whhoups! That I don't knew. Thanks for this topic Undecided Smiley
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VernJensen
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Re: dark rooms and coloured doors
Reply #5 - 19.11.2010 at 12:40:35
 
Hmmm, weird! I had no idea either. lol. Sounds like a bug to me!

But.... I"m guessing if I "fix" it now, people will complain, since now they're going to build mansions to take advantage of this behavior? I'll fix it if people want me to...
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brell
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Re: dark rooms and coloured doors
Reply #6 - 19.11.2010 at 22:30:21
 
Vern, my first thought is:  don't "fix" it.  Why?  Because  Wink
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Olle the Greatest
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Re: dark rooms and coloured doors
Reply #7 - 19.11.2010 at 23:02:25
 
VernJensen wrote on 19.11.2010 at 12:40:35:
Hmmm, weird! I had no idea either. lol. Sounds like a bug to me!

But.... I"m guessing if I "fix" it now, people will complain, since now they're going to build mansions to take advantage of this behavior? I'll fix it if people want me to...



Indeed it would not be good to fix it in the MM1 or MM2. I don't know but sometimes I get the feeling that builders have used this on purpose to force the player to go looking for a lantern. Perhaps for MM3 though? Don't know, I have gotten used to this anyway Smiley

The platform problem though is more just like... annoying... that you usually die when walking out on a falling platform in a dark room
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Rob Seegel
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Re: dark rooms and coloured doors
Reply #8 - 20.11.2010 at 05:36:02
 
brell wrote on 19.11.2010 at 22:30:21:
Vern, my first thought is:  don't "fix" it.  Why?  Because  Wink


Heh... it's pretty clear to me that Brell and I are completely at odds on this general topic.  Oh well.. agree to disagree I guess. The door issue seems like a bug to me that probably should be addressed in MM2. I'd hate to think of a mansion that *depended* on a "feature" like that since there are other ways that the same sort of design could be accomplished intentionally if it were really desired.

From a maintenance standpoint... I'm surprised that MM1 isn't virtually frozen in terms of "features" intended or unintended. I'd think that the ship has pretty much sailed and that it has so many custom mansions out there for it, that it would be highly risky making this sorts of changes to it at this point.

MM2 hasn't quite built up the same sort of critical mass yet in terms of custom mansions.


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